2020-03-26 15:01:42 +08:00
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using System;
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using System.Collections.Generic;
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using System.Text;
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2022-10-02 18:31:08 +08:00
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using System.Linq;
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2020-03-26 15:01:42 +08:00
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namespace MinecraftClient.Inventory
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{
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2020-03-28 15:01:08 +01:00
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/// <summary>
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/// Represents an item inside a Container
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/// </summary>
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2020-03-26 15:01:42 +08:00
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public class Item
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{
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/// <summary>
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/// Item Type
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/// </summary>
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public ItemType Type;
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/// <summary>
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/// Item Count
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/// </summary>
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public int Count;
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/// <summary>
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/// Item Metadata
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/// </summary>
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2022-08-15 23:55:44 +08:00
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public Dictionary<string, object>? NBT;
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2020-03-28 15:01:08 +01:00
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/// <summary>
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2020-08-17 23:08:50 +08:00
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/// Create an item with ItemType, Count and Metadata
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2020-03-28 15:01:08 +01:00
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/// </summary>
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2020-08-17 23:08:50 +08:00
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/// <param name="itemType">Type of the item</param>
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/// <param name="count">Item Count</param>
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2020-06-20 21:30:23 +02:00
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/// <param name="nbt">Item Metadata</param>
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public Item(ItemType itemType, int count, Dictionary<string, object>? nbt)
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{
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Type = itemType;
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Count = count;
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NBT = nbt;
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2020-03-26 15:01:42 +08:00
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}
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2020-03-28 15:01:08 +01:00
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/// <summary>
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2020-03-29 18:41:26 +02:00
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/// Check if the item slot is empty
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/// </summary>
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2020-03-29 18:41:26 +02:00
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/// <returns>TRUE if the item is empty</returns>
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public bool IsEmpty
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{
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get
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{
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return Type == ItemType.Air || Count == 0;
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}
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2020-03-26 15:01:42 +08:00
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}
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2020-04-01 22:05:44 +02:00
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/// <summary>
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/// Retrieve item display name from NBT properties. NULL if no display name is defined.
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/// </summary>
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public string? DisplayName
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{
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get
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{
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if (NBT != null && NBT.ContainsKey("display"))
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{
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if (NBT["display"] is Dictionary<string, object> displayProperties && displayProperties.ContainsKey("Name"))
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{
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string? displayName = displayProperties["Name"] as string;
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if (!String.IsNullOrEmpty(displayName))
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return MinecraftClient.Protocol.ChatParser.ParseText(displayProperties["Name"].ToString() ?? string.Empty);
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}
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}
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return null;
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}
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}
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2020-08-26 21:58:45 +05:00
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/// <summary>
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/// Retrieve item lores from NBT properties. Returns null if no lores is defined.
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/// </summary>
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public string[]? Lores
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{
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get
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{
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List<string> lores = new();
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if (NBT != null && NBT.ContainsKey("display"))
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{
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if (NBT["display"] is Dictionary<string, object> displayProperties && displayProperties.ContainsKey("Lore"))
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{
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object[] displayName = (object[])displayProperties["Lore"];
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lores.AddRange(from string st in displayName
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let str = MinecraftClient.Protocol.ChatParser.ParseText(st.ToString())
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select str);
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return lores.ToArray();
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}
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}
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return null;
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}
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}
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2020-08-17 15:27:15 +05:00
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/// <summary>
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/// Retrieve item damage from NBT properties. Returns 0 if no damage is defined.
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/// </summary>
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public int Damage
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{
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get
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{
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if (NBT != null && NBT.ContainsKey("Damage"))
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{
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object damage = NBT["Damage"];
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if (damage != null)
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{
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return int.Parse(damage.ToString() ?? string.Empty);
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}
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}
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return 0;
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}
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}
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public override string ToString()
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{
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StringBuilder sb = new();
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sb.AppendFormat("x{0,-2} {1}", Count, Type.ToString());
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string? displayName = DisplayName;
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if (!String.IsNullOrEmpty(displayName))
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sb.AppendFormat(" - {0}§8", displayName);
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int damage = Damage;
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if (damage != 0)
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sb.AppendFormat(" | {0}: {1}", Translations.Get("cmd.inventory.damage"), damage);
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return sb.ToString();
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}
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}
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}
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