Minecraft-Console-Client/MinecraftClient/Inventory/Item.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Inventory
{
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/// <summary>
/// Represents an item inside a Container
/// </summary>
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public class Item
{
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/// <summary>
/// Item Type ID
/// </summary>
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public int ID;
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/// <summary>
/// Item Count
/// </summary>
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public int Count;
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/// <summary>
/// Slot ID in the parent inventory (-1 means not specified)
/// </summary>
public int SlotID = -1;
/// <summary>
/// Item Metadata
/// </summary>
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public Dictionary<string, object> NBT;
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/// <summary>
/// Create an item with Type ID, Count, Slot ID and Metadata
/// </summary>
/// <param name="ID">Item Type ID</param>
/// <param name="Count">Item Count</param>
/// <param name="SlotID">Item Slot ID in parent inventory</param>
/// <param name="NBT">Item Metadata</param>
public Item(int ID,int Count,int SlotID, Dictionary<string, object> NBT)
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{
this.ID = ID;
this.Count = Count;
this.SlotID = SlotID;
this.NBT = NBT;
}
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/// <summary>
/// Create an item with Type ID, Count and Slot ID
/// </summary>
/// <param name="ID">Item Type ID</param>
/// <param name="Count">Item Count</param>
/// <param name="SlotID">Item Slot ID in parent inventory</param>
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public Item(int ID, int Count, int SlotID)
{
this.ID = ID;
this.Count = Count;
this.SlotID = SlotID;
}
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/// <summary>
/// Create an item with Type ID and Count
/// </summary>
/// <param name="ID">Item Type ID</param>
/// <param name="Count">Item Count</param>
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public Item(int ID, int Count)
{
this.ID = ID;
this.Count = Count;
}
}
}