mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2026-08-15 13:03:08 +00:00
Merge pull request #467 from MrParadox1691/main
Vanishing tiles minigame update
This commit is contained in:
commit
2660a8d973
3 changed files with 83 additions and 147 deletions
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@ -1688,6 +1688,30 @@
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"md5sum": "be998b599896ed0e8dd5f2545fae6173"
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}
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}
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},
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"vanishing_tiles": {
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"description": "Tiles disappear gradually. Survive each round to continue. Last player standing wins!",
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"external_url": "https://discord.gg/sQGDsztQcy",
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"authors": [
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{
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"name": "Mr.ghosty",
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"email": "",
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"discord": "gaurangbroyo"
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},
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{
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"name": "senchx",
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"email": "",
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"discord": "senchx0"
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}
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],
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"versions": {
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"2.1.0": {
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"api_version": 9,
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"commit_sha": "0749053",
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"released_on": "10-06-2026",
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"md5sum": "152e2e149b2686619c44aa7880a7e460"
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}
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}
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}
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}
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}
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}
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@ -18,7 +18,7 @@ plugman = dict(
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{"name": "Mr.ghosty", "email": "", "discord": "gaurangbroyo"},
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{"name": "senchx", "email": "", "discord": "senchx0"},
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],
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version="2.0.0",
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version="2.1.0",
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)
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@ -90,12 +90,10 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
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def spawn_player(self, player: Player) -> Any:
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if isinstance(self.session, bs.FreeForAllSession):
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pos = VanishingTilesMapDefs.points['spawn1']
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spaz = self.spawn_player_spaz(player, position=pos)
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spaz = self.spawn_player_spaz(player, position=VanishingTilesMapDefs.points['spawn1'])
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else:
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spaz = self.spawn_player_spaz(player)
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spaz.connect_controls_to_player(
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enable_punch=False, enable_pickup=False, enable_bomb=False)
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spaz.connect_controls_to_player(enable_punch=False, enable_pickup=False, enable_bomb=False)
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spaz.set_bomb_count(0)
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return spaz
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@ -105,20 +103,13 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
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if self._show_credits:
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self._credit_node = bs.newnode('text', attrs={
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'text': 'Made by Mr.Ghosty',
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'scale': 0.7,
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'position': (0, 8),
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'shadow': 0.8,
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'flatness': 1.0,
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'color': (1.0, 0.3, 0.8, 1.0),
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'h_align': 'center',
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'v_attach': 'bottom',
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'text': 'Made by Mr.Ghosty',
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'scale': 0.7, 'position': (0, 8), 'shadow': 0.8, 'flatness': 1.0,
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'color': (1.0, 0.3, 0.8, 1.0), 'h_align': 'center', 'v_attach': 'bottom',
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})
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bs.animate_array(self._credit_node, 'color', 4, {
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0.0: [1.0, 0.3, 0.8, 1.0],
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1.0: [0.3, 0.8, 1.0, 1.0],
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2.0: [0.4, 1.0, 0.4, 1.0],
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3.0: [1.0, 1.0, 0.2, 1.0],
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0.0: [1.0, 0.3, 0.8, 1.0], 1.0: [0.3, 0.8, 1.0, 1.0],
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2.0: [0.4, 1.0, 0.4, 1.0], 3.0: [1.0, 1.0, 0.2, 1.0],
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4.0: [1.0, 0.3, 0.8, 1.0],
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}, loop=True)
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@ -129,8 +120,8 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
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if not isinstance(self.session, bs.FreeForAllSession):
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if not all(len(t.players) >= 1 for t in self.teams):
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bs.broadcastmessage('Not enough players — draw!', color=(1, 1, 0))
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bs.timer(1.0, bs.CallStrict(self.end, bs.GameResults()))
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bs.broadcastmessage('Not enough players - draw!', color=(1, 1, 0))
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bs.timer(1.0, lambda: self.end(bs.GameResults()))
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return
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bs.timer(1.0, self._check_initial_state)
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@ -139,33 +130,24 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
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def _build_hud(self) -> None:
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for attr in ('_hud_round', '_hud_players', '_hud_tiles'):
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node = getattr(self, attr, None)
