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https://github.com/MCCTeam/Minecraft-Console-Client
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The previous shortcut completed an Ascend on any non-FinalStop exit as soon as the bot's center entered the target column. This made the next segment start with the bot offset along the prior heading (e.g. +0.45 m past target column center), which compounded with sprint-jump distance on the next segment. Live regression on (237.5, 97, 172.5) -> (252.5, 138, 220.5): Ascend (258.5,127,222.5)->(257.5,128,223.5) PrepareJump completed at (257.78,128.00,223.95). Followed by Parkour (257.5,128,223.5)-> (256.5,128,225.5), the sprint-jump launched from progress=+0.38 and covered ~3.6 m, overshooting the 2.236 m landing target by ~1.7 m. Bot fell at (255.30,123.94,226.27) and triggered repeated replans until the 5-replan budget was exhausted. Restrict the shortcut to ExitTransition == Turn, the original target case where the AscendTemplate yaw and GroundedSegmentController's exit-heading yaw disagree and oscillate the bot off the landing block. For PrepareJump/ContinueStraight/LandingRecovery, the GSC handoff is correct because the next segment shares the segment heading. Verified zero replans on: - (237.5,97,172.5) -> (252.5,138,220.5) (79 segments) - (252.5,138,220.5) -> (237.5,97,172.5) (39 segments) - (237.5,97,172.5) -> (244.5,122,188.5) (41 segments) - (244.5,122,188.5) -> (237.5,97,172.5) (25 segments) Pathing test suite: 23 failures (matches baseline, no new regressions). Made-with: Cursor |
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| .. | ||
| Telemetry | ||
| Templates | ||
| ActionTemplateFactory.cs | ||
| IActionTemplate.cs | ||
| PathExecutor.cs | ||
| PathSegment.cs | ||
| PathSegmentBuilder.cs | ||
| PathSegmentManager.cs | ||
| PathTransitionHints.cs | ||
| PathTransitionType.cs | ||
| TransitionBrakingDecision.cs | ||
| TransitionBrakingPlanner.cs | ||
| TransitionInputProfile.cs | ||
| TransitionLookaheadEvaluator.cs | ||