mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2026-08-15 13:03:08 +00:00
Merge pull request #446 from Loup-Garou911XD/add_vanishing_tiles_plugin
addded vanishing_tiles plugin
This commit is contained in:
commit
7a6fa42e0a
2 changed files with 504 additions and 0 deletions
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@ -2502,6 +2502,30 @@
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"md5sum": "5de7a474c3c6b21e8ea1e1abff3c07a1"
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}
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}
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},
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"vanishing_tiles": {
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"description": "Tiles disappear gradually. Survive each round to continue. Last player standing wins!",
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"external_url": "https://discord.gg/sQGDsztQcy",
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"authors": [
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{
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"name": "Mr.ghosty",
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"email": "",
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"discord": "gaurangbroyo"
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},
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{
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"name": "senchx",
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"email": "",
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"discord": "senchx0"
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}
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],
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"versions": {
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"2.0.0": {
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"api_version": 9,
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"commit_sha": "38f9e35",
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"released_on": "09-03-2026",
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"md5sum": "f2b1b542cf8cb7b633c5b460966bd26c"
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}
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}
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}
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}
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}
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480
plugins/utilities/vanishing_tiles.py
Normal file
480
plugins/utilities/vanishing_tiles.py
Normal file
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@ -0,0 +1,480 @@
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# ba_meta require api 9
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from __future__ import annotations
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from bascenev1lib.gameutils import SharedObjects
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import bascenev1 as bs
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import babase
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import random
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from typing import Optional, List, Dict, Any
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# Vanishing Tiles - BombSquad Minigame
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# Tiles disappear one by one. Survive all rounds to win.
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# Last player/team standing takes the crown.
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plugman = dict(
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plugin_name="vanishing_tiles",
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description="Tiles disappear gradually. Survive each round to continue. Last player standing wins!",
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external_url="https://discord.gg/sQGDsztQcy",
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authors=[
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{"name": "Mr.ghosty", "email": "", "discord": "gaurangbroyo"},
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{"name": "senchx", "email": "", "discord": "senchx0"},
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],
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version="2.0.0",
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)
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class Player(bs.Player['Team']):
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def __init__(self) -> None:
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super().__init__()
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self.death_time: Optional[float] = None
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class Team(bs.Team[Player]):
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pass
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# ba_meta export bascenev1.GameActivity
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class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
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name = 'Vanishing Tiles'
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description = 'Tiles disappear one by one. Be the last one standing!'
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scoreconfig = bs.ScoreConfig(label='Survived', scoretype=bs.ScoreType.MILLISECONDS)
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announce_player_deaths = True
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@classmethod
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def get_available_settings(cls, sessiontype: type[bs.Session]) -> list[babase.Setting]:
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return [
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bs.BoolSetting('Epic Mode', default=False),
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bs.BoolSetting('Show Credits', default=True),
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]
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@classmethod
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def supports_session_type(cls, sessiontype: type[bs.Session]) -> bool:
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return issubclass(sessiontype, (bs.FreeForAllSession, bs.DualTeamSession))
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@classmethod
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def get_supported_maps(cls, sessiontype: type[bs.Session]) -> list[str]:
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return ['Vanishing Tiles Arena']
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def __init__(self, settings: dict) -> None:
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super().__init__(settings)
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self._epic_mode: bool = bool(settings.get('Epic Mode', False))
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self._show_credits: bool = bool(settings.get('Show Credits', True))
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self.default_music = bs.MusicType.EPIC if self._epic_mode else bs.MusicType.SURVIVAL
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self._round: int = 1
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self._removing: bool = False
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self._game_start_time: Optional[float] = None
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self._tile_nodes: Dict[int, bs.Node] = {}
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self._region_nodes: Dict[int, bs.Node] = {}
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self._present_tile_ids: set[int] = set()
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self._remove_speed: float = 1.8
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self._collide_mat = bs.Material()
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self._collide_mat.add_actions(actions=(('modify_part_collision', 'collide', True),))
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self._no_collide_mat = bs.Material()
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self._no_collide_mat.add_actions(actions=(('modify_part_collision', 'collide', False),))