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if node:
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try:
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node.delete()
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except Exception:
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pass
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if node is not None and node.exists():
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node.delete()
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setattr(self, attr, None)
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self._hud_round = bs.newnode('text', attrs={
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'text': '', 'scale': 0.85, 'position': (0, -40),
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'maxwidth': 300, 'h_align': 'center', 'v_align': 'center',
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'v_attach': 'top', 'h_attach': 'center',
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'shadow': 1.0, 'flatness': 1.0, 'color': (1, 1, 1, 1),
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'in_world': False,
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'text': '', 'scale': 0.85, 'position': (0, -40), 'maxwidth': 300,
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'h_align': 'center', 'v_align': 'center', 'v_attach': 'top', 'h_attach': 'center',
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'shadow': 1.0, 'flatness': 1.0, 'color': (1, 1, 1, 1), 'in_world': False,
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})
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self._hud_players = bs.newnode('text', attrs={
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'text': '', 'scale': 0.8, 'position': (0, -58),
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'maxwidth': 300, 'h_align': 'center', 'v_align': 'center',
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'v_attach': 'top', 'h_attach': 'center',
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'shadow': 1.0, 'flatness': 1.0, 'color': (1, 0.8, 0.2, 1),
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'in_world': False,
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'text': '', 'scale': 0.8, 'position': (0, -58), 'maxwidth': 300,
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'h_align': 'center', 'v_align': 'center', 'v_attach': 'top', 'h_attach': 'center',
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'shadow': 1.0, 'flatness': 1.0, 'color': (1, 0.8, 0.2, 1), 'in_world': False,
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})
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self._hud_tiles = bs.newnode('text', attrs={
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'text': '', 'scale': 0.8, 'position': (0, -74),
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'maxwidth': 300, 'h_align': 'center', 'v_align': 'center',
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'v_attach': 'top', 'h_attach': 'center',
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'shadow': 1.0, 'flatness': 1.0, 'color': (0.5, 1.0, 0.5, 1),
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'in_world': False,
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'text': '', 'scale': 0.8, 'position': (0, -74), 'maxwidth': 300,
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'h_align': 'center', 'v_align': 'center', 'v_attach': 'top', 'h_attach': 'center',
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'shadow': 1.0, 'flatness': 1.0, 'color': (0.5, 1.0, 0.5, 1), 'in_world': False,
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})
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self._refresh_hud()
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@ -176,37 +158,27 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
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if self._hud_round:
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self._hud_round.text = f'Round {self._round}'
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if self._hud_players:
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self._hud_players.text = f'Players alive: {alive}'
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if self._hud_tiles:
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self._hud_tiles.color = (1.0, 0.3, 0.3, 1) if urgent else (0.5, 1.0, 0.5, 1)
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self._hud_tiles.text = f'Tiles left: {tiles}'
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def _show_round_banner(self) -> None:
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node = bs.newnode('text', attrs={
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'text': f'Round {self._round}',
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'scale': 1.3,
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'position': (0, 60),
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'shadow': 1.2,
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'flatness': 0.7,
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'color': (1, 1, 0, 1),
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'h_align': 'center',
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'v_attach': 'center',
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'in_world': False,
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'text': f'Round {self._round}', 'scale': 1.3, 'position': (0, 60),
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'shadow': 1.2, 'flatness': 0.7, 'color': (1, 1, 0, 1),
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'h_align': 'center', 'v_attach': 'center', 'in_world': False,
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})
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bs.animate(node, 'scale', {0: 0.0, 0.15: 1.3, 2.0: 1.3, 2.5: 0.0})
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bs.timer(2.6, bs.CallStrict(node.delete))
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bs.timer(2.6, node.delete)
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def on_player_join(self, player: Player) -> None:
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if self.has_begun():
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player.death_time = bs.time()
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bs.broadcastmessage(
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f'{player.getname()} joined! Currently Round {self._round} — '
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f'{len(self._present_tile_ids)} tiles left.',
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color=(0.5, 1.0, 1.0),
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transient=True,
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f'{player.getname()} joined! Round {self._round} - {len(self._present_tile_ids)} tiles left.',
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color=(0.5, 1.0, 1.0), transient=True,
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)
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return
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self.spawn_player(player)
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@ -226,20 +198,13 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
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shared = SharedObjects.get()
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for i, pos in enumerate(positions):
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tile = bs.newnode('prop', attrs={
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'body': 'puck',
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'position': pos,
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'mesh': model,
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'mesh_scale': 3.73,
