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https://github.com/MCCTeam/Minecraft-Console-Client
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Add Discord Rich Presence ChatBot integration
- Add DiscordRichPresence NuGet package (v1.143.0)
- Create DiscordRpc.cs ChatBot with configurable presence display
- Wire config in Settings.cs ChatBotConfig class
- Register bot in McClient.cs RegisterBots()
- Add translation strings to Translations.resx and Designer
- Add config comments to ConfigComments.resx and Designer
- Support placeholders: {server_host}, {server_port}, {username},
{health}, {max_health}, {food}, {dimension}, {gamemode},
{x}, {y}, {z}, {player_count}, {protocol}
Co-authored-by: milutinke <441903+milutinke@users.noreply.github.com>
Agent-Logs-Url: https://github.com/MCCTeam/Minecraft-Console-Client/sessions/43388021-4264-47e6-8403-7a1bca66d86f
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309
MinecraftClient/ChatBots/DiscordRpc.cs
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309
MinecraftClient/ChatBots/DiscordRpc.cs
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@ -0,0 +1,309 @@
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using System;
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using System.Diagnostics;
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using DiscordRPC;
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using DiscordRPC.Logging;
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using MinecraftClient.Mapping;
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using MinecraftClient.Scripting;
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using Tomlet.Attributes;
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namespace MinecraftClient.ChatBots
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{
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/// <summary>
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/// Displays a Discord Rich Presence status showing the player's
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/// current Minecraft session information (server, health, dimension, etc.).
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/// Requires a Discord Application ID from https://discord.com/developers/applications
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/// </summary>
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public class DiscordRpc : ChatBot
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{
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public static Configs Config = new();
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[TomlDoNotInlineObject]
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public class Configs
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{
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[NonSerialized]
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private const string BotName = "DiscordRpc";
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public bool Enabled = false;
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[TomlInlineComment("$ChatBot.DiscordRpc.ApplicationId$")]
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public string ApplicationId = string.Empty;
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[TomlInlineComment("$ChatBot.DiscordRpc.PresenceDetails$")]
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public string PresenceDetails = "Playing on {server_host}:{server_port}";
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[TomlInlineComment("$ChatBot.DiscordRpc.PresenceState$")]
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public string PresenceState = "{dimension} - HP: {health}/{max_health}";
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[TomlInlineComment("$ChatBot.DiscordRpc.LargeImageKey$")]
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public string LargeImageKey = "mcc_icon";
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[TomlInlineComment("$ChatBot.DiscordRpc.LargeImageText$")]
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public string LargeImageText = "Minecraft Console Client";
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[TomlInlineComment("$ChatBot.DiscordRpc.SmallImageKey$")]
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public string SmallImageKey = string.Empty;
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[TomlInlineComment("$ChatBot.DiscordRpc.SmallImageText$")]
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public string SmallImageText = string.Empty;
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[TomlInlineComment("$ChatBot.DiscordRpc.ShowElapsedTime$")]
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public bool ShowElapsedTime = true;
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[TomlInlineComment("$ChatBot.DiscordRpc.ShowPlayerCount$")]
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public bool ShowPlayerCount = true;
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[TomlInlineComment("$ChatBot.DiscordRpc.UpdateIntervalSeconds$")]
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public int UpdateIntervalSeconds = 10;
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public void OnSettingUpdate()
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{
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ApplicationId ??= string.Empty;
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PresenceDetails ??= string.Empty;
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PresenceState ??= string.Empty;
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LargeImageKey ??= string.Empty;
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LargeImageText ??= string.Empty;
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SmallImageKey ??= string.Empty;
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SmallImageText ??= string.Empty;
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if (UpdateIntervalSeconds < 1)
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{
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UpdateIntervalSeconds = 10;
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LogToConsole(BotName, Translations.bot_DiscordRpc_invalid_interval);
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}
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}
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}
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private DiscordRpcClient? rpcClient;
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private int tickCounter;
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private int updateIntervalTicks;
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private Timestamps? sessionTimestamps;
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private float lastHealth;
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public override void Initialize()
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{
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if (string.IsNullOrWhiteSpace(Config.ApplicationId))
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{
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LogToConsole(Translations.bot_DiscordRpc_missing_app_id);
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UnloadBot();
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return;
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}
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try
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{
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rpcClient = new DiscordRpcClient(Config.ApplicationId.Trim())
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{
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Logger = Settings.Config.Logging.DebugMessages
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? new ConsoleLogger(LogLevel.Trace)
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: new ConsoleLogger(LogLevel.None)
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};
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rpcClient.OnReady += (_, e) =>
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{
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LogToConsole(string.Format(Translations.bot_DiscordRpc_connected, e.User.Username));
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};
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rpcClient.OnConnectionFailed += (_, e) =>
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{
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LogToConsole(string.Format(Translations.bot_DiscordRpc_connection_failed, e.FailedPipe));
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};
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rpcClient.Initialize();
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updateIntervalTicks = Settings.DoubleToTick(Config.UpdateIntervalSeconds);
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if (Config.ShowElapsedTime)
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sessionTimestamps = Timestamps.Now;
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lastHealth = Handler.GetHealth();