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self._default_tex = bs.gettexture('powerupHealth')
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self._warn_tex = bs.gettexture('powerupCurse')
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self._final_tex = bs.gettexture('powerupPunch')
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self._hud_round: Optional[bs.Node] = None
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self._hud_players: Optional[bs.Node] = None
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self._hud_tiles: Optional[bs.Node] = None
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self._credit_node: Optional[bs.Node] = None
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if self._epic_mode:
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self.slow_motion = True
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def spawn_player(self, player: Player) -> Any:
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if isinstance(self.session, bs.FreeForAllSession):
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pos = VanishingTilesMapDefs.points['spawn1']
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spaz = self.spawn_player_spaz(player, position=pos)
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else:
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spaz = self.spawn_player_spaz(player)
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spaz.connect_controls_to_player(
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enable_punch=False, enable_pickup=False, enable_bomb=False)
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spaz.set_bomb_count(0)
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return spaz
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def on_begin(self) -> None:
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super().on_begin()
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self._game_start_time = bs.time()
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if self._show_credits:
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self._credit_node = bs.newnode('text', attrs={
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'text': 'Made by Mr.Ghosty',
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'scale': 0.7,
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'position': (0, 8),
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'shadow': 0.8,
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'flatness': 1.0,
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'color': (1.0, 0.3, 0.8, 1.0),
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'h_align': 'center',
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'v_attach': 'bottom',
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})
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bs.animate_array(self._credit_node, 'color', 4, {
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0.0: [1.0, 0.3, 0.8, 1.0],
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1.0: [0.3, 0.8, 1.0, 1.0],
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2.0: [0.4, 1.0, 0.4, 1.0],
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3.0: [1.0, 1.0, 0.2, 1.0],
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4.0: [1.0, 0.3, 0.8, 1.0],
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}, loop=True)
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self._build_hud()
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self._cleanup_tiles()
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self._spawn_all_tiles()
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self._show_round_banner()
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if not isinstance(self.session, bs.FreeForAllSession):
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if not all(len(t.players) >= 1 for t in self.teams):
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bs.broadcastmessage('Not enough players — draw!', color=(1, 1, 0))
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bs.timer(1.0, bs.CallStrict(self.end, bs.GameResults()))
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return
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bs.timer(1.0, self._check_initial_state)
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bs.timer(3.0, self._start_removal)
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def _build_hud(self) -> None:
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for attr in ('_hud_round', '_hud_players', '_hud_tiles'):
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node = getattr(self, attr, None)
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if node:
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try:
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node.delete()
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except Exception:
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pass
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setattr(self, attr, None)
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self._hud_round = bs.newnode('text', attrs={
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'text': '', 'scale': 0.85, 'position': (0, -40),
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'maxwidth': 300, 'h_align': 'center', 'v_align': 'center',
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'v_attach': 'top', 'h_attach': 'center',
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'shadow': 1.0, 'flatness': 1.0, 'color': (1, 1, 1, 1),
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'in_world': False,
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})
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self._hud_players = bs.newnode('text', attrs={
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'text': '', 'scale': 0.8, 'position': (0, -58),
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'maxwidth': 300, 'h_align': 'center', 'v_align': 'center',
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'v_attach': 'top', 'h_attach': 'center',
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'shadow': 1.0, 'flatness': 1.0, 'color': (1, 0.8, 0.2, 1),
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'in_world': False,
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})
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self._hud_tiles = bs.newnode('text', attrs={
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'text': '', 'scale': 0.8, 'position': (0, -74),
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'maxwidth': 300, 'h_align': 'center', 'v_align': 'center',
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'v_attach': 'top', 'h_attach': 'center',
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'shadow': 1.0, 'flatness': 1.0, 'color': (0.5, 1.0, 0.5, 1),
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'in_world': False,
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})
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self._refresh_hud()
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def _refresh_hud(self) -> None:
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alive = len([p for p in self.players if p.is_alive()])
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tiles = len(self._present_tile_ids)
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urgent = tiles <= 4
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if self._hud_round:
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self._hud_round.text = f'Round {self._round}'
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if self._hud_players:
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self._hud_players.text = f'Players alive: {alive}'
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if self._hud_tiles:
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self._hud_tiles.color = (1.0, 0.3, 0.3, 1) if urgent else (0.5, 1.0, 0.5, 1)
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self._hud_tiles.text = f'Tiles left: {tiles}'
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def _show_round_banner(self) -> None:
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node = bs.newnode('text', attrs={
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'text': f'Round {self._round}',
