Merge pull request #467 from MrParadox1691/main

Vanishing tiles minigame update
This commit is contained in:
Loup 2026-06-10 22:05:13 +05:30 committed by GitHub
commit 2660a8d973
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GPG key ID: B5690EEEBB952194
3 changed files with 83 additions and 147 deletions

View file

@ -1688,6 +1688,30 @@
"md5sum": "be998b599896ed0e8dd5f2545fae6173"
}
}
},
"vanishing_tiles": {
"description": "Tiles disappear gradually. Survive each round to continue. Last player standing wins!",
"external_url": "https://discord.gg/sQGDsztQcy",
"authors": [
{
"name": "Mr.ghosty",
"email": "",
"discord": "gaurangbroyo"
},
{
"name": "senchx",
"email": "",
"discord": "senchx0"
}
],
"versions": {
"2.1.0": {
"api_version": 9,
"commit_sha": "0749053",
"released_on": "10-06-2026",
"md5sum": "152e2e149b2686619c44aa7880a7e460"
}
}
}
}
}
}

View file

@ -18,7 +18,7 @@ plugman = dict(
{"name": "Mr.ghosty", "email": "", "discord": "gaurangbroyo"},
{"name": "senchx", "email": "", "discord": "senchx0"},
],
version="2.0.0",
version="2.1.0",
)
@ -90,12 +90,10 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
def spawn_player(self, player: Player) -> Any:
if isinstance(self.session, bs.FreeForAllSession):
pos = VanishingTilesMapDefs.points['spawn1']
spaz = self.spawn_player_spaz(player, position=pos)
spaz = self.spawn_player_spaz(player, position=VanishingTilesMapDefs.points['spawn1'])
else:
spaz = self.spawn_player_spaz(player)
spaz.connect_controls_to_player(
enable_punch=False, enable_pickup=False, enable_bomb=False)
spaz.connect_controls_to_player(enable_punch=False, enable_pickup=False, enable_bomb=False)
spaz.set_bomb_count(0)
return spaz
@ -105,20 +103,13 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
if self._show_credits:
self._credit_node = bs.newnode('text', attrs={
'text': 'Made by Mr.Ghosty',
'scale': 0.7,
'position': (0, 8),
'shadow': 0.8,
'flatness': 1.0,
'color': (1.0, 0.3, 0.8, 1.0),
'h_align': 'center',
'v_attach': 'bottom',
'text': 'Made by Mr.Ghosty',
'scale': 0.7, 'position': (0, 8), 'shadow': 0.8, 'flatness': 1.0,
'color': (1.0, 0.3, 0.8, 1.0), 'h_align': 'center', 'v_attach': 'bottom',
})
bs.animate_array(self._credit_node, 'color', 4, {
0.0: [1.0, 0.3, 0.8, 1.0],
1.0: [0.3, 0.8, 1.0, 1.0],
2.0: [0.4, 1.0, 0.4, 1.0],
3.0: [1.0, 1.0, 0.2, 1.0],
0.0: [1.0, 0.3, 0.8, 1.0], 1.0: [0.3, 0.8, 1.0, 1.0],
2.0: [0.4, 1.0, 0.4, 1.0], 3.0: [1.0, 1.0, 0.2, 1.0],
4.0: [1.0, 0.3, 0.8, 1.0],
}, loop=True)
@ -129,8 +120,8 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
if not isinstance(self.session, bs.FreeForAllSession):
if not all(len(t.players) >= 1 for t in self.teams):
bs.broadcastmessage('Not enough players draw!', color=(1, 1, 0))
bs.timer(1.0, bs.CallStrict(self.end, bs.GameResults()))
bs.broadcastmessage('Not enough players - draw!', color=(1, 1, 0))
bs.timer(1.0, lambda: self.end(bs.GameResults()))
return
bs.timer(1.0, self._check_initial_state)
@ -139,33 +130,24 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
def _build_hud(self) -> None:
for attr in ('_hud_round', '_hud_players', '_hud_tiles'):
node = getattr(self, attr, None)
if node:
try:
node.delete()
except Exception:
pass
