2020-03-26 15:01:42 +08:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MinecraftClient.Inventory;
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namespace MinecraftClient.Commands
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{
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class GetInventory : Command
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{
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2020-03-28 15:01:08 +01:00
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public override string CMDName { get { return "inventory"; } }
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public override string CMDDesc { get { return "inventory: Show your inventory."; } }
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2020-03-26 15:01:42 +08:00
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2020-03-27 21:14:05 +01:00
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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2020-03-26 15:01:42 +08:00
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{
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2020-03-28 23:30:17 +01:00
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List<string> response = new List<string>();
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response.Add("Inventory slots:");
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foreach (KeyValuePair<int, Item> item in handler.GetPlayerInventory().Items)
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2020-03-26 15:01:42 +08:00
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{
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2020-03-28 23:30:17 +01:00
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response.Add(String.Format(" #{0}: {1} x{2}", item.Key, item.Value.Type, item.Value.Count));
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2020-03-26 15:01:42 +08:00
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}
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2020-03-28 23:30:17 +01:00
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return String.Join("\n", response.ToArray());
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2020-03-26 15:01:42 +08:00
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}
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}
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}
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