Minecraft-Console-Client/MinecraftClient/Pathing
BruceChen 3a82914ea2 pathing: narrow Ascend post-landing shortcut to Turn exits only
The previous shortcut completed an Ascend on any non-FinalStop exit as
soon as the bot's center entered the target column. This made the next
segment start with the bot offset along the prior heading (e.g. +0.45 m
past target column center), which compounded with sprint-jump distance
on the next segment.

Live regression on (237.5, 97, 172.5) -> (252.5, 138, 220.5):
Ascend (258.5,127,222.5)->(257.5,128,223.5) PrepareJump completed at
(257.78,128.00,223.95). Followed by Parkour (257.5,128,223.5)->
(256.5,128,225.5), the sprint-jump launched from progress=+0.38 and
covered ~3.6 m, overshooting the 2.236 m landing target by ~1.7 m. Bot
fell at (255.30,123.94,226.27) and triggered repeated replans until the
5-replan budget was exhausted.

Restrict the shortcut to ExitTransition == Turn, the original target
case where the AscendTemplate yaw and GroundedSegmentController's
exit-heading yaw disagree and oscillate the bot off the landing block.
For PrepareJump/ContinueStraight/LandingRecovery, the GSC handoff is
correct because the next segment shares the segment heading.

Verified zero replans on:
- (237.5,97,172.5) -> (252.5,138,220.5) (79 segments)
- (252.5,138,220.5) -> (237.5,97,172.5) (39 segments)
- (237.5,97,172.5) -> (244.5,122,188.5) (41 segments)
- (244.5,122,188.5) -> (237.5,97,172.5) (25 segments)

Pathing test suite: 23 failures (matches baseline, no new regressions).

Made-with: Cursor
2026-04-27 14:49:03 +00:00
..
Core pathing: stabilize 0-replan round-trip on ledge/descend runs 2026-04-22 16:43:43 +00:00
Execution pathing: narrow Ascend post-landing shortcut to Turn exits only 2026-04-27 14:49:03 +00:00
Goals feat: add Phase 1 core pathfinding architecture 2026-04-12 18:43:32 +00:00
Moves pathing: relax cardinal sprint-jump side and overshoot gates 2026-04-26 06:22:47 +00:00