mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2026-08-15 13:03:08 +00:00
Merge pull request #457 from anasdhaoidi/main
fix some plugins and add new plugin
This commit is contained in:
commit
05c3f1d023
4 changed files with 3205 additions and 3101 deletions
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@ -2387,6 +2387,12 @@
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}
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],
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"versions": {
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"1.0.1": {
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"api_version": 9,
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"commit_sha": "023b733",
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"released_on": "01-05-2026",
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"md5sum": "045eb589b2969398f7fcb171216303d1"
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},
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"1.0.0": {
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"api_version": 9,
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"commit_sha": "f38a7ac",
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@ -2396,7 +2402,7 @@
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}
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},
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"custom_hits": {
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"description": "when someone hited rainbow text whit effect will appear",
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"description": "when someone hited text whit random effect will appear",
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"external_url": "",
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"authors": [
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{
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@ -2406,6 +2412,12 @@
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}
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],
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"versions": {
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"1.1.0": {
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"api_version": 9,
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"commit_sha": "023b733",
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"released_on": "01-05-2026",
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"md5sum": "bc39a552ab7f40a71ce2813f7860a62f"
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},
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"1.0.1": {
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"api_version": 9,
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"commit_sha": "b48a4bd",
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@ -2538,6 +2550,25 @@
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"md5sum": "f2b1b542cf8cb7b633c5b460966bd26c"
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}
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}
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},
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"rank_system": {
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"description": "ranks system for servers or for local players",
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"external_url": "",
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"authors": [
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{
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"name": "ATD",
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"email": "anasdhaoidi001@gmail.com",
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"discord": ""
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}
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],
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"versions": {
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"1.0.0": {
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"api_version": 9,
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"commit_sha": "023b733",
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"released_on": "01-05-2026",
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"md5sum": "487c0520dc833f15942941e0dbc82f1e"
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}
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}
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}
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}
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}
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@ -1,7 +1,6 @@
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# ba_meta require api 9
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import babase
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@ -14,136 +13,81 @@ if TYPE_CHECKING:
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plugman = dict(
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plugin_name="custom_hits",
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description="when someone hited rainbow text whit effect will appear",
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description="when someone hited text whit random effect will appear",
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external_url="",
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authors=[
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{"name": "ATD", "email": "anasdhaoidi001@gmail.com", "discord": ""},
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],
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version="1.0.1",
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version="1.1.0",
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)
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# ___________________________________________________
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####################################
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first_damage = (u'\ue042TRY AGAIN?\ue042', (0, 1, 0), '6')
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second_damage = (u'\ue048GOOD!\ue048', (0, 1, 1), '2')
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third_damage = (u'\ue041NICE!\ue041', (0.8, 0.4, 1), '3')
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fourth_damage = (u'\ue049UPPS\ue049', (1, 1, 0), '4')
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five_damage = (u'\ue043DEATH!\ue043', (1, 0, 0), '5')
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first_damage = (u'NAH NOOB?', (1, 1, 1), '6')
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second_damage = (u'GOOD!', (0, 1, 0), '2')
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third_damage = (u'DAMN!', (0, 0, 0), '3')
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fourth_damage = (u'SRY NOOB', (1, 1, 0), '4')
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five_damage = (u'FAH!!!', (1, 0, 0), '5')
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def custom_effects(pos: float, effect: str = None) -> None:
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if effect == '1':
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bs.emitfx(
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position=pos,
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count=3,
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scale=0.1,
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spread=0.1,
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chunk_type='rock')
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bs.emitfx(position=pos, count=3, scale=0.1, spread=0.1, chunk_type='rock')
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elif effect == '2':
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bs.emitfx(
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position=pos,
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count=70,
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scale=2,
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spread=0.8,
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chunk_type='spark')
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bs.emitfx(position=pos, count=70, scale=2, spread=0.8, chunk_type='spark')
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elif effect == '3':
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bs.emitfx(
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position=pos,
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count=6,
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scale=0.3,
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spread=0.4,
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chunk_type='splinter')
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bs.emitfx(position=pos, count=6, scale=0.3, spread=0.4, chunk_type='splinter')
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elif effect == '4':
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bs.emitfx(
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position=pos,
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count=50,
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scale=3.0,
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spread=0.9,
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chunk_type='ice')
