removed on press inputs

This commit is contained in:
Loup-Garou911XD 2023-05-19 10:10:16 +05:30
parent e3203684bb
commit dd4dd9089c

View file

@ -32,10 +32,10 @@ class State:
def apply(self, spaz): def apply(self, spaz):
spaz.disconnect_controls_from_player() #spaz.disconnect_controls_from_player()
spaz.connect_controls_to_player(enable_punch=self.punch, #spaz.connect_controls_to_player(enable_punch=self.punch,
enable_bomb=self.bomb, # enable_bomb=self.bomb,
enable_pickup=self.grab) # enable_pickup=self.grab)
if self.curse: if self.curse:
spaz.curse_time = -1 spaz.curse_time = -1
spaz.curse() spaz.curse()
@ -179,10 +179,10 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
release_input=self.idk(player.actor)["release"] release_input=self.idk(player.actor)["release"]
for press,release in zip(press_input.keys(),release_input.keys()): for press,release in zip(press_input.keys(),release_input.keys()):
player.assigninput( # player.assigninput(
press, # press,
lambda : player.actor.on_bomb_press() # lambda : player.actor.on_bomb_press()
) # )
player.assigninput( player.assigninput(
release, release,
lambda: player.actor.on_bomb_release() lambda: player.actor.on_bomb_release()