Minecraft-Console-Client/MinecraftClient/Inventory/Item.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Inventory
{
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/// <summary>
/// Represents an item inside a Container
/// </summary>
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public class Item
{
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/// <summary>
/// Item Type ID
/// </summary>
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public int ID;
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/// <summary>
/// Item Count
/// </summary>
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public int Count;
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/// <summary>
/// Slot ID in the parent inventory
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/// </summary>
/// <remarks>-1 means currently being dragged by mouse</remarks>
public int SlotID;
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/// <summary>
/// Item Metadata
/// </summary>
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public Dictionary<string, object> NBT;
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/// <summary>
/// Create an item with Type ID, Count, Slot ID and Metadata
/// </summary>
/// <param name="ID">Item Type ID</param>
/// <param name="Count">Item Count</param>
/// <param name="SlotID">Item Slot ID in parent inventory</param>
/// <param name="NBT">Item Metadata</param>
public Item(int id, int count, int slotID, Dictionary<string, object> nbt)
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{
this.ID = id;
this.Count = count;
this.SlotID = slotID;
this.NBT = nbt;
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}
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/// <summary>
/// Create an item with Type ID, Count and Slot ID
/// </summary>
/// <param name="ID">Item Type ID</param>
/// <param name="Count">Item Count</param>
/// <param name="SlotID">Item Slot ID in parent inventory</param>
public Item(int id, int count, int slotID)
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{
this.ID = id;
this.Count = count;
this.SlotID = slotID;
this.NBT = new Dictionary<string, object>();
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}
}
}