Minecraft-Console-Client/MinecraftClient/Pathing/Execution
BruceChen 3a82914ea2 pathing: narrow Ascend post-landing shortcut to Turn exits only
The previous shortcut completed an Ascend on any non-FinalStop exit as
soon as the bot's center entered the target column. This made the next
segment start with the bot offset along the prior heading (e.g. +0.45 m
past target column center), which compounded with sprint-jump distance
on the next segment.

Live regression on (237.5, 97, 172.5) -> (252.5, 138, 220.5):
Ascend (258.5,127,222.5)->(257.5,128,223.5) PrepareJump completed at
(257.78,128.00,223.95). Followed by Parkour (257.5,128,223.5)->
(256.5,128,225.5), the sprint-jump launched from progress=+0.38 and
covered ~3.6 m, overshooting the 2.236 m landing target by ~1.7 m. Bot
fell at (255.30,123.94,226.27) and triggered repeated replans until the
5-replan budget was exhausted.

Restrict the shortcut to ExitTransition == Turn, the original target
case where the AscendTemplate yaw and GroundedSegmentController's
exit-heading yaw disagree and oscillate the bot off the landing block.
For PrepareJump/ContinueStraight/LandingRecovery, the GSC handoff is
correct because the next segment shares the segment heading.

Verified zero replans on:
- (237.5,97,172.5) -> (252.5,138,220.5) (79 segments)
- (252.5,138,220.5) -> (237.5,97,172.5) (39 segments)
- (237.5,97,172.5) -> (244.5,122,188.5) (41 segments)
- (244.5,122,188.5) -> (237.5,97,172.5) (25 segments)

Pathing test suite: 23 failures (matches baseline, no new regressions).

Made-with: Cursor
2026-04-27 14:49:03 +00:00
..
Telemetry test: surface path timing contracts in live harness 2026-04-14 10:51:13 +00:00
Templates pathing: narrow Ascend post-landing shortcut to Turn exits only 2026-04-27 14:49:03 +00:00
ActionTemplateFactory.cs feat: add transition-aware path execution braking 2026-04-12 18:43:33 +00:00
IActionTemplate.cs feat: add transition-aware path execution braking 2026-04-12 18:43:33 +00:00
PathExecutor.cs pathing: async replan + template success/failure alignment 2026-04-19 17:02:41 +00:00
PathSegment.cs refactor: thread parkour profile into runtime segments 2026-04-18 16:04:45 +00:00
PathSegmentBuilder.cs pathing: route Descend->turn handoff through LandingRecovery hints 2026-04-26 06:10:25 +00:00
PathSegmentManager.cs pathing: route Descend->turn handoff through LandingRecovery hints 2026-04-26 06:10:25 +00:00
PathTransitionHints.cs feat: add transition-aware path execution core 2026-04-13 15:35:43 +00:00
PathTransitionType.cs feat: add transition-aware path execution braking 2026-04-12 18:43:33 +00:00
TransitionBrakingDecision.cs feat: add transition-aware path execution braking 2026-04-12 18:43:33 +00:00
TransitionBrakingPlanner.cs feat: add transition-aware path execution core 2026-04-13 15:35:43 +00:00
TransitionInputProfile.cs feat: add transition-aware path execution core 2026-04-13 15:35:43 +00:00
TransitionLookaheadEvaluator.cs feat: add transition-aware path execution core 2026-04-13 15:35:43 +00:00