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'scale': 1.3,
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'position': (0, 60),
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'shadow': 1.2,
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'flatness': 0.7,
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'color': (1, 1, 0, 1),
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'h_align': 'center',
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'v_attach': 'center',
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'in_world': False,
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})
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bs.animate(node, 'scale', {0: 0.0, 0.15: 1.3, 2.0: 1.3, 2.5: 0.0})
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bs.timer(2.6, bs.CallStrict(node.delete))
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def on_player_join(self, player: Player) -> None:
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if self.has_begun():
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player.death_time = bs.time()
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bs.broadcastmessage(
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f'{player.getname()} joined! Currently Round {self._round} — '
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f'{len(self._present_tile_ids)} tiles left.',
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color=(0.5, 1.0, 1.0),
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transient=True,
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)
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return
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self.spawn_player(player)
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def _check_initial_state(self) -> None:
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if not [p for p in self.players if p.is_alive()]:
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bs.timer(1.0, self._check_end_game)
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def _spawn_all_tiles(self) -> None:
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positions = [
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(4.5, 2, -9), (4.5, 2, -6), (4.5, 2, -3), (4.5, 2, 0),
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(1.5, 2, -9), (1.5, 2, -6), (1.5, 2, -3), (1.5, 2, 0),
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(-1.5, 2, -9), (-1.5, 2, -6), (-1.5, 2, -3), (-1.5, 2, 0),
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(-4.5, 2, -9), (-4.5, 2, -6), (-4.5, 2, -3), (-4.5, 2, 0),
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]
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model = bs.getmesh('buttonSquareOpaque')
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shared = SharedObjects.get()
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for i, pos in enumerate(positions):
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tile = bs.newnode('prop', attrs={
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'body': 'puck',
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'position': pos,
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'mesh': model,
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'mesh_scale': 3.73,
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'body_scale': 3.73,
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'gravity_scale': 0.0,
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'color_texture': self._default_tex,
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'reflection': 'soft',
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'materials': [self._no_collide_mat],
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})
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region = bs.newnode('region', attrs={
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'position': pos,
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'scale': (3.5, 0.1, 3.5),
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'type': 'box',
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'materials': [self._collide_mat, shared.footing_material],
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})
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self._tile_nodes[i] = tile
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self._region_nodes[i] = region
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self._present_tile_ids.add(i)
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self._refresh_hud()
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def _start_removal(self) -> None:
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if not self._removing:
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self._removing = True
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self._remove_next_tile()
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def _make_final_tile(self) -> None:
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try:
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tile_id = list(self._present_tile_ids)[0]
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tile = self._tile_nodes.get(tile_id)
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if tile and tile.exists():
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tile.color_texture = self._final_tex
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except Exception:
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pass
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self.slow_motion = True
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bs.broadcastmessage('LAST TILE!', color=(1, 0.4, 0.1))
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for p in self.players:
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if p.is_alive() and p.actor and p.actor.exists():
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p.actor.node.handlemessage(bs.CelebrateMessage(3.0))
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self._refresh_hud()
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bs.timer(3.0, self._round_end_check)
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def _remove_next_tile(self) -> None:
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if len(self._present_tile_ids) <= 1:
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self._make_final_tile()
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return
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urgent = len(self._present_tile_ids) <= 4
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if urgent:
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bs.getsound('shieldDown').play(0.4)
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tile_id = random.choice(list(self._present_tile_ids))
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self._remove_tile(tile_id)
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bs.timer(self._remove_speed, self._remove_next_tile)
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def _remove_tile(self, tile_id: int) -> None:
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tile = self._tile_nodes.get(tile_id)
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region = self._region_nodes.get(tile_id)
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if tile is None or not tile.exists():
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self._present_tile_ids.discard(tile_id)
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return
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tile.color_texture = self._warn_tex
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def vanish() -> None:
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if tile.exists():
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bs.emitfx(
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position=tile.position,
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count=20, scale=0.9, spread=0.5,
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chunk_type='spark',
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)
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tile.delete()
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if region and region.exists():