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bs.emitfx(position=pos, count=50, scale=3.0, spread=0.9, chunk_type='ice')
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elif effect == '5':
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bs.emitfx(
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position=pos,
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count=80,
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scale=3.0,
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spread=1.5,
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chunk_type='metal')
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bs.emitfx(position=pos, count=80, scale=3.0, spread=1.5, chunk_type='metal')
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elif effect == '6':
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bs.emitfx(
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position=pos,
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count=30,
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scale=1.2,
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spread=0.8,
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chunk_type='slime')
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bs.emitfx(position=pos, count=30, scale=1.2, spread=0.8, chunk_type='slime')
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def on_punched(self, damage: int) -> None:
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pos = self.node.position
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def custom_text(msg: str, color: float) -> None:
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text = bs.newnode('text', attrs={
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'text': msg,
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'color': color,
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'in_world': True,
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'h_align': 'center',
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'shadow': 0.5,
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'flatness': 1.0,
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})
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bs.animate_array(text, 'position', 3, {
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0.0: (pos[0], pos[1] + 1.2, pos[2]),
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2.0: (pos[0], pos[1] + 1.7, pos[2]),
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})
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bs.animate(text, 'opacity', {0.8: 1.0, 2.0: 0.0})
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bs.animate(text, 'scale', {0: 0, 0.1: 0.017, 0.15: 0.014, 2.0: 0.016})
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bs.timer(2.0, text.delete)
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if damage < 200:
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custom_text(first_damage[0], first_damage[1])
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custom_effects(pos, first_damage[2])
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elif damage < 500:
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custom_text(second_damage[0], second_damage[1])
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custom_effects(pos, second_damage[2])
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elif damage < 800:
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custom_text(third_damage[0], third_damage[1])
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custom_effects(pos, third_damage[2])
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elif damage < 1000:
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custom_text(fourth_damage[0], fourth_damage[1])
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custom_effects(pos, fourth_damage[2])
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else:
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custom_text(five_damage[0], five_damage[1])
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custom_effects(pos, five_damage[2])
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####################################
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# ba_meta export babase.Plugin
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class CustomHitsPlugin(babase.Plugin):
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def on_punched(self, damage: int) -> None:
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pos = self.node.position
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def custom_text(msg: str, color: float) -> None:
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text = bs.newnode(
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'text',
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attrs={
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'text': msg,
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'color': color,
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'in_world': True,
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'h_align': 'center',
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'shadow': 0.5,
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'flatness': 1.0})
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bs.animate_array(text, 'position', 3, {
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0.0: (pos[0], pos[1] + 1.2, pos[2]),
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2.0: (pos[0], pos[1] + 1.7, pos[2])
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})
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bs.animate(text, 'opacity', {
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0.8: 1.0,
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2.0: 0.0
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})
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bs.animate(text, 'scale', {
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0: 0,
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0.1: 0.017,
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0.15: 0.014,
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2.0: 0.016
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})
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bs.animate_array(text, 'color', 3, {
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0.0: (0, 0, 0), # Black
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0.2: (2.55, 2.55, 2.55), # White
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0.4: (2, 0, 0), # Red
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0.6: (0, 2.55, 0), # Lime
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0.8: (0, 0, 2.55), # Blue
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1.0: (2.55, 2.55, 0), # Yellow
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1.2: (0, 2.55, 2.55), # Cyan / Aqua
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1.4: (2.55, 0, 2.55), # Magenta / Fuchsia
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1.6: (1.92, 1.92, 1.92), # Silver
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1.8: (1.28, 1.28, 1.28), # Gray
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2.0: (1.28, 0, 0), # Maroon
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2.2: (1.28, 1.28, 0), # Olive
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2.4: (0, 1.28, 0), # Green
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2.6: (1.28, 0, 1.28), # Purple
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2.8: (0, 1.28, 1.28), # Teal
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3.0: (0, 0, 1.28), # Navy
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3.2: (1.5, 0.5, 0), # Orange
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3.4: (1.8, 0.5, 1.6), # Pink
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3.6: (0.5, 0.5, 0.5), # Gray
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}, loop=True)
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bs.timer(2.0, text.delete)
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if damage < 200:
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custom_text(first_damage[0], first_damage[1])
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custom_effects(pos, first_damage[2])
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elif damage < 500:
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custom_text(second_damage[0], second_damage[1])
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custom_effects(pos, second_damage[2])
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elif damage < 800:
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custom_text(third_damage[0], third_damage[1])
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custom_effects(pos, third_damage[2])
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elif damage < 1000:
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custom_text(fourth_damage[0], fourth_damage[1])
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custom_effects(pos, fourth_damage[2])
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else:
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custom_text(five_damage[0], five_damage[1])
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custom_effects(pos, five_damage[2])
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class byATD(babase.Plugin):
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"""تفعيل ATD Hits — يُستدعى من bootstraping()."""
