mirror of
				https://github.com/MCCTeam/Minecraft-Console-Client
				synced 2025-10-14 21:22:49 +00:00 
			
		
		
		
	Added Minecraft Client GUI v1.0 to the repository
+ Some BasicIO fixes to Minecraft Console Client
This commit is contained in:
		
							parent
							
								
									84b8b9da2a
								
							
						
					
					
						commit
						f26ff323fd
					
				
					 18 changed files with 7413 additions and 9 deletions
				
			
		
							
								
								
									
										4
									
								
								.gitignore
									
										
									
									
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								.gitignore
									
										
									
									
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			@ -1,2 +1,4 @@
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/MinecraftClient.v11.suo
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/MinecraftClient.suo
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/MinecraftClient.suo
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/MinecraftClientGUI.v11.suo
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/MinecraftClientGUI.suo
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			@ -151,18 +151,21 @@ namespace MinecraftClient
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            if (Settings.Login == "")
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            {
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                Console.Write("Username : ");
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                Console.Write(ConsoleIO.basicIO ? "Please type the username of your choice.\n" : "Username : ");
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                Settings.Login = Console.ReadLine();
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            }
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            if (Settings.Password == "")
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            {
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                Console.Write("Password : ");
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                Console.Write(ConsoleIO.basicIO ? "Please type the password for " + Settings.Login + ".\n" : "Password : ");
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                Settings.Password = Console.ReadLine();
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                //Hide the password
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                Console.CursorTop--;
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                Console.Write("Password : <******>");
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                for (int i = 19; i < Console.BufferWidth; i++) { Console.Write(' '); }
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                if (!ConsoleIO.basicIO)
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                {
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                    //Hide the password
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                    Console.CursorTop--;
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                    Console.Write("Password : <******>");
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                    for (int i = 19; i < Console.BufferWidth; i++) { Console.Write(' '); }
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                }
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            }
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            startupargs = args;
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			@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers 
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.3")]
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[assembly: AssemblyFileVersion("1.3")]
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[assembly: AssemblyVersion("1.6.1")]
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[assembly: AssemblyFileVersion("1.6.1")]
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								MinecraftClientGUI.sln
									
										
									
									
									
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										20
									
								
								MinecraftClientGUI.sln
									
										
									
									
									
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			@ -0,0 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MinecraftClientGUI", "MinecraftClientGUI\MinecraftClientGUI.csproj", "{B9E600B3-C8F0-4BF8-85E1-C164956B0B0D}"
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EndProject
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Global
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	GlobalSection(SolutionConfigurationPlatforms) = preSolution
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		Debug|x86 = Debug|x86
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		Release|x86 = Release|x86
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	EndGlobalSection
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	GlobalSection(ProjectConfigurationPlatforms) = postSolution
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		{B9E600B3-C8F0-4BF8-85E1-C164956B0B0D}.Debug|x86.ActiveCfg = Debug|x86
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		{B9E600B3-C8F0-4BF8-85E1-C164956B0B0D}.Debug|x86.Build.0 = Debug|x86
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		{B9E600B3-C8F0-4BF8-85E1-C164956B0B0D}.Release|x86.ActiveCfg = Release|x86
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		{B9E600B3-C8F0-4BF8-85E1-C164956B0B0D}.Release|x86.Build.0 = Release|x86
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	EndGlobalSection
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	GlobalSection(SolutionProperties) = preSolution
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		HideSolutionNode = FALSE
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	EndGlobalSection
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EndGlobal
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								MinecraftClientGUI/.gitignore
									
										
									
									
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								MinecraftClientGUI/.gitignore
									
										
									
									
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			@ -0,0 +1,2 @@
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/bin/
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/obj/
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								MinecraftClientGUI/AppIcon.ico
									
										
									
									
									
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											BIN
										
									
								
								MinecraftClientGUI/AppIcon.ico
									
										
									
									
									
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											Binary file not shown.
										
									
								
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		 After Width: | Height: | Size: 361 KiB  | 
							
								
								
									
										173
									
								
								MinecraftClientGUI/Form1.Designer.cs
									
										
									
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										173
									
								
								MinecraftClientGUI/Form1.Designer.cs
									
										
									
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			@ -0,0 +1,173 @@
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namespace MinecraftClientGUI
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{
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    partial class Form1
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    {
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        /// <summary>
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        /// Required designer variable.
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        /// </summary>
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        private System.ComponentModel.IContainer components = null;
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        /// <summary>
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        /// Clean up any resources being used.
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        /// </summary>
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        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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        protected override void Dispose(bool disposing)
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        {
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            if (disposing && (components != null))
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            {
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                components.Dispose();
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            }
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            base.Dispose(disposing);
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        }
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        #region Windows Form Designer generated code
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        /// <summary>
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        /// Required method for Designer support - do not modify
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        /// the contents of this method with the code editor.
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        /// </summary>
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        private void InitializeComponent()
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        {
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            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
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            this.groupBox_Login = new System.Windows.Forms.GroupBox();
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            this.btn_connect = new System.Windows.Forms.Button();
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            this.box_ip = new System.Windows.Forms.TextBox();
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            this.box_password = new System.Windows.Forms.TextBox();
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            this.box_Login = new System.Windows.Forms.TextBox();
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            this.box_output = new System.Windows.Forms.RichTextBox();
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            this.box_input = new System.Windows.Forms.TextBox();
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            this.btn_send = new System.Windows.Forms.Button();
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            this.btn_about = new System.Windows.Forms.Button();
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            this.groupBox_Login.SuspendLayout();
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            this.SuspendLayout();
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            // 
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            // groupBox_Login
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            // 
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            this.groupBox_Login.BackColor = System.Drawing.Color.Transparent;
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            this.groupBox_Login.Controls.Add(this.btn_connect);
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            this.groupBox_Login.Controls.Add(this.box_ip);
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            this.groupBox_Login.Controls.Add(this.box_password);
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            this.groupBox_Login.Controls.Add(this.box_Login);
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            this.groupBox_Login.Location = new System.Drawing.Point(13, 11);
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            this.groupBox_Login.Name = "groupBox_Login";
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            this.groupBox_Login.Size = new System.Drawing.Size(564, 46);
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            this.groupBox_Login.TabIndex = 0;
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            this.groupBox_Login.TabStop = false;
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            this.groupBox_Login.Text = "                     ";
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            // 
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            // btn_connect
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            // 
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            this.btn_connect.Location = new System.Drawing.Point(513, 15);
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            this.btn_connect.Name = "btn_connect";
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            this.btn_connect.Size = new System.Drawing.Size(40, 23);
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            this.btn_connect.TabIndex = 6;
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            this.btn_connect.Text = "Go!";
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            this.btn_connect.UseVisualStyleBackColor = true;
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            this.btn_connect.Click += new System.EventHandler(this.btn_connect_Click);
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            // 
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            // box_ip
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            // 
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            this.box_ip.Location = new System.Drawing.Point(400, 17);
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            this.box_ip.Name = "box_ip";
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            this.box_ip.Size = new System.Drawing.Size(100, 20);
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            this.box_ip.TabIndex = 5;
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            this.box_ip.KeyUp += new System.Windows.Forms.KeyEventHandler(this.loginBox_KeyUp);
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            // 
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            // box_password
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            // 
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            this.box_password.Location = new System.Drawing.Point(235, 17);
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            this.box_password.Name = "box_password";
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            this.box_password.PasswordChar = '•';
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            this.box_password.Size = new System.Drawing.Size(100, 20);
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            this.box_password.TabIndex = 3;
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            this.box_password.KeyUp += new System.Windows.Forms.KeyEventHandler(this.loginBox_KeyUp);
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            // 
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            // box_Login
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            // 
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            this.box_Login.Location = new System.Drawing.Point(67, 17);
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            this.box_Login.Name = "box_Login";
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            this.box_Login.Size = new System.Drawing.Size(100, 20);
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            this.box_Login.TabIndex = 1;
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            this.box_Login.KeyUp += new System.Windows.Forms.KeyEventHandler(this.loginBox_KeyUp);
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            // 
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            // box_output
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            // 
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            this.box_output.Location = new System.Drawing.Point(13, 66);
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            this.box_output.Name = "box_output";
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            this.box_output.ReadOnly = true;
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            this.box_output.Size = new System.Drawing.Size(564, 292);
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            this.box_output.TabIndex = 1;
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            this.box_output.Text = "";
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            this.box_output.LinkClicked += new System.Windows.Forms.LinkClickedEventHandler(this.LinkClicked);
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            // 
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            // box_input
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            // 
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            this.box_input.AcceptsTab = true;
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            this.box_input.Location = new System.Drawing.Point(13, 365);
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            this.box_input.MaxLength = 100;
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            this.box_input.Multiline = true;
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            this.box_input.Name = "box_input";
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            this.box_input.Size = new System.Drawing.Size(490, 20);
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            this.box_input.TabIndex = 2;
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            this.box_input.KeyDown += new System.Windows.Forms.KeyEventHandler(this.inputBox_KeyDown);
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            // 
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            // btn_send
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            // 
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            this.btn_send.Location = new System.Drawing.Point(509, 364);
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            this.btn_send.Name = "btn_send";
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            this.btn_send.Size = new System.Drawing.Size(40, 22);
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            this.btn_send.TabIndex = 3;
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            this.btn_send.Text = "Send";
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            this.btn_send.UseVisualStyleBackColor = true;
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            this.btn_send.Click += new System.EventHandler(this.btn_send_Click);
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            // 
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            // btn_about
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            // 
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            this.btn_about.Location = new System.Drawing.Point(555, 364);
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            this.btn_about.Name = "btn_about";
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            this.btn_about.Size = new System.Drawing.Size(22, 22);
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            this.btn_about.TabIndex = 4;
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            this.btn_about.Text = "?";
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            this.btn_about.UseVisualStyleBackColor = true;
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            this.btn_about.Click += new System.EventHandler(this.btn_about_Click);
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            // 
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            // Form1
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            // 
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            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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            this.BackColor = System.Drawing.SystemColors.Control;
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            this.ClientSize = new System.Drawing.Size(589, 398);
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            this.Controls.Add(this.btn_about);
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            this.Controls.Add(this.btn_send);
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            this.Controls.Add(this.box_input);
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            this.Controls.Add(this.box_output);
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            this.Controls.Add(this.groupBox_Login);
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            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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            this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
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            this.MaximizeBox = false;
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            this.Name = "Form1";
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            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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            this.Text = "Minecraft Console Client GUI";
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            this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.onClose);
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            this.Load += new System.EventHandler(this.Form1_Load);
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            this.groupBox_Login.ResumeLayout(false);
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            this.groupBox_Login.PerformLayout();
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            this.ResumeLayout(false);
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            this.PerformLayout();
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        }
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        #endregion
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        private System.Windows.Forms.GroupBox groupBox_Login;
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        private System.Windows.Forms.Button btn_connect;
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        private System.Windows.Forms.TextBox box_ip;
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        private System.Windows.Forms.TextBox box_password;
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        private System.Windows.Forms.TextBox box_Login;
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        private System.Windows.Forms.RichTextBox box_output;
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        private System.Windows.Forms.TextBox box_input;
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        private System.Windows.Forms.Button btn_send;
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        private System.Windows.Forms.Button btn_about;
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    }
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}
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.Threading;
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namespace MinecraftClientGUI
 | 
			
		||||
{
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		||||
    /// <summary>
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		||||
    /// The main graphical user interface
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		||||
    /// </summary>
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		||||
 | 
			
		||||
    public partial class Form1 : Form
 | 
			
		||||
    {
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		||||
        private LinkedList<string> previous = new LinkedList<string>();
 | 
			
		||||
        private MinecraftClient Client;
 | 
			
		||||
        private Thread t_clientread;
 | 
			
		||||
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		||||
        #region Aero Glass Low-level Windows API
 | 
			
		||||
 | 
			
		||||
        [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential)]
 | 
			
		||||
        public struct MARGINS
 | 
			
		||||
        {
 | 
			
		||||
            public int Left;
 | 
			
		||||
            public int Right;
 | 
			
		||||
            public int Top;
 | 
			
		||||
            public int Bottom;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        [System.Runtime.InteropServices.DllImport("dwmapi.dll")]
 | 
			
		||||
        public static extern int DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGINS pMargins);
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        public Form1(string[] args)
 | 
			
		||||
        {
 | 
			
		||||
            InitializeComponent();
 | 
			
		||||
            if (args.Length > 0) { initClient(new MinecraftClient(args)); }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Define some element properties and init Aero Glass if using Vista or newer
 | 
			
		||||
        /// </summary>
 | 
			
		||||
 | 
			
		||||
        private void Form1_Load(object sender, EventArgs e)
 | 
			
		||||
        {
 | 
			
		||||
            box_output.ScrollBars = RichTextBoxScrollBars.None;
 | 
			
		||||
            box_output.Font = new Font("Consolas", 8);
 | 
			
		||||
            box_output.BackColor = Color.White;
 | 
			
		||||
 | 
			
		||||
            if (Environment.OSVersion.Version.Major >= 6)
 | 
			
		||||
            {
 | 
			
		||||
                this.BackColor = Color.DarkMagenta; this.TransparencyKey = Color.DarkMagenta;
 | 
			
		||||
                MARGINS marg = new MARGINS() { Left = -1, Right = -1, Top = -1, Bottom = -1 };
 | 
			
		||||
                DwmExtendFrameIntoClientArea(this.Handle, ref marg);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Launch the Minecraft Client by clicking the "Go!" button.
 | 
			
		||||
        /// If a client is already running, it will be closed.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
 | 
			
		||||
        private void btn_connect_Click(object sender, EventArgs e)
 | 
			
		||||
        {
 | 
			
		||||
            if (Client != null)
 | 
			
		||||
            {
 | 
			
		||||
                Client.Close();
 | 
			
		||||
                t_clientread.Abort();
 | 
			
		||||
                box_output.Text = "";
 | 
			
		||||
            }
 | 
			
		||||
            string username = box_Login.Text;
 | 
			
		||||
            string password = box_password.Text;
 | 
			
		||||
            string serverip = box_ip.Text;
 | 
			
		||||
            if (password == "") { password = "-"; }
 | 
			
		||||
            if (username != "" && serverip != "")
 | 
			
		||||
            {
 | 
			
		||||
                initClient(new MinecraftClient(username, password, serverip));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Handle a new Minecraft Client
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="client">Client to handle</param>
 | 
			
		||||
 | 
			
		||||
        private void initClient(MinecraftClient client)
 | 
			
		||||
        {
 | 
			
		||||
            Client = client;
 | 
			
		||||
            t_clientread = new Thread(new ThreadStart(t_clientread_loop));
 | 
			
		||||
            t_clientread.Start();
 | 
			
		||||
            box_input.Select();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Thread reading output from the Minecraft Client
 | 
			
		||||
        /// </summary>
 | 
			
		||||
 | 
			
		||||
        private void t_clientread_loop()
 | 
			
		||||
        {
 | 
			
		||||
            while (true && !Client.Disconnected)
 | 
			
		||||
            {
 | 
			
		||||
                printstring(Client.ReadLine());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Print a Minecraft-Formatted string to the console area
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="str">String to print</param>
 | 
			
		||||
 | 
			
		||||
        private void printstring(string str)
 | 
			
		||||
        {
 | 
			
		||||
            if (!String.IsNullOrEmpty(str))
 | 
			
		||||
            {
 | 
			
		||||
                Color color = Color.Black;
 | 
			
		||||
                FontStyle style = FontStyle.Regular;
 | 
			
		||||
                string[] subs = str.Split('§');
 | 
			
		||||
                if (subs[0].Length > 0) { AppendTextBox(box_output, subs[0], Color.Black, FontStyle.Regular); }
 | 
			
		||||
                for (int i = 1; i < subs.Length; i++)
 | 
			
		||||
                {
 | 
			
		||||
                    if (subs[i].Length > 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (subs[i].Length > 1)
 | 
			
		||||
                        {
 | 
			
		||||
                            switch (subs[i][0])
 | 
			
		||||
                            {
 | 
			
		||||
                                //Font colors
 | 
			
		||||
                                case '0': color = Color.Black; break;
 | 
			
		||||
                                case '1': color = Color.DarkBlue; break;
 | 
			
		||||
                                case '2': color = Color.DarkGreen; break;
 | 
			
		||||
                                case '3': color = Color.DarkCyan; break;
 | 
			
		||||
                                case '4': color = Color.DarkRed; break;
 | 
			
		||||
                                case '5': color = Color.DarkMagenta; break;
 | 
			
		||||
                                case '6': color = Color.DarkGoldenrod; break;
 | 
			
		||||
                                case '7': color = Color.DimGray; break;
 | 
			
		||||
                                case '8': color = Color.Gray; break;
 | 
			
		||||
                                case '9': color = Color.Blue; break;
 | 
			
		||||
                                case 'a': color = Color.Green; break;
 | 
			
		||||
                                case 'b': color = Color.CornflowerBlue; break;
 | 
			
		||||
                                case 'c': color = Color.Red; break;
 | 
			
		||||
                                case 'd': color = Color.Magenta; break;
 | 
			
		||||
                                case 'e': color = Color.Goldenrod; break;
 | 
			
		||||
 | 
			
		||||
                                //White on white = invisible so use gray instead
 | 
			
		||||
                                case 'f': color = Color.DimGray; break;
 | 
			
		||||
 | 
			
		||||
                                //Font styles. Can use several styles eg Bold + Underline
 | 
			
		||||
                                case 'l': style = style | FontStyle.Bold; break;
 | 
			
		||||
                                case 'm': style = style | FontStyle.Strikeout; break;
 | 
			
		||||
                                case 'n': style = style | FontStyle.Underline; break;
 | 
			
		||||
                                case 'o': style = style | FontStyle.Italic; break;
 | 
			
		||||
 | 
			
		||||
                                //Reset font color & style
 | 
			
		||||
                                case 'r': color = Color.Black; style = FontStyle.Regular; break;
 | 
			
		||||
                            }
 | 
			
		||||
 | 
			
		||||
                            AppendTextBox(box_output, subs[i].Substring(1, subs[i].Length - 1), color, style);
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                AppendTextBox(box_output, "\n", Color.Black, FontStyle.Regular);
 | 
			
		||||
            }
 | 
			
		||||
            Console.ForegroundColor = ConsoleColor.Gray;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Append text to a RichTextBox with font customization
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="box">Target RichTextBox</param>
 | 
			
		||||
        /// <param name="text">Text to add</param>
 | 
			
		||||
        /// <param name="color">Color of the text</param>
 | 
			
		||||
        /// <param name="style">Font style of the text</param>
 | 
			
		||||
 | 
			
		||||
        private void AppendTextBox(RichTextBox box, string text, Color color, FontStyle style)
 | 
			
		||||
        {
 | 
			
		||||
            if (InvokeRequired)
 | 
			
		||||
            {
 | 
			
		||||
                this.Invoke(new Action<RichTextBox, string, Color, FontStyle>(AppendTextBox), new object[] { box, text, color, style });
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                box.SelectionStart = box.TextLength;
 | 
			
		||||
                box.SelectionLength = 0;
 | 
			
		||||
                box.SelectionColor = color;
 | 
			
		||||
                box.SelectionFont = new Font(box.Font, style);
 | 
			
		||||
                box.AppendText(text);
 | 
			
		||||
                box.SelectionColor = box.ForeColor;
 | 
			
		||||
                box.SelectionStart = box.Text.Length;
 | 
			
		||||
                box.ScrollToCaret();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Properly disconnect the client when clicking the [X] close button
 | 
			
		||||
        /// </summary>
 | 
			
		||||
 | 
			
		||||
        protected void onClose(object sender, EventArgs e)
 | 
			
		||||
        {
 | 
			
		||||
            if (t_clientread != null) { t_clientread.Abort(); }
 | 
			
		||||
            if (Client != null) { new Thread(new ThreadStart(Client.Close)).Start(); }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Allows an Enter keypress in "Login", "Password" or "Server IP" box to be considered as a click on the "Go!" button
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="sender"></param>
 | 
			
		||||
        /// <param name="e"></param>
 | 
			
		||||
 | 
			
		||||
        public void loginBox_KeyUp(object sender, KeyEventArgs e)
 | 
			
		||||
        {
 | 
			
		||||
            if (e.KeyCode == Keys.Enter)
 | 
			
		||||
            {
 | 
			
		||||
                btn_connect_Click(sender, e);
 | 
			
		||||
                e.Handled = true;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Handle special functions in the input box : send with Enter key, command history and tab-complete
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="sender"></param>
 | 
			
		||||
        /// <param name="e"></param>
 | 
			
		||||
 | 
			
		||||
        public void inputBox_KeyDown(object sender, KeyEventArgs e)
 | 
			
		||||
        {
 | 
			
		||||
            if (e.KeyCode == Keys.Enter)
 | 
			
		||||
            {
 | 
			
		||||
                btn_send_Click(sender, e);
 | 
			
		||||
                e.Handled = true;
 | 
			
		||||
            }
 | 
			
		||||
            else if (e.KeyCode == Keys.Down)
 | 
			
		||||
            {
 | 
			
		||||
                if (previous.Count > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    box_input.Text = previous.First.Value;
 | 
			
		||||
                    previous.AddLast(box_input.Text);
 | 
			
		||||
                    previous.RemoveFirst();
 | 
			
		||||
                    box_input.Select(box_input.Text.Length, 0);
 | 
			
		||||
                }
 | 
			
		||||
                e.Handled = true;
 | 
			
		||||
            }
 | 
			
		||||
            else if (e.KeyCode == Keys.Up)
 | 
			
		||||
            {
 | 
			
		||||
                if (previous.Count > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    box_input.Text = previous.Last.Value;
 | 
			
		||||
                    previous.AddFirst(box_input.Text);
 | 
			
		||||
                    previous.RemoveLast();
 | 
			
		||||
                    box_input.Select(box_input.Text.Length, 0);
 | 
			
		||||
                }
 | 
			
		||||
                e.Handled = true;
 | 
			
		||||
            }
 | 
			
		||||
            else if (e.KeyCode == Keys.Tab)
 | 
			
		||||
            {
 | 
			
		||||
                if (box_input.SelectionStart > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    string behind_cursor = box_input.Text.Substring(0, box_input.SelectionStart);
 | 
			
		||||
                    string after_cursor = box_input.Text.Substring(box_input.SelectionStart);
 | 
			
		||||
                    string[] behind_temp = behind_cursor.Split(' ');
 | 
			
		||||
                    string autocomplete = Client.tabAutoComplete(behind_temp[behind_temp.Length - 1]);
 | 
			
		||||
                    if (!String.IsNullOrEmpty(autocomplete))
 | 
			
		||||
                    {
 | 
			
		||||
                        behind_temp[behind_temp.Length - 1] = autocomplete;
 | 
			
		||||
                        behind_cursor = String.Join(" ", behind_temp);
 | 
			
		||||
                        box_input.Text = behind_cursor + after_cursor;
 | 
			
		||||
                        box_input.SelectionStart = behind_cursor.Length;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                e.SuppressKeyPress = true;
 | 
			
		||||
                e.Handled = true;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Send the input in the input box, if any, by pressing the "Send" button.
 | 
			
		||||
        /// Handle "/quit" command to properly disconnect and close the GUI.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
 | 
			
		||||
        private void btn_send_Click(object sender, EventArgs e)
 | 
			
		||||
        {
 | 
			
		||||
            if (Client != null)
 | 
			
		||||
            {
 | 
			
		||||
                if (box_input.Text.Trim().ToLower() == "/quit")
 | 
			
		||||
                {
 | 
			
		||||
                    Close();
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    Client.SendText(box_input.Text);
 | 
			
		||||
                    previous.AddLast(box_input.Text);
 | 
			
		||||
                    box_input.Text = "";
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Draw text on glass pane without ClearType, only black pixels
 | 
			
		||||
        /// </summary>
 | 
			
		||||
 | 
			
		||||
        protected override void OnPaint(PaintEventArgs e)
 | 
			
		||||
        {
 | 
			
		||||
            e.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
 | 
			
		||||
            e.Graphics.DrawString("Login Details", this.Font, Brushes.Black, 20, 11);
 | 
			
		||||
            e.Graphics.DrawString("Username:", this.Font, Brushes.Black, 20, 31);
 | 
			
		||||
            e.Graphics.DrawString("Password:", this.Font, Brushes.Black, 191, 31);
 | 
			
		||||
            e.Graphics.DrawString("Server IP:", this.Font, Brushes.Black, 355, 31);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Show the "About" message box, open the official topic in an internet browser if the user press OK.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
 | 
			
		||||
        private void btn_about_Click(object sender, EventArgs e)
 | 
			
		||||
        {
 | 
			
		||||
            if (MessageBox.Show("MCC GUI version 1.0 - (c) 2013 ORelio\nAllows to send commands to any Minecraft server\nand receive text messages in a fast and easy way.\n\nPress OK to visit the official topic on Minecraft Forums.",
 | 
			
		||||
                "About Minecraft Console Client", MessageBoxButtons.OKCancel, MessageBoxIcon.Information) == DialogResult.OK)
 | 
			
		||||
            {
 | 
			
		||||
                System.Diagnostics.Process.Start("http://www.minecraftforum.net/topic/1314800-/");
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Open a link located in the console window
 | 
			
		||||
        /// </summary>
 | 
			
		||||
 | 
			
		||||
        private void LinkClicked(object sender, LinkClickedEventArgs e)
 | 
			
		||||
        {
 | 
			
		||||
            try { System.Diagnostics.Process.Start(e.LinkText); }
 | 
			
		||||
            catch (Exception ex) { MessageBox.Show("An error occured while opening the link :\n" + ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										6293
									
								
								MinecraftClientGUI/Form1.resx
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										6293
									
								
								MinecraftClientGUI/Form1.resx
									
										
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load diff
											
										
									
								
							
							
								
								
									
										182
									
								
								MinecraftClientGUI/MinecraftClient.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										182
									
								
								MinecraftClientGUI/MinecraftClient.cs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,182 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using System.Diagnostics;
 | 
			
		||||
using System.Threading;
 | 
			
		||||
 | 
			
		||||
namespace MinecraftClientGUI
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// This class acts as a wrapper for MinecraftClient.exe
 | 
			
		||||
    /// Allows the rest of the program to consider this class as the Minecraft client itself.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
 | 
			
		||||
    class MinecraftClient
 | 
			
		||||
    {
 | 
			
		||||
        public static string ExePath = "MinecraftClient.exe";
 | 
			
		||||
        public bool Disconnected { get { return disconnected; } }
 | 
			
		||||
 | 
			
		||||
        private LinkedList<string> OutputBuffer = new LinkedList<string>();
 | 
			
		||||
        private LinkedList<string> tabAutoCompleteBuffer = new LinkedList<string>();
 | 
			
		||||
        private bool disconnected = false;
 | 
			
		||||
        private Process Client;
 | 
			
		||||
        private Thread Reader;
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Start a client using command-line arguments
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="args">Arguments to pass</param>
 | 
			
		||||
 | 
			
		||||
        public MinecraftClient(string[] args)
 | 
			
		||||
        {
 | 
			
		||||
            initClient("\"" + String.Join("\" \"", args) + "\" BasicIO");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Start the client using username, password and server IP
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="username">Username or email</param>
 | 
			
		||||
        /// <param name="password">Password for the given username</param>
 | 
			
		||||
        /// <param name="serverip">Server IP to join</param>
 | 
			
		||||
 | 
			
		||||
        public MinecraftClient(string username, string password, string serverip)
 | 
			
		||||
        {
 | 
			
		||||
            initClient('"' + username + "\" \"" + password + "\" \"" + serverip + "\" BasicIO");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Inner function for launching the external console application
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="arguments">Arguments to pass</param>
 | 
			
		||||
 | 
			
		||||
        private void initClient(string arguments)
 | 
			
		||||
        {
 | 
			
		||||
            if (File.Exists(ExePath))
 | 
			
		||||
            {
 | 
			
		||||
                Client = new Process();
 | 
			
		||||
                Client.StartInfo.FileName = ExePath;
 | 
			
		||||
                Client.StartInfo.Arguments = arguments;
 | 
			
		||||
                Client.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
 | 
			
		||||
                Client.StartInfo.StandardOutputEncoding = Encoding.GetEncoding(850);
 | 
			
		||||
                Client.StartInfo.UseShellExecute = false;
 | 
			
		||||
                Client.StartInfo.RedirectStandardOutput = true;
 | 
			
		||||
                Client.StartInfo.RedirectStandardInput = true;
 | 
			
		||||
                Client.StartInfo.CreateNoWindow = true;
 | 
			
		||||
                Client.Start();
 | 
			
		||||
 | 
			
		||||
                Reader = new Thread(new ThreadStart(t_reader));
 | 
			
		||||
                Reader.Start();
 | 
			
		||||
            }
 | 
			
		||||
            else throw new FileNotFoundException("Cannot find Minecraft Client Executable!", ExePath);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Thread for reading output and app messages from the console
 | 
			
		||||
        /// </summary>
 | 
			
		||||
 | 
			
		||||
        private void t_reader()
 | 
			
		||||
        {
 | 
			
		||||
            while (true)
 | 
			
		||||
            {
 | 
			
		||||
                try
 | 
			
		||||
                {
 | 
			
		||||
                    string line = "";
 | 
			
		||||
                    while (line.Trim() == "")
 | 
			
		||||
                    {
 | 
			
		||||
                        line = Client.StandardOutput.ReadLine() + Client.MainWindowTitle;
 | 
			
		||||
                        if (line == "Server was successfuly joined.") { disconnected = false; }
 | 
			
		||||
                        if (line == "You have left the server.") { disconnected = true; }
 | 
			
		||||
                        if (line[0] == (char)0x00)
 | 
			
		||||
                        {
 | 
			
		||||
                            //App message from the console
 | 
			
		||||
                            string[] command = line.Substring(1).Split((char)0x00);
 | 
			
		||||
                            switch (command[0].ToLower())
 | 
			
		||||
                            {
 | 
			
		||||
                                case "autocomplete":
 | 
			
		||||
                                    if (command.Length > 1) { tabAutoCompleteBuffer.AddLast(command[1]); }
 | 
			
		||||
                                    else tabAutoCompleteBuffer.AddLast("");
 | 
			
		||||
                                    break;
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                        else OutputBuffer.AddLast(line);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                catch (NullReferenceException) { break; }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Get the first queuing output line to print
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
 | 
			
		||||
        public string ReadLine()
 | 
			
		||||
        {
 | 
			
		||||
            while (OutputBuffer.Count < 1) { }
 | 
			
		||||
            string line = OutputBuffer.First.Value;
 | 
			
		||||
            OutputBuffer.RemoveFirst();
 | 
			
		||||
            return line;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Complete a playername or a command, usually by pressing the TAB key
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="text_behindcursor">Text to complete</param>
 | 
			
		||||
        /// <returns>Returns an autocompletion for the provided text</returns>
 | 
			
		||||
 | 
			
		||||
        public string tabAutoComplete(string text_behindcursor)
 | 
			
		||||
        {
 | 
			
		||||
            tabAutoCompleteBuffer.Clear();
 | 
			
		||||
            if (text_behindcursor != null && text_behindcursor.Trim().Length > 0)
 | 
			
		||||
            {
 | 
			
		||||
                text_behindcursor = text_behindcursor.Trim();
 | 
			
		||||
                SendText((char)0x00 + "autocomplete" + (char)0x00 + text_behindcursor);
 | 
			
		||||
                int maxwait = 30; while (tabAutoCompleteBuffer.Count < 1 && maxwait > 0) { Thread.Sleep(100); maxwait--; }
 | 
			
		||||
                if (tabAutoCompleteBuffer.Count > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    string text_completed = tabAutoCompleteBuffer.First.Value;
 | 
			
		||||
                    tabAutoCompleteBuffer.RemoveFirst();
 | 
			
		||||
                    return text_completed;
 | 
			
		||||
                }
 | 
			
		||||
                else return text_behindcursor;
 | 
			
		||||
            }
 | 
			
		||||
            else return "";
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Send a message or a command to the server
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="text">Text to send</param>
 | 
			