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region.delete()
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self._present_tile_ids.discard(tile_id)
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self._refresh_hud()
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bs.timer(1.0, vanish)
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def _round_end_check(self) -> None:
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self.slow_motion = self._epic_mode
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if not isinstance(self.session, bs.FreeForAllSession):
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living_teams = [
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t for t in self.teams if any(p.is_alive() for p in t.players)]
|
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if len(living_teams) <= 1:
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self._removing = False
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self.end_game()
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return
|
||||
else:
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if len([p for p in self.players if p.is_alive()]) <= 1:
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self._removing = False
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self.end_game()
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return
|
||||
|
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self._remove_speed = max(0.3, self._remove_speed * 0.75)
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self._round += 1
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survivors = [p for p in self.players if p.is_alive()]
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bs.broadcastmessage(
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f'Round {self._round}! Speed increasing!', color=(0.5, 1.0, 1.0))
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bs.timer(1.5, bs.CallStrict(self._next_round, survivors))
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||||
|
||||
def _next_round(self, survivors: List[Player]) -> None:
|
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safety = bs.newnode('region', attrs={
|
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'position': (0, 1.5, -5),
|
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'scale': (20, 0.2, 20),
|
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'type': 'box',
|
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'materials': [SharedObjects.get().footing_material],
|
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})
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self._cleanup_tiles()
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self._spawn_all_tiles()
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self._show_round_banner()
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||||
self._refresh_hud()
|
||||
|
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for p in survivors:
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if p.actor and p.actor.exists():
|
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p.actor.handlemessage(
|
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bs.StandMessage(VanishingTilesMapDefs.points['spawn1']))
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|
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bs.timer(2.5, bs.CallStrict(safety.delete))
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self._removing = False
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bs.timer(3.0, self._start_removal)
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, bs.PlayerDiedMessage):
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super().handlemessage(msg)
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p = msg.getplayer(Player)
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p.death_time = bs.time()
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self._refresh_hud()
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bs.timer(0.5, self._check_end_game)
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return None
|
||||
return super().handlemessage(msg)
|
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|
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def on_player_leave(self, player: Player) -> None:
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super().on_player_leave(player)
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bs.timer(0.2, self._check_team_empty)
|
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|
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def _check_team_empty(self) -> None:
|
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if self.has_ended():
|
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return
|
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if isinstance(self.session, bs.FreeForAllSession):
|
||||
return
|
||||
for team in self.teams:
|
||||
if len(team.players) == 0:
|
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winner = next((t for t in self.teams if t is not team), None)
|
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bs.broadcastmessage('A team has no players — game over!',
|
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color=(1, 1, 0))
|
||||
bs.timer(1.0, bs.CallStrict(self.end_game))
|
||||
return
|
||||
|
||||
def _check_end_game(self) -> None:
|
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if not self.has_begun():
|
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return
|
||||
if not isinstance(self.session, bs.FreeForAllSession):
|
||||
if len([t for t in self.teams
|
||||
if any(p.is_alive() for p in t.players)]) <= 1:
|
||||
self.end_game()
|
||||
else:
|
||||
if len([p for p in self.players if p.is_alive()]) == 0:
|
||||
self.end_game()
|
||||
|
||||
def end_game(self) -> None:
|
||||
if self.has_ended():
|
||||
return
|
||||
cur_time = bs.time()
|
||||
start = self._game_start_time or cur_time
|
||||
results = bs.GameResults()
|
||||
for team in self.teams:
|
||||
longest = 0.0
|
||||
for p in team.players:
|
||||
death = p.death_time or (cur_time + 1)
|
||||
longest = max(longest, death - start)
|
||||
results.set_team_score(team, int(longest * 1000))
|
||||
|
||||
for attr in ('_hud_round', '_hud_players', '_hud_tiles'):
|
||||
node = getattr(self, attr, None)
|
||||
if node:
|
||||
try:
|
||||
node.delete()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
if self._credit_node:
|
||||
try:
|
||||
self._credit_node.delete()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.end(results=results)
|
||||
|
||||
def _cleanup_tiles(self) -> None:
|
||||
for n in list(self._tile_nodes.values()):
|
||||
if n.exists():
|
||||
n.delete()
|
||||
for n in list(self._region_nodes.values()):
|
||||
if n.exists():
|
||||
n.delete()
|
||||
self._tile_nodes.clear()
|
||||
self._region_nodes.clear()
|
||||
self._present_tile_ids.clear()
|
||||
|
||||
|
||||
class VanishingTilesMapDefs:
|
||||
points = {'spawn1': (0, 3, -5)}
|
||||
boxes = {
|
||||
'area_of_interest_bounds': (0, 4, -5, 0, 0, 0, 16, 8, 16),
|
||||
'map_bounds': (0, 4, -5, 0, 0, 0, 30, 14, 30),
|
||||
}
|
||||
|
||||
|
||||
class VanishingTilesMap(bs.Map):
|
||||
defs = VanishingTilesMapDefs()
|
||||
name = 'Vanishing Tiles Arena'
|
||||
|
||||
@classmethod
|
||||
def get_preview_texture_name(cls) -> str:
|
||||
return 'powerupHealth'
|
||||
|
||||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
return {
|
||||
'bgtex': bs.gettexture('menuBG'),
|
||||
'bgmesh': bs.getmesh('thePadBG'),
|
||||
}
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
self.node = bs.newnode('terrain', attrs={
|
||||
'mesh': self.preloaddata['bgmesh'],
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
'color_texture': self.preloaddata['bgtex'],
|
||||
})
|
||||
|
||||
|
||||
bs._map.register_map(VanishingTilesMap)
|
||||
|
||||
|
||||
# ba_meta export babase.Plugin
|
||||
class Main(babase.Plugin):
|
||||
def __init__(self) -> None:
|
||||
babase.app.classic.add_coop_practice_level(
|
||||
bs.Level(
|
||||
name='Vanishing Tiles',
|
||||
displayname='Vanishing Tiles',
|
||||
gametype=VanishingTilesGame,
|
||||
settings={},
|
||||
preview_texture_name='powerupHealth',
|
||||
)
|
||||
)
|
||||
Loading…
Add table
Add a link
Reference in a new issue