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SetPresence();
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LogToConsole(Translations.bot_DiscordRpc_initialized);
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}
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catch (Exception e)
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{
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LogToConsole(string.Format(Translations.bot_DiscordRpc_init_error, e.Message));
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LogDebugToConsole(e.StackTrace ?? string.Empty);
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UnloadBot();
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}
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}
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public override void OnUnload()
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{
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if (rpcClient is { IsDisposed: false })
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{
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rpcClient.ClearPresence();
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rpcClient.Dispose();
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}
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rpcClient = null;
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}
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public override void AfterGameJoined()
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{
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if (Config.ShowElapsedTime)
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sessionTimestamps = Timestamps.Now;
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SetPresence();
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}
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public override void Update()
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{
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tickCounter++;
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if (tickCounter < updateIntervalTicks)
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return;
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tickCounter = 0;
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SetPresence();
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}
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public override void OnHealthUpdate(float health, int food)
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{
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lastHealth = health;
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}
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public override bool OnDisconnect(DisconnectReason reason, string message)
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{
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if (rpcClient is { IsDisposed: false })
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rpcClient.ClearPresence();
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return false;
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}
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private void SetPresence()
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{
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if (rpcClient is null or { IsDisposed: true })
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return;
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try
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{
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string details = ReplacePlaceholders(Config.PresenceDetails);
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string state = ReplacePlaceholders(Config.PresenceState);
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var presence = new RichPresence
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{
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Details = TruncateForDiscord(details, 128),
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State = TruncateForDiscord(state, 128)
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};
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// Assets (images)
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var assets = new Assets();
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bool hasAssets = false;
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if (!string.IsNullOrWhiteSpace(Config.LargeImageKey))
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{
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assets.LargeImageKey = Config.LargeImageKey.Trim();
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assets.LargeImageText = TruncateForDiscord(
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ReplacePlaceholders(Config.LargeImageText), 128);
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hasAssets = true;
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}
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if (!string.IsNullOrWhiteSpace(Config.SmallImageKey))
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{
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assets.SmallImageKey = Config.SmallImageKey.Trim();
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assets.SmallImageText = TruncateForDiscord(
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ReplacePlaceholders(Config.SmallImageText), 128);
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hasAssets = true;
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}
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if (hasAssets)
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presence.Assets = assets;
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// Timestamps
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if (Config.ShowElapsedTime && sessionTimestamps is not null)
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presence.Timestamps = sessionTimestamps;
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// Player count as party
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if (Config.ShowPlayerCount)
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{
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string[] onlinePlayers = GetOnlinePlayers();
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int playerCount = onlinePlayers.Length;
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if (playerCount > 0)
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{
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presence.Party = new Party
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{
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ID = $"mcc_{GetServerHost()}_{GetServerPort()}",
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Size = playerCount,
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Max = Math.Max(playerCount, playerCount)
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};
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}
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}
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rpcClient.SetPresence(presence);
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}
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catch (Exception e)
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{
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LogDebugToConsole(string.Format(Translations.bot_DiscordRpc_update_error, e.Message));
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}
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}
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private string ReplacePlaceholders(string template)
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{
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if (string.IsNullOrEmpty(template))
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return string.Empty;
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string serverHost = GetServerHost();
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int serverPort = GetServerPort();
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string username = GetUsername();
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float health = Handler.GetHealth();
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int food = Handler.GetSaturation();
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Location location = GetCurrentLocation();
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string[] onlinePlayers = GetOnlinePlayers();
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int gamemode = GetGamemode();
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int protocolVersion = GetProtocolVersion();
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string dimensionName = "Unknown";
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try
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{
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var dim = World.GetDimension();
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dimensionName = dim.Name ?? "Unknown";
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// Clean up the dimension name for display
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if (dimensionName.StartsWith("minecraft:"))
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dimensionName = dimensionName["minecraft:".Length..];
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dimensionName = dimensionName switch
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{
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"overworld" => "Overworld",
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"the_nether" => "The Nether",
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"the_end" => "The End",
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_ => dimensionName
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};
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}
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catch
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{
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// World may not be available
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}
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string gamemodeStr = gamemode switch
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{
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0 => "Survival",
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1 => "Creative",
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2 => "Adventure",
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3 => "Spectator",
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_ => "Unknown"
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};
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return template
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.Replace("{server_host}", serverHost)
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.Replace("{server_port}", serverPort.ToString())
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.Replace("{username}", username)
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.Replace("{health}", ((int)Math.Ceiling(health)).ToString())
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.Replace("{max_health}", "20")
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.Replace("{food}", food.ToString())
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.Replace("{dimension}", dimensionName)
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.Replace("{gamemode}", gamemodeStr)
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.Replace("{x}", ((int)location.X).ToString())
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.Replace("{y}", ((int)location.Y).ToString())
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.Replace("{z}", ((int)location.Z).ToString())
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.Replace("{player_count}", onlinePlayers.Length.ToString())
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.Replace("{protocol}", protocolVersion.ToString());
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}
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private static string TruncateForDiscord(string value, int maxLength)
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{
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if (string.IsNullOrEmpty(value))
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return string.Empty;
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return value.Length <= maxLength ? value : value[..(maxLength - 3)] + "...";
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}
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}
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}
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@ -430,6 +430,7 @@ namespace MinecraftClient
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if (Config.ChatBot.ScriptScheduler.Enabled) { BotLoad(new ScriptScheduler()); }
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if (Config.ChatBot.TelegramBridge.Enabled) { BotLoad(new TelegramBridge()); }
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if (Config.ChatBot.ItemsCollector.Enabled) { BotLoad(new ItemsCollector()); }
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if (Config.ChatBot.DiscordRpc.Enabled) { BotLoad(new DiscordRpc()); }
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if (!string.IsNullOrEmpty(Environment.GetEnvironmentVariable("MCC_FILE_INPUT")))
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BotLoad(new FileInputBot());
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}
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@ -31,6 +31,7 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Brigadier.NET" Version="1.2.13" />
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<PackageReference Include="DiscordRichPresence" Version="1.143.0" />
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<PackageReference Include="DnsClient" Version="1.8.0" />
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<PackageReference Include="DSharpPlus" Version="4.5.1" />
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<PackageReference Include="DynamicExpresso.Core" Version="2.19.3" />
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@ -898,6 +898,105 @@ namespace MinecraftClient {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Show a Discord Rich Presence status with your current Minecraft session info..
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/// </summary>
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internal static string ChatBot_DiscordRpc {
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get {
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return ResourceManager.GetString("ChatBot.DiscordRpc", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Your Discord Application ID..
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/// </summary>
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internal static string ChatBot_DiscordRpc_ApplicationId {
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get {
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return ResourceManager.GetString("ChatBot.DiscordRpc.ApplicationId", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to The top line of the Rich Presence display. Supports placeholders..
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/// </summary>
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internal static string ChatBot_DiscordRpc_PresenceDetails {
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get {
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return ResourceManager.GetString("ChatBot.DiscordRpc.PresenceDetails", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to The second line of the Rich Presence display. Supports placeholders..
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/// </summary>
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internal static string ChatBot_DiscordRpc_PresenceState {
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get {
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return ResourceManager.GetString("ChatBot.DiscordRpc.PresenceState", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to The key of the large image asset uploaded to your Discord application..
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/// </summary>
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internal static string ChatBot_DiscordRpc_LargeImageKey {
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get {
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return ResourceManager.GetString("ChatBot.DiscordRpc.LargeImageKey", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Tooltip text for the large image. Supports placeholders..
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/// </summary>
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internal static string ChatBot_DiscordRpc_LargeImageText {
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get {
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return ResourceManager.GetString("ChatBot.DiscordRpc.LargeImageText", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to The key of the small image asset uploaded to your Discord application (leave empty to hide)..
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/// </summary>
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internal static string ChatBot_DiscordRpc_SmallImageKey {
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get {
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return ResourceManager.GetString("ChatBot.DiscordRpc.SmallImageKey", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Tooltip text for the small image. Supports placeholders..
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/// </summary>
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internal static string ChatBot_DiscordRpc_SmallImageText {
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get {
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return ResourceManager.GetString("ChatBot.DiscordRpc.SmallImageText", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Show elapsed session time in the Discord presence..
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/// </summary>
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internal static string ChatBot_DiscordRpc_ShowElapsedTime {
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get {
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return ResourceManager.GetString("ChatBot.DiscordRpc.ShowElapsedTime", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Show the online player count as a party size in the Discord presence..
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/// </summary>
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internal static string ChatBot_DiscordRpc_ShowPlayerCount {
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get {
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return ResourceManager.GetString("ChatBot.DiscordRpc.ShowPlayerCount", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to How often (in seconds) to refresh the Discord presence. Minimum: 1.
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/// </summary>
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internal static string ChatBot_DiscordRpc_UpdateIntervalSeconds {
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get {
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return ResourceManager.GetString("ChatBot.DiscordRpc.UpdateIntervalSeconds", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Relay messages between players and servers, like a mail plugin
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///This bot can store messages when the recipients are offline, and send them when they join the server
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@ -828,6 +828,39 @@ If the connection to the Minecraft game server is blocked by the firewall, set E
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<data name="ChatBot.ItemsCollector" xml:space="preserve">
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<value>A Chat Bot that collects items on the ground</value>
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</data>
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<data name="ChatBot.DiscordRpc" xml:space="preserve">
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<value>Show a Discord Rich Presence status with your current Minecraft session info.\nRequires a Discord Application ID from https://discord.com/developers/applications\nYou can customize what is shown using placeholders: {server_host}, {server_port}, {username}, {health}, {max_health}, {food}, {dimension}, {gamemode}, {x}, {y}, {z}, {player_count}, {protocol}</value>
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</data>
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<data name="ChatBot.DiscordRpc.ApplicationId" xml:space="preserve">
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<value>Your Discord Application ID. Create one at https://discord.com/developers/applications</value>
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</data>
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<data name="ChatBot.DiscordRpc.PresenceDetails" xml:space="preserve">
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<value>The top line of the Rich Presence display. Supports placeholders.</value>
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</data>
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<data name="ChatBot.DiscordRpc.PresenceState" xml:space="preserve">
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<value>The second line of the Rich Presence display. Supports placeholders.</value>
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</data>
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<data name="ChatBot.DiscordRpc.LargeImageKey" xml:space="preserve">
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<value>The key of the large image asset uploaded to your Discord application.</value>
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</data>
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<data name="ChatBot.DiscordRpc.LargeImageText" xml:space="preserve">
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<value>Tooltip text for the large image. Supports placeholders.</value>
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</data>
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<data name="ChatBot.DiscordRpc.SmallImageKey" xml:space="preserve">
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<value>The key of the small image asset uploaded to your Discord application (leave empty to hide).</value>
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</data>
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<data name="ChatBot.DiscordRpc.SmallImageText" xml:space="preserve">
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<value>Tooltip text for the small image. Supports placeholders.</value>
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</data>
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<data name="ChatBot.DiscordRpc.ShowElapsedTime" xml:space="preserve">
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<value>Show elapsed session time in the Discord presence.</value>
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</data>
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<data name="ChatBot.DiscordRpc.ShowPlayerCount" xml:space="preserve">
|
||||
<value>Show the online player count as a party size in the Discord presence.</value>
|
||||
</data>
|
||||
<data name="ChatBot.DiscordRpc.UpdateIntervalSeconds" xml:space="preserve">
|
||||
<value>How often (in seconds) to refresh the Discord presence. Minimum: 1</value>
|
||||
</data>
|
||||
<data name="ChatBot.WebSocketBot" xml:space="preserve">
|
||||
<value>Remotely control the client using Web Sockets.\n# This is useful if you want to implement an application that can remotely and asynchronously execute procedures in MCC.\n# Example implementation written in JavaScript: https://github.com/milutinke/MCC.js.git\n# The protocol specification will be available in the documentation soon.</value>
|
||||
</data>
|
||||
|
|
|
|||
|
|
@ -1095,6 +1095,69 @@ namespace MinecraftClient {
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Please provide a valid Discord Application ID!.
|
||||
/// </summary>
|
||||
internal static string bot_DiscordRpc_missing_app_id {
|
||||
get {
|
||||
return ResourceManager.GetString("bot.DiscordRpc.missing_app_id", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Connected to Discord as {0}.
|
||||
/// </summary>
|
||||
internal static string bot_DiscordRpc_connected {
|
||||
get {
|
||||
return ResourceManager.GetString("bot.DiscordRpc.connected", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Failed to connect to Discord (pipe {0}). Is Discord running?.
|
||||
/// </summary>
|
||||
internal static string bot_DiscordRpc_connection_failed {
|
||||
get {
|
||||
return ResourceManager.GetString("bot.DiscordRpc.connection_failed", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Discord Rich Presence initialized successfully..
|
||||
/// </summary>
|
||||
internal static string bot_DiscordRpc_initialized {
|
||||
get {
|
||||
return ResourceManager.GetString("bot.DiscordRpc.initialized", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Failed to initialize Discord Rich Presence: {0}.
|
||||
/// </summary>
|
||||
internal static string bot_DiscordRpc_init_error {
|
||||
get {
|
||||
return ResourceManager.GetString("bot.DiscordRpc.init_error", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Error updating Discord presence: {0}.
|
||||
/// </summary>
|
||||
internal static string bot_DiscordRpc_update_error {
|
||||
get {
|
||||
return ResourceManager.GetString("bot.DiscordRpc.update_error", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Invalid update interval, must be at least 1 second. Using default of 10 seconds..
|
||||
/// </summary>
|
||||
internal static string bot_DiscordRpc_invalid_interval {
|
||||
get {
|
||||
return ResourceManager.GetString("bot.DiscordRpc.invalid_interval", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to The bot is already farming!.
|
||||
/// </summary>
|
||||
|
|
@ -2089,6 +2152,15 @@ namespace MinecraftClient {
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to DiscordRpc.
|
||||
/// </summary>
|
||||
internal static string botname_DiscordRpc {
|
||||
get {
|
||||
return ResourceManager.GetString("botname.DiscordRpc", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Farmer.
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -463,6 +463,27 @@ cooldown: {6}</value>
|
|||
<data name="bot.DiscordBridge.unknown_error" xml:space="preserve">
|
||||
<value>An unknown error has occured!</value>
|
||||
</data>
|
||||
<data name="bot.DiscordRpc.missing_app_id" xml:space="preserve">
|
||||
<value>Please provide a valid Discord Application ID! Get one at https://discord.com/developers/applications</value>
|
||||
</data>
|
||||
<data name="bot.DiscordRpc.connected" xml:space="preserve">
|
||||
<value>Connected to Discord as {0}</value>
|
||||
</data>
|
||||
<data name="bot.DiscordRpc.connection_failed" xml:space="preserve">
|
||||
<value>Failed to connect to Discord (pipe {0}). Is Discord running?</value>
|
||||
</data>
|
||||
<data name="bot.DiscordRpc.initialized" xml:space="preserve">
|
||||
<value>Discord Rich Presence initialized successfully.</value>
|
||||
</data>
|
||||
<data name="bot.DiscordRpc.init_error" xml:space="preserve">
|
||||
<value>Failed to initialize Discord Rich Presence: {0}</value>
|
||||
</data>
|
||||
<data name="bot.DiscordRpc.update_error" xml:space="preserve">
|
||||
<value>Error updating Discord presence: {0}</value>
|
||||
</data>
|
||||
<data name="bot.DiscordRpc.invalid_interval" xml:space="preserve">
|
||||
<value>Invalid update interval, must be at least 1 second. Using default of 10 seconds.</value>
|
||||
</data>
|
||||
<data name="bot.farmer.already_running" xml:space="preserve">
|
||||
<value>The bot is already farming!</value>
|
||||
</data>
|
||||
|
|
@ -770,6 +791,9 @@ Add the ID of this chat to "Authorized_Chat_Ids" field in the configuration file
|
|||
<data name="botname.DiscordBridge" xml:space="preserve">
|
||||
<value>DiscordBridge</value>
|
||||
</data>
|
||||
<data name="botname.DiscordRpc" xml:space="preserve">
|
||||
<value>DiscordRpc</value>
|
||||
</data>
|
||||
<data name="botname.Farmer" xml:space="preserve">
|
||||
<value>Farmer</value>
|
||||
</data>
|
||||
|
|
|
|||
|
|
@ -1466,6 +1466,13 @@ namespace MinecraftClient
|
|||
ChatBots.ItemsCollector.Config.OnSettingUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
[TomlPrecedingComment("$ChatBot.DiscordRpc$")]
|
||||
public ChatBots.DiscordRpc.Configs DiscordRpc
|
||||
{
|
||||
get { return ChatBots.DiscordRpc.Config; }
|
||||
set { ChatBots.DiscordRpc.Config = value; ChatBots.DiscordRpc.Config.OnSettingUpdate(); }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue