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BruceChen 5de169db64 pathing: stabilize 0-replan round-trip on ledge/descend runs
Fix a cluster of execution-layer issues that caused replans and void
falls when traversing narrow ledges and multi-block descents between
(251.5,141,210.5) and (252.5,138,220.5):

- WalkTemplate / GroundedSegmentController: suppress the pre-rotation
  bias toward the next segment's exit heading on stable-footing Turn
  exits where the next segment is not a jump.  The next template
  snaps yaw on its first tick anyway, and pre-rotating mid-stride on
  a 1-block walkway pushes sprint drift perpendicular to the path and
  walks the bot off the edge.  Turn exits into a jump still get the
  bias so the takeoff direction stays aligned.

- GroundedSegmentController.ShouldComplete: relax the headingReady
  gate for Turn exits with stable footing so the segment can complete
  once yaw is aligned with either the current or the next segment
  heading (within 25/15 deg).  Without this the removed bias would
  leave the bot stuck at the end of a walkway waiting for a rotation
  that never happens.

- DescendTemplate: restrict the airborne exit-heading bias so it only
  kicks in when the footprint is inside the landing block, or on
  single-step drops where the fall is too short for lateral drift to
  miss the landing column.  On 2+ block drops the bot now keeps yaw
  pointed at the landing center for the whole fall.

- DescendTemplate: add a multi-block overshoot guard on PrepareJump
  exits.  Once airborne and past the landing end-plane on a 2+ Y
  drop, release forward/sprint and press back briefly so air drag
  pulls the bot back into the 1x1 landing column instead of sailing
  one block past it into the neighbouring void.

Live round-trip between the two goal coordinates now completes with
zero replans in three consecutive runs in each direction.  Full unit
test suite is unchanged from the pre-existing baseline (22 failing
tests, all orthogonal to this change).

Made-with: Cursor
2026-04-22 16:43:43 +00:00
.claude Centralized skills to .skills folder. 2026-03-21 14:44:47 +01:00
.codex Add MCC wrappers and guards for build and publish 2026-04-12 18:37:03 +00:00
.cursor Centralized skills to .skills folder. 2026-03-21 14:44:47 +01:00
.github fix: update build command in GitHub Actions workflow 2026-04-06 20:36:12 +08:00
.idea [SKIP_BUILD] Fix document build failure 2022-11-28 14:10:55 +08:00
.skills test: harden integration harness cleanup and spill handling 2026-04-18 10:07:06 +00:00
.vscode feat: add VSCode tasks for building, publishing, and watching MinecraftClient project 2026-04-12 18:43:33 +00:00
config fix: correct PathNode.Pack bit overlap causing hash collisions 2026-04-12 18:43:32 +00:00
ConsoleInteractive@ff6d2129e9 chore: update subproject commit reference for ConsoleInteractive 2026-04-08 02:50:39 +08:00
DebugTools chore: remove remaining CursorBot references 2026-04-12 23:43:54 +08:00
Docker [skip ci] Update docker image to use updated releases 2024-08-14 18:22:05 +08:00
docs pathing: unify jump moves into MoveJump + IMoveExpander 2026-04-19 17:03:26 +00:00
MinecraftClient pathing: stabilize 0-replan round-trip on ledge/descend runs 2026-04-22 16:43:43 +00:00
MinecraftClient.Tests pathing: stabilize 0-replan round-trip on ledge/descend runs 2026-04-22 16:43:43 +00:00
MinecraftClientGUI Added changes from 2927 2026-03-22 12:45:52 +01:00
tools pathing: stabilize 0-replan round-trip on ledge/descend runs 2026-04-22 16:43:43 +00:00
.cursorindexingignore feat: add cursor indexing ignore rules for SpecStory files 2026-03-22 15:30:42 +08:00
.gitattributes [skip ci] Set repository line endings to LF 2023-09-15 14:43:24 +08:00
.gitignore chore: update .gitignore to include third-party source code reference files 2026-04-12 18:43:33 +00:00
.gitmodules [SKIP_BUILD] Fix document build failure 2022-11-28 14:10:55 +08:00
AGENTS.md refactor: update MCC commands and documentation to use version 1.21.11-Vanilla for consistency across workflows 2026-04-12 20:48:30 +00:00
CLAUDE.md Added AGENTS.md/CLAUDE.md and a C# 12 best practices skill for MCC. 2026-03-21 19:12:13 +01:00
crowdin.yml chore: add websocket guide translations to Crowdin configuration 2026-04-08 22:29:42 +08:00
Directory.Build.props Add worktree-isolated tmpfs build outputs 2026-04-12 20:07:15 +08:00
LICENSE.md Add LICENSE.md 2023-04-10 18:47:52 +02:00
MinecraftClient.sln feat: add transition-aware path execution braking 2026-04-12 18:43:33 +00:00
MinecraftClientGUI.sln Added Minecraft Client GUI v1.0 to the repository 2013-08-21 14:31:57 +02:00
README.md fix: update Crowdin project URL in documentation and settings 2026-04-06 19:57:45 +08:00

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Minecraft Console Client (MCC)

Documentation | Download | Installation | Configuration | Usage

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About

Minecraft Console Client (MCC) is a lightweight cross-platform open-source Minecraft TUI client for Java edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.

Download

Get the latest release from the Releases section.

Quick Install

Open a terminal in the folder where you want MCC and run:

Linux / macOS:

curl -fsSL https://mccteam.github.io/install.sh | sh

Windows (PowerShell):

iwr -useb https://mccteam.github.io/install.ps1 | iex

The script detects your architecture and downloads the right binary. For more options (including wget and manual downloads), see the installation guide.

How to use 📚

Getting Help 🙋

Check out the Website, README and existing Discussions: Maybe your question is answered there. If not, please open a New Discussion and ask your question. If you find a bug, please report it in the Issues section.

Discord

We now have a Discord server, click here to join.

Helping Us ❤️

We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the issues section :)

How to contribute 📝

If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the Master branch. To contribute to the website / online documentation see also the Website repository.

Alt

Translating Minecraft Console Client 🌍

To improve translations for MCC, please visit: Crowdin - Minecraft Console Client.

Building from the source 🏗️

This section has been moved to our new Documentation website.

License ⚖️

Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:

  • You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
  • However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
  • In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.

More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

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