		||||
 | 
			
		||||
        public void SendText(string text)
 | 
			
		||||
        {
 | 
			
		||||
            if (text != null)
 | 
			
		||||
            {
 | 
			
		||||
                text = text.Replace("\t", "");
 | 
			
		||||
                text = text.Replace("\r", "");
 | 
			
		||||
                text = text.Replace("\n", "");
 | 
			
		||||
                text = text.Trim();
 | 
			
		||||
                if (text.Length > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    Client.StandardInput.WriteLine(text);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Properly disconnect from the server and dispose the client
 | 
			
		||||
        /// </summary>
 | 
			
		||||
 | 
			
		||||
        public void Close()
 | 
			
		||||
        {
 | 
			
		||||
            Client.StandardInput.WriteLine("/quit");
 | 
			
		||||
            if (Reader.IsAlive) { Reader.Abort(); }
 | 
			
		||||
            if (!Client.WaitForExit(3000))
 | 
			
		||||
            {
 | 
			
		||||
                try { Client.Kill(); } catch { }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										94
									
								
								MinecraftClientGUI/MinecraftClientGUI.csproj
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										94
									
								
								MinecraftClientGUI/MinecraftClientGUI.csproj
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,94 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
			
		||||
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
 | 
			
		||||
    <ProductVersion>8.0.30703</ProductVersion>
 | 
			
		||||
    <SchemaVersion>2.0</SchemaVersion>
 | 
			
		||||
    <ProjectGuid>{B9E600B3-C8F0-4BF8-85E1-C164956B0B0D}</ProjectGuid>
 | 
			
		||||
    <OutputType>WinExe</OutputType>
 | 
			
		||||
    <AppDesignerFolder>Properties</AppDesignerFolder>
 | 
			
		||||
    <RootNamespace>MinecraftClientGUI</RootNamespace>
 | 
			
		||||
    <AssemblyName>MinecraftClientGUI</AssemblyName>
 | 
			
		||||
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
 | 
			
		||||
    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
 | 
			
		||||
    <FileAlignment>512</FileAlignment>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
 | 
			
		||||
    <PlatformTarget>x86</PlatformTarget>
 | 
			
		||||
    <DebugSymbols>true</DebugSymbols>
 | 
			
		||||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>bin\Debug\</OutputPath>
 | 
			
		||||
    <DefineConstants>DEBUG;TRACE</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
 | 
			
		||||
    <PlatformTarget>x86</PlatformTarget>
 | 
			
		||||
    <DebugType>pdbonly</DebugType>
 | 
			
		||||
    <Optimize>true</Optimize>
 | 
			
		||||
    <OutputPath>bin\Release\</OutputPath>
 | 
			
		||||
    <DefineConstants>TRACE</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <ApplicationIcon>AppIcon.ico</ApplicationIcon>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Reference Include="System" />
 | 
			
		||||
    <Reference Include="System.Core" />
 | 
			
		||||
    <Reference Include="System.Xml.Linq" />
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions" />
 | 
			
		||||
    <Reference Include="Microsoft.CSharp" />
 | 
			
		||||
    <Reference Include="System.Data" />
 | 
			
		||||
    <Reference Include="System.Deployment" />
 | 
			
		||||
    <Reference Include="System.Drawing" />
 | 
			
		||||
    <Reference Include="System.Windows.Forms" />
 | 
			
		||||
    <Reference Include="System.Xml" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Form1.cs">
 | 
			
		||||
      <SubType>Form</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Form1.Designer.cs">
 | 
			
		||||
      <DependentUpon>Form1.cs</DependentUpon>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="MinecraftClient.cs" />
 | 
			
		||||
    <Compile Include="Program.cs" />
 | 
			
		||||
    <Compile Include="Properties\AssemblyInfo.cs" />
 | 
			
		||||
    <EmbeddedResource Include="Form1.resx">
 | 
			
		||||
      <DependentUpon>Form1.cs</DependentUpon>
 | 
			
		||||
    </EmbeddedResource>
 | 
			
		||||
    <EmbeddedResource Include="Properties\Resources.resx">
 | 
			
		||||
      <Generator>ResXFileCodeGenerator</Generator>
 | 
			
		||||
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
 | 
			
		||||
      <SubType>Designer</SubType>
 | 
			
		||||
    </EmbeddedResource>
 | 
			
		||||
    <Compile Include="Properties\Resources.Designer.cs">
 | 
			
		||||
      <AutoGen>True</AutoGen>
 | 
			
		||||
      <DependentUpon>Resources.resx</DependentUpon>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <None Include="Properties\Settings.settings">
 | 
			
		||||
      <Generator>SettingsSingleFileGenerator</Generator>
 | 
			
		||||
      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
 | 
			
		||||
    </None>
 | 
			
		||||
    <Compile Include="Properties\Settings.Designer.cs">
 | 
			
		||||
      <AutoGen>True</AutoGen>
 | 
			
		||||
      <DependentUpon>Settings.settings</DependentUpon>
 | 
			
		||||
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
 | 
			
		||||
    </Compile>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Content Include="AppIcon.ico" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
 | 
			
		||||
       Other similar extension points exist, see Microsoft.Common.targets.
 | 
			
		||||
  <Target Name="BeforeBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  <Target Name="AfterBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  -->
 | 
			
		||||
</Project>
 | 
			
		||||
							
								
								
									
										6
									
								
								MinecraftClientGUI/MinecraftClientGUI.csproj.user
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								MinecraftClientGUI/MinecraftClientGUI.csproj.user
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,6 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
 | 
			
		||||
    <StartArguments>TestBot - Localhost</StartArguments>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
							
								
								
									
										31
									
								
								MinecraftClientGUI/Program.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								MinecraftClientGUI/Program.cs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,31 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Windows.Forms;
 | 
			
		||||
 | 
			
		||||
namespace MinecraftClientGUI
 | 
			
		||||
{
 | 
			
		||||
    static class Program
 | 
			
		||||
    {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Minecraft Console Client GUI by ORelio (c) 2013.
 | 
			
		||||
        /// Allows to use Minecraft Console Client in a more user friendly interface
 | 
			
		||||
        /// This source code is released under the CDDL 1.0 License.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        
 | 
			
		||||
        [STAThread]
 | 
			
		||||
        static void Main(string[] args)
 | 
			
		||||
        {
 | 
			
		||||
            if (!System.IO.File.Exists(MinecraftClient.ExePath))
 | 
			
		||||
            {
 | 
			
		||||
                MessageBox.Show("File not found: " + MinecraftClient.ExePath, "Minecraft client not found", MessageBoxButtons.OK, MessageBoxIcon.Error);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                Application.EnableVisualStyles();
 | 
			
		||||
                Application.SetCompatibleTextRenderingDefault(false);
 | 
			
		||||
                Application.Run(new Form1(args));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										36
									
