Fix a cluster of execution-layer issues that caused replans and void
falls when traversing narrow ledges and multi-block descents between
(251.5,141,210.5) and (252.5,138,220.5):
- WalkTemplate / GroundedSegmentController: suppress the pre-rotation
bias toward the next segment's exit heading on stable-footing Turn
exits where the next segment is not a jump. The next template
snaps yaw on its first tick anyway, and pre-rotating mid-stride on
a 1-block walkway pushes sprint drift perpendicular to the path and
walks the bot off the edge. Turn exits into a jump still get the
bias so the takeoff direction stays aligned.
- GroundedSegmentController.ShouldComplete: relax the headingReady
gate for Turn exits with stable footing so the segment can complete
once yaw is aligned with either the current or the next segment
heading (within 25/15 deg). Without this the removed bias would
leave the bot stuck at the end of a walkway waiting for a rotation
that never happens.
- DescendTemplate: restrict the airborne exit-heading bias so it only
kicks in when the footprint is inside the landing block, or on
single-step drops where the fall is too short for lateral drift to
miss the landing column. On 2+ block drops the bot now keeps yaw
pointed at the landing center for the whole fall.
- DescendTemplate: add a multi-block overshoot guard on PrepareJump
exits. Once airborne and past the landing end-plane on a 2+ Y
drop, release forward/sprint and press back briefly so air drag
pulls the bot back into the 1x1 landing column instead of sailing
one block past it into the neighbouring void.
Live round-trip between the two goal coordinates now completes with
zero replans in three consecutive runs in each direction. Full unit
test suite is unchanged from the pre-existing baseline (22 failing
tests, all orthogonal to this change).
Made-with: Cursor
Implements the new Baritone-inspired A* pathfinding system:
- Core types: PathNode, PathResult, MoveResult, MoveType, ActionCosts
- BinaryHeapOpenSet min-heap for A* open set
- AStarPathFinder with timeout, cancellation, partial path support
- CalculationContext for thread-safe world state snapshots
- MoveHelper for block passability checks
- IGoal interface + GoalBlock, GoalXZ, GoalNear, GoalComposite
- IMove interface + MoveTraverse, MoveDiagonal, MoveAscend, MoveDescend, MoveClimb
- /pathfind command for testing the new pathfinder
Made-with: Cursor
- Reset _BotRecoAttempts on successful game join so retry counter
does not carry stale state across sessions
- Display "unlimited" instead of near-int.MaxValue retry count when
Retries is set to -1 (infinite)
- Guard SendText with CanSendMessage check to prevent
NullReferenceException when bots call send after disconnect
- Catch SocketException/IOException in Protocol18 Updater thread so
a closed socket triggers OnConnectionLost gracefully instead of an
unhandled exception
Made-with: Cursor
- Introduced a configuration option `Display_Icon_Banner` to control the visibility of the startup icon banner.
- Refactored `ProcessStartupState` to utilize TUI for displaying the banner if enabled, falling back to a classic banner display otherwise.
- Added new methods for building the banner panel and icon grid for improved visual representation.
- Updated translations and resource comments to support the new banner features.
- Updated `ServerStatusDisplay` to use `ChatBot.GetVerbatim` for version name formatting.
- Modified `ServerStatusPanelBuilder` to improve player name display with color parsing.
- Changed translation for online player label to "Online Players:" for clarity.
- Refactored protocol version checks to streamline logic in server status handling.
- Introduced a new `ServerStatusInfo` class to encapsulate server status data including MOTD, player counts, and version information.
- Implemented `ServerStatusDisplay` to format and display server status information in both classic and TUI modes.
- Added protocol version upgrade logic in `ProtocolHandler` to determine the highest supported protocol version for multi-version servers.
- Updated translations to support new server status labels and messages.
- Created `ServerStatusPanelBuilder` for TUI to visually represent server status with player information and connection details.
Add a new /tryout command as an extensible entry point for recommended feature trials, with /tryout tui as the first action. The command updates [Console.General] ConsoleMode to "tui", writes the config back immediately, and explains both how to revert the change and that a restart is required.
Also show a startup recommendation in classic console mode when stdin is interactive, so users can discover the TUI experience without manually editing MinecraftClient.ini. All user-facing text is routed through the translation resources.
- Implemented a check in the Inventory command to log a warning and return a failure status if the container type is not PlayerInventory.
- Added a new localized string for the warning message to inform users about unsupported container types.
These changes improve user feedback and error handling in the inventory management system.
* feat: implement interactive TUI inventory viewer
- Added InventoryTui command to open an interactive terminal user interface for inventory management.
- Introduced InventoryApp and InventoryMainView classes for TUI layout and functionality.
- Created InventoryViewModel and SlotViewModel to manage inventory data and display.
- Integrated Consolonia for enhanced console UI experience.
- Updated McClient to support console message handling during TUI operation.
These changes enhance user interaction with inventory management in Minecraft Console Client.
* feat: enhance debugging workflow with mcc-debug.sh and TUI support
- Introduced mcc-debug.sh for streamlined one-step build, server start, and MCC launch.
- Added TUI mode for improved user experience during debugging sessions.
- Updated mcc-env.sh to include new debug helpers and TUI mode functionality.
- Enhanced SKILL.md with detailed instructions for using the new debugging tools and console modes.
These changes significantly improve the debugging process for Minecraft Console Client, making it more efficient and user-friendly.
* feat: introduce TUI console backend and related enhancements
- Added ClassicConsoleBackend and TuiConsoleBackend to support different console I/O modes.
- Implemented IConsoleBackend interface for better abstraction of console operations.
- Enhanced ConsoleIO to utilize the new backend structure for input and output handling.
- Introduced MainTuiView and MccTuiApp for a full-screen TUI experience using Avalonia.
- Updated InventoryTuiHost to manage TUI lifecycle and interactions.
These changes significantly improve the console experience in Minecraft Console Client, providing a more flexible and user-friendly interface.
* refactor: remove InventoryTui command implementation
- Deleted the InventoryTui class, which provided an interactive terminal user interface for inventory management.
- This change simplifies the command structure as part of ongoing improvements to the console experience in Minecraft Console Client.
The removal of this command is aligned with recent enhancements to the console backend and user interface.
* refactor: update InventoryMainView and MainTuiView for improved UI handling
- Changed several fields from readonly to mutable in InventoryMainView to allow for dynamic updates.
- Introduced a new McColorParser class for parsing Minecraft color codes and creating colored text blocks.
- Enhanced MainTuiView to support formatted log lines and improved notification handling.
- Updated chat scrolling behavior to ensure better user experience during text input and log display.
These changes streamline the UI components and enhance the overall console experience in Minecraft Console Client.
* feat: enhance command input handling in MainTuiView
- Updated command input to use event routing for better key handling.
- Added support for Ctrl key shortcuts to improve text manipulation (e.g., word deletion, caret movement).
- Implemented text cleaning on input change to prevent newline characters.
- Improved health and food status bar rendering with a new method for building bar text.
These changes significantly enhance the user experience in the TUI by providing more intuitive command input functionality.
* feat: enhance TUI command suggestion functionality
- Introduced a new CommandSuggestion struct for backend-independent suggestion handling.
- Updated ConsoleIO to streamline suggestion updates for both Classic and TUI backends.
- Enhanced MainTuiView to display command suggestions with improved visibility and interaction.
- Increased the maximum number of displayed suggestions from 6 to 10 for better user experience.
These changes significantly improve the command input experience in the TUI, making it more intuitive and user-friendly.
* feat: enhance offline command autocomplete functionality
- Introduced an OfflineAutocompleteHandler to provide command suggestions for offline commands.
- Added support for tab cycling through suggestions in the TUI.
- Improved command input handling to clear suggestions when necessary and manage user input more effectively.
- Updated TuiConsoleBackend to integrate with the new autocomplete feature.
These changes significantly enhance the user experience by making command input more intuitive and responsive in offline scenarios.
* feat: enhance localization and user feedback in TUI
- Updated various TUI components to utilize localized strings for improved user experience.
- Enhanced debug state output with translated labels for better clarity.
- Improved inventory command help messages with localized text.
- Added new translations for console mode descriptions and inventory viewer prompts.
These changes significantly enhance the usability and accessibility of the TUI in Minecraft Console Client, making it more user-friendly and informative.
* feat: enforce localization for user-facing strings in AGENTS.md
- Added guidelines to ensure all user-facing text, including log messages and error messages, is managed through the translation system.
- Specified the use of `Translations.resx` and `Translations.Designer.cs` for localization, emphasizing the importance of avoiding hardcoded strings in source code.
These changes improve the consistency and accessibility of user-facing content across the application.
* Add Sentry Error Tracking
* Omit personally identifiable information and add additional sentry context
* Remove debug message
* Make sentry opt-out and add related notices and strings
Also add Minecraft Version to error context
* Update build to send release info to sentry
* Adjust sentry error tracking
- Send the user-friendly Minecraft Version in the error logs
- Capture exceptions in more parts of the application
We now capture exceptions from the following locations:
- Protocol18 (1.8+) Packet errors
- Errors during client initialization phase (When client is about to start, session keys are NEVER sent to sentry)
* Make Sentry DSN configurable and repository-specific
The Sentry DSN will automatically be filled out on the main repository through the Github Actions build.
* Update build-and-release.yml
Update sed command
* style: change variable name
nitpick, just to make it a little bit more descriptive
* Add Sentry branding in README.
* remove old code (merge conflict)
Added Farm bot crops handling for 1.20/.1
Added utilities for Containers/Inventories
Added bot movement lock to prevent multiple bots that use movements from running at the same time.
General code improvements.