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Spaz.on_punched = on_punched
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try:
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from bascenev1lib.actor.spazbot import SpazBot
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SpazBot.on_punched = on_punched
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except Exception:
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pass
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bs.broadcastmessage(u' || WELCOME || ', color=(0, 1, 0))
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File diff suppressed because it is too large
Load diff
142
plugins/utilities/rank_system.py
Normal file
142
plugins/utilities/rank_system.py
Normal file
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@ -0,0 +1,142 @@
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# ba_meta require api 9
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import os
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import json
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import babase
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import bascenev1 as bs
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plugman = dict(
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plugin_name="rank_system",
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description="ranks system for servers or for local players",
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external_url="",
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authors=[
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{"name": "ATD", "email": "anasdhaoidi001@gmail.com", "discord": ""},
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],
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version="1.0.0",
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)
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MODS_DIR = os.path.dirname(__file__)
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STATS_DIR = os.path.join(MODS_DIR, "stats")
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STATS_FILE = os.path.join(STATS_DIR, "ranks.json")
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class RankSystem:
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def __init__(self):
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self.data = {}
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self.load()
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def load(self):
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if not os.path.exists(STATS_DIR):
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os.makedirs(STATS_DIR)
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if os.path.exists(STATS_FILE):
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try:
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with open(STATS_FILE, "r") as f:
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self.data = json.load(f)
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except:
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self.data = {}
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def save(self):
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with open(STATS_FILE, "w") as f:
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json.dump(self.data, f, indent=4)
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def add_score(self, account_id, score=1):
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if account_id not in self.data:
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self.data[account_id] = {
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"score": 0,
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"rank": 0
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}
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self.data[account_id]["score"] += score
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self.update_ranks()
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self.save()
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def update_ranks(self):
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sorted_players = sorted(
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self.data.items(),
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key=lambda x: x[1]["score"],
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reverse=True
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)
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for i, (aid, p) in enumerate(sorted_players):
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p["rank"] = i + 1
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def get_rank(self, account_id):
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return self.data.get(account_id, {}).get("rank")
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rank_sys = RankSystem()
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class RankTag:
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def __init__(self, node, rank):
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m = bs.newnode(
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"math",
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owner=node,
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attrs={
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"input1": (0, 1.2, 0),
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"operation": "add"
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}
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)
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node.connectattr("torso_position", m, "input2")
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if rank == 1:
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text = "1"
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color = (1, 1, 1)
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elif rank == 2:
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text = "2"
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color = (1, 1, 1)
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elif rank == 3:
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text = "3"
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color = (1, 1, 1)
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else:
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text = f"#{rank}"
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color = (1, 1, 1)
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t = bs.newnode(
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"text",
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owner=node,
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attrs={
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"text": text,
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"in_world": True,
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"color": color,
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"scale": 0.01,
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"h_align": "center"
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}
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)
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m.connectattr("output", t, "position")
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# 🔌 plugin
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# ba_meta export babase.Plugin
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class byATD(babase.Plugin):
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def on_app_running(self):
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print("Rank System Loaded ")
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import bascenev1._gameactivity as ga
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old_spawn = ga.GameActivity.spawn_player_spaz
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def new_spawn(self, player, *args, **kwargs):
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spaz = old_spawn(self, player, *args, **kwargs)
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try:
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aid = player.sessionplayer.get_account_id()
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rank_sys.add_score(aid, 1)
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rank = rank_sys.get_rank(aid)
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if rank:
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RankTag(spaz.node, rank)
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except Exception as e:
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print("Rank error:", e)
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return spaz
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ga.GameActivity.spawn_player_spaz = new_spawn
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