mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
In 1.20.6+, ComponentSerialization.STREAM_CODEC uses ByteBufCodecs.fromCodecWithRegistries (NBT tag format), not plain string. The previous implementation incorrectly used ReadNextString/GetString for custom_name (5), item_name (6), and lore (7) components. Fixed all three to use ReadNextNbt/GetNbt, preserving raw NBT data for round-trip serialization while still extracting readable text via ChatParser.ParseText(Dictionary). Other batch 4 components (custom_data, entity_data, bucket_entity_data, block_entity_data, debug_stick_state, map_decorations, recipes, lock, container_loot, intangible_projectile — all NBT; hide_additional_tooltip, hide_tooltip, fire_resistant, creative_slot_lock — all Unit/Empty; note_block_sound — ResourceLocation string) were verified correct. Made-with: Cursor |
||
|---|---|---|
| .. | ||
| ChatBots | ||
| CommandHandler | ||
| Commands | ||
| config | ||
| Crypto | ||
| Inventory | ||
| Logger | ||
| Mapping | ||
| Properties | ||
| Protocol | ||
| Proxy | ||
| Resources | ||
| Scripting | ||
| WinAPI | ||
| AutoTimeout.cs | ||
| ColorHelper.cs | ||
| Command.cs | ||
| ConsoleIO.cs | ||
| ExtensionMethods.cs | ||
| FileMonitor.cs | ||
| INIFile.cs | ||
| Json.cs | ||
| McClient.cs | ||
| MinecraftClient.csproj | ||
| Program.cs | ||
| Settings.cs | ||
| TaskWithDelay.cs | ||
| TaskWithResult.cs | ||
| UpgradeHelper.cs | ||