if node is not None and node.exists():
node.delete()
setattr(self, attr, None)
self._hud_round = bs.newnode('text', attrs={
'text': '', 'scale': 0.85, 'position': (0, -40),
'maxwidth': 300, 'h_align': 'center', 'v_align': 'center',
'v_attach': 'top', 'h_attach': 'center',
'shadow': 1.0, 'flatness': 1.0, 'color': (1, 1, 1, 1),
'in_world': False,
'text': '', 'scale': 0.85, 'position': (0, -40), 'maxwidth': 300,
'h_align': 'center', 'v_align': 'center', 'v_attach': 'top', 'h_attach': 'center',
'shadow': 1.0, 'flatness': 1.0, 'color': (1, 1, 1, 1), 'in_world': False,
})
self._hud_players = bs.newnode('text', attrs={
'text': '', 'scale': 0.8, 'position': (0, -58),
'maxwidth': 300, 'h_align': 'center', 'v_align': 'center',
'v_attach': 'top', 'h_attach': 'center',
'shadow': 1.0, 'flatness': 1.0, 'color': (1, 0.8, 0.2, 1),
'in_world': False,
'text': '', 'scale': 0.8, 'position': (0, -58), 'maxwidth': 300,
'h_align': 'center', 'v_align': 'center', 'v_attach': 'top', 'h_attach': 'center',
'shadow': 1.0, 'flatness': 1.0, 'color': (1, 0.8, 0.2, 1), 'in_world': False,
})
self._hud_tiles = bs.newnode('text', attrs={
'text': '', 'scale': 0.8, 'position': (0, -74),
'maxwidth': 300, 'h_align': 'center', 'v_align': 'center',
'v_attach': 'top', 'h_attach': 'center',
'shadow': 1.0, 'flatness': 1.0, 'color': (0.5, 1.0, 0.5, 1),
'in_world': False,
'text': '', 'scale': 0.8, 'position': (0, -74), 'maxwidth': 300,
'h_align': 'center', 'v_align': 'center', 'v_attach': 'top', 'h_attach': 'center',
'shadow': 1.0, 'flatness': 1.0, 'color': (0.5, 1.0, 0.5, 1), 'in_world': False,
})
self._refresh_hud()
@ -176,37 +158,27 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
if self._hud_round:
self._hud_round.text = f'Round {self._round}'
if self._hud_players:
self._hud_players.text = f'Players alive: {alive}'
if self._hud_tiles:
self._hud_tiles.color = (1.0, 0.3, 0.3, 1) if urgent else (0.5, 1.0, 0.5, 1)
self._hud_tiles.text = f'Tiles left: {tiles}'
def _show_round_banner(self) -> None:
node = bs.newnode('text', attrs={
'text': f'Round {self._round}',
'scale': 1.3,
'position': (0, 60),
'shadow': 1.2,
'flatness': 0.7,
'color': (1, 1, 0, 1),
'h_align': 'center',
'v_attach': 'center',
'in_world': False,
'text': f'Round {self._round}', 'scale': 1.3, 'position': (0, 60),
'shadow': 1.2, 'flatness': 0.7, 'color': (1, 1, 0, 1),
'h_align': 'center', 'v_attach': 'center', 'in_world': False,
})
bs.animate(node, 'scale', {0: 0.0, 0.15: 1.3, 2.0: 1.3, 2.5: 0.0})
bs.timer(2.6, bs.CallStrict(node.delete))
bs.timer(2.6, node.delete)
def on_player_join(self, player: Player) -> None:
if self.has_begun():
player.death_time = bs.time()
bs.broadcastmessage(
f'{player.getname()} joined! Currently Round {self._round}'
f'{len(self._present_tile_ids)} tiles left.',
color=(0.5, 1.0, 1.0),
transient=True,
f'{player.getname()} joined! Round {self._round} - {len(self._present_tile_ids)} tiles left.',
color=(0.5, 1.0, 1.0), transient=True,
)
return
self.spawn_player(player)
@ -226,20 +198,13 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
shared = SharedObjects.get()
for i, pos in enumerate(positions):
tile = bs.newnode('prop', attrs={
'body': 'puck',
'position': pos,
'mesh': model,
'mesh_scale': 3.73,
'body_scale': 3.73,
'gravity_scale': 0.0,
'color_texture': self._default_tex,
'reflection': 'soft',
'materials': [self._no_collide_mat],
'body': 'puck', 'position': pos, 'mesh': model,
'mesh_scale': 3.73, 'body_scale': 3.73, 'gravity_scale': 0.0,
'color_texture': self._default_tex, 'reflection': 'soft',
'materials': [self._no_collide_mat],
})
region = bs.newnode('region', attrs={
'position': pos,
'scale': (3.5, 0.1, 3.5),
'type': 'box',
'position': pos, 'scale': (3.5, 0.1, 3.5), 'type': 'box',
'materials': [self._collide_mat, shared.footing_material],
})
self._tile_nodes[i] = tile
@ -266,7 +231,6 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
for p in self.players:
if p.is_alive() and p.actor and p.actor.exists():
p.actor.node.handlemessage(bs.CelebrateMessage(3.0))
self._refresh_hud()
bs.timer(3.0, self._round_end_check)
@ -275,8 +239,7 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
self._make_final_tile()
return
urgent = len(self._present_tile_ids) <= 4
if urgent:
if len(self._present_tile_ids) <= 4:
bs.getsound('shieldDown').play(0.4)
tile_id = random.choice(list(self._present_tile_ids))
@ -294,11 +257,8 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
def vanish() -> None:
if tile.exists():
bs.emitfx(
position=tile.position,
count=20, scale=0.9, spread=0.5,
chunk_type='spark',
)
bs.emitfx(position=tile.position, count=20, scale=0.9,
spread=0.5, chunk_type='spark')
tile.delete()
if region and region.exists():
region.delete()
@ -311,8 +271,7 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
self.slow_motion = self._epic_mode
if not isinstance(self.session, bs.FreeForAllSession):
living_teams = [
t for t in self.teams if any(p.is_alive() for p in t.players)]
living_teams = [t for t in self.teams if any(p.is_alive() for p in t.players)]
if len(living_teams) <= 1:
self._removing = False
self.end_game()
@ -326,15 +285,12 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
self._remove_speed = max(0.3, self._remove_speed * 0.75)
self._round += 1
survivors = [p for p in self.players if p.is_alive()]
bs.broadcastmessage(
f'Round {self._round}! Speed increasing!', color=(0.5, 1.0, 1.0))
bs.timer(1.5, bs.CallStrict(self._next_round, survivors))
bs.broadcastmessage(f'Round {self._round}! Speed increasing!', color=(0.5, 1.0, 1.0))
bs.timer(1.5, lambda s=survivors: self._next_round(s))
def _next_round(self, survivors: List[Player]) -> None:
safety = bs.newnode('region', attrs={
'position': (0, 1.5, -5),
'scale': (20, 0.2, 20),
'type': 'box',
'position': (0, 1.5, -5), 'scale': (20, 0.2, 20), 'type': 'box',
'materials': [SharedObjects.get().footing_material],
})
self._cleanup_tiles()
@ -344,18 +300,16 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
for p in survivors:
if p.actor and p.actor.exists():
p.actor.handlemessage(
bs.StandMessage(VanishingTilesMapDefs.points['spawn1']))
p.actor.handlemessage(bs.StandMessage(VanishingTilesMapDefs.points['spawn1']))
bs.timer(2.5, bs.CallStrict(safety.delete))
bs.timer(2.5, safety.delete)
self._removing = False
bs.timer(3.0, self._start_removal)
def handlemessage(self, msg: Any) -> Any:
if isinstance(msg, bs.PlayerDiedMessage):
super().handlemessage(msg)
