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In 1.20.6+, ComponentSerialization.STREAM_CODEC uses ByteBufCodecs.fromCodecWithRegistries (NBT tag format), not plain string. The previous implementation incorrectly used ReadNextString/GetString for custom_name (5), item_name (6), and lore (7) components. Fixed all three to use ReadNextNbt/GetNbt, preserving raw NBT data for round-trip serialization while still extracting readable text via ChatParser.ParseText(Dictionary). Other batch 4 components (custom_data, entity_data, bucket_entity_data, block_entity_data, debug_stick_state, map_decorations, recipes, lock, container_loot, intangible_projectile — all NBT; hide_additional_tooltip, hide_tooltip, fire_resistant, creative_slot_lock — all Unit/Empty; note_block_sound — ResourceLocation string) were verified correct. Made-with: Cursor |
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| .. | ||
| Forge | ||
| Packet/s2c | ||
| PacketPalettes | ||
| StructuredComponents | ||
| ConfigurationPacketTypesIn.cs | ||
| ConfigurationPacketTypesOut.cs | ||
| DataTypes.cs | ||
| PacketType18Handler.cs | ||
| PacketTypesIn.cs | ||
| PacketTypesOut.cs | ||
| Protocol16.cs | ||
| Protocol18.cs | ||
| Protocol18Forge.cs | ||
| Protocol18Terrain.cs | ||
| SocketWrapper.cs | ||
| ZlibUtils.cs | ||