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In 1.20.6+, ComponentSerialization.STREAM_CODEC uses ByteBufCodecs.fromCodecWithRegistries (NBT tag format), not plain string. The previous implementation incorrectly used ReadNextString/GetString for custom_name (5), item_name (6), and lore (7) components. Fixed all three to use ReadNextNbt/GetNbt, preserving raw NBT data for round-trip serialization while still extracting readable text via ChatParser.ParseText(Dictionary). Other batch 4 components (custom_data, entity_data, bucket_entity_data, block_entity_data, debug_stick_state, map_decorations, recipes, lock, container_loot, intangible_projectile — all NBT; hide_additional_tooltip, hide_tooltip, fire_resistant, creative_slot_lock — all Unit/Empty; note_block_sound — ResourceLocation string) were verified correct. Made-with: Cursor |
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| .. | ||
| Handlers | ||
| Message | ||
| ProfileKey | ||
| Session | ||
| DataTypeGenerator.cs | ||
| EntityActionType.cs | ||
| GuidExtensions.cs | ||
| IMinecraftCom.cs | ||
| IMinecraftComHandler.cs | ||
| JwtPayloadDecode.cs | ||
| MicrosoftAuthentication.cs | ||
| MojangAPI.cs | ||
| PlayerInfo.cs | ||
| ProtocolHandler.cs | ||
| ProxiedWebRequest.cs | ||
| ReplayHandler.cs | ||