p = msg.getplayer(Player)
p.death_time = bs.time()
msg.getplayer(Player).death_time = bs.time()
self._refresh_hud()
bs.timer(0.5, self._check_end_game)
return None
@ -372,21 +326,18 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
return
for team in self.teams:
if len(team.players) == 0:
winner = next((t for t in self.teams if t is not team), None)
bs.broadcastmessage('A team has no players — game over!',
color=(1, 1, 0))
bs.timer(1.0, bs.CallStrict(self.end_game))
bs.broadcastmessage('A team has no players - game over!', color=(1, 1, 0))
bs.timer(1.0, self.end_game)
return
def _check_end_game(self) -> None:
if not self.has_begun():
return
if not isinstance(self.session, bs.FreeForAllSession):
if len([t for t in self.teams
if any(p.is_alive() for p in t.players)]) <= 1:
if len([t for t in self.teams if any(p.is_alive() for p in t.players)]) <= 1:
self.end_game()
else:
if len([p for p in self.players if p.is_alive()]) == 0:
if len([p for p in self.players if p.is_alive()]) <= 1:
self.end_game()
def end_game(self) -> None:
@ -404,17 +355,11 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
for attr in ('_hud_round', '_hud_players', '_hud_tiles'):
node = getattr(self, attr, None)
if node:
try:
node.delete()
except Exception:
pass
if node is not None and node.exists():
node.delete()
if self._credit_node:
try:
self._credit_node.delete()
except Exception:
pass
if self._credit_node and self._credit_node.exists():
self._credit_node.delete()
self.end(results=results)
@ -448,18 +393,13 @@ class VanishingTilesMap(bs.Map):
@classmethod
def on_preload(cls) -> Any:
return {
'bgtex': bs.gettexture('menuBG'),
'bgmesh': bs.getmesh('thePadBG'),
}
return {'bgtex': bs.gettexture('menuBG'), 'bgmesh': bs.getmesh('thePadBG')}
def __init__(self) -> None:
super().__init__()
self.node = bs.newnode('terrain', attrs={
'mesh': self.preloaddata['bgmesh'],
'lighting': False,
'background': True,
'color_texture': self.preloaddata['bgtex'],
'mesh': self.preloaddata['bgmesh'], 'lighting': False,
'background': True, 'color_texture': self.preloaddata['bgtex'],
})
@ -469,12 +409,8 @@ bs._map.register_map(VanishingTilesMap)
# ba_meta export babase.Plugin
class Main(babase.Plugin):
def __init__(self) -> None:
babase.app.classic.add_coop_practice_level(
bs.Level(
name='Vanishing Tiles',
displayname='Vanishing Tiles',
gametype=VanishingTilesGame,
settings={},
preview_texture_name='powerupHealth',
)
)
babase.app.classic.add_coop_practice_level(bs.Level(
name='Vanishing Tiles', displayname='Vanishing Tiles',
gametype=VanishingTilesGame, settings={},
preview_texture_name='powerupHealth',
))

View file

@ -2527,30 +2527,6 @@
}
}
},
"vanishing_tiles": {
"description": "Tiles disappear gradually. Survive each round to continue. Last player standing wins!",
"external_url": "https://discord.gg/sQGDsztQcy",
"authors": [
{
"name": "Mr.ghosty",
"email": "",
"discord": "gaurangbroyo"
},
{
"name": "senchx",
"email": "",
"discord": "senchx0"
}
],
"versions": {
"2.0.0": {
"api_version": 9,
"commit_sha": "38f9e35",
"released_on": "09-03-2026",
"md5sum": "f2b1b542cf8cb7b633c5b460966bd26c"
}
}
},
"rank_system": {
"description": "ranks system for servers or for local players",
"external_url": "",