removed on press inputs

This commit is contained in:
Loup-Garou911XD 2023-05-19 10:10:16 +05:30
parent e3203684bb
commit dd4dd9089c

View file

@ -32,10 +32,10 @@ class State:
def apply(self, spaz):
spaz.disconnect_controls_from_player()
spaz.connect_controls_to_player(enable_punch=self.punch,
enable_bomb=self.bomb,
enable_pickup=self.grab)
#spaz.disconnect_controls_from_player()
#spaz.connect_controls_to_player(enable_punch=self.punch,
# enable_bomb=self.bomb,
# enable_pickup=self.grab)
if self.curse:
spaz.curse_time = -1
spaz.curse()
@ -179,10 +179,10 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
release_input=self.idk(player.actor)["release"]
for press,release in zip(press_input.keys(),release_input.keys()):
player.assigninput(
press,
lambda : player.actor.on_bomb_press()
)
# player.assigninput(
# press,
# lambda : player.actor.on_bomb_press()
# )
player.assigninput(
release,
lambda: player.actor.on_bomb_release()