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'body_scale': 3.73,
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'gravity_scale': 0.0,
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'color_texture': self._default_tex,
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'reflection': 'soft',
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'materials': [self._no_collide_mat],
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'body': 'puck', 'position': pos, 'mesh': model,
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'mesh_scale': 3.73, 'body_scale': 3.73, 'gravity_scale': 0.0,
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'color_texture': self._default_tex, 'reflection': 'soft',
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'materials': [self._no_collide_mat],
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})
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region = bs.newnode('region', attrs={
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'position': pos,
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'scale': (3.5, 0.1, 3.5),
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'type': 'box',
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'position': pos, 'scale': (3.5, 0.1, 3.5), 'type': 'box',
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'materials': [self._collide_mat, shared.footing_material],
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})
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self._tile_nodes[i] = tile
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@ -266,7 +231,6 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
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for p in self.players:
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if p.is_alive() and p.actor and p.actor.exists():
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p.actor.node.handlemessage(bs.CelebrateMessage(3.0))
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self._refresh_hud()
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bs.timer(3.0, self._round_end_check)
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@ -275,8 +239,7 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
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self._make_final_tile()
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return
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urgent = len(self._present_tile_ids) <= 4
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if urgent:
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if len(self._present_tile_ids) <= 4:
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bs.getsound('shieldDown').play(0.4)
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tile_id = random.choice(list(self._present_tile_ids))
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@ -294,11 +257,8 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
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def vanish() -> None:
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if tile.exists():
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bs.emitfx(
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position=tile.position,
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count=20, scale=0.9, spread=0.5,
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chunk_type='spark',
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)
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bs.emitfx(position=tile.position, count=20, scale=0.9,
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spread=0.5, chunk_type='spark')
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tile.delete()
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if region and region.exists():
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region.delete()
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@ -311,8 +271,7 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
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self.slow_motion = self._epic_mode
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if not isinstance(self.session, bs.FreeForAllSession):
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living_teams = [
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t for t in self.teams if any(p.is_alive() for p in t.players)]
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living_teams = [t for t in self.teams if any(p.is_alive() for p in t.players)]
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if len(living_teams) <= 1:
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self._removing = False
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self.end_game()
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@ -326,15 +285,12 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
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self._remove_speed = max(0.3, self._remove_speed * 0.75)
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self._round += 1
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survivors = [p for p in self.players if p.is_alive()]
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bs.broadcastmessage(
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f'Round {self._round}! Speed increasing!', color=(0.5, 1.0, 1.0))
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bs.timer(1.5, bs.CallStrict(self._next_round, survivors))
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bs.broadcastmessage(f'Round {self._round}! Speed increasing!', color=(0.5, 1.0, 1.0))
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bs.timer(1.5, lambda s=survivors: self._next_round(s))
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def _next_round(self, survivors: List[Player]) -> None:
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safety = bs.newnode('region', attrs={
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'position': (0, 1.5, -5),
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'scale': (20, 0.2, 20),
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'type': 'box',
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'position': (0, 1.5, -5), 'scale': (20, 0.2, 20), 'type': 'box',
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'materials': [SharedObjects.get().footing_material],
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})
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self._cleanup_tiles()
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@ -344,18 +300,16 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
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for p in survivors:
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if p.actor and p.actor.exists():
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p.actor.handlemessage(
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bs.StandMessage(VanishingTilesMapDefs.points['spawn1']))
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p.actor.handlemessage(bs.StandMessage(VanishingTilesMapDefs.points['spawn1']))
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bs.timer(2.5, bs.CallStrict(safety.delete))
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bs.timer(2.5, safety.delete)
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self._removing = False
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bs.timer(3.0, self._start_removal)
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, bs.PlayerDiedMessage):
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super().handlemessage(msg)
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p = msg.getplayer(Player)
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p.death_time = bs.time()
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msg.getplayer(Player).death_time = bs.time()
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self._refresh_hud()
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bs.timer(0.5, self._check_end_game)
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return None
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@ -372,21 +326,18 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
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return
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for team in self.teams:
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if len(team.players) == 0:
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winner = next((t for t in self.teams if t is not team), None)
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bs.broadcastmessage('A team has no players — game over!',
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color=(1, 1, 0))
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bs.timer(1.0, bs.CallStrict(self.end_game))
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bs.broadcastmessage('A team has no players - game over!', color=(1, 1, 0))
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bs.timer(1.0, self.end_game)
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return
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def _check_end_game(self) -> None:
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if not self.has_begun():
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return
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if not isinstance(self.session, bs.FreeForAllSession):
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if len([t for t in self.teams
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if any(p.is_alive() for p in t.players)]) <= 1:
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if len([t for t in self.teams if any(p.is_alive() for p in t.players)]) <= 1:
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self.end_game()
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else:
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if len([p for p in self.players if p.is_alive()]) == 0:
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if len([p for p in self.players if p.is_alive()]) <= 1:
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self.end_game()
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def end_game(self) -> None:
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@ -404,17 +355,11 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
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for attr in ('_hud_round', '_hud_players', '_hud_tiles'):
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node = getattr(self, attr, None)
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if node:
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try:
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node.delete()
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except Exception:
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pass
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if node is not None and node.exists():
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node.delete()
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if self._credit_node:
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try:
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self._credit_node.delete()
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except Exception:
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pass
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if self._credit_node and self._credit_node.exists():
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self._credit_node.delete()
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self.end(results=results)
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@ -448,18 +393,13 @@ class VanishingTilesMap(bs.Map):
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@classmethod
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def on_preload(cls) -> Any:
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return {
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'bgtex': bs.gettexture('menuBG'),
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'bgmesh': bs.getmesh('thePadBG'),
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}
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return {'bgtex': bs.gettexture('menuBG'), 'bgmesh': bs.getmesh('thePadBG')}
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def __init__(self) -> None:
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super().__init__()
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self.node = bs.newnode('terrain', attrs={
|
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'mesh': self.preloaddata['bgmesh'],
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'lighting': False,
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'background': True,
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'color_texture': self.preloaddata['bgtex'],
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'mesh': self.preloaddata['bgmesh'], 'lighting': False,
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'background': True, 'color_texture': self.preloaddata['bgtex'],
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})
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|
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@ -469,12 +409,8 @@ bs._map.register_map(VanishingTilesMap)
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# ba_meta export babase.Plugin
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class Main(babase.Plugin):
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def __init__(self) -> None:
|
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babase.app.classic.add_coop_practice_level(
|
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bs.Level(
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name='Vanishing Tiles',
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displayname='Vanishing Tiles',
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gametype=VanishingTilesGame,
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settings={},
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preview_texture_name='powerupHealth',
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||||
)
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||||
)
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babase.app.classic.add_coop_practice_level(bs.Level(
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name='Vanishing Tiles', displayname='Vanishing Tiles',
|
||||
gametype=VanishingTilesGame, settings={},
|
||||
preview_texture_name='powerupHealth',
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))
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|
|
@ -2527,30 +2527,6 @@
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}
|
||||
}
|
||||
},
|
||||
"vanishing_tiles": {
|
||||
"description": "Tiles disappear gradually. Survive each round to continue. Last player standing wins!",
|
||||
"external_url": "https://discord.gg/sQGDsztQcy",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Mr.ghosty",
|
||||
"email": "",
|
||||
"discord": "gaurangbroyo"
|
||||
},
|
||||
{
|
||||
"name": "senchx",
|
||||
"email": "",
|
||||
"discord": "senchx0"
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"2.0.0": {
|
||||
"api_version": 9,
|
||||
"commit_sha": "38f9e35",
|
||||
"released_on": "09-03-2026",
|
||||
"md5sum": "f2b1b542cf8cb7b633c5b460966bd26c"
|
||||
}
|
||||
}
|
||||
},
|
||||
"rank_system": {
|
||||
"description": "ranks system for servers or for local players",
|
||||
"external_url": "",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue