Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/Compression/Zip/OffsetStream.cs
ReinforceZwei 7e20e409a8
Add support for creating replay mod capture files (#1246)
* Add test replay handler
* Fix incorrect built raw packet
* Fix incorrect built raw packet
* Add filter
* Add not working zip lib
* Add dotNetZip lib and complete basic function
* Update ReplayHandler.cs
* Complete Replay handler
Without client player handling
* Complete replay mod
- New ChatBot OnNetworkPacket event
* Add auto-backup and command for Replay Mod
* Add ReplayMod description to readme
* Small naming changes, fix compile error on .NET4.0
* ReplayHandler slight optimizations
Use Path.Combine to automatically use Windows '\' or Linux '/'
Move re-usable common parts outside the Replay handler
Small optimizations in building JSON strings
Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
2020-09-06 21:51:42 +02:00

114 lines
No EOL
2.8 KiB
C#

// OffsetStream.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2009-August-27 12:50:35>
//
// ------------------------------------------------------------------
//
// This module defines logic for handling reading of zip archives embedded
// into larger streams. The initial position of the stream serves as
// the base offset for all future Seek() operations.
//
// ------------------------------------------------------------------
using System;
using System.IO;
namespace Ionic.Zip
{
internal class OffsetStream : System.IO.Stream, System.IDisposable
{
private Int64 _originalPosition;
private Stream _innerStream;
public OffsetStream(Stream s)
: base()
{
_originalPosition = s.Position;
_innerStream = s;
}
public override int Read(byte[] buffer, int offset, int count)
{
return _innerStream.Read(buffer, offset, count);
}
public override void Write(byte[] buffer, int offset, int count)
{
throw new NotImplementedException();
}
public override bool CanRead
{
get { return _innerStream.CanRead; }
}
public override bool CanSeek
{
get { return _innerStream.CanSeek; }
}
public override bool CanWrite
{
get { return false; }
}
public override void Flush()
{
_innerStream.Flush();
}
public override long Length
{
get
{
return _innerStream.Length;
}
}
public override long Position
{
get { return _innerStream.Position - _originalPosition; }
set { _innerStream.Position = _originalPosition + value; }
}
public override long Seek(long offset, System.IO.SeekOrigin origin)
{
return _innerStream.Seek(_originalPosition + offset, origin) - _originalPosition;
}
public override void SetLength(long value)
{
throw new NotImplementedException();
}
void IDisposable.Dispose()
{
Close();
}
public override void Close()
{
base.Close();
}
}
}