								
								MinecraftClientGUI/Properties/AssemblyInfo.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								MinecraftClientGUI/Properties/AssemblyInfo.cs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,36 @@
 | 
			
		|||
using System.Reflection;
 | 
			
		||||
using System.Runtime.CompilerServices;
 | 
			
		||||
using System.Runtime.InteropServices;
 | 
			
		||||
 | 
			
		||||
// General Information about an assembly is controlled through the following 
 | 
			
		||||
// set of attributes. Change these attribute values to modify the information
 | 
			
		||||
// associated with an assembly.
 | 
			
		||||
[assembly: AssemblyTitle("MinecraftClientGUI")]
 | 
			
		||||
[assembly: AssemblyDescription("")]
 | 
			
		||||
[assembly: AssemblyConfiguration("")]
 | 
			
		||||
[assembly: AssemblyCompany("")]
 | 
			
		||||
[assembly: AssemblyProduct("MinecraftClientGUI")]
 | 
			
		||||
[assembly: AssemblyCopyright("Copyright © ORelio 2013")]
 | 
			
		||||
[assembly: AssemblyTrademark("")]
 | 
			
		||||
[assembly: AssemblyCulture("")]
 | 
			
		||||
 | 
			
		||||
// Setting ComVisible to false makes the types in this assembly not visible 
 | 
			
		||||
// to COM components.  If you need to access a type in this assembly from 
 | 
			
		||||
// COM, set the ComVisible attribute to true on that type.
 | 
			
		||||
[assembly: ComVisible(false)]
 | 
			
		||||
 | 
			
		||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
 | 
			
		||||
[assembly: Guid("fc338f38-8ee7-49d8-afca-546a938daa90")]
 | 
			
		||||
 | 
			
		||||
// Version information for an assembly consists of the following four values:
 | 
			
		||||
//
 | 
			
		||||
//      Major Version
 | 
			
		||||
//      Minor Version 
 | 
			
		||||
//      Build Number
 | 
			
		||||
//      Revision
 | 
			
		||||
//
 | 
			
		||||
// You can specify all the values or you can default the Build and Revision Numbers 
 | 
			
		||||
// by using the '*' as shown below:
 | 
			
		||||
// [assembly: AssemblyVersion("1.0.*")]
 | 
			
		||||
[assembly: AssemblyVersion("1.0.0")]
 | 
			
		||||
[assembly: AssemblyFileVersion("1.0.0")]
 | 
			
		||||
							
								
								
									
										71
									
								
								MinecraftClientGUI/Properties/Resources.Designer.cs
									
										
									
										generated
									
									
									
										Normal file
									
								
							
							
						
						
									
										71
									
								
								MinecraftClientGUI/Properties/Resources.Designer.cs
									
										
									
										generated
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,71 @@
 | 
			
		|||
//------------------------------------------------------------------------------
 | 
			
		||||
// <auto-generated>
 | 
			
		||||
//     This code was generated by a tool.
 | 
			
		||||
//     Runtime Version:4.0.30319.18046
 | 
			
		||||
//
 | 
			
		||||
//     Changes to this file may cause incorrect behavior and will be lost if
 | 
			
		||||
//     the code is regenerated.
 | 
			
		||||
// </auto-generated>
 | 
			
		||||
//------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
namespace MinecraftClientGUI.Properties
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    ///   A strongly-typed resource class, for looking up localized strings, etc.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    // This class was auto-generated by the StronglyTypedResourceBuilder
 | 
			
		||||
    // class via a tool like ResGen or Visual Studio.
 | 
			
		||||
    // To add or remove a member, edit your .ResX file then rerun ResGen
 | 
			
		||||
    // with the /str option, or rebuild your VS project.
 | 
			
		||||
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
 | 
			
		||||
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
 | 
			
		||||
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
 | 
			
		||||
    internal class Resources
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
        private static global::System.Resources.ResourceManager resourceMan;
 | 
			
		||||
 | 
			
		||||
        private static global::System.Globalization.CultureInfo resourceCulture;
 | 
			
		||||
 | 
			
		||||
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
 | 
			
		||||
        internal Resources()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Returns the cached ResourceManager instance used by this class.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
 | 
			
		||||
        internal static global::System.Resources.ResourceManager ResourceManager
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                if ((resourceMan == null))
 | 
			
		||||
                {
 | 
			
		||||
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MinecraftClientGUI.Properties.Resources", typeof(Resources).Assembly);
 | 
			
		||||
                    resourceMan = temp;
 | 
			
		||||
                }
 | 
			
		||||
                return resourceMan;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Overrides the current thread's CurrentUICulture property for all
 | 
			
		||||
        ///   resource lookups using this strongly typed resource class.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
 | 
			
		||||
        internal static global::System.Globalization.CultureInfo Culture
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return resourceCulture;
 | 
			
		||||
            }
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                resourceCulture = value;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										117
									
								
								MinecraftClientGUI/Properties/Resources.resx
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										117
									
								
								MinecraftClientGUI/Properties/Resources.resx
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,117 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<root>
 | 
			
		||||
  <!-- 
 | 
			
		||||
    Microsoft ResX Schema 
 | 
			
		||||
    
 | 
			
		||||
    Version 2.0
 | 
			
		||||
    
 | 
			
		||||
    The primary goals of this format is to allow a simple XML format 
 | 
			
		||||
    that is mostly human readable. The generation and parsing of the 
 | 
			
		||||
    various data types are done through the TypeConverter classes 
 | 
			
		||||
    associated with the data types.
 | 
			
		||||
    
 | 
			
		||||
    Example:
 | 
			
		||||
    
 | 
			
		||||
    ... ado.net/XML headers & schema ...
 | 
			
		||||
    <resheader name="resmimetype">text/microsoft-resx</resheader>
 | 
			
		||||
    <resheader name="version">2.0</resheader>
 | 
			
		||||
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
 | 
			
		||||
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
 | 
			
		||||
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
 | 
			
		||||
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
 | 
			
		||||
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
 | 
			
		||||
        <value>[base64 mime encoded serialized .NET Framework object]</value>
 | 
			
		||||
    </data>
 | 
			
		||||
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
 | 
			
		||||
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
 | 
			
		||||
        <comment>This is a comment</comment>
 | 
			
		||||
    </data>
 | 
			
		||||
                
 | 
			
		||||
    There are any number of "resheader" rows that contain simple 
 | 
			
		||||
    name/value pairs.
 | 
			
		||||
    
 | 
			
		||||
    Each data row contains a name, and value. The row also contains a 
 | 
			
		||||
    type or mimetype. Type corresponds to a .NET class that support 
 | 
			
		||||
    text/value conversion through the TypeConverter architecture. 
 | 
			
		||||
    Classes that don't support this are serialized and stored with the 
 | 
			
		||||
    mimetype set.
 | 
			
		||||
    
 | 
			
		||||
    The mimetype is used for serialized objects, and tells the 
 | 
			
		||||
    ResXResourceReader how to depersist the object. This is currently not 
 | 
			
		||||
    extensible. For a given mimetype the value must be set accordingly:
 | 
			
		||||
    
 | 
			
		||||
    Note - application/x-microsoft.net.object.binary.base64 is the format 
 | 
			
		||||
    that the ResXResourceWriter will generate, however the reader can 
 | 
			
		||||
    read any of the formats listed below.
 | 
			
		||||
    
 | 
			
		||||
    mimetype: application/x-microsoft.net.object.binary.base64
 | 
			
		||||
    value   : The object must be serialized with 
 | 
			
		||||
            : System.Serialization.Formatters.Binary.BinaryFormatter
 | 
			
		||||
            : and then encoded with base64 encoding.
 | 
			
		||||
    
 | 
			
		||||
    mimetype: application/x-microsoft.net.object.soap.base64
 | 
			
		||||
    value   : The object must be serialized with 
 | 
			
		||||
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
 | 
			
		||||
            : and then encoded with base64 encoding.
 | 
			
		||||
 | 
			
		||||
    mimetype: application/x-microsoft.net.object.bytearray.base64
 | 
			
		||||
    value   : The object must be serialized into a byte array 
 | 
			
		||||
            : using a System.ComponentModel.TypeConverter
 | 
			
		||||
            : and then encoded with base64 encoding.
 | 
			
		||||
    -->
 | 
			
		||||
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
 | 
			
		||||
    <xsd:element name="root" msdata:IsDataSet="true">
 | 
			
		||||
      <xsd:complexType>
 | 
			
		||||
        <xsd:choice maxOccurs="unbounded">
 | 
			
		||||
          <xsd:element name="metadata">
 | 
			
		||||
            <xsd:complexType>
 | 
			
		||||
              <xsd:sequence>
 | 
			
		||||
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
 | 
			
		||||
              </xsd:sequence>
 | 
			
		||||
              <xsd:attribute name="name" type="xsd:string" />
 | 
			
		||||
              <xsd:attribute name="type" type="xsd:string" />
 | 
			
		||||
              <xsd:attribute name="mimetype" type="xsd:string" />
 | 
			
		||||
            </xsd:complexType>
 | 
			
		||||
          </xsd:element>
 | 
			
		||||
          <xsd:element name="assembly">
 | 
			
		||||
            <xsd:complexType>
 | 
			
		||||
              <xsd:attribute name="alias" type="xsd:string" />
 | 
			
		||||
              <xsd:attribute name="name" type="xsd:string" />
 | 
			
		||||
            </xsd:complexType>
 | 
			
		||||
          </xsd:element>
 | 
			
		||||
          <xsd:element name="data">
 | 
			
		||||
            <xsd:complexType>
 | 
			
		||||
              <xsd:sequence>
 | 
			
		||||
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
 | 
			
		||||
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
 | 
			
		||||
              </xsd:sequence>
 | 
			
		||||
              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
 | 
			
		||||
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
 | 
			
		||||
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
 | 
			
		||||
            </xsd:complexType>
 | 
			
		||||
          </xsd:element>
 | 
			
		||||
          <xsd:element name="resheader">
 | 
			
		||||
            <xsd:complexType>
 | 
			
		||||
              <xsd:sequence>
 | 
			
		||||
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
 | 
			
		||||
              </xsd:sequence>
 | 
			
		||||
              <xsd:attribute name="name" type="xsd:string" use="required" />
 | 
			
		||||
            </xsd:complexType>
 | 
			
		||||
          </xsd:element>
 | 
			
		||||
        </xsd:choice>
 | 
			
		||||
      </xsd:complexType>
 | 
			
		||||
    </xsd:element>
 | 
			
		||||
  </xsd:schema>
 | 
			
		||||
  <resheader name="resmimetype">
 | 
			
		||||
    <value>text/microsoft-resx</value>
 | 
			
		||||
  </resheader>
 | 
			
		||||
  <resheader name="version">
 | 
			
		||||
    <value>2.0</value>
 | 
			
		||||
  </resheader>
 | 
			
		||||
  <resheader name="reader">
 | 
			
		||||
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
 | 
			
		||||
  </resheader>
 | 
			
		||||
  <resheader name="writer">
 | 
			
		||||
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
 | 
			
		||||
  </resheader>
 | 
			
		||||
</root>
 | 
			
		||||
							
								
								
									
										30
									
								
								MinecraftClientGUI/Properties/Settings.Designer.cs
									
										
									
										generated
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								MinecraftClientGUI/Properties/Settings.Designer.cs
									
										
									
										generated
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,30 @@
 | 
			
		|||
//------------------------------------------------------------------------------
 | 
			
		||||
// <auto-generated>
 | 
			
		||||
//     This code was generated by a tool.
 | 
			
		||||
//     Runtime Version:4.0.30319.18046
 | 
			
		||||
//
 | 
			
		||||
//     Changes to this file may cause incorrect behavior and will be lost if
 | 
			
		||||
//     the code is regenerated.
 | 
			
		||||
// </auto-generated>
 | 
			
		||||
//------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
namespace MinecraftClientGUI.Properties
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
 | 
			
		||||
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
 | 
			
		||||
    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
 | 
			
		||||
 | 
			
		||||
        public static Settings Default
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return defaultInstance;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										7
									
								
								MinecraftClientGUI/Properties/Settings.settings
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								MinecraftClientGUI/Properties/Settings.settings
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,7 @@
 | 
			
		|||
<?xml version='1.0' encoding='utf-8'?>
 | 
			
		||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
 | 
			
		||||
  <Profiles>
 | 
			
		||||
    <Profile Name="(Default)" />
 | 
			
		||||
  </Profiles>
 | 
			
		||||
  <Settings />
 | 
			
		||||
</SettingsFile>
 | 
			
		||||
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		Reference in a new issue