Compare commits

...

105 commits
v1.1.7 ... main

Author SHA1 Message Date
Loup
c9c6392b5c
Merge pull request #481 from Loup-Garou911XD/main
Some checks failed
CI / build (push) Has been cancelled
Create Release / Create Release (push) Has been cancelled
1.1.13
2026-08-23 17:55:17 +05:30
Loup-Garou911XD
2b1763a9d1 [ci] apply-version-metadata 2026-08-23 12:24:09 +00:00
Loup-Garou911XD
0bd564785e
1.1.13 2026-08-23 17:53:35 +05:30
Loup
85d77e61d9
Merge pull request #480 from Loup-Garou911XD/main
1.1.12 release
2026-08-23 17:38:26 +05:30
Loup-Garou911XD
1047903957 [ci] apply-version-metadata 2026-08-23 12:03:55 +00:00
Loup-Garou911XD
b03ab3a88b
1.1.12 release 2026-08-23 17:33:02 +05:30
Loup
0cf28c6290
Merge pull request #477 from Loup-Garou911XD/main
Update 1.1.11
2026-08-23 15:43:57 +05:30
Loup-Garou911XD
1981a2b90a
Merge remote-tracking branch 'upstream/main' 2026-08-23 15:38:35 +05:30
Loup
461f2c360f
Merge pull request #478 from Loup-Garou911XD/fix/pr-checkout-security
Split ci.yml to close a pull_request_target pwn-request hole
2026-08-23 15:35:56 +05:30
Loup-Garou911XD
3e0dfccea6
fix a loophole 2026-08-15 15:36:27 +05:30
Loup-Garou911XD
44cffc5cb5
Make plugin metadata idempotent by comparing against the base branch
auto_apply_plugin_metadata.py asked "what version is already released?" by
reading the category manifest out of the PR's own working tree. Once
ci-apply.yml has pushed its "[ci] apply-plugin-metadata-and-formatting"
commit back to the PR branch, that tree already lists the version being
added - so the check compared the new version against itself and raised
"Version cant be lower or equal than the previous version."

That fires on every re-run of PR Check: the one ci-apply.yml's own push
triggers, and any run caused by a contributor pushing a follow-up commit.

Published state now comes from the base branch instead, read with
`git show $PLUGMAN_BASE_REF:<manifest>` (ci-check.yml supplies the PR base
sha; local runs fall back to origin/main, then to the working tree). The
writer is idempotent to match: a version entry that is already stamped and
still matches the plugin's md5sum is left alone rather than reset to null.

An entry whose md5sum has drifted is still reset, which implements the TODO
this replaces - a contributor can keep iterating on an unpublished version
during review without bumping it every round. Bump enforcement against
published versions is unchanged.

Version comparison and ordering switch to the existing
get_comparable_version_tuple_from_string; versioning_tools.semantic_to_str
ordered 1.0.10 below 1.0.9 and silently truncated 3-digit components.
2026-08-10 13:30:20 +05:30
Loup-Garou911XD
bc5c5aafc8
Split ci.yml to close a pull_request_target pwn-request hole
pull_request_target checked out fork PR branches with the repo's
write-scoped GITHUB_TOKEN and ran autopep8/metadata scripts/tests
against that fork content, letting a malicious PR rewrite test/*.py
for arbitrary code execution with push access and secrets. It's also
been failing outright for weeks since actions/checkout now blocks
unsafe fork checkouts here without explicit opt-in.

Split into ci-check.yml (plain pull_request, GitHub's read-only
no-secrets token, safe to run fork code) which uploads a diff
artifact, and ci-apply.yml (workflow_run, privileged) which only
applies that diff via `git apply`, never executing fork content.
ci.yml keeps just the push-to-main job as the strict integrity check.

Because GitHub runs the PR's own copy of ci-check.yml for
pull_request events, that artifact is attacker-authored: ci-apply.yml
therefore resolves PR identity from the workflow_run payload plus the
API rather than the artifact, passes every dynamic value through env:
instead of ${{ }} in run: blocks (which the runner substitutes before
the shell parses, so quotes don't contain it), and validates branch,
repo, sha and PR-number shapes before use. The patch itself stays
untrusted input: allowlist-validated and applied only to the fork's
own branch.

test_checks.py adds an env-gated lenient mode so ci-check.yml's
preview run doesn't fail on a brand-new plugin's not-yet-existing
commit sha, while history and push-to-main stay strict.
2026-08-09 22:56:49 +05:30
Loup-Garou911XD
06886ff232
update action versions to latest stable releases 2026-08-09 18:35:18 +05:30
Loup-Garou911XD
b0cca24114 [ci] apply-version-metadata 2026-08-09 12:59:28 +00:00
Loup-Garou911XD
a74246d6a6 [ci] apply-plugin-metadata-and-formatting 2026-08-09 12:59:26 +00:00
Loup-Garou911XD
454eb35194
forgot to update the version and date in CHANGELOG.md 2026-08-09 18:28:26 +05:30
Loup-Garou911XD
587f0c65d4
improved networking and threadpool handling 2026-08-09 18:25:16 +05:30
FluffyPal0
fad2e493e3 [ci] apply-plugin-metadata-and-formatting 2026-07-17 17:14:43 +00:00
FluffyPal
dfa13959fd update plugman's async getter; and lil type fixes 2026-07-18 01:12:48 +08:00
Loup
d442c44ea8
Merge pull request #469 from bombsquad-community/fix_119
Some checks failed
CI / build (push) Has been cancelled
Create Release / Create Release (push) Has been cancelled
fix for 1.1.9 breaking on older versions
2026-06-12 11:12:04 +05:30
Loup-Garou911XD
7acd7a87ab [ci] apply-version-metadata 2026-06-12 05:41:53 +00:00
Loup-Garou911XD
a1baa5fca2
fix for 1.1.9 breaking on older versions 2026-06-12 11:10:44 +05:30
Loup
c2c2a04891
Merge pull request #466 from GeoHnlol/patch-1
Updated export shortcuts
2026-06-12 01:49:59 +05:30
Loup
b6ccdb12ef
Merge pull request #468 from MrParadox1691/main
Minor bug fix for Vanishing tiles
2026-06-12 01:49:06 +05:30
MrParadox1691
f1c02ae85a [ci] apply-version-metadata 2026-06-11 15:16:45 +00:00
MrParadox1691
5d7d22245b [ci] apply-plugin-metadata-and-formatting 2026-06-11 15:16:42 +00:00
Mr.Paradox
b8dee8f224
Update vanishing_tiles.py 2026-06-11 20:43:39 +05:30
Mr.Paradox
710dbebee4
Merge branch 'bombsquad-community:main' into main 2026-06-11 20:25:43 +05:30
Mr.Paradox
643ac51a08
Update vanishing_tiles.py 2026-06-11 20:23:25 +05:30
GeoHnlol
d0df37d764 [ci] apply-version-metadata 2026-06-11 09:35:34 +00:00
GeoHnlol
3adfe38e55
Changed version number to 1.1.9 2026-06-11 12:35:04 +03:00
Loup
2660a8d973
Merge pull request #467 from MrParadox1691/main
Vanishing tiles minigame update
2026-06-10 22:05:13 +05:30
Loup
767fbe3a28
Delete version 1.0.2 from minigames.json
Removed version 1.0.2 details from minigames.json
2026-06-10 22:02:11 +05:30
MrParadox1691
18dbcbbe3f [ci] apply-version-metadata 2026-06-10 16:12:15 +00:00
MrParadox1691
0749053077 [ci] apply-plugin-metadata-and-formatting 2026-06-10 16:12:12 +00:00
Mr.Paradox
4804a55ca0
Update vanishing_tiles.py 2026-06-10 21:41:40 +05:30
Mr.Paradox
2e2ff3656a
Update utilities.json 2026-06-10 21:21:21 +05:30
Loup
55c3fe5af4
Merge pull request #465 from FluffyPal0/main
Added fluffyplaylisteditor
2026-06-10 20:33:54 +05:30
MrParadox1691
7fcb9b4468 [ci] apply-version-metadata 2026-06-10 07:05:09 +00:00
MrParadox1691
edaed70235 [ci] apply-plugin-metadata-and-formatting 2026-06-10 07:05:08 +00:00
Mr.Paradox
e091fb6983
Update and rename vanishing_tiles.py to vanishing_tiles.py 2026-06-10 09:18:14 +05:30
GeoHnlol
d88d0e149d
Updated export shortcuts
Replaced all instances of EXPORT_CLASS_NAME_SHORTCUTS with _DEPRECATED_EXPORT_SHORTCUTS for bs version 1.7.63
2026-06-08 14:27:28 +03:00
FluffyPal0
7e249c1181 [ci] apply-version-metadata 2026-06-08 05:14:51 +00:00
FluffyPal0
99cf837498 [ci] apply-plugin-metadata-and-formatting 2026-06-08 05:14:50 +00:00
FluffyPal
1662980eea
Adding fluffyplaylisteditor 2026-06-08 13:12:31 +08:00
Vishyyy
929ce3f26f
Merge pull request #464 from Scriptz1/main
Volley Punch
2026-06-02 11:55:34 +05:30
Scriptz1
d35b78326b [ci] apply-version-metadata 2026-06-02 00:27:00 +00:00
Scriptz1
a6d11fd8ce [ci] apply-plugin-metadata-and-formatting 2026-06-02 00:26:59 +00:00
Scriptz1
d517d47f3e
Update volley_punch.py 2026-06-01 20:26:09 -04:00
Scriptz1
811e151c81
Update volley_punch.py 2026-06-01 20:25:17 -04:00
Loup
a1b809bc80
Merge pull request #463 from bombsquad-community/revert-462-main
Revert "volley_punch"
2026-06-01 20:42:35 +05:30
Loup
7c718cf4a3
Revert "Volley Punch"
This reverts commit f6c0fd5fbe.
2026-06-01 08:21:09 +05:30
Scriptz1
8fba8c8ab5
Update volley_punch.py 2026-05-31 21:11:03 -04:00
Scriptz1
f6c0fd5fbe
Volley Punch 2026-06-01 06:32:13 +05:30
Scriptz1
e9e1a29fea [ci] apply-version-metadata 2026-06-01 00:58:05 +00:00
Scriptz1
576a9c0304 [ci] apply-plugin-metadata-and-formatting 2026-06-01 00:58:03 +00:00
Scriptz1
9a74e81ec7
Update volley_punch.py 2026-05-31 20:57:41 -04:00
Scriptz1
d0e936c582
Rename volleypunch.py to volley_punch.py 2026-05-31 20:55:10 -04:00
Scriptz1
e6d9c5d71c
Add files via upload 2026-05-31 20:43:43 -04:00
Loup
3a622edb51
Merge pull request #461 from andrejkuroglo8/main
Add glowing_profiles.py, which was merged since simpleredefiner.py
2026-05-15 11:47:54 +05:30
andrejkuroglo8
23fbdf5e9d [ci] apply-version-metadata 2026-05-10 11:24:45 +00:00
andrejkuroglo8
6a494a44fc [ci] apply-plugin-metadata-and-formatting 2026-05-10 11:24:43 +00:00
andrejkuroglo8
7c5038263c [ci] apply-plugin-metadata-and-formatting 2026-05-10 11:22:18 +00:00
andrejkuroglo8
bbf36dc4a9
Update glowing_profiles.py 2026-05-10 14:15:10 +03:00
andrejkuroglo8
6212108315
Add files via upload 2026-05-10 14:11:32 +03:00
Loup
05c3f1d023
Merge pull request #457 from anasdhaoidi/main
fix some plugins and add new plugin
2026-05-07 23:14:23 +05:30
anasdhaoidi
e131859fe6 [ci] apply-version-metadata 2026-05-01 14:28:17 +00:00
anasdhaoidi
023b733c3b [ci] apply-plugin-metadata-and-formatting 2026-05-01 14:28:15 +00:00
Anas
6c8e898913
Bump version from 1.0.0 to 1.0.1 2026-05-01 15:27:48 +01:00
Anas
3876b25f47
Update print statement from 'Hello' to 'Goodbye' 2026-05-01 15:22:43 +01:00
Anas
06d11887a4
Add rank system plugin for player scoring
Implement a rank system for players, including score tracking and rank display.
2026-05-01 15:15:01 +01:00
Anas
120a09f380
Add custom hits plugin with visual effects
This plugin triggers custom visual effects and messages based on the damage taken by a player. It defines various damage thresholds and corresponding effects, enhancing the gameplay experience.
2026-05-01 15:13:38 +01:00
Anas
bbd1fe6632
Delete plugins/custom_hits.py 2026-05-01 15:12:43 +01:00
Anas
1c728633ea
Add custom hit effects and messages
Implement custom hit effects and messages based on damage thresholds.
2026-05-01 15:12:04 +01:00
Anas
de9ca9ddb2
Delete plugins/utilities/custom_hits.py 2026-05-01 15:07:38 +01:00
Anas
e6c5130186
Delete plugins/utilities/powerup_manager.py 2026-05-01 15:07:09 +01:00
Vishyyy
864e4efabf
Merge pull request #455 from vishal332008/main
Update version to 2.1.7 in advanced_party_window.py
2026-04-06 01:18:49 +05:30
vishal332008
0417dc09e0 [ci] apply-version-metadata 2026-04-05 19:48:00 +00:00
Vishyyy
c0527f3635
Add version 2.1.7 to utilities.json 2026-04-06 01:17:38 +05:30
Vishyyy
a8999bd8e1
Update version to 2.1.7 in advanced_party_window.py 2026-04-06 01:14:45 +05:30
Vishyyy
7a6d6e301f
Merge pull request #453 from vishal332008/main
Fixing a Closing Window Bug
2026-04-06 00:39:39 +05:30
vishal332008
6312b16f49 [ci] apply-version-metadata 2026-04-05 19:08:41 +00:00
Vishyyy
3aa666ff65
Add version 2.1.6 to utilities.json 2026-04-06 00:38:19 +05:30
vishal332008
8864fc650e [ci] apply-version-metadata 2026-04-05 18:54:02 +00:00
vishal332008
564357affd [ci] apply-plugin-metadata-and-formatting 2026-04-05 18:54:01 +00:00
Vishyyy
f74738487f
Fix syntax for authors list in advanced_party_window.py 2026-04-06 00:23:37 +05:30
Vishyyy
5ebbadb946
Correct authors key syntax in plugin dict
Fix syntax error in plugin dictionary definition.
2026-04-06 00:21:15 +05:30
Vishyyy
8fcb89492a
Updating Advanced Party Window 2026-04-06 00:18:59 +05:30
Vishyyy
0288823e6c
Fixing it back 2026-04-06 00:17:54 +05:30
Vishyyy
16cb91a80b
Add version 2.1.6 to utilities.json 2026-04-05 23:26:23 +05:30
Vishyyy
4f0cdaceff
Fixing a Closing Window Bug 2026-04-05 23:22:03 +05:30
Loup
7a6fa42e0a
Merge pull request #446 from Loup-Garou911XD/add_vanishing_tiles_plugin
addded vanishing_tiles plugin
2026-03-12 20:46:30 +05:30
Loup-Garou911XD
56ad1aa843 [ci] apply-version-metadata 2026-03-09 19:18:20 +00:00
Loup-Garou911XD
38f9e35e53 [ci] apply-plugin-metadata-and-formatting 2026-03-09 19:18:19 +00:00
Loup-Garou911XD
0c22ef23b0
add vanishing_tiles plugin 2026-03-10 00:47:36 +05:30
Loup
4baad2b813
Merge pull request #444 from DinoWattz/main
Add better_camera_shake, chat_bubbles, enhanced_effects and sleep_on_afk
2026-03-09 23:14:05 +05:30
Loup
272bc0cb5c
Merge pull request #445 from Loup-Garou911XD/main
fix for bs build 22714
2026-02-23 17:37:03 +05:30
Loup-Garou911XD
ea78bf01db [ci] apply-version-metadata 2026-02-23 12:00:17 +00:00
Loup-Garou911XD
822208149c
fix for latest version 2026-02-23 17:29:39 +05:30
DinoWattz
963f7dfa87 [ci] apply-version-metadata 2026-02-23 08:18:31 +00:00
DinoWattz
e67d891716 [ci] apply-plugin-metadata-and-formatting 2026-02-23 08:18:30 +00:00
DinoWattz
ebbd198628
Upload plugins 2026-02-23 05:16:06 -03:00
Loup
3e5873b5c8
Merge pull request #442 from Freaku17/main
Update LICENSE & README
2026-02-16 21:12:50 +05:30
! Freaku
d07385de2d
Update README
Regarding installation of plugin manager
2026-02-16 12:38:39 +05:30
! Freaku
455967d4fd
Update LICENSE 2026-02-16 12:34:56 +05:30
25 changed files with 9887 additions and 3337 deletions

294
.github/workflows/ci-apply.yml vendored Normal file
View file

@ -0,0 +1,294 @@
name: PR Apply
# Trusted counterpart to ci-check.yml (PR Check). Runs with this repo's
# write-scoped GITHUB_TOKEN via `workflow_run`, AFTER PR Check has finished
# safely (no secrets, fork content fully executed there instead of here).
#
# TWO HARD RULES, both load-bearing. Breaking either one reintroduces the
# pwn-request hole this split exists to close:
#
# 1. NEVER execute, import, or `unittest discover` anything from the fork's
# checkout. This job only applies a text patch (`git apply`), commits,
# pushes, and runs auto_apply_version_metadata.py from a SEPARATE checkout
# of this repo's own main branch - never the fork's copy of it.
#
# 2. NEVER interpolate a `${{ }}` expression into a `run:` block unless the
# value is fixed and trusted. `${{ }}` is substituted textually BEFORE the
# shell parses the script, so surrounding quotes do NOT contain it - a PR
# branch named `a";id;"` becomes live shell. Pass values via `env:` and
# reference them as "$VAR", which the shell treats as data.
#
# 3. NEVER identify the target PR by commit sha alone. A sha is a value, not an
# identity: forks share object storage, so anyone can push ANOTHER PR's head
# commit onto a branch of their own, open a PR at it, and then close that PR
# mid-run so the commit -> PR lookup below resolves to the victim's PR - at
# which point this job would push the attacker's artifact to the victim's
# branch. The resolved PR must be pinned to workflow_run.head_repository AND
# head_branch AND head_sha, so a run can only ever write to its own branch.
#
# On trust: a fork PR fully controls ci-check.yml itself (GitHub runs the
# workflow file from the PR's own merge ref for `pull_request` events - that
# is why that job gets a read-only, secret-less token). So EVERYTHING in the
# pr-fixups artifact is attacker-authored. PR identity is therefore resolved
# from the workflow_run payload + the API, never from the artifact; the
# artifact supplies only the patch, which is allowlist-validated below and
# only ever lands on the fork's own branch.
on:
workflow_run:
workflows: ["PR Check"]
types: [completed]
permissions:
contents: write
pull-requests: write
actions: read # required to download an artifact from another workflow run
concurrency:
group: pr-apply-${{ github.event.workflow_run.head_repository.full_name }}-${{ github.event.workflow_run.head_branch }}
cancel-in-progress: false
jobs:
apply:
if: >-
github.event.workflow_run.conclusion == 'success' &&
github.event.workflow_run.event == 'pull_request'
runs-on: ubuntu-latest
steps:
# Resolves which PR this run belongs to using ONLY trusted inputs: the
# workflow_run payload (set by GitHub, not forgeable by the PR author)
# and the REST API. workflow_run.pull_requests is empty for fork PRs,
# hence the commit -> PR association lookup. That lookup ANSWERS with a
# PR but does not PROVE it is this run's PR - a sha can be adopted by any
# fork even though it cannot be forged - so the result is pinned to the
# payload's head repo/branch/sha below. See HARD RULE 3 in the header.
- name: Resolve and validate PR (trusted sources only)
id: pr
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
REPO: ${{ github.repository }}
RUN_HEAD_SHA: ${{ github.event.workflow_run.head_sha }}
RUN_HEAD_REPO: ${{ github.event.workflow_run.head_repository.full_name }}
RUN_HEAD_BRANCH: ${{ github.event.workflow_run.head_branch }}
run: |
set -euo pipefail
skip() { echo "$1"; echo "proceed=0" >> "$GITHUB_OUTPUT"; exit 0; }
[[ "$RUN_HEAD_SHA" =~ ^[0-9a-f]{40}$ ]] || {
echo "Unexpected workflow_run head sha shape; refusing." >&2
exit 1
}
gh api "repos/${REPO}/commits/${RUN_HEAD_SHA}/pulls" > pulls.json
[ "$(jq 'length' pulls.json)" = "1" ] \
|| skip "Not exactly one PR associated with ${RUN_HEAD_SHA}; skipping."
PR_NUMBER="$(jq -r '.[0].number' pulls.json)"
[[ "$PR_NUMBER" =~ ^[0-9]+$ ]] || skip "Bad PR number; skipping."
gh pr view "$PR_NUMBER" --repo "$REPO" \
--json state,baseRefName,headRefName,headRefOid,maintainerCanModify,headRepository,headRepositoryOwner \
> pr.json
STATE="$(jq -r .state pr.json)"
BASE_REF="$(jq -r .baseRefName pr.json)"
HEAD_REF="$(jq -r .headRefName pr.json)"
HEAD_SHA="$(jq -r .headRefOid pr.json)"
CAN_MODIFY="$(jq -r .maintainerCanModify pr.json)"
FORK="$(jq -r '.headRepositoryOwner.login + "/" + .headRepository.name' pr.json)"
# Branch/repo names are attacker-chosen strings, and git happily
# accepts refnames containing ` $( ) ; | ' " - so anything outside
# this conservative set is refused rather than carried forward.
# Bash =~ anchors to the whole string, so embedded newlines (which
# would otherwise inject extra $GITHUB_OUTPUT keys) are rejected too.
[[ "$HEAD_REF" =~ ^[A-Za-z0-9._/-]{1,255}$ ]] || skip "Unsafe branch name; skipping."
[[ "$FORK" =~ ^[A-Za-z0-9._-]+/[A-Za-z0-9._-]+$ ]] || skip "Unsafe repo name; skipping."
[[ "$HEAD_SHA" =~ ^[0-9a-f]{40}$ ]] || skip "Unsafe head sha; skipping."
[ "$STATE" = "OPEN" ] || skip "PR not open; skipping."
[ "$BASE_REF" = "main" ] || skip "PR not targeting main; skipping."
# HARD RULE 3: pin the resolved PR to the run that produced the
# artifact. The sha check alone is not enough - a sha is adoptable by
# any fork, so on its own it would let a run push to somebody else's
# PR branch. These are compared only against FORK/HEAD_REF, which the
# regexes above already validated, so no shape check is needed here:
# a null head_repository yields "" and simply fails to match, which is
# the fail-closed direction. Do not "simplify" these away.
[ "$FORK" = "$RUN_HEAD_REPO" ] \
|| skip "Resolved PR head repo != the run's head repo; skipping."
[ "$HEAD_REF" = "$RUN_HEAD_BRANCH" ] \
|| skip "Resolved PR head branch != the run's head branch; skipping."
[ "$HEAD_SHA" = "$RUN_HEAD_SHA" ] \
|| skip "PR head moved since PR Check ran; skipping."
# maintainerCanModify only has meaning for cross-fork PRs; GitHub
# reports false for a PR opened from a branch in this same repo,
# where we can always push because we own the branch.
if [ "$FORK" != "$REPO" ] && [ "$CAN_MODIFY" != "true" ]; then
echo "pr_number=$PR_NUMBER" >> "$GITHUB_OUTPUT"
echo "needs_comment=1" >> "$GITHUB_OUTPUT"
skip "Maintainer edits disabled; cannot push."
fi
{
echo "pr_number=$PR_NUMBER"
echo "head_ref=$HEAD_REF"
echo "head_sha=$HEAD_SHA"
echo "fork=$FORK"
echo "proceed=1"
} >> "$GITHUB_OUTPUT"
- name: Comment if maintainer edits are disabled (actionable, not self-resolving)
if: steps.pr.outputs.needs_comment == '1'
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
REPO: ${{ github.repository }}
PR_NUMBER: ${{ steps.pr.outputs.pr_number }}
run: |
set -euo pipefail
gh pr comment "$PR_NUMBER" --repo "$REPO" \
--body "I can't push the automatic formatting/metadata commits to this PR because \"Allow edits from maintainers\" is disabled. Please enable it, or apply \`autopep8\` and \`test/auto_apply_*_metadata.py\` locally."
- name: Download PR fixups artifact (untrusted data)
if: steps.pr.outputs.proceed == '1'
uses: actions/download-artifact@v8
with:
name: pr-fixups
path: pr-data
github-token: ${{ secrets.GITHUB_TOKEN }}
run-id: ${{ github.event.workflow_run.id }}
# Checking out fork PR content is what actions/checkout >=v6 refuses by
# default; the opt-in is reviewed and intentional here because nothing
# below ever EXECUTES this checkout - only git plumbing touches it.
# persist-credentials:false keeps the write token out of the untrusted
# working tree's .git/config; the push below authenticates explicitly.
- name: Checkout PR branch (fork) - allow-unsafe-pr-checkout is reviewed & intentional
if: steps.pr.outputs.proceed == '1'
uses: actions/checkout@v7
with:
repository: ${{ steps.pr.outputs.fork }}
ref: ${{ steps.pr.outputs.head_sha }}
token: ${{ secrets.GITHUB_TOKEN }}
fetch-depth: 0
persist-credentials: false
allow-unsafe-pr-checkout: true
path: pr
- name: Checkout TRUSTED scripts from our own main branch
if: steps.pr.outputs.proceed == '1'
uses: actions/checkout@v7
with:
ref: main
sparse-checkout: |
test/auto_apply_version_metadata.py
sparse-checkout-cone-mode: false
persist-credentials: false
path: trusted
- name: Re-verify checked-out head matches the resolved head
if: steps.pr.outputs.proceed == '1'
working-directory: pr
env:
HEAD_SHA: ${{ steps.pr.outputs.head_sha }}
run: |
set -euo pipefail
test "$(git rev-parse HEAD)" = "$HEAD_SHA"
- name: Validate patch (allowlisted paths only, no symlinks/binaries)
if: steps.pr.outputs.proceed == '1'
working-directory: pr
run: |
set -euo pipefail
PATCH="${GITHUB_WORKSPACE}/pr-data/fixups.patch"
if [ ! -s "$PATCH" ]; then
echo "Empty patch, nothing to validate"
exit 0
fi
if grep -qE '^(deleted file mode 120000|new mode 120000|new file mode 120000|Binary files)' "$PATCH"; then
echo "Patch contains symlinks or binary content - refusing" >&2
exit 1
fi
# Deliberately excludes .github/** and test/** - a "[ci]"-authored
# commit touching CI config or the test suite is exactly what a
# reviewer would wave through, so those fail closed and are left to
# the contributor to format locally.
ALLOW='^(plugins/(minigames|utilities|maps)/[^/]+\.py|plugin_manager\.py|index\.json|plugins/(minigames|utilities|maps)\.json|CHANGELOG\.md)$'
# Redirect from a file rather than piping into `while`: a pipeline
# would run the loop in a subshell, where `exit 1` would not reliably
# fail the step.
git apply --numstat "$PATCH" | cut -f3 > "${RUNNER_TEMP}/patch_paths.txt"
while IFS= read -r f; do
[ -n "$f" ] || continue
if [[ ! "$f" =~ $ALLOW ]]; then
echo "Patch touches disallowed path: $f" >&2
exit 1
fi
done < "${RUNNER_TEMP}/patch_paths.txt"
git apply --check "$PATCH"
- name: Apply fixups patch and commit
if: steps.pr.outputs.proceed == '1'
working-directory: pr
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
HEAD_REF: ${{ steps.pr.outputs.head_ref }}
FORK: ${{ steps.pr.outputs.fork }}
run: |
set -euo pipefail
PATCH="${GITHUB_WORKSPACE}/pr-data/fixups.patch"
git config user.name "github-actions[bot]"
git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
if [ ! -s "$PATCH" ]; then
echo "Empty patch, nothing to apply"
exit 0
fi
git apply "$PATCH"
# Stage exactly the paths the validation step allow-listed, so the
# commit scope can never exceed the scope that was validated. A
# broader pathspec (e.g. all of plugins/) would silently widen the
# blast radius if the allowlist ever regressed.
PATHS="${RUNNER_TEMP}/patch_paths.txt"
test -s "$PATHS" || {
echo "Validated path list missing or empty - refusing to stage" >&2
exit 1
}
git add -A --pathspec-from-file="$PATHS"
if ! git diff --cached --quiet; then
git commit -m "[ci] apply-plugin-metadata-and-formatting"
git push "https://x-access-token:${GH_TOKEN}@github.com/${FORK}.git" "HEAD:${HEAD_REF}"
fi
- name: Apply Version Metadata using the TRUSTED script only (never the fork's copy)
if: steps.pr.outputs.proceed == '1'
working-directory: pr
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
HEAD_REF: ${{ steps.pr.outputs.head_ref }}
FORK: ${{ steps.pr.outputs.fork }}
run: |
set -euo pipefail
python "${GITHUB_WORKSPACE}/trusted/test/auto_apply_version_metadata.py" "$(git rev-parse HEAD)"
# That script only ever writes index.json and the category manifests
# (it opens every .py read-only), so stage precisely those rather
# than the whole plugins/ tree.
git add -A -- index.json \
plugins/minigames.json plugins/utilities.json plugins/maps.json
if ! git diff --cached --quiet; then
git commit -m "[ci] apply-version-metadata"
git push "https://x-access-token:${GH_TOKEN}@github.com/${FORK}.git" "HEAD:${HEAD_REF}"
fi
- name: On mechanical failure, notify the contributor
if: failure() && steps.pr.outputs.pr_number != ''
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
REPO: ${{ github.repository }}
PR_NUMBER: ${{ steps.pr.outputs.pr_number }}
run: |
set -euo pipefail
gh pr comment "$PR_NUMBER" --repo "$REPO" \
--body "Automatic formatting/metadata could not be applied to this PR (patch touched a disallowed path, or a conflict occurred). A maintainer will need to look at this manually."

119
.github/workflows/ci-check.yml vendored Normal file
View file

@ -0,0 +1,119 @@
name: PR Check
# Runs entirely inside GitHub's hardcoded read-only, no-secrets sandbox for
# `pull_request` events from forks. Fully executes fork-supplied code
# (autopep8, metadata scripts, unittest discover) - that's safe here ONLY
# because this token can't push anywhere and has no secrets.
#
# This workflow NEVER pushes anywhere. It only uploads a plain-text patch as
# a build artifact for ci-apply.yml (a separate, trusted workflow) to apply.
#
# Note that a fork PR can modify THIS FILE and have its version run (GitHub
# uses the workflow from the PR's own merge ref for `pull_request`). So
# nothing produced here is trustworthy, and ci-apply.yml is written on that
# assumption: it resolves PR identity from the workflow_run payload and the
# API, and treats the uploaded patch as untrusted input to be validated.
#
# DO NOT switch this to `pull_request_target` and do not add `permissions:
# contents: write` here "to save a round trip" - that reintroduces the
# pwn-request hole this split exists to close.
on:
pull_request:
permissions:
contents: read
concurrency:
group: pr-check-${{ github.event.pull_request.number }}
cancel-in-progress: true
jobs:
build:
runs-on: ubuntu-latest
steps:
# Credentials are deliberately persisted here (unlike ci-apply.yml): the
# `git fetch` below needs them on a private repo, and the workflow-level
# `permissions: contents: read` caps this token to read-only in every
# case - fork PRs get a read-only token from GitHub regardless.
- name: Checkout PR head
uses: actions/checkout@v7
with:
ref: refs/pull/${{ github.event.pull_request.number }}/head
fetch-depth: 0
- name: Fetch PR base commit (for diffing)
env:
BASE_SHA: ${{ github.event.pull_request.base.sha }}
run: git fetch --no-tags --depth=1 origin "$BASE_SHA"
- name: Set up Python
uses: actions/setup-python@v7
with:
python-version: "3.12"
- name: Install Dependencies
run: |
python -m pip install -U pip
python -m pip install -U pycodestyle==2.12.1 autopep8
python -m pip install -U -r test/pip_reqs.txt
# Filenames are attacker-controlled, so they are kept in files and
# passed as shell variables - never interpolated into a script or into
# $GITHUB_OUTPUT (where a file named after the heredoc delimiter, or one
# containing a newline, could inject extra output keys).
- name: Compute changed files
env:
BASE_SHA: ${{ github.event.pull_request.base.sha }}
run: |
set -euo pipefail
git diff --name-only "$BASE_SHA" HEAD > "${RUNNER_TEMP}/changed_files.txt"
git diff --name-only -z "$BASE_SHA" HEAD -- '*.py' > "${RUNNER_TEMP}/changed_py.z"
cat "${RUNNER_TEMP}/changed_files.txt"
- name: Apply AutoPEP8 (changed .py files only)
run: |
set -euo pipefail
if [ -s "${RUNNER_TEMP}/changed_py.z" ]; then
xargs -0 -r autopep8 --in-place --max-line-length=100 \
< "${RUNNER_TEMP}/changed_py.z"
fi
# PLUGMAN_BASE_REF tells the script which tree counts as "already
# published". Without it the script compares against the PR's own
# manifest, which ci-apply.yml has already written the new version into -
# so every re-run of this workflow (including the one ci-apply.yml's push
# triggers) would fail with "Version cant be lower or equal".
- name: Apply Plugin Metadata (writes null version placeholders)
env:
PLUGMAN_BASE_REF: ${{ github.event.pull_request.base.sha }}
run: |
set -euo pipefail
python test/auto_apply_plugin_metadata.py "$(cat "${RUNNER_TEMP}/changed_files.txt")"
# IMPORTANT: capture the patch BEFORE the version-metadata preview step
# below. commit_sha values computed there are fictitious (no real
# commit exists yet) and must never be part of what ci-apply.yml applies.
- name: Snapshot fixups patch
run: |
set -euo pipefail
mkdir -p "${RUNNER_TEMP}/pr-data"
git diff > "${RUNNER_TEMP}/pr-data/fixups.patch"
wc -l "${RUNNER_TEMP}/pr-data/fixups.patch"
- name: Apply Version Metadata (local preview only - not uploaded)
run: |
python test/auto_apply_version_metadata.py "$(git rev-parse HEAD)"
- name: "Execute Tests (lenient: new-entry history checks deferred to ci-apply/push-to-main)"
env:
PLUGMAN_CI_LENIENT_HISTORY: "1"
run: |
python -m unittest discover -v
- name: Upload patch for ci-apply.yml
uses: actions/upload-artifact@v7
with:
name: pr-fixups
path: ${{ runner.temp }}/pr-data
retention-days: 5

View file

@ -1,34 +1,31 @@
name: CI name: CI
# WORD OF CAUTION: # Runs only on pushes to main - i.e. after a PR has been merged, or on a
# TO anyone modifying this # direct maintainer push. This is fully trusted, same-repo content, so it's
# Things will break if you modify this # safe for it to execute the tree and push directly. This is also the
# without understanding how it works # AUTHORITATIVE integrity check: test/test_checks.py's test_versions runs
# here unmodified/strict against real, permanent git history (unlike
# A simple flow of this file: # ci-check.yml, which can't yet resolve a commit sha for a brand-new plugin
# Apply AutoPEP8 → Apply Plugin Metadata → CRITICAL COMMIT (format + plugin meta) # version and runs leniently instead).
# ← ← ← ← ← ↵
# ↪ Apply Version Metadata → Commit (version meta) → Tests
on: on:
push: push:
branches: branches:
- main - main
pull_request_target:
permissions:
contents: write
jobs: jobs:
build: build:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v6 - uses: actions/checkout@v7
with: with:
token: ${{ secrets.GITHUB_TOKEN }}
repository: ${{ github.event.pull_request.head.repo.full_name }}
ref: ${{ github.head_ref }}
fetch-depth: 0 fetch-depth: 0
- name: Set up Python - name: Set up Python
uses: actions/setup-python@v6 uses: actions/setup-python@v7
with: with:
python-version: "3.12" python-version: "3.12"
@ -42,21 +39,10 @@ jobs:
run: | run: |
autopep8 --in-place --recursive --max-line-length=100 . autopep8 --in-place --recursive --max-line-length=100 .
- name: Apply Plugin Metadata - name: Commit AutoPEP8 formatting
if: github.event_name == 'pull_request_target'
env:
GH_TOKEN: ${{ github.token }}
run: |
CHANGED_FILES=$(gh api "repos/${{ github.repository }}/pulls/${{ github.event.pull_request.number }}/files" --jq '.[].filename')
python test/auto_apply_plugin_metadata.py "$CHANGED_FILES"
# This is a CRITICAL COMMIT for the next step
# which bases this as the commit to get the sha to store in index.json or plugin.json
- name: Commit Plugin Metadata and AutoPEP8
uses: stefanzweifel/git-auto-commit-action@v7 uses: stefanzweifel/git-auto-commit-action@v7
with: with:
commit_message: "[ci] apply-plugin-metadata-and-formatting" commit_message: "[ci] apply-formatting"
branch: ${{ github.head_ref }}
- name: Apply Version Metadata - name: Apply Version Metadata
run: | run: |
@ -66,7 +52,6 @@ jobs:
uses: stefanzweifel/git-auto-commit-action@v7 uses: stefanzweifel/git-auto-commit-action@v7
with: with:
commit_message: "[ci] apply-version-metadata" commit_message: "[ci] apply-version-metadata"
branch: ${{ github.head_ref }}
- name: Execute Tests - name: Execute Tests
run: | run: |

View file

@ -12,14 +12,14 @@ jobs:
name: Create Release name: Create Release
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v6 - uses: actions/checkout@v7
- name: Set up Python - name: Set up Python
uses: actions/setup-python@v6 uses: actions/setup-python@v7
with: with:
python-version: '3.12' python-version: '3.12'
- name: 'Get Previous tag' - name: 'Get Previous tag'
uses: oprypin/find-latest-tag@v1.1.2 uses: oprypin/find-latest-tag@v1.1.3
with: with:
repository: ${{ github.repository }} repository: ${{ github.repository }}
releases-only: true # We know that all relevant tags have a GitHub release for them. releases-only: true # We know that all relevant tags have a GitHub release for them.

View file

@ -1,5 +1,45 @@
## Plugin Manager (dd-mm-yyyy) ## Plugin Manager (dd-mm-yyyy)
### 1.1.13 (23-08-2026)
- Changelog window hard-wraps its bullets across several source lines
### 1.1.12 (23-08-2026)
- Fixed request timeouts being reported as an unhandled error instead of
a connection problem, which left the plugin manager stuck on a spinner
- Response bodies are now read on the network threadpool rather than on
the main thread, so a slow server no longer freezes the game
- Index and changelog setup no longer deadlock after a failed fetch
- Fixed the plugin manager failing to load or refresh on networks where
one of GitHub's edge servers is unreachable; all of the published
addresses are now tried instead of a single one
- The DNS block workaround now corrects name resolution rather than
replacing the HTTP and TLS stack, so ordinary requests take the
standard code path
- Fixed the changelog window erroring out after the settings window had
been opened
### 1.1.11 (09-08-2026)
- Switched to babase.app.asyncio_loop and babase.app.threadpool
for concurrent execution
- A new threadpool to avoid blocking the babase.app.threadpool
which is for short parallel tasks
- Added a shutdown task to shutdown our threadpool
### 1.1.10 (12-06-2026)
- Fix for older bs versions using `EXPORT_CLASS_NAME_SHORTCUTS` import
### 1.1.9 (11-06-2026)
- Fix for bs 1.7.63
### 1.1.8 (23-02-2026)
- Fix for bs 1.7.61 build no 22714
### 1.1.7 (15-02-2026) ### 1.1.7 (15-02-2026)
- Added function to fill form details for plugin bug report button - Added function to fill form details for plugin bug report button

View file

@ -1,6 +1,6 @@
MIT License MIT License
Copyright (c) 2022 Members of bombsquad-community organization, and contributors Copyright (c) 2022-2026 Members of bombsquad-community organization, and contributors
All source code in this repository is licensed under MIT, unless otherwise All source code in this repository is licensed under MIT, unless otherwise
explicitly stated in source code. explicitly stated in source code.

View file

@ -38,12 +38,13 @@ which makes further modding of your game more convenient by providing easier acc
## Installation ## Installation
There are two different ways the plugin manager can be installed: There are three different ways the plugin manager can be installed:
1. From dev console 1. From dev console
- Enable "Show Dev Console Button" from advance BombSquad settings - Enable "Show Dev Console Button" from advance BombSquad settings
- Make sure you're connected to the internet
- Paste the following code in dev console - Paste the following code in dev console
```py ```py
import urllib.request;import _babase;import os;url="https://github.com/bombsquad-community/plugin-manager/releases/latest/download/plugin_manager.py";plugin_path=os.path.join(_babase.env()["python_directory_user"],"plugin_manager.py");file=urllib.request.urlretrieve(url)[0];fl = open(file,'r');f=open(plugin_path, 'w+');f.write(fl.read());fl.close();f.close();print("SUCCESS") import urllib.request;import _babase;import os;url="https://github.com/bombsquad-community/plugin-manager/releases/latest/download/plugin_manager.py";plugin_path=os.path.join(_babase.env()["python_directory_user"],"plugin_manager.py");file=urllib.request.urlretrieve(url)[0];fl = open(file,'r');f=open(plugin_path, 'w+');f.write(fl.read());fl.close();f.close();print("SUCCESS")
@ -57,7 +58,7 @@ There are two different ways the plugin manager can be installed:
manually apply updates by copying the latest plugin manager's source code again to your workspace when using this method. manually apply updates by copying the latest plugin manager's source code again to your workspace when using this method.
3. [Download plugin_manager.py][DownloadLink] to your mods directory (check it out by going into your game's 3. [Download plugin_manager.py][DownloadLink] to your mods directory (check it out by going into your game's
Settings -> Advanced -> Show Mods Folder). This is the recommended way (read next method to know why). Settings -> Advanced -> Show Mods Folder).
If you're on a newer version of Android (11 or above) and not rooted, it probably won't be possible to copy If you're on a newer version of Android (11 or above) and not rooted, it probably won't be possible to copy
mods to game's mods folder. In this case, you can connect your Android phone to a computer and push `plugin_manager.py` mods to game's mods folder. In this case, you can connect your Android phone to a computer and push `plugin_manager.py`
[using `adb`](https://www.xda-developers.com/install-adb-windows-macos-linux/): [using `adb`](https://www.xda-developers.com/install-adb-windows-macos-linux/):

View file

@ -1,6 +1,42 @@
{ {
"plugin_manager_url": "https://github.com/bombsquad-community/plugin-manager/{content_type}/{tag}/plugin_manager.py", "plugin_manager_url": "https://github.com/bombsquad-community/plugin-manager/{content_type}/{tag}/plugin_manager.py",
"versions": { "versions": {
"1.1.13": {
"api_version": 9,
"commit_sha": "0bd5647",
"released_on": "23-08-2026",
"md5sum": "6f4f6e7003180491c35d6cfd5ce2f713"
},
"1.1.12": {
"api_version": 9,
"commit_sha": "b03ab3a",
"released_on": "23-08-2026",
"md5sum": "ae9724579bcf54c29d36b6c65cbccb06"
},
"1.1.11": {
"api_version": 9,
"commit_sha": "a74246d",
"released_on": "09-08-2026",
"md5sum": "1dbf57b11602a22196711bdd3ad18fdc"
},
"1.1.10": {
"api_version": 9,
"commit_sha": "a1baa5f",
"released_on": "12-06-2026",
"md5sum": "ee4f7e3e88c2982bc8290e204b10b050"
},
"1.1.9": {
"api_version": 9,
"commit_sha": "3adfe38",
"released_on": "11-06-2026",
"md5sum": "d7e990ea4e5c530f780e617c9bdafb42"
},
"1.1.8": {
"api_version": 9,
"commit_sha": "8222081",
"released_on": "23-02-2026",
"md5sum": "8e8e9fc5b818883102c6081619404318"
},
"1.1.7": { "1.1.7": {
"api_version": 9, "api_version": 9,
"commit_sha": "af881af", "commit_sha": "af881af",

View file

@ -2,23 +2,24 @@
import babase import babase
import bauiv1 as bui import bauiv1 as bui
from bauiv1lib import popup, confirm from bauiv1lib import popup, confirm
from babase._meta import EXPORT_CLASS_NAME_SHORTCUTS
from bauiv1lib.settings.allsettings import AllSettingsWindow from bauiv1lib.settings.allsettings import AllSettingsWindow
import urllib.error
import urllib.request import urllib.request
import http.client import http.client
import socket import socket
import json import json
import ssl
import re import re
import os import os
import sys
import copy import copy
import asyncio import asyncio
import pathlib import pathlib
import hashlib import hashlib
import weakref
import threading
import contextlib import contextlib
import concurrent.futures
from typing import override from typing import override
from datetime import datetime from datetime import datetime
@ -26,7 +27,7 @@ from datetime import datetime
# Modules used for overriding AllSettingsWindow # Modules used for overriding AllSettingsWindow
import logging import logging
PLUGIN_MANAGER_VERSION = "1.1.7" PLUGIN_MANAGER_VERSION = "1.1.13"
REPOSITORY_URL = "https://github.com/bombsquad-community/plugin-manager" REPOSITORY_URL = "https://github.com/bombsquad-community/plugin-manager"
# Current tag can be changed to "staging" or any other branch in # Current tag can be changed to "staging" or any other branch in
# plugin manager repo for testing purpose. # plugin manager repo for testing purpose.
@ -43,7 +44,40 @@ HEADERS = {
"User-Agent": _env["legacy_user_agent_string"], "User-Agent": _env["legacy_user_agent_string"],
} }
PLUGIN_DIRECTORY = _env["python_directory_user"] PLUGIN_DIRECTORY = _env["python_directory_user"]
loop = babase._asyncio._asyncio_event_loop
NETWORK_REQUEST_TIMEOUT = 10 # seconds
loop = babase.app.asyncio_loop
pool = babase.app.threadpool
# babase.app.threadpool (aka `pool`, also wired up as the asyncio loop's
# default executor) is reserved for short parallel work and warns/starves
# on long-running tasks. Network requests routinely run past that, so they
# get their own small dedicated pool instead.
_network_pool = concurrent.futures.ThreadPoolExecutor(
max_workers=4,
thread_name_prefix="PluginManagerNetwork",
)
async def _shutdown_network_pool() -> None:
"""Drain _network_pool's workers so none outlive app shutdown.
ThreadPoolExecutor.shutdown(wait=True) blocks, so it's run on a
throwaway thread and awaited from here rather than blocking the
event loop (other shutdown tasks run concurrently with this one).
In-flight requests are bounded by NETWORK_REQUEST_TIMEOUT, so this
settles quickly.
"""
done = asyncio.Event()
def _join() -> None:
_network_pool.shutdown(wait=True, cancel_futures=True)
loop.call_soon_threadsafe(done.set)
threading.Thread(target=_join, daemon=True).start()
await done.wait()
open_popups = [] open_popups = []
@ -72,12 +106,48 @@ def _by_scale(a, b, c):
) )
def _wrap_markdown_bullets(source_lines, max_width, scale):
"""Reflow markdown bullets so every rendered line fits `max_width`.
CHANGELOG.md hard-wraps its bullets across several source lines, so the
lines are first stitched back into whole bullets and then re-wrapped to
the width we actually have. Drawing the source lines as-is left each one
a different length, and since a text widget shrinks itself to its own
maxwidth, long lines rendered visibly smaller than short ones.
"""
bullets = []
for line in source_lines:
stripped = line.strip()
if not stripped:
continue
if stripped.startswith(("-", "*")) or not bullets:
bullets.append(stripped.lstrip("-*").strip())
else:
# A continuation of the bullet above it.
bullets[-1] += " " + stripped
lines = []
for bullet in bullets:
prefix, current = "- ", ""
for word in bullet.split():
candidate = f"{current} {word}" if current else word
width = bui.get_string_width(prefix + candidate, suppress_warning=True)
if current and width * scale > max_width:
lines.append(prefix + current)
# Indent wrapped remainders under the bullet's text.
prefix, current = " ", word
else:
current = candidate
lines.append(prefix + current)
return lines
REGEXP = { REGEXP = {
"plugin_api_version": re.compile(b"(?<=ba_meta require api )(.*)"), "plugin_api_version": re.compile(b"(?<=ba_meta require api )(.*)"),
"plugin_entry_points": re.compile( "plugin_entry_points": re.compile(
bytes( bytes(
"(ba_meta export (plugin|{})\n+class )(.*)\\(".format( "(ba_meta export (plugin|{})\n+class )(.*)\\(".format(
_regexp_friendly_class_name_shortcut(EXPORT_CLASS_NAME_SHORTCUTS["plugin"]), _regexp_friendly_class_name_shortcut("babase.Plugin"),
), ),
"utf-8" "utf-8"
), ),
@ -121,26 +191,57 @@ class CategoryMetadataParseError(Exception):
pass pass
@contextlib.contextmanager
def network_errors_as_urlerror():
"""Normalize network failures into urllib.error.URLError.
Every caller in here reports connectivity problems by catching
URLError, but urllib only guarantees that shape while it is building
the request. Once urlopen() has returned, a socket timeout surfaces
as a bare TimeoutError and a truncated/dropped response as an
http.client.HTTPException, both of which sail past those handlers.
Since NETWORK_REQUEST_TIMEOUT made timeouts reachable at all, wrap
the whole fetch so callers only ever have one exception to catch.
"""
try:
yield
except urllib.error.URLError:
# Includes HTTPError; already the shape callers expect.
raise
except (TimeoutError, http.client.HTTPException) as e:
raise urllib.error.URLError(e) from e
def send_network_request(request): def send_network_request(request):
return urllib.request.urlopen(request) """Fetch `request` and return its full body as bytes.
The body is read here rather than handed back unread, because reading
it is itself a blocking call that can time out, and callers await this
from the event loop thread, where doing so would both stall the game
and raise outside network_errors_as_urlerror()'s reach.
"""
with network_errors_as_urlerror():
with urllib.request.urlopen(request, timeout=NETWORK_REQUEST_TIMEOUT) as response:
return response.read()
async def async_send_network_request(request): async def async_send_network_request(request):
response = await loop.run_in_executor(None, send_network_request, request) content = await loop.run_in_executor(_network_pool, send_network_request, request)
return response return content
def stream_network_response_to_file(request, file, md5sum=None, retries=3): def stream_network_response_to_file(request, file, md5sum=None, retries=3):
response = urllib.request.urlopen(request)
chunk_size = 16 * 1024 chunk_size = 16 * 1024
content = b"" content = b""
with open(file, "wb") as fout: with network_errors_as_urlerror():
while True: with urllib.request.urlopen(request, timeout=NETWORK_REQUEST_TIMEOUT) as response:
chunk = response.read(chunk_size) with open(file, "wb") as fout:
if not chunk: while True:
break chunk = response.read(chunk_size)
fout.write(chunk) if not chunk:
content += chunk break
fout.write(chunk)
content += chunk
if md5sum and hashlib.md5(content).hexdigest() != md5sum: if md5sum and hashlib.md5(content).hexdigest() != md5sum:
if retries <= 0: if retries <= 0:
raise MD5CheckSumFailed("MD5 checksum match failed.") raise MD5CheckSumFailed("MD5 checksum match failed.")
@ -156,7 +257,7 @@ def stream_network_response_to_file(request, file, md5sum=None, retries=3):
async def async_stream_network_response_to_file(request, file, md5sum=None, retries=3): async def async_stream_network_response_to_file(request, file, md5sum=None, retries=3):
content = await loop.run_in_executor( content = await loop.run_in_executor(
None, _network_pool,
stream_network_response_to_file, stream_network_response_to_file,
request, request,
file, file,
@ -187,50 +288,108 @@ class DNSBlockWorkaround:
Usage: Usage:
----- -----
>>> import urllib.request >>> import urllib.request
>>> import http.client
>>> import socket >>> import socket
>>> import ssl
>>> import json >>> import json
>>> DNSBlockWorkaround.apply() >>> DNSBlockWorkaround.apply()
>>> response = urllib.request.urlopen("https://dnsblockeddomain.com/path/to/resource/") >>> response = urllib.request.urlopen("https://dnsblockeddomain.com/path/to/resource/")
""" """
_google_dns_cache = {} # Hostnames worth second-guessing the system resolver on. Keeping this
# explicit is what lets apply() patch a process-global function safely:
# every other name the game looks up takes a set membership test and is
# then handed straight to the original resolver.
_blockable_hosts = frozenset(("raw.githubusercontent.com",))
def apply(): # Maps a hostname to the addresses to dial for it, or to None when the
opener = urllib.request.build_opener( # host resolves normally and needs no workaround at all. Only populated
DNSBlockWorkaround._HTTPHandler, # for hosts we've already checked, so the check happens once per session.
DNSBlockWorkaround._HTTPSHandler, _resolution_cache = {}
_original_getaddrinfo = None
@classmethod
def apply(cls):
"""Correct socket.getaddrinfo() instead of rebuilding the HTTP stack.
The block only ever corrupts one thing, the answer the resolver
hands back, so that is the only thing worth replacing. Fixing it
here leaves urllib, http.client and ssl completely stock:
socket.create_connection() still does its own address walking,
IPv6 handling and error aggregation, and TLS still verifies
against the hostname rather than whatever address we dialed.
"""
if cls._original_getaddrinfo is not None:
# Already applied. Patching again would nest the wrapper.
return
cls._original_getaddrinfo = staticmethod(socket.getaddrinfo)
socket.getaddrinfo = cls._getaddrinfo
@classmethod
def _getaddrinfo(cls, host, port, family=0, type=0, proto=0, flags=0):
# Signature and argument names mirror socket.getaddrinfo(), which
# callers pass both positionally and by keyword.
if host in cls._blockable_hosts:
addresses = cls._addresses_to_dial(host)
if addresses is not None:
# Re-resolving each literal address is just parsing; it
# builds the 5-tuples callers expect without a lookup.
return [
addrinfo
for address in addresses
for addrinfo in cls._original_getaddrinfo(
address, port, family, type, proto, flags)
]
return cls._original_getaddrinfo(host, port, family, type, proto, flags)
@classmethod
def _resolve_using_google_dns(cls, hostname):
response = urllib.request.urlopen(
f"https://dns.google/resolve?name={hostname}",
timeout=NETWORK_REQUEST_TIMEOUT,
) )
urllib.request.install_opener(opener)
def _resolve_using_google_dns(hostname):
response = urllib.request.urlopen(f"https://dns.google/resolve?name={hostname}")
response = response.read() response = response.read()
response = json.loads(response) response = json.loads(response)
resolved_host = response["Answer"][0]["data"] # Answers can include CNAME records (type 5) alongside the A (1) and
return resolved_host # AAAA (28) records; only the latter are dialable.
return [answer["data"] for answer in response.get("Answer", ())
if answer.get("type") in (1, 28)]
def _resolve_using_system_dns(hostname): @classmethod
def _resolve_using_system_dns(cls, hostname):
resolved_host = socket.gethostbyname(hostname) resolved_host = socket.gethostbyname(hostname)
return resolved_host return resolved_host
def _resolve_with_workaround(hostname): @classmethod
resolved_host_from_cache = DNSBlockWorkaround._google_dns_cache.get(hostname) def _addresses_to_dial(cls, hostname):
if resolved_host_from_cache: """Addresses to substitute for `hostname`, or None to leave it alone.
return resolved_host_from_cache
resolved_host_by_system_dns = DNSBlockWorkaround._resolve_using_system_dns(hostname) Returning None is the common case and means the system resolver's
answer stands. Note that both branches yield *every* usable address
rather than one: socket.create_connection() walks the list until
something answers, and raw.githubusercontent.com publishes four A
records whose edge nodes are not all reachable from every network,
so collapsing to a single address would fail a share of requests
outright.
"""
if hostname in cls._resolution_cache:
return cls._resolution_cache[hostname]
if DNSBlockWorkaround._is_blocked(hostname, resolved_host_by_system_dns): try:
resolved_host = DNSBlockWorkaround._resolve_using_google_dns(hostname) resolved_host_by_system_dns = cls._resolve_using_system_dns(hostname)
DNSBlockWorkaround._google_dns_cache[hostname] = resolved_host except socket.gaierror:
# A block that answers with NXDOMAIN rather than a bogus address.
addresses = cls._resolve_using_google_dns(hostname) or None
else: else:
resolved_host = resolved_host_by_system_dns if cls._is_blocked(hostname, resolved_host_by_system_dns):
addresses = cls._resolve_using_google_dns(hostname) or None
else:
addresses = None
return resolved_host cls._resolution_cache[hostname] = addresses
return addresses
def _is_blocked(hostname, address): @classmethod
def _is_blocked(cls, hostname, address):
is_blocked = False is_blocked = False
if hostname == "raw.githubusercontent.com": if hostname == "raw.githubusercontent.com":
# Jio's DNS server may be blocking it. # Jio's DNS server may be blocking it.
@ -238,36 +397,6 @@ class DNSBlockWorkaround:
return is_blocked return is_blocked
class _HTTPConnection(http.client.HTTPConnection):
def connect(self):
host = DNSBlockWorkaround._resolve_with_workaround(self.host)
self.sock = socket.create_connection(
(host, self.port),
self.timeout,
)
class _HTTPSConnection(http.client.HTTPSConnection):
def connect(self):
host = DNSBlockWorkaround._resolve_with_workaround(self.host)
sock = socket.create_connection(
(host, self.port),
self.timeout,
)
context = ssl.SSLContext(ssl.PROTOCOL_TLS_CLIENT)
context.verify_mode = ssl.CERT_REQUIRED
context.check_hostname = True
context.load_default_certs()
sock = context.wrap_socket(sock, server_hostname=self.host)
self.sock = sock
class _HTTPHandler(urllib.request.HTTPHandler):
def http_open(self, req):
return self.do_open(DNSBlockWorkaround._HTTPConnection, req)
class _HTTPSHandler(urllib.request.HTTPSHandler):
def https_open(self, req):
return self.do_open(DNSBlockWorkaround._HTTPSConnection, req)
class StartupTasks: class StartupTasks:
def __init__(self): def __init__(self):
@ -414,8 +543,8 @@ class Category:
self.meta_url.format(content_type="raw", tag=self.tag), self.meta_url.format(content_type="raw", tag=self.tag),
headers=self.request_headers, headers=self.request_headers,
) )
response = await async_send_network_request(request) content = await async_send_network_request(request)
self._metadata = json.loads(response.read()) self._metadata = json.loads(content)
self.set_category_global_cache("metadata", self._metadata) self.set_category_global_cache("metadata", self._metadata)
return self return self
@ -574,7 +703,7 @@ class PluginLocal:
if not self.is_installed: if not self.is_installed:
raise PluginNotInstalled("Plugin is not available locally.") raise PluginNotInstalled("Plugin is not available locally.")
self._content = await loop.run_in_executor(None, self._get_content) self._content = await loop.run_in_executor(pool, self._get_content)
return self._content return self._content
async def get_api_version(self): async def get_api_version(self):
@ -655,7 +784,7 @@ class PluginLocal:
self.save() self.save()
def load_plugin(self, entry_point): def load_plugin(self, entry_point):
plugin_class = babase._general.getclass(entry_point, babase.Plugin) plugin_class = babase.getclass(entry_point, babase.Plugin)
loaded_plugin_instance = plugin_class() loaded_plugin_instance = plugin_class()
loaded_plugin_instance.on_app_running() loaded_plugin_instance.on_app_running()
@ -679,7 +808,7 @@ class PluginLocal:
async def set_content(self, content): async def set_content(self, content):
if not self._content: if not self._content:
await loop.run_in_executor(None, self._set_content, content) await loop.run_in_executor(pool, self._set_content, content)
self._content = content self._content = content
return self return self
@ -701,14 +830,23 @@ class PluginLocal:
class PluginVersion: class PluginVersion:
def __init__(self, plugin, version, tag=CURRENT_TAG): def __init__(self, plugin, version, tag=CURRENT_TAG):
self.number, info = version self.number, info = version
self.plugin = plugin # Plugin already owns its PluginVersions (via `versions`,
# `latest_version`, `latest_compatible_version`); holding a strong
# back-reference here would form a Plugin<->PluginVersion cycle
# that only the cyclic GC can free. A weakref avoids that so
# they're freed by refcounting alone.
self._plugin_ref = weakref.ref(plugin)
self.api_version = info["api_version"] self.api_version = info["api_version"]
self.released_on = info["released_on"] self.released_on = info["released_on"]
self.commit_sha = info["commit_sha"] self.commit_sha = info["commit_sha"]
self.md5sum = info["md5sum"] self.md5sum = info["md5sum"]
self.download_url = self.plugin.url.format(content_type="raw", tag=tag) self.download_url = plugin.url.format(content_type="raw", tag=tag)
self.view_url = self.plugin.url.format(content_type="blob", tag=tag) self.view_url = plugin.url.format(content_type="blob", tag=tag)
@property
def plugin(self):
return self._plugin_ref()
def __eq__(self, plugin_version): def __eq__(self, plugin_version):
return (self.number, self.plugin.name) == (plugin_version.number, return (self.number, self.plugin.name) == (plugin_version.number,
@ -863,9 +1001,11 @@ class PluginManager:
def __init__(self): def __init__(self):
self.request_headers = HEADERS self.request_headers = HEADERS
self._index = _CACHE.get("index", {}) self._index = _CACHE.get("index", {})
self._changelog = _CACHE.get("changelog", {}) # The raw changelog text, kept separate from the parsed entry in
# _CACHE["changelog"]; see setup_changelog().
self._changelog = _CACHE.get("changelog_source")
self.categories = {} self.categories = {}
self.module_path = sys.modules[__name__].__file__ self.module_path = __file__
self._index_setup_in_progress = False self._index_setup_in_progress = False
self._changelog_setup_in_progress = False self._changelog_setup_in_progress = False
@ -879,8 +1019,8 @@ class PluginManager:
), ),
headers=self.request_headers, headers=self.request_headers,
) )
response = await async_send_network_request(request) content = await async_send_network_request(request)
index = json.loads(response.read()) index = json.loads(content)
self.set_index_global_cache(index) self.set_index_global_cache(index)
self._index = index self._index = index
return self._index return self._index
@ -891,12 +1031,17 @@ class PluginManager:
# Rather wait for the previous network call to complete. # Rather wait for the previous network call to complete.
await asyncio.sleep(0.1) await asyncio.sleep(0.1)
self._index_setup_in_progress = not bool(self._index) self._index_setup_in_progress = not bool(self._index)
index = await self.get_index() try:
await self.setup_plugin_categories(index) index = await self.get_index()
self._index_setup_in_progress = False await self.setup_plugin_categories(index)
finally:
# Must clear even when the setup raised, or every later call
# spins in the loop above forever waiting on a call that has
# already given up.
self._index_setup_in_progress = False
async def get_changelog(self) -> list[str, bool]: async def get_changelog(self) -> str:
requested = False """The full CHANGELOG.md text, fetched once per session."""
if not self._changelog: if not self._changelog:
request = urllib.request.Request(CHANGELOG_META.format( request = urllib.request.Request(CHANGELOG_META.format(
repository_url=REPOSITORY_URL, repository_url=REPOSITORY_URL,
@ -904,10 +1049,10 @@ class PluginManager:
tag=CURRENT_TAG tag=CURRENT_TAG
), ),
headers=self.request_headers) headers=self.request_headers)
response = await async_send_network_request(request) content = await async_send_network_request(request)
self._changelog = response.read().decode() self._changelog = content.decode()
requested = True self.set_changelog_source_global_cache(self._changelog)
return [self._changelog, requested] return self._changelog
async def setup_changelog(self, version=None) -> None: async def setup_changelog(self, version=None) -> None:
if version is None: if version is None:
@ -918,14 +1063,18 @@ class PluginManager:
await asyncio.sleep(0.1) await asyncio.sleep(0.1)
self._changelog_setup_in_progress = not bool(self._changelog) self._changelog_setup_in_progress = not bool(self._changelog)
try: try:
full_changelog = await self.get_changelog() try:
# check if the changelog was requested # Parsing is pure string work on text we already hold, so it
if full_changelog[1]: # runs every time rather than only on the call that fetched.
# Skipping it was what let the raw text reach the cache in
# place of the parsed entry ChangelogWindow reads.
full_changelog = await self.get_changelog()
pattern = rf"### {version} \(\d\d-\d\d-\d{{4}}\)\n(.*?)(?=### \d+\.\d+\.\d+|\Z)" pattern = rf"### {version} \(\d\d-\d\d-\d{{4}}\)\n(.*?)(?=### \d+\.\d+\.\d+|\Z)"
if (len(full_changelog[0].split(version)) > 1): if (len(full_changelog.split(version)) > 1):
released_on = full_changelog[0].split(version)[1].split('\n')[0] released_on = full_changelog.split(version)[1].split('\n')[0]
matches = re.findall(pattern, full_changelog[0], re.DOTALL) matches = re.findall(pattern, full_changelog, re.DOTALL)
else: else:
released_on = ' (Not Provided)'
matches = None matches = None
if matches: if matches:
@ -934,15 +1083,17 @@ class PluginManager:
'info': matches[0].strip() 'info': matches[0].strip()
} }
else: else:
changelog = {'released_on': ' (Not Provided)', changelog = {'released_on': released_on,
'info': f"Changelog entry for version {version} not found."} 'info': f"Changelog entry for version {version} not found."}
else: except urllib.error.URLError:
changelog = full_changelog[0] changelog = {'released_on': ' (Not Provided)',
except urllib.error.URLError: 'info': 'Could not get ChangeLog due to Internet Issues.'}
changelog = {'released_on': ' (Not Provided)', self.set_changelog_global_cache(changelog)
'info': 'Could not get ChangeLog due to Internet Issues.'} finally:
self.set_changelog_global_cache(changelog) # Must clear even when the setup raised, or every later call
self._changelog_setup_in_progress = False # spins in the loop above forever waiting on a call that has
# already given up.
self._changelog_setup_in_progress = False
async def setup_plugin_categories(self, plugin_index): async def setup_plugin_categories(self, plugin_index):
# A hack to have the "All" category show at the top. # A hack to have the "All" category show at the top.
@ -994,12 +1145,12 @@ class PluginManager:
def set_changelog_global_cache(self, changelog): def set_changelog_global_cache(self, changelog):
_CACHE["changelog"] = changelog _CACHE["changelog"] = changelog
def set_changelog_source_global_cache(self, changelog_source):
_CACHE["changelog_source"] = changelog_source
def unset_index_global_cache(self): def unset_index_global_cache(self):
try: for key in ("index", "changelog", "changelog_source"):
del _CACHE["index"] _CACHE.pop(key, None)
del _CACHE["changelog"]
except KeyError:
pass
async def get_update_details(self): async def get_update_details(self):
index = await self.get_index() index = await self.get_index()
@ -1029,8 +1180,7 @@ class PluginManager:
content_type="raw", content_type="raw",
tag=tag, tag=tag,
) )
response = await async_send_network_request(download_url) content = await async_send_network_request(download_url)
content = response.read()
if hashlib.md5(content).hexdigest() != to_version_info["md5sum"]: if hashlib.md5(content).hexdigest() != to_version_info["md5sum"]:
raise MD5CheckSumFailed("MD5 checksum failed during plugin manager update.") raise MD5CheckSumFailed("MD5 checksum failed during plugin manager update.")
with open(self.module_path, "wb") as fout: with open(self.module_path, "wb") as fout:
@ -1046,7 +1196,7 @@ class ChangelogWindow(popup.PopupWindow):
self.scale_origin = origin_widget.get_screen_space_center() self.scale_origin = origin_widget.get_screen_space_center()
s = 1.65 if _uiscale() is babase.UIScale.SMALL else 1.39 if _uiscale() is babase.UIScale.MEDIUM else 1.67 s = 1.65 if _uiscale() is babase.UIScale.SMALL else 1.39 if _uiscale() is babase.UIScale.MEDIUM else 1.67
width = 400 * s width = 400 * s
height = width * 0.5 height = width * 0.6
color = (1, 1, 1) color = (1, 1, 1)
text_scale = 0.7 * s text_scale = 0.7 * s
self._transition_out = 'out_scale' self._transition_out = 'out_scale'
@ -1092,12 +1242,10 @@ class ChangelogWindow(popup.PopupWindow):
released_on = _CACHE['changelog']['released_on'] released_on = _CACHE['changelog']['released_on']
logs = _CACHE['changelog']['info'].split('\n') logs = _CACHE['changelog']['info'].split('\n')
h_align = 'left' h_align = 'left'
extra = 0.1
except KeyError: except KeyError:
released_on = '' released_on = ''
logs = ["Could not load ChangeLog"] logs = ["Could not load ChangeLog"]
h_align = 'center' h_align = 'center'
extra = 1
bui.textwidget( bui.textwidget(
parent=self._root_widget, parent=self._root_widget,
@ -1125,20 +1273,48 @@ class ChangelogWindow(popup.PopupWindow):
) )
) )
loop_height = height * 0.62 # The entry can be arbitrarily long, so it scrolls rather than
# spilling out of the bottom of the window.
scroll_width = width * 0.88
scroll_height = height * 0.62
self._scrollwidget = bui.scrollwidget(
parent=self._root_widget,
size=(scroll_width, scroll_height),
position=(width * 0.06, height * 0.04),
capture_arrows=True
)
body_scale = text_scale * 0.7
line_height = 36 * body_scale
text_width = scroll_width - 30
if h_align == 'left':
# Leave headroom below `maxwidth` so no line ends up shrunk
# (and thus smaller than its neighbours) by a rounding hair.
logs = _wrap_markdown_bullets(logs, text_width * 0.95, body_scale)
content_height = max(scroll_height, line_height * len(logs) + 20)
content = bui.containerwidget(
parent=self._scrollwidget,
size=(text_width, content_height),
background=False,
claims_left_right=False
)
loop_height = content_height - line_height * 0.5 - 10
for log in logs: for log in logs:
bui.textwidget( bui.textwidget(
parent=self._root_widget, parent=content,
position=(width * 0.5 * extra, loop_height), position=(text_width * 0.5 if h_align == 'center' else 0,
loop_height),
size=(0, 0), size=(0, 0),
h_align=h_align, h_align=h_align,
v_align='center', v_align='center',
text=log, text=log,
scale=text_scale, scale=body_scale,
color=color, color=color,
maxwidth=width * 0.9 maxwidth=text_width
) )
loop_height -= 30 loop_height -= line_height
def _back(self) -> None: def _back(self) -> None:
bui.getsound('swish').play() bui.getsound('swish').play()
@ -1731,6 +1907,7 @@ class PluginWindow(popup.PopupWindow):
_remove_popup(self) _remove_popup(self)
bui.containerwidget(edit=self._root_widget, transition='out_scale') bui.containerwidget(edit=self._root_widget, transition='out_scale')
@staticmethod
def button(fn): def button(fn):
async def asyncio_handler(fn, self, *args, **kwargs): async def asyncio_handler(fn, self, *args, **kwargs):
await fn(self, *args, **kwargs) await fn(self, *args, **kwargs)
@ -2256,8 +2433,8 @@ class PluginManagerWindow(bui.MainWindow):
def __init__( def __init__(
self, self,
transition: str = "in_right", transition: str | None = "in_right",
origin_widget: bui.Widget = None origin_widget: bui.Widget | None = None
): ):
self.plugin_manager = PluginManager() self.plugin_manager = PluginManager()
self.category_selection_button = None self.category_selection_button = None
@ -3415,7 +3592,7 @@ class EntryPoint(babase.Plugin):
from bauiv1lib.settings import allsettings from bauiv1lib.settings import allsettings
allsettings.AllSettingsWindow = NewAllSettingsWindow allsettings.AllSettingsWindow = NewAllSettingsWindow
DNSBlockWorkaround.apply() DNSBlockWorkaround.apply()
asyncio.set_event_loop(babase._asyncio._asyncio_event_loop) babase.app.add_shutdown_task(_shutdown_network_pool())
startup_tasks = StartupTasks() startup_tasks = StartupTasks()
loop.create_task(startup_tasks.execute()) loop.create_task(startup_tasks.execute())

View file

@ -1663,6 +1663,61 @@
"md5sum": "33e6b93420cf6115e992aca534d76bfd" "md5sum": "33e6b93420cf6115e992aca534d76bfd"
} }
} }
},
"volley_punch": {
"description": "Have fun with your friends in this new volley game !",
"external_url": "https://github.com/Scriptz1/Learn.py-Installer/blob/main/volleypunch.py",
"authors": [
{
"name": "Learn.py",
"email": "phillipians36@gmail.com",
"discord": "Learning .py"
}
],
"versions": {
"1.1.0": {
"api_version": 9,
"commit_sha": "a6d11fd",
"released_on": "02-06-2026",
"md5sum": "a2d73ebe4cb84b723242c187ad5b5fbb"
},
"1.0.0": {
"api_version": 9,
"commit_sha": "576a9c0",
"released_on": "01-06-2026",
"md5sum": "be998b599896ed0e8dd5f2545fae6173"
}
}
},
"vanishing_tiles": {
"description": "Tiles disappear gradually. Survive each round to continue. Last player standing wins!",
"external_url": "https://discord.gg/sQGDsztQcy",
"authors": [
{
"name": "Mr.Paradox",
"email": "",
"discord": "gaurangbroyo"
},
{
"name": "senchx",
"email": "",
"discord": "senchx0"
}
],
"versions": {
"2.1.1": {
"api_version": 9,
"commit_sha": "5d7d222",
"released_on": "11-06-2026",
"md5sum": "d71b9615872ba3655a83166dd211ecd2"
},
"2.1.0": {
"api_version": 9,
"commit_sha": "0749053",
"released_on": "10-06-2026",
"md5sum": "152e2e149b2686619c44aa7880a7e460"
}
}
} }
} }
} }

View file

@ -0,0 +1,414 @@
# ba_meta require api 9
from __future__ import annotations
from bascenev1lib.gameutils import SharedObjects
import bascenev1 as bs
import babase
import random
from typing import Optional, List, Dict, Any
# Vanishing Tiles - BombSquad Minigame
# Tiles disappear one by one. Survive all rounds to win.
# Last player/team standing takes the crown.
plugman = dict(
plugin_name="vanishing_tiles",
description="Tiles disappear gradually. Survive each round to continue. Last player standing wins!",
external_url="https://discord.gg/sQGDsztQcy",
authors=[
{"name": "Mr.Paradox", "email": "", "discord": "gaurangbroyo"},
{"name": "senchx", "email": "", "discord": "senchx0"},
],
version="2.1.1",
)
class Player(bs.Player['Team']):
def __init__(self) -> None:
super().__init__()
self.death_time: Optional[float] = None
class Team(bs.Team[Player]):
pass
# ba_meta export bascenev1.GameActivity
class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
name = 'Vanishing Tiles'
description = 'Tiles disappear one by one. Be the last one standing!'
scoreconfig = bs.ScoreConfig(label='Survived', scoretype=bs.ScoreType.MILLISECONDS)
announce_player_deaths = True
@classmethod
def get_available_settings(cls, sessiontype: type[bs.Session]) -> list[babase.Setting]:
return [
bs.BoolSetting('Epic Mode', default=False),
bs.BoolSetting('Show Credits', default=True),
]
@classmethod
def supports_session_type(cls, sessiontype: type[bs.Session]) -> bool:
return issubclass(sessiontype, (bs.FreeForAllSession, bs.DualTeamSession))
@classmethod
def get_supported_maps(cls, sessiontype: type[bs.Session]) -> list[str]:
return ['Vanishing Tiles Arena']
def __init__(self, settings: dict) -> None:
super().__init__(settings)
self._epic_mode: bool = bool(settings.get('Epic Mode', False))
self._show_credits: bool = bool(settings.get('Show Credits', True))
self.default_music = bs.MusicType.EPIC if self._epic_mode else bs.MusicType.SURVIVAL
self._round: int = 1
self._removing: bool = False
self._game_start_time: Optional[float] = None
self._tile_nodes: Dict[int, bs.Node] = {}
self._region_nodes: Dict[int, bs.Node] = {}
self._present_tile_ids: set[int] = set()
self._remove_speed: float = 1.8
self._collide_mat = bs.Material()
self._collide_mat.add_actions(actions=(('modify_part_collision', 'collide', True),))
self._no_collide_mat = bs.Material()
self._no_collide_mat.add_actions(actions=(('modify_part_collision', 'collide', False),))
self._default_tex = bs.gettexture('powerupHealth')
self._warn_tex = bs.gettexture('powerupCurse')
self._final_tex = bs.gettexture('powerupPunch')
self._hud_round: Optional[bs.Node] = None
self._hud_players: Optional[bs.Node] = None
self._hud_tiles: Optional[bs.Node] = None
self._credit_node: Optional[bs.Node] = None
if self._epic_mode:
self.slow_motion = True
def spawn_player(self, player: Player) -> Any:
if isinstance(self.session, bs.FreeForAllSession):
spaz = self.spawn_player_spaz(player, position=VanishingTilesMapDefs.points['spawn1'])
else:
spaz = self.spawn_player_spaz(player)
spaz.connect_controls_to_player(enable_punch=False, enable_pickup=False, enable_bomb=False)
spaz.set_bomb_count(0)
return spaz
def on_begin(self) -> None:
super().on_begin()
self._game_start_time = bs.time()
if self._show_credits:
self._credit_node = bs.newnode('text', attrs={
'text': 'Made by Mr.Paradox',
'scale': 0.7, 'position': (0, 8), 'shadow': 0.8, 'flatness': 1.0,
'color': (1.0, 0.3, 0.8, 1.0), 'h_align': 'center', 'v_attach': 'bottom',
})
bs.animate_array(self._credit_node, 'color', 4, {
0.0: [1.0, 0.3, 0.8, 1.0], 1.0: [0.3, 0.8, 1.0, 1.0],
2.0: [0.4, 1.0, 0.4, 1.0], 3.0: [1.0, 1.0, 0.2, 1.0],
4.0: [1.0, 0.3, 0.8, 1.0],
}, loop=True)
self._build_hud()
self._cleanup_tiles()
self._spawn_all_tiles()
self._show_round_banner()
if not isinstance(self.session, bs.FreeForAllSession):
if not all(len(t.players) >= 1 for t in self.teams):
bs.broadcastmessage('Not enough players - draw!', color=(1, 1, 0))
bs.timer(1.0, lambda: self.end(bs.GameResults()))
return
bs.timer(1.0, self._check_initial_state)
bs.timer(3.0, self._start_removal)
def _build_hud(self) -> None:
for attr in ('_hud_round', '_hud_players', '_hud_tiles'):
node = getattr(self, attr, None)
if node is not None and node.exists():
node.delete()
setattr(self, attr, None)
self._hud_round = bs.newnode('text', attrs={
'text': '', 'scale': 0.85, 'position': (0, -40), 'maxwidth': 300,
'h_align': 'center', 'v_align': 'center', 'v_attach': 'top', 'h_attach': 'center',
'shadow': 1.0, 'flatness': 1.0, 'color': (1, 1, 1, 1), 'in_world': False,
})
self._hud_players = bs.newnode('text', attrs={
'text': '', 'scale': 0.8, 'position': (0, -58), 'maxwidth': 300,
'h_align': 'center', 'v_align': 'center', 'v_attach': 'top', 'h_attach': 'center',
'shadow': 1.0, 'flatness': 1.0, 'color': (1, 0.8, 0.2, 1), 'in_world': False,
})
self._hud_tiles = bs.newnode('text', attrs={
'text': '', 'scale': 0.8, 'position': (0, -74), 'maxwidth': 300,
'h_align': 'center', 'v_align': 'center', 'v_attach': 'top', 'h_attach': 'center',
'shadow': 1.0, 'flatness': 1.0, 'color': (0.5, 1.0, 0.5, 1), 'in_world': False,
})
self._refresh_hud()
def _refresh_hud(self) -> None:
alive = len([p for p in self.players if p.is_alive()])
tiles = len(self._present_tile_ids)
urgent = tiles <= 4
if self._hud_round:
self._hud_round.text = f'Round {self._round}'
if self._hud_players:
self._hud_players.text = f'Players alive: {alive}'
if self._hud_tiles:
self._hud_tiles.color = (1.0, 0.3, 0.3, 1) if urgent else (0.5, 1.0, 0.5, 1)
self._hud_tiles.text = f'Tiles left: {tiles}'
def _show_round_banner(self) -> None:
node = bs.newnode('text', attrs={
'text': f'Round {self._round}', 'scale': 1.3, 'position': (0, 60),
'shadow': 1.2, 'flatness': 0.7, 'color': (1, 1, 0, 1),
'h_align': 'center', 'v_attach': 'center', 'in_world': False,
})
bs.animate(node, 'scale', {0: 0.0, 0.15: 1.3, 2.0: 1.3, 2.5: 0.0})
bs.timer(2.6, node.delete)
def on_player_join(self, player: Player) -> None:
if self.has_begun():
player.death_time = bs.time()
bs.broadcastmessage(
f'{player.getname()} joined! Round {self._round} - {len(self._present_tile_ids)} tiles left.',
color=(0.5, 1.0, 1.0), transient=True,
)
return
self.spawn_player(player)
def _check_initial_state(self) -> None:
if not [p for p in self.players if p.is_alive()]:
bs.timer(1.0, self._check_end_game)
def _spawn_all_tiles(self) -> None:
positions = [
(4.5, 2, -9), (4.5, 2, -6), (4.5, 2, -3), (4.5, 2, 0),
(1.5, 2, -9), (1.5, 2, -6), (1.5, 2, -3), (1.5, 2, 0),
(-1.5, 2, -9), (-1.5, 2, -6), (-1.5, 2, -3), (-1.5, 2, 0),
(-4.5, 2, -9), (-4.5, 2, -6), (-4.5, 2, -3), (-4.5, 2, 0),
]
model = bs.getmesh('buttonSquareOpaque')
shared = SharedObjects.get()
for i, pos in enumerate(positions):
tile = bs.newnode('prop', attrs={
'body': 'puck', 'position': pos, 'mesh': model,
'mesh_scale': 3.73, 'body_scale': 3.73, 'gravity_scale': 0.0,
'color_texture': self._default_tex, 'reflection': 'soft',
'materials': [self._no_collide_mat],
})
region = bs.newnode('region', attrs={
'position': pos, 'scale': (3.5, 0.1, 3.5), 'type': 'box',
'materials': [self._collide_mat, shared.footing_material],
})
self._tile_nodes[i] = tile
self._region_nodes[i] = region
self._present_tile_ids.add(i)
self._refresh_hud()
def _start_removal(self) -> None:
if not self._removing:
self._removing = True
self._remove_next_tile()
def _make_final_tile(self) -> None:
try:
tile_id = list(self._present_tile_ids)[0]
tile = self._tile_nodes.get(tile_id)
if tile and tile.exists():
tile.color_texture = self._final_tex
except Exception:
pass
self.slow_motion = True
bs.broadcastmessage('LAST TILE!', color=(1, 0.4, 0.1))
for p in self.players:
if p.is_alive() and p.actor and p.actor.exists():
p.actor.node.handlemessage(bs.CelebrateMessage(3.0))
self._refresh_hud()
bs.timer(3.0, self._round_end_check)
def _remove_next_tile(self) -> None:
if len(self._present_tile_ids) <= 1:
self._make_final_tile()
return
if len(self._present_tile_ids) <= 4:
bs.getsound('shieldDown').play(0.4)
tile_id = random.choice(list(self._present_tile_ids))
self._remove_tile(tile_id)
bs.timer(self._remove_speed, self._remove_next_tile)
def _remove_tile(self, tile_id: int) -> None:
tile = self._tile_nodes.get(tile_id)
region = self._region_nodes.get(tile_id)
if tile is None or not tile.exists():
self._present_tile_ids.discard(tile_id)
return
tile.color_texture = self._warn_tex
def vanish() -> None:
if tile.exists():
bs.emitfx(position=tile.position, count=20, scale=0.9,
spread=0.5, chunk_type='spark')
tile.delete()
if region and region.exists():
region.delete()
self._present_tile_ids.discard(tile_id)
self._refresh_hud()
bs.timer(1.0, vanish)
def _round_end_check(self) -> None:
self.slow_motion = self._epic_mode
if not isinstance(self.session, bs.FreeForAllSession):
living_teams = [t for t in self.teams if any(p.is_alive() for p in t.players)]
if len(living_teams) <= 1:
self._removing = False
self.end_game()
return
else:
if len([p for p in self.players if p.is_alive()]) <= 1:
self._removing = False
self.end_game()
return
self._remove_speed = max(0.3, self._remove_speed * 0.75)
self._round += 1
survivors = [p for p in self.players if p.is_alive()]
bs.broadcastmessage(f'Round {self._round}! Speed increasing!', color=(0.5, 1.0, 1.0))
bs.timer(1.5, lambda s=survivors: self._next_round(s))
def _next_round(self, survivors: List[Player]) -> None:
safety = bs.newnode('region', attrs={
'position': (0, 1.5, -5), 'scale': (20, 0.2, 20), 'type': 'box',
'materials': [SharedObjects.get().footing_material],
})
self._cleanup_tiles()
self._spawn_all_tiles()
self._show_round_banner()
self._refresh_hud()
for p in survivors:
if p.actor and p.actor.exists():
p.actor.handlemessage(bs.StandMessage(VanishingTilesMapDefs.points['spawn1']))
bs.timer(2.5, safety.delete)
self._removing = False
bs.timer(3.0, self._start_removal)
def handlemessage(self, msg: Any) -> Any:
if isinstance(msg, bs.PlayerDiedMessage):
super().handlemessage(msg)
msg.getplayer(Player).death_time = bs.time()
self._refresh_hud()
bs.timer(0.5, self._check_end_game)
return None
return super().handlemessage(msg)
def on_player_leave(self, player: Player) -> None:
super().on_player_leave(player)
bs.timer(0.2, self._check_team_empty)
def _check_team_empty(self) -> None:
if self.has_ended():
return
if isinstance(self.session, bs.FreeForAllSession):
return
for team in self.teams:
if len(team.players) == 0:
bs.broadcastmessage('A team has no players - game over!', color=(1, 1, 0))
bs.timer(1.0, self.end_game)
return
def _check_end_game(self) -> None:
if not self.has_begun():
return
if not isinstance(self.session, bs.FreeForAllSession):
if len([t for t in self.teams if any(p.is_alive() for p in t.players)]) <= 1:
self.end_game()
else:
if len([p for p in self.players if p.is_alive()]) <= 1:
self.end_game()
def end_game(self) -> None:
if self.has_ended():
return
cur_time = bs.time()
start = self._game_start_time or cur_time
results = bs.GameResults()
for team in self.teams:
longest = 0.0
for p in team.players:
death = p.death_time or (cur_time + 1)
longest = max(longest, death - start)
results.set_team_score(team, int(longest * 1000))
for attr in ('_hud_round', '_hud_players', '_hud_tiles'):
node = getattr(self, attr, None)
if node is not None and node.exists():
node.delete()
if self._credit_node and self._credit_node.exists():
self._credit_node.delete()
self.end(results=results)
def _cleanup_tiles(self) -> None:
for n in list(self._tile_nodes.values()):
if n.exists():
n.delete()
for n in list(self._region_nodes.values()):
if n.exists():
n.delete()
self._tile_nodes.clear()
self._region_nodes.clear()
self._present_tile_ids.clear()
class VanishingTilesMapDefs:
points = {'spawn1': (0, 3, -5)}
boxes = {
'area_of_interest_bounds': (0, 4, -5, 0, 0, 0, 16, 8, 16),
'map_bounds': (0, 4, -5, 0, 0, 0, 30, 14, 30),
}
class VanishingTilesMap(bs.Map):
defs = VanishingTilesMapDefs()
name = 'Vanishing Tiles Arena'
@classmethod
def get_preview_texture_name(cls) -> str:
return 'powerupHealth'
@classmethod
def on_preload(cls) -> Any:
return {'bgtex': bs.gettexture('menuBG'), 'bgmesh': bs.getmesh('thePadBG')}
def __init__(self) -> None:
super().__init__()
self.node = bs.newnode('terrain', attrs={
'mesh': self.preloaddata['bgmesh'], 'lighting': False,
'background': True, 'color_texture': self.preloaddata['bgtex'],
})
try:
bs._map.register_map(VanishingTilesMap)
except Exception:
pass
# ba_meta export babase.Plugin
class Main(babase.Plugin):
pass

File diff suppressed because it is too large Load diff

View file

@ -1054,6 +1054,18 @@
} }
], ],
"versions": { "versions": {
"2.1.7": {
"api_version": 9,
"commit_sha": "c0527f3",
"released_on": "05-04-2026",
"md5sum": "442889926c17a0ffc70b924a808d8132"
},
"2.1.6": {
"api_version": 9,
"commit_sha": "3aa666f",
"released_on": "05-04-2026",
"md5sum": "d2b66f98b5a24aa14eb6b1ed9de2d5dc"
},
"2.1.5": { "2.1.5": {
"api_version": 9, "api_version": 9,
"commit_sha": "a36e3c2", "commit_sha": "a36e3c2",
@ -2375,6 +2387,12 @@
} }
], ],
"versions": { "versions": {
"1.0.1": {
"api_version": 9,
"commit_sha": "023b733",
"released_on": "01-05-2026",
"md5sum": "045eb589b2969398f7fcb171216303d1"
},
"1.0.0": { "1.0.0": {
"api_version": 9, "api_version": 9,
"commit_sha": "f38a7ac", "commit_sha": "f38a7ac",
@ -2384,7 +2402,7 @@
} }
}, },
"custom_hits": { "custom_hits": {
"description": "when someone hited rainbow text whit effect will appear", "description": "when someone hited text whit random effect will appear",
"external_url": "", "external_url": "",
"authors": [ "authors": [
{ {
@ -2394,6 +2412,12 @@
} }
], ],
"versions": { "versions": {
"1.1.0": {
"api_version": 9,
"commit_sha": "023b733",
"released_on": "01-05-2026",
"md5sum": "bc39a552ab7f40a71ce2813f7860a62f"
},
"1.0.1": { "1.0.1": {
"api_version": 9, "api_version": 9,
"commit_sha": "b48a4bd", "commit_sha": "b48a4bd",
@ -2426,6 +2450,139 @@
"md5sum": "d8002dfc93be74d71f8e6e4aacfe6fd1" "md5sum": "d8002dfc93be74d71f8e6e4aacfe6fd1"
} }
} }
},
"better_camera_shake": {
"description": "This plugin makes the camera only shake when an explosion hits a player character, begone excessive camera shaking!",
"external_url": "",
"authors": [
{
"name": "DinoWattz",
"email": "",
"discord": ""
}
],
"versions": {
"1.0.0": {
"api_version": 9,
"commit_sha": "e67d891",
"released_on": "23-02-2026",
"md5sum": "552b0ff0492bdab6cf69c1bc2d679e0a"
}
}
},
"chat_bubbles": {
"description": "Adds whatever the players say above their character, includes a few other features too!",
"external_url": "",
"authors": [
{
"name": "DinoWattz",
"email": "",
"discord": ""
}
],
"versions": {
"1.0.0": {
"api_version": 9,
"commit_sha": "e67d891",
"released_on": "23-02-2026",
"md5sum": "307175b18b80671a7984862bcf09f1ce"
}
}
},
"enhanced_effects": {
"description": "Explosions affect character colors, slow-mo tnt, fair colored shields, a trippy background screen and maybe more in the future!",
"external_url": "",
"authors": [
{
"name": "DinoWattz",
"email": "",
"discord": ""
}
],
"versions": {
"1.0.0": {
"api_version": 9,
"commit_sha": "e67d891",
"released_on": "23-02-2026",
"md5sum": "63c665905dd4619d3f99ca8977f8fbf3"
}
}
},
"sleep_on_afk": {
"description": "Staying idle for 40 seconds will make your character fall asleep, they need rest too..",
"external_url": "",
"authors": [
{
"name": "DinoWattz",
"email": "",
"discord": ""
}
],
"versions": {
"1.0.0": {
"api_version": 9,
"commit_sha": "e67d891",
"released_on": "23-02-2026",
"md5sum": "5de7a474c3c6b21e8ea1e1abff3c07a1"
}
}
},
"rank_system": {
"description": "ranks system for servers or for local players",
"external_url": "",
"authors": [
{
"name": "ATD",
"email": "anasdhaoidi001@gmail.com",
"discord": ""
}
],
"versions": {
"1.0.0": {
"api_version": 9,
"commit_sha": "023b733",
"released_on": "01-05-2026",
"md5sum": "487c0520dc833f15942941e0dbc82f1e"
}
}
},
"glowing_profiles": {
"description": "This plugin gives your profile glowlight, just like on some servers, but only offline",
"external_url": "https://m.youtube.com/watch?v=Jb_dKz99rhY",
"authors": [
{
"name": "andrejkuroglo8",
"email": "andrejkuroglo8@gmail.com",
"discord": "andrewku"
}
],
"versions": {
"1.0.0": {
"api_version": 9,
"commit_sha": "6a494a4",
"released_on": "10-05-2026",
"md5sum": "6346cd7146baf41eef8926dced23fdfe"
}
}
},
"fluffyplaylisteditor": {
"description": "A simple not-so advanced Playlist Editor",
"external_url": "https://discord.com/channels/1001896771347304639/1483463979450896445",
"authors": [
{
"name": "FluffyPal",
"email": "",
"discord": "fluffypal"
}
],
"versions": {
"1.1.0": {
"api_version": 9,
"commit_sha": "99cf837",
"released_on": "08-06-2026",
"md5sum": "3ead338c768fbdffe022aadcbdc8c1d8"
}
}
} }
} }
} }

View file

@ -19,41 +19,51 @@ https://bombsquad-community.web.app/mods
''' '''
import threading
from _thread import start_new_thread
import urllib.parse
import urllib.request
from typing import TYPE_CHECKING, cast
import _babase
import bascenev1 as bs
import bauiv1 as bui
import babase
import time
import math
from dataclasses import dataclass
from bauiv1lib.confirm import ConfirmWindow
from bauiv1lib.colorpicker import ColorPickerExact
from typing import List, Sequence, Optional, Dict, Any, Union
import bauiv1lib.party as bascenev1lib_party
import ssl
import datetime
import base64
from babase._general import Call
from bauiv1lib.popup import PopupMenuWindow, PopupWindow
from bauiv1lib.account import viewer
import os
import urllib
import copy
import shutil
import sys
import re
import json
import codecs
import traceback
plugman = dict(
plugin_name="advanced_party_window",
description="Advanced your party window with lots of feature",
external_url="https://www.youtube.com/watch?v=QrES1jQGXF0",
authors=[
{"name": "Mr.Smoothy", "email": "", "discord": "mr.smoothy"},
],
version="2.1.7",
)
# added advanced ID revealer # added advanced ID revealer
# live ping # live ping
# Made by Mr.Smoothy - Plasma Boson # Made by Mr.Smoothy - Plasma Boson
import traceback
import codecs
import json
import re
import sys
import shutil
import copy
import urllib
import os
from bauiv1lib.account import viewer
from bauiv1lib.popup import PopupMenuWindow, PopupWindow
from babase._general import Call
import base64
import datetime
import ssl
import bauiv1lib.party as bascenev1lib_party
from typing import List, Sequence, Optional, Dict, Any, Union
from bauiv1lib.colorpicker import ColorPickerExact
from bauiv1lib.confirm import ConfirmWindow
from dataclasses import dataclass
import math
import time
import babase
import bauiv1 as bui
import bascenev1 as bs
import _babase
from typing import TYPE_CHECKING, cast
import urllib.request
import urllib.parse
from _thread import start_new_thread
import threading
version_str = "7" version_str = "7"
BCSSERVER = 'mods.ballistica.workers.dev' BCSSERVER = 'mods.ballistica.workers.dev'
@ -461,6 +471,7 @@ class ModifiedPartyWindow(bascenev1lib_party.PartyWindow):
color=(0.55, 0.73, 0.25), color=(0.55, 0.73, 0.25),
icon=bui.gettexture('menuButton'), icon=bui.gettexture('menuButton'),
iconscale=1.2) iconscale=1.2)
self._menu_popup: PopupMenuWindow | None = None
info = bs.get_connection_to_host_info_2() info = bs.get_connection_to_host_info_2()
if info != None: if info != None:
@ -864,7 +875,7 @@ class ModifiedPartyWindow(bascenev1lib_party.PartyWindow):
choices.append("hostInfo_Debug") choices.append("hostInfo_Debug")
DisChoices.append(_getTransText("Debug_for_Host_Info", isBaLstr=True)) DisChoices.append(_getTransText("Debug_for_Host_Info", isBaLstr=True))
PopupMenuWindow( self._menu_popup = PopupMenuWindow(
position=self._menu_button.get_screen_space_center(), position=self._menu_button.get_screen_space_center(),
scale=_get_popup_window_scale(), scale=_get_popup_window_scale(),
choices=choices, choices=choices,
@ -891,12 +902,12 @@ class ModifiedPartyWindow(bascenev1lib_party.PartyWindow):
except: except:
babase.print_exception() babase.print_exception()
PopupMenuWindow(position=widget.get_screen_space_center(), self._menu_popup = PopupMenuWindow(position=widget.get_screen_space_center(),
scale=_get_popup_window_scale(), scale=_get_popup_window_scale(),
choices=choices, choices=choices,
choices_display=choices_display, choices_display=choices_display,
current_choice="@ this guy", current_choice="@ this guy",
delegate=self) delegate=self)
self._popup_party_member_client_id = client_id self._popup_party_member_client_id = client_id
self._popup_party_member_is_host = is_host self._popup_party_member_is_host = is_host
self._popup_type = "partyMemberPress" self._popup_type = "partyMemberPress"

View file

@ -0,0 +1,388 @@
# ba_meta require api 9
from __future__ import annotations
import babase
import bascenev1 as bs
import bascenev1lib.actor.bomb as bomb
import random
from typing import TYPE_CHECKING
from bascenev1lib.gameutils import SharedObjects
from bascenev1lib.actor.bomb import BombFactory, ExplodeHitMessage
from bascenev1lib.actor.playerspaz import PlayerSpaz
if TYPE_CHECKING:
from typing import Any, Sequence
plugman = dict(
plugin_name="better_camera_shake",
description="This plugin makes the camera only shake when an explosion hits a player character, begone excessive camera shaking!",
external_url="",
authors=[
{"name": "DinoWattz", "email": "", "discord": ""}
],
version="1.0.0",
)
# Camera shake only on player impact
def new__init__(
self,
*,
position: Sequence[float] = (0.0, 1.0, 0.0),
velocity: Sequence[float] = (0.0, 0.0, 0.0),
blast_radius: float = 2.0,
blast_type: str = 'normal',
source_player: bs.Player | None = None,
hit_type: str = 'explosion',
hit_subtype: str = 'normal',
):
"""Instantiate with given values."""
# bah; get off my lawn!
# pylint: disable=too-many-locals
# pylint: disable=too-many-statements
super(type(self), self).__init__()
shared = SharedObjects.get()
factory = BombFactory.get()
self.blast_type = blast_type
self._source_player = source_player
self.hit_type = hit_type
self.hit_subtype = hit_subtype
self.radius = blast_radius
# Set our position a bit lower so we throw more things upward.
rmats = (factory.blast_material, shared.attack_material)
self.node = bs.newnode(
'region',
delegate=self,
attrs={
'position': (position[0], position[1] - 0.1, position[2]),
'scale': (self.radius, self.radius, self.radius),
'type': 'sphere',
'materials': rmats,
},
)
bs.timer(0.05, self.node.delete)
# Throw in an explosion and flash.
evel = (velocity[0], max(-1.0, velocity[1]), velocity[2])
explosion = bs.newnode(
'explosion',
attrs={
'position': position,
'velocity': evel,
'radius': self.radius,
'big': (self.blast_type == 'tnt'),
},
)
if self.blast_type == 'ice':
explosion.color = (0, 0.05, 0.4)
bs.timer(1.0, explosion.delete)
if self.blast_type != 'ice':
bs.emitfx(
position=position,
velocity=velocity,
count=int(1.0 + random.random() * 4),
emit_type='tendrils',
tendril_type='thin_smoke',
)
bs.emitfx(
position=position,
velocity=velocity,
count=int(4.0 + random.random() * 4),
emit_type='tendrils',
tendril_type='ice' if self.blast_type == 'ice' else 'smoke',
)
bs.emitfx(
position=position,
emit_type='distortion',
spread=1.0 if self.blast_type == 'tnt' else 2.0,
)
# And emit some shrapnel.
if self.blast_type == 'ice':
def emit() -> None:
bs.emitfx(
position=position,
velocity=velocity,
count=30,
spread=2.0,
scale=0.4,
chunk_type='ice',
emit_type='stickers',
)
# It looks better if we delay a bit.
bs.timer(0.05, emit)
elif self.blast_type == 'sticky':
def emit() -> None:
bs.emitfx(
position=position,
velocity=velocity,
count=int(4.0 + random.random() * 8),
spread=0.7,
chunk_type='slime',
)
bs.emitfx(
position=position,
velocity=velocity,
count=int(4.0 + random.random() * 8),
scale=0.5,
spread=0.7,
chunk_type='slime',
)
bs.emitfx(
position=position,
velocity=velocity,
count=15,
scale=0.6,
chunk_type='slime',
emit_type='stickers',
)
bs.emitfx(
position=position,
velocity=velocity,
count=20,
scale=0.7,
chunk_type='spark',
emit_type='stickers',
)
bs.emitfx(
position=position,
velocity=velocity,
count=int(6.0 + random.random() * 12),
scale=0.8,
spread=1.5,
chunk_type='spark',
)
# It looks better if we delay a bit.
bs.timer(0.05, emit)
elif self.blast_type == 'impact':
def emit() -> None:
bs.emitfx(
position=position,
velocity=velocity,
count=int(4.0 + random.random() * 8),
scale=0.8,
chunk_type='metal',
)
bs.emitfx(
position=position,
velocity=velocity,
count=int(4.0 + random.random() * 8),
scale=0.4,
chunk_type='metal',
)
bs.emitfx(
position=position,
velocity=velocity,
count=20,
scale=0.7,
chunk_type='spark',
