2020-05-26 00:16:53 +05:00
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using System;
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2020-03-26 15:01:42 +08:00
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using System.Collections.Generic;
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using System.Linq;
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using MinecraftClient.Inventory;
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namespace MinecraftClient.Commands
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{
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2020-03-29 18:41:26 +02:00
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class Inventory : Command
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2020-03-26 15:01:42 +08:00
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{
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2020-03-28 15:01:08 +01:00
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public override string CMDName { get { return "inventory"; } }
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2020-08-03 20:13:07 +08:00
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public override string CMDDesc { get { return GetCommandDesc(); } }
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2020-03-26 15:01:42 +08:00
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2020-06-20 15:01:16 +02:00
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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2020-03-26 15:01:42 +08:00
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{
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2020-03-29 18:41:26 +02:00
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if (handler.GetInventoryEnabled())
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2020-03-26 15:01:42 +08:00
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{
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2020-03-29 18:41:26 +02:00
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string[] args = getArgs(command);
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if (args.Length >= 1)
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{
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try
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{
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2020-05-01 13:41:26 +02:00
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int inventoryId;
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2020-08-03 20:13:07 +08:00
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if (args[0].ToLower() == "creativegive")
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2020-05-25 21:39:24 +02:00
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{
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if (args.Length >= 4)
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{
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int slot = int.Parse(args[1]);
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ItemType itemType = ItemType.Stone;
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2020-08-03 20:13:07 +08:00
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if (Enum.TryParse(args[2], true, out itemType))
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2020-05-25 21:39:24 +02:00
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{
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2020-06-13 18:00:30 +05:00
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if (handler.GetGamemode() == 1)
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{
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int count = int.Parse(args[3]);
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2020-06-20 17:57:07 +05:00
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if (handler.DoCreativeGive(slot, itemType, count, null))
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2020-06-13 18:00:30 +05:00
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return "Requested " + itemType + " x" + count + " in slot #" + slot;
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else return "Failed to request Creative Give";
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}
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else return "You need Gamemode Creative";
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2020-05-25 21:39:24 +02:00
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}
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else
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{
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return CMDDesc;
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}
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}
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else return CMDDesc;
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}
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2020-08-03 20:13:07 +08:00
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else if (args[0].ToLower().StartsWith("p"))
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{
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// player inventory is always ID 0
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inventoryId = 0;
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}
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else if (args[0].ToLower().StartsWith("c"))
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{
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List<int> availableIds = handler.GetInventories().Keys.ToList();
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availableIds.Remove(0); // remove player inventory ID from list
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if (availableIds.Count == 1)
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inventoryId = availableIds[0]; // one container, use it
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else return "Cannot find container, please retry with explicit ID";
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}
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else if (args[0].ToLower() == "help")
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{
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if (args.Length >= 2)
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{
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return GetSubCommandHelp(args[1]);
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}
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else return GetHelp();
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}
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2020-05-01 13:41:26 +02:00
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else inventoryId = int.Parse(args[0]);
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2020-03-29 18:41:26 +02:00
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string action = args.Length > 1
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? args[1].ToLower()
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: "list";
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switch (action)
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{
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case "close":
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if (handler.CloseInventory(inventoryId))
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return "Closing Inventoy #" + inventoryId;
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else return "Failed to close Inventory #" + inventoryId;
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case "list":
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Container inventory = handler.GetInventory(inventoryId);
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2020-03-30 22:29:12 +08:00
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if(inventory==null)
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return "Inventory #" + inventoryId + " do not exist";
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2020-03-29 18:41:26 +02:00
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List<string> response = new List<string>();
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response.Add("Inventory #" + inventoryId + " - " + inventory.Title + "§8");
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foreach (KeyValuePair<int, Item> item in inventory.Items)
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2020-04-01 22:05:44 +02:00
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{
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string displayName = item.Value.DisplayName;
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if (String.IsNullOrEmpty(displayName))
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2020-08-17 15:27:15 +05:00
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{
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if (item.Value.Damage != 0)
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response.Add(String.Format(" #{0}: {1} x{2} | Damage: {3}", item.Key, item.Value.Type, item.Value.Count, item.Value.Damage));
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else
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response.Add(String.Format(" #{0}: {1} x{2}", item.Key, item.Value.Type, item.Value.Count));
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}
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else
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{
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if (item.Value.Damage != 0)
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response.Add(String.Format(" #{0}: {1} x{2} - {3}§8 | Damage: {4}", item.Key, item.Value.Type, item.Value.Count, displayName, item.Value.Damage));
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else
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response.Add(String.Format(" #{0}: {1} x{2} - {3}§8", item.Key, item.Value.Type, item.Value.Count, displayName));
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}
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2020-04-01 22:05:44 +02:00
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}
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2020-04-08 18:24:26 +08:00
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if (inventoryId == 0) response.Add("Your selected hotbar is " + (handler.GetCurrentSlot() + 1));
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2020-03-29 18:41:26 +02:00
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return String.Join("\n", response.ToArray());
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case "click":
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2020-05-22 23:06:20 +08:00
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if (args.Length >= 3)
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2020-03-29 18:41:26 +02:00
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{
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int slot = int.Parse(args[2]);
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2020-05-24 09:33:21 +08:00
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WindowActionType actionType = WindowActionType.LeftClick;
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2020-05-23 09:20:48 +08:00
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string keyName = "Left";
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2020-05-24 15:17:05 +02:00
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if (args.Length >= 4)
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2020-05-22 23:06:20 +08:00
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{
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string b = args[3];
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2020-05-24 09:33:21 +08:00
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if (b.ToLower()[0] == 'r')
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2020-05-23 09:20:48 +08:00
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{
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2020-05-24 09:33:21 +08:00
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actionType = WindowActionType.RightClick;
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2020-05-23 09:20:48 +08:00
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keyName = "Right";
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}
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2020-05-24 09:33:21 +08:00
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if (b.ToLower()[0] == 'm')
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2020-05-23 09:20:48 +08:00
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{
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2020-05-24 09:33:21 +08:00
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actionType = WindowActionType.MiddleClick;
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2020-05-23 09:20:48 +08:00
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keyName = "Middle";
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}
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2020-05-22 23:06:20 +08:00
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}
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2020-05-24 09:33:21 +08:00
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handler.DoWindowAction(inventoryId, slot, actionType);
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2020-05-23 09:20:48 +08:00
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return keyName + " clicking slot " + slot + " in window #" + inventoryId;
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2020-03-29 18:41:26 +02:00
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}
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else return CMDDesc;
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2020-05-24 10:33:09 +08:00
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case "drop":
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if (args.Length >= 3)
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{
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int slot = int.Parse(args[2]);
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2020-05-24 15:06:06 +08:00
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// check item exist
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if (!handler.GetInventory(inventoryId).Items.ContainsKey(slot))
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return "No item in slot #" + slot;
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WindowActionType actionType = WindowActionType.DropItem;
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2020-05-24 15:17:05 +02:00
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if (args.Length >= 4)
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2020-05-24 15:06:06 +08:00
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{
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if (args[3].ToLower() == "all")
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{
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actionType = WindowActionType.DropItemStack;
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}
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}
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if (handler.DoWindowAction(inventoryId, slot, actionType))
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{
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2020-05-24 15:17:05 +02:00
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if (actionType == WindowActionType.DropItemStack)
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return "Dropped whole item stack from slot #" + slot;
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else return "Dropped 1 item from slot #" + slot;
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2020-05-24 15:06:06 +08:00
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}
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else
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{
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return "Failed";
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}
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2020-05-24 10:33:09 +08:00
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}
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2020-05-24 15:06:06 +08:00
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else return CMDDesc;
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2020-03-29 18:41:26 +02:00
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default:
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return CMDDesc;
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}
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}
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catch (FormatException) { return CMDDesc; }
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}
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else
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{
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Dictionary<int, Container> inventories = handler.GetInventories();
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List<string> response = new List<string>();
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response.Add("Inventories:");
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2020-08-17 15:27:15 +05:00
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foreach (KeyValuePair<int, Container> inventory in inventories)
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{
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2020-03-29 18:41:26 +02:00
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response.Add(String.Format(" #{0}: {1}", inventory.Key, inventory.Value.Title + "§8"));
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2020-08-17 15:27:15 +05:00
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}
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2020-03-29 18:41:26 +02:00
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response.Add(CMDDesc);
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return String.Join("\n", response);
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}
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2020-03-26 15:01:42 +08:00
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}
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2020-03-29 18:41:26 +02:00
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else return "Please enable inventoryhandling in config to use this command.";
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2020-03-26 15:01:42 +08:00
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}
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2020-08-03 20:13:07 +08:00
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#region Methods for commands help
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private string GetCommandDesc()
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{
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return GetBasicUsage() + " Type \"/inventory help\" for more help";
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}
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private string GetAvailableActions()
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{
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return "Available actions: list, close, click, drop.";
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}
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private string GetBasicUsage()
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{
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return "Basic usage: /inventory <player|container|<id>> <action>.";
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}
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private string GetHelp()
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{
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return GetBasicUsage()
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+ "\n " + GetAvailableActions() + " Use \"/inventory help <action>\" for action help."
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+ "\n Creative mode give: " + GetCreativeGiveHelp()
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+ "\n \"player\" and \"container\" can be simplified to \"p\" and \"c\"."
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+ "\n Note that parameters in \"[]\" are optional.";
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}
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private string GetCreativeGiveHelp()
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{
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return "Usage: /inventory creativegive <slot> <itemtype> <count>";
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}
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private string GetSubCommandHelp(string cmd)
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{
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switch (cmd)
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{
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case "list":
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return "List your inventory. Usage: /inventory <player|container|<id>> list";
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case "close":
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return "Close an opened container. Usage: /inventory <player|container|<id>> close";
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case "click":
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return "Click on an item. Usage: /inventory <player|container|<id>> click <slot> [left|right|middle]. \nDefault is left click";
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case "drop":
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return "Drop an item from inventory. Usage: /inventory <player|container|<id>> drop <slot> [all]. \nAll means drop full stack";
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case "help":
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return GetHelp();
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default:
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return "Unknown action. " + GetAvailableActions();
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}
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}
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#endregion
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2020-03-26 15:01:42 +08:00
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}
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}
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