The old code filtered out any instantaneous TPS sample > 20 with
`if (tps <= 20 && tps > 0)`. Because time-update packets arrive with
OS/network jitter, many measurements on a healthy server land slightly
above 20.0 and were silently discarded, leaving only sub-20 samples in
the rolling average. This caused the reported TPS to be virtually always
lower than the true server TPS.
A Minecraft server cannot genuinely run faster than 20 TPS (it sleeps
for the remainder of each 50 ms tick budget), so any measurement above
20 is definitionally timing noise. Clamp to Math.Min(tps, 20.0) instead
of discarding the sample so a healthy server's rolling average converges
to 20.0 as expected.
Agent-Logs-Url: https://github.com/MCCTeam/Minecraft-Console-Client/sessions/826926c5-78fa-4059-ab8f-4abd209f120d
Co-authored-by: milutinke <441903+milutinke@users.noreply.github.com>
The TUI log view used an ItemsControl with 5000 max entries and no UI
virtualization. Avalonia's composition renderer traverses the entire
visual tree on each frame -- with thousands of TextBlock controls, the
recursive Render/RenderCore calls exceed the thread stack size on
constrained devices (especially ARM where each stack frame is larger
due to ABI differences), causing a StackOverflowException in
ServerCompositionContainerVisual.Render.
Changes:
- Enable VirtualizingStackPanel on the log ItemsControl so Avalonia
only creates visuals for the rows currently in the viewport.
- Add [Console.General] TUI_Log_Scrollback config option so users can
control max log lines in TUI mode. Default is 0 (automatic: 3000 on
x86/x64, 500 on ARM/ARM64).
Made-with: Cursor
- Reset _BotRecoAttempts on successful game join so retry counter
does not carry stale state across sessions
- Display "unlimited" instead of near-int.MaxValue retry count when
Retries is set to -1 (infinite)
- Guard SendText with CanSendMessage check to prevent
NullReferenceException when bots call send after disconnect
- Catch SocketException/IOException in Protocol18 Updater thread so
a closed socket triggers OnConnectionLost gracefully instead of an
unhandled exception
Made-with: Cursor
Consolonia's Unix.Terminal uses [DllImport("libcoreclr.so")] to load
dlopen/dlsym on .NET Core. It ships a SetDllImportResolver that maps
the library name to the current process handle, but the resolver is
guarded by #if NET6_0 (exact TFM match) instead of NET6_0_OR_GREATER.
Since Consolonia targets net8.0, the resolver is never compiled in.
On self-contained single-file publishes, libcoreclr.so is bundled
inside the host binary and does not exist on disk. Without the
resolver the OS linker cannot find it, causing a DllNotFoundException
that crashes the TUI on startup. This primarily affects ARM64 Linux
users (e.g. Raspberry Pi / Debian Trixie) who almost exclusively use
self-contained publishes.
This commit registers an AssemblyLoadContext.Default.ResolvingUnmanagedDll
handler in Program.Main (before TUI init) that returns (IntPtr)(-1) for
libcoreclr.so, which the runtime interprets as the current process.
This is a temporary workaround until the upstream fix lands:
https://github.com/Consolonia/Consolonia/pull/605
Made-with: Cursor
- Implemented ReadNextItemStackTemplate method to read ItemStackTemplate data with item-first encoding.
- Updated Protocol18 to utilize ReadItemStackTemplateLabel for improved item display handling.
- Enhanced item component parsing to accommodate new structured components.
- Removed unused color definitions for screen and dark screen.
- Updated pixel array to use the new screen background color consistently.
- Adjusted prompt text colors for better visibility in the TUI.
- Introduced a configuration option `Display_Icon_Banner` to control the visibility of the startup icon banner.
- Refactored `ProcessStartupState` to utilize TUI for displaying the banner if enabled, falling back to a classic banner display otherwise.
- Added new methods for building the banner panel and icon grid for improved visual representation.
- Updated translations and resource comments to support the new banner features.
- Add BlockHardness.cs with hardness data for all 1053 blocks from MC 1.21.11
- Add MiningCalculator.cs with version-aware dig duration computation
- Tool speed from ToolComponent (1.20.6+) or legacy hardcoded tables
- Efficiency enchantment (legacy: level^2+1, 1.21.11+: mining_efficiency attribute)
- Haste/Conduit Power/Mining Fatigue effects
- BLOCK_BREAK_SPEED attribute (1.20.6+)
- MINING_EFFICIENCY and SUBMERGED_MINING_SPEED attributes (1.21.11+)
- Underwater penalty with Aqua Affinity support (legacy) or attribute (modern)
- Airborne penalty
- Correct tool for drops check (30 vs 100 divisor)
- Modify McClient.DigBlock to auto-compute duration for survival/adventure mode
- Cache player attributes from OnEntityProperties in McClient
- Expose duration parameter in ChatBot.cs scripting wrapper
- Add /downloads/ to .gitignore
Agent-Logs-Url: https://github.com/MCCTeam/Minecraft-Console-Client/sessions/579df446-a335-4174-9a8b-4d66173c82b1
Co-authored-by: milutinke <441903+milutinke@users.noreply.github.com>
MC 26.1 changed the minecraft:slot_display registry, inserting 3 new
types (with_any_potion, only_with_component, dyed) and shifting all
existing IDs. This caused MCC to misparse recipe display data, leading
to a Queue empty crash in SkipItemHolderSet.
Add version-gated ReadSlotDisplayLabel with correct 26.1 type mapping
and reader methods for the 3 new slot display types.
Agent-Logs-Url: https://github.com/MCCTeam/Minecraft-Console-Client/sessions/47b0c937-1491-4216-8ee0-1aca866e99ab
Co-authored-by: milutinke <441903+milutinke@users.noreply.github.com>
- Updated `ServerStatusDisplay` to use `ChatBot.GetVerbatim` for version name formatting.
- Modified `ServerStatusPanelBuilder` to improve player name display with color parsing.
- Changed translation for online player label to "Online Players:" for clarity.
- Refactored protocol version checks to streamline logic in server status handling.
- Introduced a new `ServerStatusInfo` class to encapsulate server status data including MOTD, player counts, and version information.
- Implemented `ServerStatusDisplay` to format and display server status information in both classic and TUI modes.
- Added protocol version upgrade logic in `ProtocolHandler` to determine the highest supported protocol version for multi-version servers.
- Updated translations to support new server status labels and messages.
- Created `ServerStatusPanelBuilder` for TUI to visually represent server status with player information and connection details.
- Updated the 'useblock' command to allow specifying the hand (mainhand or offhand) for block placement.
- Modified command usage description to reflect the new optional parameter.
- Adjusted the command execution logic to handle the selected hand during block placement.
- Updated explosion packet processing to accommodate changes in Minecraft protocol versions, specifically for versions 1.21.2 and 1.20.4.
- Removed obsolete fields such as explosion strength and block records for newer versions, and added support for optional knockback and particle data.
- Enhanced backward compatibility for earlier versions by maintaining existing logic for explosion data retrieval.
- Introduced TuiTooltipService for managing tooltips across TUI components.
- Updated MinimapControl to utilize the new tooltip service for enhanced entity information display.
- Refactored tooltip rendering logic to improve visibility and interaction based on mouse position.
- Introduced a tooltip system for displaying entity information on the minimap.
- Enhanced the SampleResult class to include entity mapping and block type summaries.
- Updated the rendering logic to incorporate tooltips and improve user interaction with the minimap.
- Introduced message aggregation functionality with a configurable interval to reduce Discord API rate limits.
- Added options to relay all messages from Minecraft, including system messages, to Discord.
- Updated configuration comments to reflect new settings and their purposes.
Commented out the MaybePrintClassicModeTuiRecommendation function call to prevent its execution until the related issue is resolved. Reference to the issue is included for tracking purposes.