emit_type='stickers',
)
bs.emitfx(
position=position,
velocity=velocity,
count=int(8.0 + random.random() * 15),
scale=0.8,
spread=1.5,
chunk_type='spark',
)
# It looks better if we delay a bit.
bs.timer(0.05, emit)
else: # Regular or land mine bomb shrapnel.
def emit() -> None:
if self.blast_type != 'tnt':
bs.emitfx(
position=position,
velocity=velocity,
count=int(4.0 + random.random() * 8),
chunk_type='rock',
)
bs.emitfx(
position=position,
velocity=velocity,
count=int(4.0 + random.random() * 8),
scale=0.5,
chunk_type='rock',
)
bs.emitfx(
position=position,
velocity=velocity,
count=30,
scale=1.0 if self.blast_type == 'tnt' else 0.7,
chunk_type='spark',
emit_type='stickers',
)
bs.emitfx(
position=position,
velocity=velocity,
count=int(18.0 + random.random() * 20),
scale=1.0 if self.blast_type == 'tnt' else 0.8,
spread=1.5,
chunk_type='spark',
)
# TNT throws splintery chunks.
if self.blast_type == 'tnt':
def emit_splinters() -> None:
bs.emitfx(
position=position,
velocity=velocity,
count=int(20.0 + random.random() * 25),
scale=0.8,
spread=1.0,
chunk_type='splinter',
)
bs.timer(0.01, emit_splinters)
# Every now and then do a sparky one.
if self.blast_type == 'tnt' or random.random() < 0.1:
def emit_extra_sparks() -> None:
bs.emitfx(
position=position,
velocity=velocity,
count=int(10.0 + random.random() * 20),
scale=0.8,
spread=1.5,
chunk_type='spark',
)
bs.timer(0.02, emit_extra_sparks)
# It looks better if we delay a bit.
bs.timer(0.05, emit)
lcolor = (0.6, 0.6, 1.0) if self.blast_type == 'ice' else (1, 0.3, 0.1)
light = bs.newnode(
'light',
attrs={
'position': position,
'volume_intensity_scale': 10.0,
'color': lcolor,
},
)
scl = random.uniform(0.6, 0.9)
scorch_radius = light_radius = self.radius
if self.blast_type == 'tnt':
light_radius *= 1.4
scorch_radius *= 1.15
scl *= 3.0
iscale = 1.6
bs.animate(
light,
'intensity',
{
0: 2.0 * iscale,
scl * 0.02: 0.1 * iscale,
scl * 0.025: 0.2 * iscale,
scl * 0.05: 17.0 * iscale,
scl * 0.06: 5.0 * iscale,
scl * 0.08: 4.0 * iscale,
scl * 0.2: 0.6 * iscale,
scl * 2.0: 0.00 * iscale,
scl * 3.0: 0.0,
},
)
bs.animate(
light,
'radius',
{
0: light_radius * 0.2,
scl * 0.05: light_radius * 0.55,
scl * 0.1: light_radius * 0.3,
scl * 0.3: light_radius * 0.15,
scl * 1.0: light_radius * 0.05,
},
)
bs.timer(scl * 3.0, light.delete)
# Make a scorch that fades over time.
scorch = bs.newnode(
'scorch',
attrs={
'position': position,
'size': scorch_radius * 0.5,
'big': (self.blast_type == 'tnt'),
},
)
if self.blast_type == 'ice':
scorch.color = (1, 1, 1.5)
bs.animate(scorch, 'presence', {3.000: 1, 13.000: 0})
bs.timer(13.0, scorch.delete)
if self.blast_type == 'ice':
factory.hiss_sound.play(position=light.position)
lpos = light.position
factory.random_explode_sound().play(position=lpos)
factory.debris_fall_sound.play(position=lpos)
# ↓ We don't need any of this, we're fully trained professionals.
# bs.camerashake(intensity=5.0 if self.blast_type == 'tnt' else 1.0)
# TNT is more epic.
if self.blast_type == 'tnt':
factory.random_explode_sound().play(position=lpos)
def _extra_boom() -> None:
factory.random_explode_sound().play(position=lpos)
bs.timer(0.25, _extra_boom)
def _extra_debris_sound() -> None:
factory.debris_fall_sound.play(position=lpos)
factory.wood_debris_fall_sound.play(position=lpos)
bs.timer(0.4, _extra_debris_sound)
bomb.Blast.__init__ = new__init__
org_handlemessage = bomb.Blast.handlemessage
def new_handlemessage(self, msg: Any, *args, **kwargs) -> Any:
org_handlemessage(self, msg, *args, **kwargs)
if isinstance(msg, ExplodeHitMessage):
node = bs.getcollision().opposingnode
delegate = node.getdelegate(PlayerSpaz)
has_used_camerashake = getattr(self, 'has_used_camerashake', False)
if not has_used_camerashake and (delegate and not delegate.shield) and not node.invincible:
self.has_used_camerashake = True
bs.camerashake(intensity=5.0 if self.blast_type == 'tnt' else 1.0)
bomb.Blast.handlemessage = new_handlemessage
# ba_meta export babase.Plugin
class Plugin(babase.Plugin):
pass

View file

@ -0,0 +1,599 @@
# ba_meta require api 9
# This plugin only works with BombSquad 1.7.49+
from __future__ import annotations
from typing import TYPE_CHECKING, override
import babase
import bascenev1 as bs
import random
import string
import unicodedata
if TYPE_CHECKING:
from typing import Any
plugman = dict(
plugin_name="chat_bubbles",
description="Adds whatever the players say above their character, includes a few other features too!",
external_url="",
authors=[
{"name": "DinoWattz", "email": "", "discord": ""}
],
version="1.0.0",
)
# Prints chat messages to the console as "[Character's Name] Player 1/Player 2: Hello World!"
PRINT_CHAT_MESSAGES = True
BUBBLE_DURATION: float = 4.7 # 4.7 matches the default onscreen message duration
SPEAK_VOLUME = 1.5
SHOUT_VOLUME = 3.0
CELEBRATE_MESSAGE = [(bs.CelebrateMessage, {"duration": 1.0})]
# Easter egg triggers, sounds, and messages flag
# If adding new ones, make sure to test them in-game
EASTER_EGGS = [
{
"triggers": {
"hi", "hello", "hey", "hiya", "yo", "sup", "heya", "howdy",
"greetings", "salutations", "ahoy", "ahoyhoy", "bonjour",
"hola", "ciao", "ola", "oi", "eae", "salve",
"bye", "goodbye", "see ya", "see you", "cya",
"adios", "chau", "chao", "tchau",
"adeus", "ate mais", "falou", "flw"
},
"node_messages": [("celebrate_r", 1000)],
},
{
"triggers": {"aaa"},
"sound": "spazFall01",
"messages": CELEBRATE_MESSAGE,
},
{
"triggers": {"aaaa"},
"sound": "zoeFall01",
"messages": CELEBRATE_MESSAGE,
},
{
"triggers": {"aaaaa"},
"sound": "kronkFall",
"messages": CELEBRATE_MESSAGE,
},
{
"triggers": {"potato"},
"sound": "kronk2",
"messages": CELEBRATE_MESSAGE,
},
{
"triggers": {"dau", "tau", "d'oh", "doh"},
"sound": "kronk3",
"messages": CELEBRATE_MESSAGE,
},
{
"triggers": {"drau", "trau", "d'roh", "droh"},
"sound": "bunny2",
"messages": CELEBRATE_MESSAGE,
},
{
"triggers": {"hahaha", "hahahaha",
"hahahah", "hahahahah", "lol",
"nahahah", "kakaka", "kakakaka", "kkk", "kkkk",
"jajaja", "jajajaja", "jajajajaa"},
"sound": "mel05",
"messages": CELEBRATE_MESSAGE,
},
{
"triggers": {"ha", "hah", "ja", "ka"},
"sound": "mel06",
"messages": CELEBRATE_MESSAGE,
},
{
"triggers": {"merry christmas", "merry krismas", "merry xmas", "feliz natal", "feliz navidad"},
"sound": "santa02",
"messages": CELEBRATE_MESSAGE,
},
{
"triggers": {"hohoho", "ho ho ho", "ho-ho-ho"},
"sound": "santa05",
"messages": CELEBRATE_MESSAGE,
},
{
"triggers": {"gg", "good game", "que pro", "q pro"},
"sound": "achievement",
"messages": CELEBRATE_MESSAGE,
},
{
"triggers": {"boo", "bad game", "que noob", "q noob"},
"sound": "boo",
"messages": CELEBRATE_MESSAGE,
},
# ↓ Node messages are like this ↓
{
"triggers": {"0", "zero"},
"sound": "boxingBell",
"node_messages": [("celebrate_l", 1000)],
},
{
"triggers": {"1", "one"},
"sound": "announceOne",
"node_messages": [("celebrate_r", 1000)],
},
{
"triggers": {"2", "two"},
"sound": "announceTwo",
"node_messages": [("celebrate_r", 1000)],
},
{
"triggers": {"3", "three"},
"sound": "announceThree",
"node_messages": [("celebrate_r", 1000)],
},
{
"triggers": {"4", "four"},
"sound": "announceFour",
"node_messages": [("celebrate_r", 1000)],
},
{
"triggers": {"5", "five"},
"sound": "announceFive",
"node_messages": [("celebrate_r", 1000)],
},
{
"triggers": {"6", "six"},
"sound": "announceSix",
"node_messages": [("celebrate_r", 1000)],
},
{
"triggers": {"7", "seven"},
"sound": "announceSeven",
"node_messages": [("celebrate_r", 1000)],
},
{
"triggers": {"8", "eight"},
"sound": "announceEight",
"node_messages": [("celebrate_r", 1000)],
},
{
"triggers": {"9", "nine"},
"sound": "announceNine",
"node_messages": [("celebrate_r", 1000)],
},
{
"triggers": {"10", "ten"},
"sound": "announceTen",
"node_messages": [("celebrate_r", 1000)],
},
{
"triggers": {"xd"},
"sound": "santaDeath",
"node_messages": [("knockout", 100)],
},
# ↓ Easter eggs without actor/node messages ↓
{
"triggers": {"huh", "huhh", "huhhh", "huhhhh", "humph", "hmph", "hum", "humm"},
"sound": "agent1",
},
{
"triggers": {"hoh", "hohh", "hohhh", "hohhhh", "ohh"},
"sound": "agent3",
},
{
"triggers": {"eff"},
"sound": "zoeEff",
},
{
"triggers": {"ow", "oww", "oow"},
"sound": "zoeOw",
},
{
"triggers": {"pipipi", "bibibi"},
"sound": "mel07",
},
{
"triggers": {"oh yeah", "oh yea", "oohh yeah", "oohh yea"},
"sound": "yeah",
},
{
"triggers": {"woo"},
"sound": "woo2",
},
{
"triggers": {"wooo"},
"sound": "woo",
},
{
"triggers": {"woo yeah", "woo yea"},
"sound": "woo3",
},
{
"triggers": {"ooh"},
"sound": "ooh",
},
{
"triggers": {"wow"},
"sound": "wow",
},
{
"triggers": {"gasp"},
"sound": "gasp",
},
{
"triggers": {"ahh", "aah"},
"sound": "aww",
},
{
"triggers": {"nice"},
"sound": "nice",
},
# ↑ Default easter egg list ends here ↑
]
# Chat bubble functionality
def create_bubble(player: bs.SessionPlayer, text: str, name: str):
msg = normalize_message(text)
is_caps = len(text) > 1 and text.isupper()
handled = False
bubble_created = False
activityplayer: bs.Player | None = getattr(player, 'activityplayer', None)
def _fallback_logic():
nonlocal handled, activityplayer
color = (1, 1, 0.4)
image_icon = {'texture': bs.gettexture("cuteSpaz"), 'tint_texture': bs.gettexture(
"cuteSpaz"), 'tint_color': (1.0, 1.0, 1.0), 'tint2_color': (1.0, 1.0, 1.0)}
if activityplayer:
normal_highlight = bs.normalized_color(
bs.safecolor(player.highlight, target_intensity=1.15))
saturated_highlight = bs.normalized_color(
bs.safecolor(player.highlight, target_intensity=0.75))
color = saturated_highlight if is_caps else normal_highlight
image_icon = activityplayer.get_icon()
bs.broadcastmessage(f"{name}: {text}",
color=color,
top=True,
image=image_icon)
for egg in EASTER_EGGS:
if msg in egg["triggers"]:
if egg.get("sound"):
sound = bs.getsound(egg["sound"])
sound.play(SHOUT_VOLUME if is_caps else SPEAK_VOLUME)
handled = True
break
if not handled and activityplayer:
assert bs.app.classic is not None
handled = True
character = activityplayer.character
char = bs.app.classic.spaz_appearances[character]
if is_caps:
attack_sounds = [bs.getsound(s) for s in char.attack_sounds]
if attack_sounds and isinstance(attack_sounds, (list, tuple)) and len(attack_sounds) > 0:
sound = random.choice(attack_sounds)
sound.play(SHOUT_VOLUME)
else:
pickup_sounds = [bs.getsound(s) for s in char.pickup_sounds]
if pickup_sounds and isinstance(pickup_sounds, (list, tuple)) and len(pickup_sounds) > 0:
sound = random.choice(pickup_sounds)
sound.play(SPEAK_VOLUME)
if activityplayer is None:
# No valid activityplayer: play sound if possible (lobby/non-in-game)
_fallback_logic()
return
bubbles = activityplayer.customdata.setdefault('chat_bubbles', [])
actor_list = []
# Support for both actor and ghost_actor (from the Ghost Players plugin)
if getattr(activityplayer, 'actor', None):
actor_list.append(activityplayer.actor)
if hasattr(activityplayer, 'customdata') and activityplayer.customdata.get('ghost_actor'):
actor_list.append(activityplayer.customdata['ghost_actor'])
if actor_list:
for actor in actor_list:
if actor and actor.is_alive() and actor.node:
assert actor is not None
char_node = actor.node
activity = actor.getactivity()
if activity is None or getattr(activity, 'expired', False):
continue
with activity.context:
# Calculate scale based on text length
base_scale = 0.015
min_scale = 0.009
scale = max(base_scale - 0.0003 * max(len(text) - 20, 0), min_scale)
y_offset = 1.2 + 0.25 * len(bubbles)
mnode = bs.newnode('math', owner=char_node, attrs={
'input1': (0, y_offset, 0),
'operation': 'add'
})
char_node.connectattr('torso_position', mnode, 'input2')
normal_highlight = bs.normalized_color(
bs.safecolor(player.highlight, target_intensity=1.15))
saturated_highlight = bs.normalized_color(
bs.safecolor(player.highlight, target_intensity=0.75))
bubble_color = saturated_highlight if is_caps else normal_highlight
textnode = bs.newnode('text',
owner=char_node,
attrs={
'text': text,
'color': bubble_color,
'shadow': 0.5,
'flatness': 0.5,
'scale': scale,
'h_align': 'center',
'v_align': 'bottom',
'in_world': True,
'opacity': 1.0,
})
mnode.connectattr('output', textnode, 'position')
focus = Plugin.Focus(owner=textnode).autoretain()
textnode.connectattr('position', focus.node, 'position')
# Adjust bubble duration for slow-motion activities
bubble_duration = BUBBLE_DURATION
if hasattr(activity, 'slow_motion') and activity.slow_motion:
bubble_duration = max(0.5, bubble_duration / 3)
# Play sound for all triggers (easter eggs and normal)
def _play_chat_sound(actor, sound, volume):
if actor.is_alive():
actor._safe_play_sound(sound, volume)
else:
sound.play(volume)
# Easter egg sound/message
for egg in EASTER_EGGS:
if msg in egg['triggers']:
# Sound selection logic
sound = None
if egg.get('sound'):
sound = bs.getsound(egg['sound'])
else:
# Default to character sounds if no specific sound is set
if is_caps:
attack_sounds = getattr(char_node, 'attack_sounds', None)
if attack_sounds and isinstance(attack_sounds, (list, tuple)) and len(attack_sounds) > 0:
sound = random.choice(attack_sounds)
else:
pickup_sounds = getattr(char_node, 'pickup_sounds', None)
if pickup_sounds and isinstance(pickup_sounds, (list, tuple)) and len(pickup_sounds) > 0:
sound = random.choice(pickup_sounds)
if sound:
_play_chat_sound(
actor, sound, SHOUT_VOLUME if is_caps else SPEAK_VOLUME)
# Animation logic
if egg.get('messages') and actor.is_alive() and hasattr(actor, 'handlemessage'):
for msg_class, msg_kwargs in egg.get('messages', []):
msg_kwargs = msg_kwargs or {}
actor.handlemessage(msg_class(**msg_kwargs))
if egg.get('node_messages') and actor.is_alive() and actor.node.exists():
for node_args in egg.get('node_messages', []):
actor.node.handlemessage(*node_args)
handled = True
break
if not handled:
if is_caps:
attack_sounds = getattr(char_node, 'attack_sounds', None)
if attack_sounds and isinstance(attack_sounds, (list, tuple)) and len(attack_sounds) > 0:
sound = random.choice(attack_sounds)
_play_chat_sound(actor, sound, SHOUT_VOLUME)
if actor.is_alive() and hasattr(actor, 'handlemessage'):
actor.handlemessage(bs.CelebrateMessage(duration=1.0))
else:
pickup_sounds = getattr(char_node, 'pickup_sounds', None)
if pickup_sounds and isinstance(pickup_sounds, (list, tuple)) and len(pickup_sounds) > 0:
sound = random.choice(pickup_sounds)
_play_chat_sound(actor, sound, SPEAK_VOLUME)
bubbles.append((textnode, mnode))
bubble_created = True
while len(bubbles) > 3:
old_textnode, old_mnode = bubbles.pop(0)
if old_textnode is not None and hasattr(old_textnode, 'exists') and old_textnode.exists():
old_textnode.delete()
if old_mnode is not None and hasattr(old_mnode, 'exists') and old_mnode.exists():
old_mnode.delete()
update_bubble_offsets(bubbles)
fade_time = max(0.1, bubble_duration - 0.5)
bs.animate(textnode, 'opacity', {fade_time: 1.0, bubble_duration: 0.0})
bs.timer(bubble_duration, textnode.delete)
bs.timer(bubble_duration, mnode.delete)
def cleanup():
if hasattr(activityplayer, 'customdata'):
if 'chat_bubbles' in activityplayer.customdata:
activityplayer.customdata['chat_bubbles'] = [
b for b in activityplayer.customdata['chat_bubbles'] if b[0] != textnode
]
bs.timer(bubble_duration, cleanup)
if not bubble_created:
# No valid actor found: play sound if possible
_fallback_logic()
return
def update_bubble_offsets(bubbles):
for i, (tnode, mnode) in enumerate(reversed(bubbles)):
y_offset = 1.2 + 0.25 * i
if mnode is not None and hasattr(mnode, 'exists') and mnode.exists():
mnode.input1 = (0, y_offset, 0)
# Tools
def normalize_message(text):
msg = text.strip().lower()
msg = msg.translate(str.maketrans('', '', string.punctuation))
msg = ''.join(
c for c in unicodedata.normalize('NFD', msg)
if unicodedata.category(c) != 'Mn'
)
return msg
# ba_meta export babase.Plugin
class Plugin(babase.Plugin):
def on_app_running(self) -> None:
# Hook into chat message filtering
# We're delaying until the app runs and using a timer so it's more likely to work with other chat plugins (please don't make a chat plugin/filter that is delayed like this).
bs.apptimer(0.001, bs.WeakCallStrict(self.apply_patch))
def apply_patch(self):
import bascenev1._hooks as _hooks
_org_filter_chat_message = _hooks.filter_chat_message
def _chat_bubbles_hook(msg: str, client_id: int, *args, **kwargs) -> str | None:
org_msg = _org_filter_chat_message(msg, client_id, *args, **kwargs)
if org_msg is None:
# The original message has been ignored, so we should ignore it as well
return org_msg
# Chat bubble sorcery
try:
roster = bs.get_game_roster()
session = bs.get_foreground_host_session()
if session is None:
# Probably couldn't find a session because we are a client
return org_msg
sessionplayers = session.sessionplayers
player_list = []
matched = False
dead_bubble = False
character: str | None = None
with session.context:
for player in sessionplayers:
if player.inputdevice.client_id == client_id and player.in_game:
player_list.append(player)
continue
if player_list:
# Get combined name for multiple players on same client
name = ''
created_bubble = False
for player in player_list:
if name == '':
name = player.getname()
else:
name = name + '/' + player.getname()
# Create chat bubble
for player in player_list:
activityplayer: bs.Player = player.activityplayer
# We have a session player but not an activity player
if not activityplayer:
if not dead_bubble:
create_bubble(player, org_msg, name)
created_bubble = dead_bubble = True
continue
# We have a dead activity player
if not activityplayer.is_alive() and not dead_bubble:
create_bubble(player, org_msg, name)
created_bubble = dead_bubble = True
character = activityplayer.character if character is None else character
# elif we have an alive activity player
elif activityplayer.is_alive():
create_bubble(player, org_msg, name)
created_bubble = True
character = activityplayer.character if character is None else character
if created_bubble:
matched = True
if PRINT_CHAT_MESSAGES:
print(f"[{character}] {name}: {org_msg}")
else:
bs.logging.warning(
"Failed to create a chat bubble, using non-session player method now.")
# Non-session players (in lobby or just spectating, this only works for servers)
if not matched and not dead_bubble:
for client in roster:
if client['client_id'] == client_id:
name = client.get('display_string')
create_bubble(None, org_msg, name)
matched = True
if PRINT_CHAT_MESSAGES:
print(f"[{character}] {name}: {org_msg}")
break
except Exception as e:
bs.logging.exception(f"Error in chat bubble hook: {e}")
return org_msg
_hooks.filter_chat_message = _chat_bubbles_hook
bs.reload_hooks()
print("[ChatBubbles] Plugin initialized.")
class Focus(bs.Actor):
def __init__(
self,
*,
owner: bs.Node | None = None,
):
super().__init__()
self._focusnode_material = bs.Material()
self._focusnode_material.add_actions(
actions=('modify_node_collision', 'collide', False),
)
if getattr(owner, 'owner', None):
assert owner is not None
area_of_interest = False if getattr(
owner.owner, 'is_area_of_interest', False) else True
else:
area_of_interest = False if getattr(owner, 'is_area_of_interest', False) else True
# I'm tired of this area_of_interest nonsense, it never works right
# area_of_interest = False
# actually it might work now that we don't spawn bubbles for dead players.
self.node = bs.newnode(
'prop',
delegate=self,
owner=owner,
attrs={
