Replace lowercase primary constructor parameter references (dataTypes.,
subComponentRegistry., itemPalette.) with PascalCase base class property
references (DataTypes., SubComponentRegistry., ItemPalette.) in method
bodies of all StructuredComponent and SubComponent subclasses.
This eliminates CS9107 warnings where subclass primary constructor
parameters shadow the base class properties they are assigned to.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Convert remaining == null to is null and != null to is not null
across 17 files in CommandHandler/ArgumentType, StructuredComponents,
and DeclareCommands for idiomatic C# style.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Replace explicit constructor calls with target-typed new() expressions
where the type is already specified on the left side of the assignment.
This is a C# 9+ feature that reduces redundancy.
Files changed:
- Container.cs: field assignments in constructors
- EntityPalette18/112/113.cs: static field initializers
- ChatParser.cs: StringBuilder local variable
- Movement.cs: field assignments in constructor
- PacketPalette18.cs: field initializers
- EnchantmentMapping.cs: field reassignments
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
- DirectionExtensions.cs: Convert GetOpposite() to switch expression,
use file-scoped namespace, use collection expression for HORIZONTAL
- McClient.cs: Convert InteractType switch to expression, use collection
expressions for array literals
- Protocol18.cs: Replace Array.Empty<byte>() with [], use collection
expressions for byte/int array literals
- DataTypes.cs: Use collection expression for TAG_End byte array
- ChatBot.cs: Use collection expressions for string/char arrays
- Location.cs: Use collection expressions and modernize null check
Co-authored-by: milutinke <441903+milutinke@users.noreply.github.com>
Agent-Logs-Url: https://github.com/milutinke/Minecraft-Console-Client/sessions/4e9bd25b-22c5-47c2-98f9-6025d927b1d6
Replace '== null' with 'is null' and '!= null' with 'is not null'
across 19 core files following modern C# pattern matching conventions.
Only literal null comparisons are changed. Assignments, value
comparisons, and LINQ expressions are left untouched.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Replace '== null' with 'is null' and '!= null' with 'is not null'
for all 25 null comparisons in the file, following modern C# pattern
matching conventions.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Replace '== null' with 'is null' and '!= null' with 'is not null'
across 51 occurrences to use idiomatic C# pattern matching.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Replace all lock object declarations using 'object' type with the C# 13
System.Threading.Lock type across 12 files. The Lock type provides a
more efficient locking mechanism - when used with lock(), the compiler
automatically uses Lock.EnterScope() instead of Monitor.Enter/Exit.
Also made two previously non-readonly lock fields readonly:
- McClient.DigLock
- Protocol18.MessageSigningLock
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Re-implements the changes from PR #2890, adapted for the current codebase
which uses System.Text.Json.Nodes and HttpClient instead of the legacy
Json.JSONData and hand-rolled SslStream HTTP client.
Changes:
- Settings.cs: Convert AuthlibServer from struct to class with
[TomlDoNotInlineObject]; convert Host to a property that parses
'host:port' syntax; add AuthlibInjectorAPIPath (default '/api/yggdrasil')
for servers that use a different prefix (e.g. Drasl uses '/authlib-injector');
add UseHttps (default true) so local/dev auth servers without TLS work.
- ConfigComments.resx: Add descriptive inline comments for the new
AuthlibServer fields (Host, Port, AuthlibInjectorAPIPath, UseHttps).
- ProtocolHandler.cs: Replace three hardcoded '/api/yggdrasil/...' paths
with AuthlibInjectorAPIPath-based paths (authenticate, refresh, join).
Replace hand-rolled TcpClient+SslStream HTTP in DoHTTPSRequest with
HttpClient+SocketsHttpHandler (ConnectCallback routes through ProxyHandler).
Add useHttps parameter so HTTP-only auth servers are supported.
- KeyUtils.cs: Add AuthServerSupportsProfileKeys() that fetches the
authlib-injector metadata endpoint and checks feature.enable_profile_key.
Update GetNewProfileKeys() to skip key fetch when the auth server does not
support profile keys; build the cert URL dynamically using AuthlibInjectorAPIPath
for Yggdrasil; always fetch real certs instead of returning a dummy response.
Remove MakeDummyResponse() which is no longer needed.
Tested against a local Drasl instance with authlib-injector 1.2.7 on a
1.21.11 Minecraft server — full auth flow (login, profile key fetch, session
join) confirmed working end-to-end.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
When the MC server sends a plain-text string (not valid JSON) for fields like
the ServerData MOTD, JsonNode.Parse() throws JsonReaderException. This was a
regression introduced by the System.Text.Json modernization.
Fix: catch JsonException in ParseJson() and return JsonValue.Create(json) so
plain-text strings are treated as literal string values rather than crashing.
Tested against a real Minecraft 1.21.11 server (offline mode): MCC connects
and stays connected without crashing.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
ParseJson now returns null for null, empty, or whitespace-only input
instead of throwing JsonReaderException. This matches the behavior of
the old hand-rolled parser and is needed because MC protocol packets
may contain empty strings where JSON text is expected (e.g. empty chat
messages in DeathCombatEvent packets).
Discovered during end-to-end testing against a Minecraft 1.21.11
protocol server.
Co-authored-by: milutinke <441903+milutinke@users.noreply.github.com>
Agent-Logs-Url: https://github.com/milutinke/Minecraft-Console-Client/sessions/34df723e-4a63-45a0-a942-e119d81a575b
- Rewrite ProxiedWebRequest to use System.Net.Http.HttpClient internally
- Use SocketsHttpHandler with native SOCKS4/4a/5 and HTTP proxy support
- Remove 250+ lines of manual HTTP/1.1 parsing, chunked transfer, TLS pinning
- Proper TLS negotiation (no longer pinned to TLS 1.2)
- Remove unused ITcpFactory interface and isProxied flag
- Maintain same public API (Get(), Post(), Response class) for all consumers
Co-authored-by: milutinke <441903+milutinke@users.noreply.github.com>
Agent-Logs-Url: https://github.com/milutinke/Minecraft-Console-Client/sessions/afcd1b7b-ea23-4a0d-bb46-a90b623406fc
- Rewrite Json.cs to use System.Text.Json.Nodes (JsonNode, JsonObject, JsonArray)
- Add JsonNodeExtensions.GetStringValue() for backward-compatible string access
- Update all 14 consumer files to use the new JsonNode API
- Remove ~300 lines of hand-rolled JSON parsing code from 2013
- Replace KeyUtils.EscapeString with delegation to Json.EscapeString
Co-authored-by: milutinke <441903+milutinke@users.noreply.github.com>
Agent-Logs-Url: https://github.com/milutinke/Minecraft-Console-Client/sessions/afcd1b7b-ea23-4a0d-bb46-a90b623406fc
- Protocol18: add MC_26_1_Version constant (775), version-gated palette
routing for blocks/items/entities/metadata, and new TimeUpdate packet
format (WorldClock map replaces dayTime+tickDayTime)
- Protocol18Terrain: read new fluidCount short in chunk sections (26.1+)
- DataTypes: add CatSoundVariant to entity metadata VarInt readers
- ProtocolHandler: add NormalizeSnapshotProtocol() to map RC/snapshot
protocol numbers (e.g. 0x4000012E → 775) to release versions, pass
raw protocol version through for server handshake compatibility
Made-with: Cursor
Add PacketPalette261 with new packet types (GameRuleValues, LowDiskSpaceWarning,
Attack, SetGameRule). Create StructuredComponentsRegistry261 with 6 new components
(additional_trade_cost, dye, pig/cow/chicken/cat sound_variant). Update version
routing in PacketType18Handler, EntityMetadataPalette, StructuredComponentsHandler,
and Program.cs to support protocol 775 (26.1).
Made-with: Cursor
- Adjusted the indexing logic in BlockShapes.cs to ensure proper mapping of state counts to shape IDs.
- Introduced a global state offset to accurately reference shape IDs in the list, preventing out-of-bounds errors during shape assignment.
These changes enhance the reliability of block shape processing in the physics engine.
- Introduced a comprehensive physics engine that replicates Minecraft's movement mechanics, including player input handling, gravity, and collision detection.
- Added classes for player physics, movement input, and collision detection, ensuring accurate simulation of player interactions with the game world.
- Integrated AABB (Axis-Aligned Bounding Box) structures for precise collision detection against blocks.
- Enhanced movement capabilities with support for jumping, sneaking, and sprinting, along with step-up mechanics for navigating terrain.
These changes significantly improve the realism and responsiveness of player movement within the game environment.
Two bugs fixed:
1. EnchantmentsComponent was reading a trailing ShowTooltip boolean that
was removed from the wire format in MC 1.21.5. Created
EnchantmentsComponent1215 and StoredEnchantmentsComponent1215 that
omit the boolean. Used by StructuredComponentsRegistry1215 and 12111.
2. MC 1.21.5+ changed ServerboundContainerClickPacket to use HashedStack
(item holder id + count + hashed component patch map) instead of full
ItemStack for changed slots and carried item. Added GetHashedItemSlot()
in DataTypes.cs and gated SendWindowAction in Protocol18.cs to use it
for 1.21.5+. Since MCC doesn't track component hashes, an empty
HashedPatchMap is sent; the server detects stateId mismatch and resyncs.
Tested: AutoFishing bot successfully catches fish on MC 1.21.11 with
enchanted fishing rods (Lure III + Luck of the Sea III).
Made-with: Cursor
MC 1.21.9 changed how some items and blocks are registered — 24 block
items (copper bars/chains/lanterns variants, potted azalea renames) and
additional blocks are now registered outside of Items.java/Blocks.java
field declarations, making the previous source-field-order-based palette
generation produce incorrect protocol IDs.
Regenerated ItemPalette1219.cs using server registries.json (1488 items,
up from 1464) and Palette1219.cs using blocks.json (1166 blocks with
correct state IDs). Added 37 new enum values to ItemType.cs (35 new +
DryShortGrass/DryTallGrass for backward compat) and 9 new values to
Material.cs.
Verified all item/block/entity identification against a 1.21.10 server.
Made-with: Cursor
Minecraft 1.21.9 changed the SpawnEntity (Add Entity) packet layout:
the velocity/movement field was moved before the angle fields and
switched from 3 x Short to a new variable-length LpVec3 encoding.
Add ReadNextLpVec3() to consume the LpVec3 wire format (1 byte header,
optionally 5+ more bytes with a continuation VarInt), and update
ReadNextEntity() to use the new field order for protocol >= 773.
Made-with: Cursor