Minecraft-Console-Client/MinecraftClient/Inventory/Item.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Inventory
{
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/// <summary>
/// Represents an item inside a Container
/// </summary>
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public class Item
{
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/// <summary>
/// Item Type
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/// </summary>
public ItemType Type;
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/// <summary>
/// Item Count
/// </summary>
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public int Count;
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/// <summary>
/// Item Metadata
/// </summary>
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public Dictionary<string, object> NBT;
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/// <summary>
/// Create an item with Type ID, Count and Metadata
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/// </summary>
/// <param name="ID">Item Type ID</param>
/// <param name="Count">Item Count</param>
/// <param name="NBT">Item Metadata</param>
public Item(int id, int count, Dictionary<string, object> nbt)
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{
this.Type = (ItemType)id;
this.Count = count;
this.NBT = nbt;
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}
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/// <summary>
/// Check if the item slot is empty
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/// </summary>
/// <returns>TRUE if the item is empty</returns>
public bool IsEmpty
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{
get
{
return Type == ItemType.Air || Count == 0;
}
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}
/// <summary>
/// Retrieve item display name from NBT properties. NULL if no display name is defined.
/// </summary>
public string DisplayName
{
get
{
if (NBT != null && NBT.ContainsKey("display"))
{
var displayProperties = NBT["display"] as Dictionary<string, object>;
if (displayProperties != null && displayProperties.ContainsKey("Name"))
{
string displayName = displayProperties["Name"] as string;
if (!String.IsNullOrEmpty(displayName))
return MinecraftClient.Protocol.ChatParser.ParseText(displayProperties["Name"].ToString());
}
}
return null;
}
}
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/// <summary>
/// Check item is a food
/// </summary>
/// <returns>True if is a food</returns>
public bool IsFood()
{
// non-poison and stackable food
// remarks: auto eat may works with non-stackable food <- not tested
int[] foods = { 524, 765, 821, 823, 562, 763, 680, 629, 801, 585, 788, 630, 670, 674, 588, 587, 768, 673, 764, 777, 677, 679, 625, 800, 584, 787, 626, 678, 876, 627 };
if (foods.Contains((int)Type))
{
return true;
}
else
{
return false;
}
}
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}
}