2020-03-26 15:01:42 +08:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MinecraftClient.Inventory;
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namespace MinecraftClient.Commands
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{
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class GetInventory : Command
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{
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public override string CMDName { get { return "getinventory"; } }
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public override string CMDDesc { get { return "getinventory: Show your inventory."; } }
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2020-03-27 21:14:05 +01:00
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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2020-03-26 15:01:42 +08:00
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{
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Dictionary<int,Item> items = handler.GetPlayerInventory().Items;
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foreach(KeyValuePair<int,Item> a in items)
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{
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ConsoleIO.WriteLine("Slot: "+a.Key+" ItemID: " + a.Value.ID + ", Count: " + a.Value.Count);
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}
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return "";
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}
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}
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}
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