Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents
BruceChen 5e416d6b72 fix: StructuredComponents batch 4 audit — CustomName, ItemName, Lore use NBT encoding
In 1.20.6+, ComponentSerialization.STREAM_CODEC uses
ByteBufCodecs.fromCodecWithRegistries (NBT tag format), not plain string.
The previous implementation incorrectly used ReadNextString/GetString
for custom_name (5), item_name (6), and lore (7) components.

Fixed all three to use ReadNextNbt/GetNbt, preserving raw NBT data for
round-trip serialization while still extracting readable text via
ChatParser.ParseText(Dictionary).

Other batch 4 components (custom_data, entity_data, bucket_entity_data,
block_entity_data, debug_stick_state, map_decorations, recipes, lock,
container_loot, intangible_projectile — all NBT; hide_additional_tooltip,
hide_tooltip, fire_resistant, creative_slot_lock — all Unit/Empty;
note_block_sound — ResourceLocation string) were verified correct.

Made-with: Cursor
2026-03-20 00:33:50 +08:00
..
Components fix: StructuredComponents batch 4 audit — CustomName, ItemName, Lore use NBT encoding 2026-03-20 00:33:50 +08:00
Core Wire up 1.20.6 structured components to Item and fix GetItemSlot serialization 2026-03-19 00:34:10 +08:00
Registries Preliminary 1.21 Support 2024-12-06 16:45:48 +01:00
StructuredComponentsHandler.cs Preliminary 1.21 Support 2024-12-06 16:45:48 +01:00