'body': 'sphere',
'body_scale': 0.0,
'shadow_size': 0.0,
'gravity_scale': 0.0,
'is_area_of_interest': area_of_interest,
'materials': (self._focusnode_material,),
},
)
@override
def handlemessage(self, msg: Any) -> Any:
assert not self.expired
if isinstance(msg, bs.DieMessage):
if self.node:
self.node.delete()
else:
super().handlemessage(msg)

View file

@ -1,7 +1,6 @@
# ba_meta require api 9 # ba_meta require api 9
from __future__ import annotations from __future__ import annotations
from typing import TYPE_CHECKING from typing import TYPE_CHECKING
import babase import babase
@ -14,136 +13,81 @@ if TYPE_CHECKING:
plugman = dict( plugman = dict(
plugin_name="custom_hits", plugin_name="custom_hits",
description="when someone hited rainbow text whit effect will appear", description="when someone hited text whit random effect will appear",
external_url="", external_url="",
authors=[ authors=[
{"name": "ATD", "email": "anasdhaoidi001@gmail.com", "discord": ""}, {"name": "ATD", "email": "anasdhaoidi001@gmail.com", "discord": ""},
], ],
version="1.0.1", version="1.1.0",
) )
# ___________________________________________________
#################################### first_damage = (u'NAH NOOB?', (1, 1, 1), '6')
second_damage = (u'GOOD!', (0, 1, 0), '2')
first_damage = (u'\ue042TRY AGAIN?\ue042', (0, 1, 0), '6') third_damage = (u'DAMN!', (0, 0, 0), '3')
second_damage = (u'\ue048GOOD!\ue048', (0, 1, 1), '2') fourth_damage = (u'SRY NOOB', (1, 1, 0), '4')
third_damage = (u'\ue041NICE!\ue041', (0.8, 0.4, 1), '3') five_damage = (u'FAH!!!', (1, 0, 0), '5')
fourth_damage = (u'\ue049UPPS\ue049', (1, 1, 0), '4')
five_damage = (u'\ue043DEATH!\ue043', (1, 0, 0), '5')
def custom_effects(pos: float, effect: str = None) -> None: def custom_effects(pos: float, effect: str = None) -> None:
if effect == '1': if effect == '1':
bs.emitfx( bs.emitfx(position=pos, count=3, scale=0.1, spread=0.1, chunk_type='rock')
position=pos,
count=3,
scale=0.1,
spread=0.1,
chunk_type='rock')
elif effect == '2': elif effect == '2':
bs.emitfx( bs.emitfx(position=pos, count=70, scale=2, spread=0.8, chunk_type='spark')
position=pos,
count=70,
scale=2,
spread=0.8,
chunk_type='spark')
elif effect == '3': elif effect == '3':
bs.emitfx( bs.emitfx(position=pos, count=6, scale=0.3, spread=0.4, chunk_type='splinter')
position=pos,
count=6,
scale=0.3,
spread=0.4,
chunk_type='splinter')
elif effect == '4': elif effect == '4':
bs.emitfx( bs.emitfx(position=pos, count=50, scale=3.0, spread=0.9, chunk_type='ice')
position=pos,
count=50,
scale=3.0,
spread=0.9,
chunk_type='ice')
elif effect == '5': elif effect == '5':
bs.emitfx( bs.emitfx(position=pos, count=80, scale=3.0, spread=1.5, chunk_type='metal')
position=pos,
count=80,
scale=3.0,
spread=1.5,
chunk_type='metal')
elif effect == '6': elif effect == '6':
bs.emitfx( bs.emitfx(position=pos, count=30, scale=1.2, spread=0.8, chunk_type='slime')
position=pos,
count=30,
scale=1.2, def on_punched(self, damage: int) -> None:
spread=0.8, pos = self.node.position
chunk_type='slime')
def custom_text(msg: str, color: float) -> None:
text = bs.newnode('text', attrs={
'text': msg,
'color': color,
'in_world': True,
'h_align': 'center',
'shadow': 0.5,
'flatness': 1.0,
})
bs.animate_array(text, 'position', 3, {
0.0: (pos[0], pos[1] + 1.2, pos[2]),
2.0: (pos[0], pos[1] + 1.7, pos[2]),
})
bs.animate(text, 'opacity', {0.8: 1.0, 2.0: 0.0})
bs.animate(text, 'scale', {0: 0, 0.1: 0.017, 0.15: 0.014, 2.0: 0.016})
bs.timer(2.0, text.delete)
if damage < 200:
custom_text(first_damage[0], first_damage[1])
custom_effects(pos, first_damage[2])
elif damage < 500:
custom_text(second_damage[0], second_damage[1])
custom_effects(pos, second_damage[2])
elif damage < 800:
custom_text(third_damage[0], third_damage[1])
custom_effects(pos, third_damage[2])
elif damage < 1000:
custom_text(fourth_damage[0], fourth_damage[1])
custom_effects(pos, fourth_damage[2])
else:
custom_text(five_damage[0], five_damage[1])
custom_effects(pos, five_damage[2])
####################################
# ba_meta export babase.Plugin # ba_meta export babase.Plugin
class byATD(babase.Plugin):
"""تفعيل ATD Hits — يُستدعى من bootstraping()."""
class CustomHitsPlugin(babase.Plugin):
def on_punched(self, damage: int) -> None:
pos = self.node.position
def custom_text(msg: str, color: float) -> None:
text = bs.newnode(
'text',
attrs={
'text': msg,
'color': color,
'in_world': True,
'h_align': 'center',
'shadow': 0.5,
'flatness': 1.0})
bs.animate_array(text, 'position', 3, {
0.0: (pos[0], pos[1] + 1.2, pos[2]),
2.0: (pos[0], pos[1] + 1.7, pos[2])
})
bs.animate(text, 'opacity', {
0.8: 1.0,
2.0: 0.0
})
bs.animate(text, 'scale', {
0: 0,
0.1: 0.017,
0.15: 0.014,
2.0: 0.016
})
bs.animate_array(text, 'color', 3, {
0.0: (0, 0, 0), # Black
0.2: (2.55, 2.55, 2.55), # White
0.4: (2, 0, 0), # Red
0.6: (0, 2.55, 0), # Lime
0.8: (0, 0, 2.55), # Blue
1.0: (2.55, 2.55, 0), # Yellow
1.2: (0, 2.55, 2.55), # Cyan / Aqua
1.4: (2.55, 0, 2.55), # Magenta / Fuchsia
1.6: (1.92, 1.92, 1.92), # Silver
1.8: (1.28, 1.28, 1.28), # Gray
2.0: (1.28, 0, 0), # Maroon
2.2: (1.28, 1.28, 0), # Olive
2.4: (0, 1.28, 0), # Green
2.6: (1.28, 0, 1.28), # Purple
2.8: (0, 1.28, 1.28), # Teal
3.0: (0, 0, 1.28), # Navy
3.2: (1.5, 0.5, 0), # Orange
3.4: (1.8, 0.5, 1.6), # Pink
3.6: (0.5, 0.5, 0.5), # Gray
}, loop=True)
bs.timer(2.0, text.delete)
if damage < 200:
custom_text(first_damage[0], first_damage[1])
custom_effects(pos, first_damage[2])
elif damage < 500:
custom_text(second_damage[0], second_damage[1])
custom_effects(pos, second_damage[2])
elif damage < 800:
custom_text(third_damage[0], third_damage[1])
custom_effects(pos, third_damage[2])
elif damage < 1000:
custom_text(fourth_damage[0], fourth_damage[1])
custom_effects(pos, fourth_damage[2])
else:
custom_text(five_damage[0], five_damage[1])
custom_effects(pos, five_damage[2])
Spaz.on_punched = on_punched Spaz.on_punched = on_punched
try:
from bascenev1lib.actor.spazbot import SpazBot
SpazBot.on_punched = on_punched
except Exception:
pass
bs.broadcastmessage(u' || WELCOME || ', color=(0, 1, 0))

View file

@ -0,0 +1,305 @@
# ba_meta require api 9
from __future__ import annotations
from typing import TYPE_CHECKING
import random
import weakref
import babase
import bascenev1 as bs
from bascenev1lib.actor.background import Background
if TYPE_CHECKING:
from typing import Any
plugman = dict(
plugin_name="enhanced_effects",
description="Explosions affect character colors, slow-mo tnt, fair colored shields, a trippy background screen and maybe more in the future!",
external_url="",
authors=[
{"name": "DinoWattz", "email": "", "discord": ""}
],
version="1.0.0",
)
# Transparent Background (kinda hacky, works best on pc with high/higher quality 'visuals' setting)
BACKGROUND_OPACITY = 0.5
def __modified_background_init(
self,
fade_time: float = 0.5,
start_faded: bool = False,
show_logo: bool = False,
):
super(type(self), self).__init__()
self._dying = False
self.fade_time = fade_time
# We're special in that we create our node in the session
# scene instead of the activity scene.
# This way we can overlap multiple activities for fades
# and whatnot.
session = bs.getsession()
self._session = weakref.ref(session)
with session.context:
self.node = bs.newnode(
'image',
delegate=self,
attrs={
'fill_screen': True,
'texture': bs.gettexture('bg'),
'tilt_translate': -0.3,
'has_alpha_channel': False,
'color': (1, 1, 1),
'opacity': BACKGROUND_OPACITY,
},
)
if not start_faded:
bs.animate(
self.node,
'opacity',
{0.0: 0.0, self.fade_time: BACKGROUND_OPACITY},
loop=False,
)
if show_logo:
logo_texture = bs.gettexture('logo')
logo_mesh = bs.getmesh('logo')
logo_mesh_transparent = bs.getmesh('logoTransparent')
self.logo = bs.newnode(
'image',
owner=self.node,
attrs={
'texture': logo_texture,
'mesh_opaque': logo_mesh,
'mesh_transparent': logo_mesh_transparent,
'scale': (0.7, 0.7),
'vr_depth': -250,
'color': (0.15, 0.15, 0.15),
'position': (0, 0),
'tilt_translate': -0.05,
'absolute_scale': False,
},
)
self.node.connectattr('opacity', self.logo, 'opacity')
# add jitter/pulse for a stop-motion-y look unless we're in VR
# in which case stillness is better
if not bs.app.env.vr:
self.cmb = bs.newnode(
'combine', owner=self.node, attrs={'size': 2}
)
for attr in ['input0', 'input1']:
bs.animate(
self.cmb,
attr,
{0.0: 0.693, 0.05: 0.7, 0.5: 0.693},
loop=True,
)
self.cmb.connectattr('output', self.logo, 'scale')
cmb = bs.newnode(
'combine', owner=self.node, attrs={'size': 2}
)
cmb.connectattr('output', self.logo, 'position')
# Gen some random keys for that stop-motion-y look.
keys = {}
timeval = 0.0
for _i in range(10):
keys[timeval] = (random.random() - 0.5) * 0.0015
timeval += random.random() * 0.1
bs.animate(cmb, 'input0', keys, loop=True)
keys = {}
timeval = 0.0
for _i in range(10):
keys[timeval] = (random.random() - 0.5) * 0.0015 + 0.05
timeval += random.random() * 0.1
bs.animate(cmb, 'input1', keys, loop=True)
def _modified_background_die(self, immediate: bool = False) -> None:
session = self._session()
if session is None and self.node:
# If session is gone, our node should be too,
# since it was part of the session's scene.
# Let's make sure that's the case.
# (since otherwise we have no way to kill it)
bs.logging.exception(
'got None session on Background _die'
' (and node still exists!)'
)
elif session is not None:
with session.context:
if not self._dying and self.node:
self._dying = True
if immediate:
self.node.delete()
else:
bs.animate(
self.node,
'opacity',
{0.0: self.node.opacity, self.fade_time: 0.0},
loop=False,
)
bs.timer(self.fade_time + 0.1, self.node.delete)
Background.__init__ = __modified_background_init
Background._die = _modified_background_die
# Tools
def blend_toward(
rgb: tuple[float, float, float],
target: tuple[float, float, float],
amount: float = 1.0,
perceptual: bool = False
) -> tuple[float, ...]:
"""
Blend 'rgb' toward 'target' by 'amount' (0..1).
If perceptual=True, blend in linear-light space for smoother, more
natural-looking fades.
"""
def clamp01(x: float) -> float:
return max(0.0, min(1.0, x))
def srgb_to_linear(c: float) -> float:
return c / 12.92 if c <= 0.04045 else ((c + 0.055) / 1.055) ** 2.4
def linear_to_srgb(c: float) -> float:
return 12.92 * c if c <= 0.0031308 else 1.055 * (c ** (1 / 2.4)) - 0.055
a = clamp01(amount)
if not perceptual:
return tuple(clamp01(c + (t - c) * a) for c, t in zip(rgb, target))
# Gamma-aware blend
rgb_lin = [srgb_to_linear(clamp01(c)) for c in rgb]
target_lin = [srgb_to_linear(clamp01(c)) for c in target]
blended_lin = [
c + (t - c) * a for c, t in zip(rgb_lin, target_lin)
]
return tuple(clamp01(linear_to_srgb(c)) for c in blended_lin)
# ba_meta export babase.Plugin
class Plugin(babase.Plugin):
def on_app_running(self) -> None:
from bascenev1lib.actor.bomb import Blast, ExplodeHitMessage
from bascenev1lib.actor.spaz import Spaz
from bascenev1lib.actor.spazbot import SpazBot
from bascenev1lib.actor.playerspaz import PlayerSpaz
# Colored Shields
org_equip_shields = Spaz.equip_shields
def equip_shields(self, decay: bool = False) -> None:
org_equip_shields(self, decay)
if self.shield is not None:
safe_highlight = bs.safecolor(
getattr(self, '_original_highlight', self.node.highlight), target_intensity=0.75)
self.shield.color = bs.normalized_color(safe_highlight)
Spaz.equip_shields = equip_shields
# Slow Motion TNT Explosion
org_blast_init = Blast.__init__
def new_init(self: Blast, blast_type='normal', hit_type='explosion', *args, **kwargs) -> None:
org_blast_init(self, blast_type=blast_type, hit_type=hit_type, *args, **kwargs)
if blast_type == 'tnt' and hit_type == 'explosion':
bs.camerashake(3.0)
activity = bs.getactivity()
gnode = activity.globalsnode
# Pause
gnode.paused = True
self._pause_timer = bs.DisplayTimer(
0.01, bs.CallPartial(setattr, gnode, 'paused', True), True)
delay = 0.06
bs.displaytimer(delay, bs.CallPartial(setattr, self, '_pause_timer', None))
bs.displaytimer(delay, bs.CallPartial(setattr, gnode, 'paused', False))
# Slow Motion
gnode.slow_motion = True
self._slow_motion_timer = bs.DisplayTimer(
0.01, bs.CallPartial(setattr, gnode, 'slow_motion', True), True)
delay += 0.14
bs.displaytimer(delay, bs.CallPartial(setattr, self, '_slow_motion_timer', None))
bs.displaytimer(delay, bs.CallPartial(
setattr, gnode, 'slow_motion', activity.slow_motion))
Blast.__init__ = new_init
# Explosion Spaz Coloring
org_handlemessage = Blast.handlemessage
def new_handlemessage(self: Blast, msg: Any, *args, **kwargs) -> Any:
org_handlemessage(self, msg, *args, **kwargs)
if isinstance(msg, ExplodeHitMessage):
node = bs.getcollision().opposingnode
delegate = node.getdelegate(PlayerSpaz) or node.getdelegate(SpazBot)
if (delegate and not delegate.shield) and not node.invincible:
if not hasattr(delegate, '_original_color'):
delegate._original_color = node.color
delegate._original_highlight = node.highlight
original_color = delegate._original_color
original_highlight = delegate._original_highlight
blend_time = 1.0
start_time = 6.0
end_time = 7.0
bs.emitfx(
position=node.position,
velocity=node.velocity,
count=int(4.0 + random.random() * 4),
emit_type='tendrils',
tendril_type='ice' if self.blast_type == 'ice' else 'smoke',
)
explosion_intensity = 0.70 if not self.blast_type == 'tnt' else 0.96
if self.blast_type == 'ice':
explosion_intensity = 0.91
explosion_color = (0.07, 0.6, 1.5)
elif self.blast_type == 'sticky':
explosion_intensity = 0.91
explosion_color = (0.07, 0.9, 0.07)
blend_time = 1.0
start_time = 1.2
end_time = 3.0
else:
explosion_color = (0.07, 0.03, 0.0)
blend_color = blend_toward(node.color, explosion_color,
explosion_intensity, True)
blend_highlight = blend_toward(
node.highlight, explosion_color, explosion_intensity-0.03, True)
bs.animate_array(node, 'color', 3, {
blend_time: blend_color,
start_time: blend_color,
end_time: original_color
})
bs.animate_array(node, 'highlight', 3, {
blend_time: blend_highlight,
start_time: blend_highlight,
end_time: original_highlight
})
delegate._color_timer = bs.Timer(
end_time, bs.CallPartial(delattr, delegate, '_original_color'))
delegate._highlight_timer = bs.Timer(
end_time, bs.CallPartial(delattr, delegate, '_original_highlight'))
Blast.handlemessage = new_handlemessage

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,222 @@
# ba_meta require api 9
from __future__ import annotations
from typing import TYPE_CHECKING
import babase
import _babase
import bascenev1 as bs
from types import FunctionType
import enum
if TYPE_CHECKING:
from typing import Type, Callable, Any, Tuple
plugman = dict(
plugin_name="glowing_profiles",
description="This plugin gives your profile glowlight, just like on some servers, but only offline",
external_url="https://m.youtube.com/watch?v=Jb_dKz99rhY",
authors=[
{"name": "andrejkuroglo8", "email": "andrejkuroglo8@gmail.com", "discord": "andrewku"},
],
version="1.0.0",
)
def redefine_method(dst: Tuple[Any, str], src: Tuple[Any, str]) -> None:
if hasattr(getattr(*src), '__redefine_type') and getattr(*src).__redefine_type in (
RedefineFlag.DECORATE_PRE, RedefineFlag.DECORATE_AFTER, RedefineFlag.DECORATE_ADVANCED):
new = getattr(*src)
old = getattr(*dst)
func: Callable
if getattr(*src).__redefine_type == RedefineFlag.DECORATE_AFTER:
def func(*args, **kwargs):
returned = old(*args, **kwargs)
return new(*args, **kwargs, returned=returned)
elif getattr(*src).__redefine_type == RedefineFlag.DECORATE_PRE:
def func(*args, **kwargs):
new(*args, **kwargs)
return old(*args, **kwargs)
else:
def func(*args, **kwargs):
return new(*args, **kwargs, old_function=old)
setattr(*dst, func)
else:
setattr(*dst, getattr(*src))
# Fucking super()!
# dst.__code__ = CodeType(
# src.__code__.co_argcount,
# src.__code__.co_posonlyargcount,
# src.__code__.co_kwonlyargcount,
# src.__code__.co_nlocals,
# src.__code__.co_stacksize,
# src.__code__.co_flags,
# src.__code__.co_code,
# src.__code__.co_consts,
# src.__code__.co_names,
# src.__code__.co_varnames,
# src.__code__.co_filename,
# dst.__code__.co_name,
# src.__code__.co_firstlineno,
# src.__code__.co_lnotab,
# dst.__code__.co_freevars,
# dst.__code__.co_cellvars)
def redefine_class_methods(orig_cls: Type[object]) -> Callable[[Any], None]:
"""Returns decorator that redefines all class methods
Parameters:
orig_cls (Type[object]): class that will redefined"""
def decorator(cls) -> None:
# for method in filter(lambda x: isinstance(getattr(cls, x), FunctionType), dir(cls)):
for method in cls._redefine_methods:
if hasattr(orig_cls, method):
redefine_method((orig_cls, method), (cls, method))
else:
setattr(orig_cls, method, getattr(cls, method))
# setattr(getattr(orig_cls, 'self'), '__class__', getattr(cls, method)) # Fucking super()!!!!
return decorator
class RedefineFlag(enum.Enum):
REDEFINE = 0
DECORATE_AFTER = 1
DECORATE_PRE = 2
DECORATE_ADVANCED = 3
DECORATE = DECORATE_AFTER
def redefine_flag(*flags: RedefineFlag) -> Callable[[Callable], Callable]:
def decorator(func: Callable) -> Callable:
for flag in flags:
if flag in (RedefineFlag.DECORATE_AFTER, RedefineFlag.REDEFINE, RedefineFlag.DECORATE_PRE,
RedefineFlag.DECORATE_ADVANCED):
func.__redefine_type = flag
return func
return decorator
def get_locale(*args):
return "Error"
@redefine_class_methods(bs.Chooser)
class Chooser:
_redefine_methods = ('_gcinit', '_get_glowing_colors', 'update_from_profile',
'_getname')
def _gcinit(self):
if hasattr(self, '_gcinit_done'):
return
self.glow_dict = {}
self._markers = ('"', "'", '^', '%', ';', '`')
self._get_glowing_colors()
self._gcinit_done = True
@redefine_flag(RedefineFlag.REDEFINE)
def _get_glowing_colors(self):
"""Search glowing code among profiles."""
try:
should_del = []
for i in self._profilenames:
for m in self._markers:
if i.startswith(m + ','):
code = i.split(',')
self.glow_dict[code[0]] = (
float(code[1]),
float(code[2]),
int(code[3]),
int(code[4]))
# should_del.append(i)
for i in should_del:
self._profilenames.remove(i)
except Exception as err:
print(err)
ba.screenmessage(
get_locale('init_glowing_code_error'),
color=(1, 0, 0),
clients=[self._player.get_input_device().client_id],
transient=True)
@redefine_flag(RedefineFlag.DECORATE_ADVANCED)
def _getname(self, full=True, old_function=None):
name = old_function(self, full)
for m in self._markers:
name = name.replace(m, '')
return name
@redefine_flag(RedefineFlag.DECORATE_ADVANCED)
def update_from_profile(self, old_function):
self._gcinit()
from bascenev1 import _profile
try:
self._profilename = self._profilenames[self._profileindex]
character = self._profiles[self._profilename]['character']
if self._profilename[0] in self.glow_dict:
if (character not in self._character_names
and character in _ba.app.spaz_appearances):
self._character_names.append(character)
self._character_index = self._character_names.index(character)
player_glowing_dict = self.glow_dict[self._profilename[0]]
color_marker = player_glowing_dict[0]
color_marker = max(-999.0, min(color_marker, 50.0))
highlight_marker = float(player_glowing_dict[1])
highlight_marker = max(-999.0, min(highlight_marker, 50.0))
stabilize_color = int(player_glowing_dict[2]) > 0
stabilize_highlight = int(player_glowing_dict[3]) > 0
self._color, self._highlight = \
_profile.get_player_profile_colors(
self._profilename,
profiles=self._profiles)
if stabilize_color:
m = max(self._color)
self._color = list(self._color)
for i in (0, 1, 2):
if self._color[i] == m:
self._color[i] = self._color[i] * color_marker
self._color = tuple(self._color)
else:
self._color = (
self._color[0] * color_marker,
self._color[1] * color_marker,
self._color[2] * color_marker)
if not stabilize_highlight:
self._highlight = (
self._highlight[0] * highlight_marker,
self._highlight[1] * highlight_marker,
self._highlight[2] * highlight_marker)
else:
m = max(self._highlight)
self._highlight = list(self._highlight)
for i in (0, 1, 2):
if self._highlight[i] == m:
self._highlight[i] = \
self._highlight[i] * highlight_marker
self._highlight = tuple(self._highlight)
else:
old_function(self)
except KeyError:
self.character_index = self._random_character_index
self._color = self._random_color
self._highlight = self._random_highlight
self._update_icon()
self._update_text()
# ba_meta export babase.Plugin
class Glowing(babase.Plugin):
pass

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,142 @@
# ba_meta require api 9
import os
import json
import babase
import bascenev1 as bs
plugman = dict(
plugin_name="rank_system",
description="ranks system for servers or for local players",
external_url="",
authors=[
{"name": "ATD", "email": "anasdhaoidi001@gmail.com", "discord": ""},
],
version="1.0.0",
)
MODS_DIR = os.path.dirname(__file__)
STATS_DIR = os.path.join(MODS_DIR, "stats")
STATS_FILE = os.path.join(STATS_DIR, "ranks.json")
class RankSystem:
def __init__(self):
self.data = {}
self.load()
def load(self):
if not os.path.exists(STATS_DIR):
os.makedirs(STATS_DIR)
if os.path.exists(STATS_FILE):
try:
with open(STATS_FILE, "r") as f:
self.data = json.load(f)
except:
self.data = {}
def save(self):
with open(STATS_FILE, "w") as f:
json.dump(self.data, f, indent=4)
def add_score(self, account_id, score=1):
if account_id not in self.data:
self.data[account_id] = {
"score": 0,
"rank": 0
}
self.data[account_id]["score"] += score
self.update_ranks()
self.save()
def update_ranks(self):
sorted_players = sorted(
self.data.items(),
key=lambda x: x[1]["score"],
reverse=True
)
for i, (aid, p) in enumerate(sorted_players):
p["rank"] = i + 1
def get_rank(self, account_id):
return self.data.get(account_id, {}).get("rank")
rank_sys = RankSystem()
class RankTag:
def __init__(self, node, rank):
m = bs.newnode(
"math",
owner=node,
attrs={
"input1": (0, 1.2, 0),
"operation": "add"
}
)
node.connectattr("torso_position", m, "input2")
if rank == 1:
text = "1"
color = (1, 1, 1)
elif rank == 2:
text = "2"
color = (1, 1, 1)
elif rank == 3:
text = "3"
color = (1, 1, 1)
else:
text = f"#{rank}"
color = (1, 1, 1)
t = bs.newnode(
"text",
owner=node,
attrs={
"text": text,
"in_world": True,
"color": color,
"scale": 0.01,
"h_align": "center"
}
)
m.connectattr("output", t, "position")
# 🔌 plugin
# ba_meta export babase.Plugin
class byATD(babase.Plugin):
def on_app_running(self):
print("Rank System Loaded ")
import bascenev1._gameactivity as ga
old_spawn = ga.GameActivity.spawn_player_spaz
def new_spawn(self, player, *args, **kwargs):
spaz = old_spawn(self, player, *args, **kwargs)
try:
aid = player.sessionplayer.get_account_id()
rank_sys.add_score(aid, 1)
rank = rank_sys.get_rank(aid)
if rank:
RankTag(spaz.node, rank)
except Exception as e:
print("Rank error:", e)
return spaz
ga.GameActivity.spawn_player_spaz = new_spawn

View file

@ -0,0 +1,129 @@
# ba_meta require api 9
from __future__ import annotations
import babase
import bascenev1 as bs
from bascenev1lib.actor.spaz import Spaz
plugman = dict(
plugin_name="sleep_on_afk",
description="Staying idle for 40 seconds will make your character fall asleep, they need rest too..",
external_url="",
authors=[
{"name": "DinoWattz", "email": "", "discord": ""}
],
version="1.0.0",
)
INGAME_TIME = 40 # (in seconds)
# Spaz Changes
def _afk_sleep_knockout(self, value: float) -> None:
if not self.node:
return
if not self.is_alive() and hasattr(self.getplayer(self), 'sessionplayer'):
current_activity = self.getactivity()
player = self.getplayer(self).sessionplayer
# Pop timer data if the player is dead
if current_activity.customdata.get(str(player.id) + '_knockoutTimer') is not None:
current_activity.customdata.pop(str(player.id) + '_knockoutTimer')
return
self.node.handlemessage('knockout', value)
Spaz._afk_sleep_knockout = _afk_sleep_knockout # type: ignore
# Idle Checker
def idle_start(activity: bs.Activity):
activity.customdata['afk_timer'] = bs.Timer(
0.5, bs.CallStrict(idle_check, activity), repeat=True)
def idle_check(current_activity: bs.Activity):
current_session = current_activity.session
wait_time = INGAME_TIME if not current_activity.slow_motion else round(INGAME_TIME / 3)
current = bs.time() * 1000
if not current_session:
return
for player in current_session.sessionplayers:
if (
not player.exists()
or not player.in_game
or not getattr(player, 'activityplayer', None)
or not getattr(player.activityplayer, 'actor', None)
or not getattr(player.activityplayer.actor, 'node', None)
or not player.activityplayer.is_alive()
or not player.activityplayer.actor.node
or not player.activityplayer.actor.node.exists()
and not getattr(player.activityplayer.actor.node, 'invincible', False)
):
continue
player_actor = player.activityplayer.actor
player_node = player_actor.node
player_data = player.activityplayer.customdata
player_turbo_times = player_actor._turbo_filter_times
if player_node.move_up_down != 0.0 or player_node.move_left_right != 0.0:
player_data['last_input'] = current
elif player_turbo_times:
highest_turbo_time = player_turbo_times.get(
max(player_turbo_times, key=player_turbo_times.get))
if highest_turbo_time > player_data.get('last_input', current):
player_data.update({'last_input': highest_turbo_time})
player_data['last_input'] = player_data.get('last_input', current)
last_input = max(0, player_data['last_input'])
afk_time = int((current - last_input) / 1000)
# print(player_data)
# print(last_input)
# print(current)
# print(player.getname() + ": " + str(afk_time))
# print(wait_time)
if afk_time >= wait_time:
current_activity.customdata[str(player.id) + '_knockoutTimer'] = bs.Timer(
0.1, bs.WeakCallStrict(player_actor._afk_sleep_knockout, 100.0), repeat=True)
# Make the player's node not an area of interest if it was one
if not getattr(player_actor, '_previous_is_area_of_interest', False):
player_actor._previous_is_area_of_interest = player_node.is_area_of_interest
if player_actor._previous_is_area_of_interest:
player_node.is_area_of_interest = False
elif current_activity.customdata.get(str(player.id) + '_knockoutTimer') is not None:
current_activity.customdata.pop(str(player.id) + '_knockoutTimer')
# Restore the player's node area of interest if necessary
if getattr(player_actor, '_previous_is_area_of_interest', False):
player_node.is_area_of_interest = True
if hasattr(player_actor, "_previous_is_area_of_interest"):
delattr(player_actor, "_previous_is_area_of_interest")
# Setup new activity
org_on_begin = bs.Activity.on_begin
def patched_on_begin(self, *args, **kwargs):
idle_start(self)
return org_on_begin(self, *args, **kwargs)
bs.Activity.on_begin = patched_on_begin
# ba_meta export babase.Plugin
class Plugin(babase.Plugin):
pass

View file

@ -2,11 +2,20 @@ import sys
import json import json
import ast import ast
import os import os
import hashlib
import subprocess
import get_latest import get_latest
import versioning_tools from auto_apply_version_metadata import get_comparable_version_tuple_from_string
DEBUG = True DEBUG = True
MANIFEST_PATHS = {
"minigames": "plugins/minigames.json",
"utilities": "plugins/utilities.json",
"maps": "plugins/maps.json",
"plugman": "index.json",
}
print("DOES THIS RUN AUTO APPLY PLUGIN METADATA?") print("DOES THIS RUN AUTO APPLY PLUGIN METADATA?")
@ -15,23 +24,69 @@ def debug_print(*args, **kwargs):
print(*args, **kwargs) print(*args, **kwargs)
def get_latest_version(plugin_name, category) -> str: def version_key(version):
filepaths = { """Comparison/sort key for a version string, so 1.0.10 sorts above 1.0.9."""
"minigames": "plugins/minigames.json", try:
"utilities": "plugins/utilities.json", return get_comparable_version_tuple_from_string(version)
"maps": "plugins/maps.json", except ValueError:
"plugman": "index.json", raise ValueError(f"Version {version!r} is not in x.y.z form.")
}
def md5sum_of(path):
with open(path, "rb") as fin:
return hashlib.md5(fin.read()).hexdigest()
def get_latest_version(plugin_name, category) -> str:
try: try:
if category != "plugman": if category != "plugman":
return get_latest.get_latest_plugin_version(plugin_name, filepaths[category]) return get_latest.get_latest_plugin_version(plugin_name, MANIFEST_PATHS[category])
return get_latest.get_latest_plugman_version() return get_latest.get_latest_plugman_version()
except Exception as e: except Exception as e:
raise e raise e
def read_manifest_at(path, ref):
"""Load a manifest as it exists at `ref`, or None if it can't be read there."""
try:
blob = subprocess.run(
["git", "show", f"{ref}:{path}"],
capture_output=True,
check=True,
).stdout
return json.loads(blob)
except (OSError, subprocess.CalledProcessError, json.JSONDecodeError):
return None
def get_published_versions(plugin_name, category):
"""Versions of `plugin_name` that are already published on the PR's base branch.
The working tree cannot answer this. Once ci-apply.yml has pushed its
"[ci] apply-plugin-metadata-and-formatting" commit back to the PR branch,
the PR's own copy of the manifest already lists the version being added -
so comparing against the working tree rejects every re-run of PR Check,
including the one ci-apply.yml's own push triggers, and every re-run caused
by a contributor pushing a follow-up commit.
PLUGMAN_BASE_REF is set by ci-check.yml to the PR's base sha. Local runs
fall back to origin/main, then to the working tree when there is no history
to consult at all.
"""
path = MANIFEST_PATHS[category]
manifest = None
for ref in (os.environ.get("PLUGMAN_BASE_REF"), "origin/main", "main"):
if ref:
manifest = read_manifest_at(path, ref)
if manifest is not None:
break
if manifest is None:
with open(path, "r") as file:
manifest = json.load(file)
return manifest["plugins"].get(plugin_name, {}).get("versions", {})
def update_plugman_json(version): def update_plugman_json(version):
with open("index.json", "r+") as file: with open("index.json", "r+") as file:
data = json.load(file) data = json.load(file)
@ -45,39 +100,58 @@ def update_plugman_json(version):
data["versions"] = dict(sorted(data["versions"].items(), reverse=True)) data["versions"] = dict(sorted(data["versions"].items(), reverse=True))
def update_plugin_json(plugin_info, category): def update_plugin_json(plugin_info, category, plugin_path):
name = plugin_info["plugin_name"] name = plugin_info["plugin_name"]
version = plugin_info["version"]
# Ensure the version is always greater than the already PUBLISHED version -
# what is on the base branch, not what this PR's own tree happens to say.
published = get_published_versions(name, category)
if published:
latest_published = max(published, key=version_key)
if version_key(version) <= version_key(latest_published):
raise Exception(
"Version cant be lower or equal than the previous version. "
f"{name} {latest_published} is already published; bump the version "
f"in its plugman dict (currently {version})."
)
with open(f"plugins/{category}.json", "r+") as file: with open(f"plugins/{category}.json", "r+") as file:
data = json.load(file) data = json.load(file)
try: plugin = data["plugins"].get(name)
# Check if plugin is already in the json if plugin is None:
plugin = data["plugins"][name] # New plugin. Key order here is the shape every other entry has.
plugman_version = int( plugin = data["plugins"][name] = {
versioning_tools.semantic_to_str(get_latest_version(name, category))
)
current_version = int(versioning_tools.semantic_to_str(plugin_info["version"]))
# Ensure the version is always greater from the already released version
if current_version > plugman_version:
plugin["versions"][plugin_info["version"]] = None
# Ensure latest version appears first
plugin["versions"] = dict(sorted(plugin["versions"].items(), reverse=True))
plugin["description"] = plugin_info["description"]
plugin["external_url"] = plugin_info["external_url"]
plugin["authors"] = plugin_info["authors"]
# In future
# We can clear the version metadata for if current_version = plugman_version for PRs
# So that its easier to update the plugin after review without changing version
elif current_version <= plugman_version:
raise Exception("Version cant be lower or equal than the previous version.")
except KeyError:
data["plugins"][name] = {
"description": plugin_info["description"], "description": plugin_info["description"],
"external_url": plugin_info["external_url"], "external_url": plugin_info["external_url"],
"authors": plugin_info["authors"], "authors": plugin_info["authors"],
"versions": {plugin_info["version"]: None}, "versions": {},
} }
versions = plugin["versions"]
stamped = versions.get(version)
# A null placeholder is only (re)written when there is something for
# auto_apply_version_metadata.py to stamp, which keeps re-runs over an
# already-processed tree a no-op - otherwise ci-apply.yml's push would
# trigger a PR Check that undoes the stamp, forever.
#
# A stamped entry whose md5sum no longer matches the file means the
# contributor pushed further edits under the same UNPUBLISHED version
# (the published case raised above). Reset it so the stamp is
# recomputed, rather than demanding a bump for every review iteration.
if version not in versions or (
isinstance(stamped, dict) and stamped.get("md5sum") != md5sum_of(plugin_path)
):
versions[version] = None
# Ensure latest version appears first
plugin["versions"] = dict(
sorted(versions.items(), key=lambda item: version_key(item[0]), reverse=True)
)
plugin["description"] = plugin_info["description"]
plugin["external_url"] = plugin_info["external_url"]
plugin["authors"] = plugin_info["authors"]
file.seek(0) file.seek(0)
json.dump(data, file, indent=2, ensure_ascii=False) json.dump(data, file, indent=2, ensure_ascii=False)
# Ensure old content is removed # Ensure old content is removed
@ -132,7 +206,7 @@ def extract_plugman(plugins):
) )
result[kw.arg] = ast.literal_eval(kw.value) result[kw.arg] = ast.literal_eval(kw.value)
if category: if category:
update_plugin_json(result, category=category) update_plugin_json(result, category=category, plugin_path=plugin)
else: else:
update_plugman_json(result) update_plugman_json(result)
# raise ValueError("Variable plugman not found in the file or has unsupported format.") # raise ValueError("Variable plugman not found in the file or has unsupported format.")

View file

@ -11,6 +11,39 @@ from packaging.version import Version
import unittest import unittest
# Raised by Repo.commit() when a revision cannot be resolved. Both entries are
# required because which one you get depends on how the sha is spelled: an
# unresolvable abbreviated name - the 7-8 char form this repo actually stores,
# see auto_apply_version_metadata.py - raises BadName, whereas a full-length
# but absent 40-hex sha raises plain ValueError. BadName/BadObject are NOT
# ValueError subclasses, so neither entry is redundant. Kept narrow so lenient
# mode can't mask unrelated repository errors.
#
# BadName/BadObject originate in gitdb but are re-exported by GitPython in
# git.exc.__all__, so git.exc.* is the supported public spelling and is used
# here deliberately - it avoids importing gitdb, a transitive dependency that
# test/pip_reqs.txt does not declare directly.
UNRESOLVED_COMMIT_ERRORS = (ValueError, git.exc.BadName, git.exc.BadObject)
def is_unpublished_version(repository, version_metadata):
"""True if this version entry is being introduced by the PR under test.
Such an entry can't satisfy the history checks yet: its metadata is either
still an unstamped ``null`` placeholder, or was stamped against the current
HEAD by ci-check.yml's preview - describing the reformatted working tree
rather than anything committed. Published entries always point at an
earlier commit whose tree really does contain the described file, so they
are unaffected. Only consulted in lenient mode (ci-check.yml); the
authoritative strict run on push-to-main still validates these.
"""
if not version_metadata or not version_metadata.get("commit_sha"):
return True
try:
return repository.commit(version_metadata["commit_sha"]) == repository.head.commit
except UNRESOLVED_COMMIT_ERRORS:
return False # unresolvable: let the caller's handler report it
class TestPluginManagerMetadata(unittest.TestCase): class TestPluginManagerMetadata(unittest.TestCase):
def setUp(self): def setUp(self):
@ -40,8 +73,19 @@ class TestPluginManagerMetadata(unittest.TestCase):
assert sorted_versions == versions assert sorted_versions == versions
def test_versions(self): def test_versions(self):
lenient = os.environ.get("PLUGMAN_CI_LENIENT_HISTORY") == "1"
for version_name, version_metadata in self.content["versions"].items(): for version_name, version_metadata in self.content["versions"].items():
commit = self.repository.commit(version_metadata["commit_sha"]) if lenient and is_unpublished_version(self.repository, version_metadata):
print(f"[lenient] skipping {version_name}: not committed yet")
continue
try:
commit = self.repository.commit(version_metadata["commit_sha"])
except UNRESOLVED_COMMIT_ERRORS as err:
if lenient:
print(f"[lenient] skipping {version_name}: commit "
f"{version_metadata['commit_sha']} not found yet ({err})")
continue
raise
plugin_manager = commit.tree / self.plugin_manager plugin_manager = commit.tree / self.plugin_manager
with io.BytesIO(plugin_manager.data_stream.read()) as fin: with io.BytesIO(plugin_manager.data_stream.read()) as fin:
content = fin.read() content = fin.read()
@ -144,9 +188,21 @@ class BaseCategoryMetadataTestCases:
self.assertTrue(len(plugin_metadata["versions"]) > 0) self.assertTrue(len(plugin_metadata["versions"]) > 0)
def test_versions(self): def test_versions(self):
lenient = os.environ.get("PLUGMAN_CI_LENIENT_HISTORY") == "1"
for plugin_name, plugin_metadata in self.content["plugins"].items(): for plugin_name, plugin_metadata in self.content["plugins"].items():
for version_name, version_metadata in plugin_metadata["versions"].items(): for version_name, version_metadata in plugin_metadata["versions"].items():
commit = self.repository.commit(version_metadata["commit_sha"]) if lenient and is_unpublished_version(self.repository, version_metadata):
print(f"[lenient] skipping {plugin_name} {version_name}: "
"not committed yet")
continue
try:
commit = self.repository.commit(version_metadata["commit_sha"])
except UNRESOLVED_COMMIT_ERRORS as err:
if lenient:
print(f"[lenient] skipping {plugin_name} {version_name}: "
f"commit {version_metadata['commit_sha']} not found yet ({err})")
continue
raise
plugin = os.path.join(self.category, f"{plugin_name}.py") plugin = os.path.join(self.category, f"{plugin_name}.py")
plugin_commit_sha = commit.tree / plugin plugin_commit_sha = commit.tree / plugin
with io.BytesIO(plugin_commit_sha.data_stream.read()) as fin: with io.BytesIO(plugin_commit_sha.data_stream.read()) as fin: