Polish TUI book navigation and signed-book handling, update localized shortcut text, and document the final PageUp/PageDown interaction.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
The TUI log view used an ItemsControl with 5000 max entries and no UI
virtualization. Avalonia's composition renderer traverses the entire
visual tree on each frame -- with thousands of TextBlock controls, the
recursive Render/RenderCore calls exceed the thread stack size on
constrained devices (especially ARM where each stack frame is larger
due to ABI differences), causing a StackOverflowException in
ServerCompositionContainerVisual.Render.
Changes:
- Enable VirtualizingStackPanel on the log ItemsControl so Avalonia
only creates visuals for the rows currently in the viewport.
- Add [Console.General] TUI_Log_Scrollback config option so users can
control max log lines in TUI mode. Default is 0 (automatic: 3000 on
x86/x64, 500 on ARM/ARM64).
Made-with: Cursor
- Reset _BotRecoAttempts on successful game join so retry counter
does not carry stale state across sessions
- Display "unlimited" instead of near-int.MaxValue retry count when
Retries is set to -1 (infinite)
- Guard SendText with CanSendMessage check to prevent
NullReferenceException when bots call send after disconnect
- Catch SocketException/IOException in Protocol18 Updater thread so
a closed socket triggers OnConnectionLost gracefully instead of an
unhandled exception
Made-with: Cursor
- Introduced a configuration option `Display_Icon_Banner` to control the visibility of the startup icon banner.
- Refactored `ProcessStartupState` to utilize TUI for displaying the banner if enabled, falling back to a classic banner display otherwise.
- Added new methods for building the banner panel and icon grid for improved visual representation.
- Updated translations and resource comments to support the new banner features.
- Updated `ServerStatusDisplay` to use `ChatBot.GetVerbatim` for version name formatting.
- Modified `ServerStatusPanelBuilder` to improve player name display with color parsing.
- Changed translation for online player label to "Online Players:" for clarity.
- Refactored protocol version checks to streamline logic in server status handling.
- Introduced a new `ServerStatusInfo` class to encapsulate server status data including MOTD, player counts, and version information.
- Implemented `ServerStatusDisplay` to format and display server status information in both classic and TUI modes.
- Added protocol version upgrade logic in `ProtocolHandler` to determine the highest supported protocol version for multi-version servers.
- Updated translations to support new server status labels and messages.
- Created `ServerStatusPanelBuilder` for TUI to visually represent server status with player information and connection details.
- Introduced message aggregation functionality with a configurable interval to reduce Discord API rate limits.
- Added options to relay all messages from Minecraft, including system messages, to Discord.
- Updated configuration comments to reflect new settings and their purposes.
Add a new /tryout command as an extensible entry point for recommended feature trials, with /tryout tui as the first action. The command updates [Console.General] ConsoleMode to "tui", writes the config back immediately, and explains both how to revert the change and that a restart is required.
Also show a startup recommendation in classic console mode when stdin is interactive, so users can discover the TUI experience without manually editing MinecraftClient.ini. All user-facing text is routed through the translation resources.
- Implemented a check in the Inventory command to log a warning and return a failure status if the container type is not PlayerInventory.
- Added a new localized string for the warning message to inform users about unsupported container types.
These changes improve user feedback and error handling in the inventory management system.