mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-10-08 14:54:36 +00:00
Update/Add my gamemodes for 1.7.20+ (API 8)
This commit is contained in:
parent
654d99c555
commit
cd29dacf98
6 changed files with 890 additions and 773 deletions
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@ -1,9 +1,10 @@
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# Ported by: Freaku / @[Just] Freak#4999
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# Ported by your friend: Freaku
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# Join BCS:
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#Join BCS:
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# https://discord.gg/ucyaesh
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# ba_meta require api 8
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from __future__ import annotations
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@ -11,7 +12,6 @@ from __future__ import annotations
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from typing import TYPE_CHECKING
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import babase
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import bauiv1 as bui
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import bascenev1 as bs
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from bascenev1lib.actor.playerspaz import PlayerSpaz
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@ -19,6 +19,7 @@ if TYPE_CHECKING:
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from typing import Any, Type, List, Dict, Tuple, Union, Sequence, Optional
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class State:
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def __init__(self, bomb=None, grab=False, punch=False, curse=False, required=False, final=False, name=''):
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self.bomb = bomb
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@ -35,8 +36,8 @@ class State:
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def apply(self, spaz):
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spaz.disconnect_controls_from_player()
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spaz.connect_controls_to_player(enable_punch=self.punch,
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enable_bomb=self.bomb,
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enable_pickup=self.grab)
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enable_bomb=self.bomb,
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enable_pickup=self.grab)
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if self.curse:
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spaz.curse_time = -1
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spaz.curse()
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@ -48,18 +49,16 @@ class State:
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return (self.name)
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states = [State(bomb='normal', name='Basic Bombs'),
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State(bomb='ice', name='Frozen Bombs'),
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State(bomb='sticky', name='Sticky Bombs'),
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State(bomb='impact', name='Impact Bombs'),
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State(grab=True, name='Grabbing only'),
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State(punch=True, name='Punching only'),
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State(curse=True, name='Cursed', final=True)]
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states = [ State(bomb='normal', name='Basic Bombs'),
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State(bomb='ice', name='Frozen Bombs'),
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State(bomb='sticky', name='Sticky Bombs'),
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State(bomb='impact', name='Impact Bombs'),
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State(grab=True, name='Grabbing only'),
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State(punch=True, name='Punching only'),
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State(curse=True, name='Cursed', final=True) ]
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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def __init__(self):
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self.state = None
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18
plugins/minigames/frozen_one.py
Normal file
18
plugins/minigames/frozen_one.py
Normal file
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@ -0,0 +1,18 @@
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# Ported by your friend: Freaku
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import babase
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import bascenev1 as bs
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from bascenev1lib.game.chosenone import Player, ChosenOneGame
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# ba_meta require api 8
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# ba_meta export bascenev1.GameActivity
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class FrozenOneGame(ChosenOneGame):
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name = 'Frozen One'
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def _set_chosen_one_player(self, player: Player) -> None:
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super()._set_chosen_one_player(player)
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if hasattr(player, 'actor'):
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player.actor.frozen = True
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player.actor.node.frozen = 1
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46
plugins/minigames/icy_emits.py
Normal file
46
plugins/minigames/icy_emits.py
Normal file
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@ -0,0 +1,46 @@
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# Made by your friend: Freaku
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import babase
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import bascenev1 as bs, random
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from bascenev1lib.actor.bomb import Bomb
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from bascenev1lib.game.meteorshower import Player, MeteorShowerGame
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# ba_meta require api 8
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# ba_meta export bascenev1.GameActivity
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class IcyEmitsGame(MeteorShowerGame):
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name = 'Icy Emits'
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@classmethod
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def get_supported_maps(cls, sessiontype):
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return ['Lake Frigid','Hockey Stadium']
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def _drop_bomb_cluster(self) -> None:
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delay = 0.0
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for _i in range(random.randrange(1, 3)):
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# Drop them somewhere within our bounds with velocity pointing
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# toward the opposite side.
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pos = (-7.3 + 15.3 * random.random(), 5.3,
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-5.5 + 2.1 * random.random())
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dropdir = (-1.0 if pos[0] > 0 else 1.0)
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vel = (0,10,0)
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bs.timer(delay, babase.Call(self._drop_bomb, pos, vel))
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delay += 0.1
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self._set_meteor_timer()
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def _drop_bomb(self, position, velocity):
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random_xpositions = [-10,-9,-8,-7,-6,-5,-4,-3,-2,-1,0,1,2,3,4,5,6,7,8,9,10]
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random_zpositions = [-5,-4.5,-4,-3.5,-3,-2.5,-2,-1.5,-1,-0.5,0,0.5,1,1.5,2,2.5,3,3.5,4,4.5,5]
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bomb_position = (random.choice(random_xpositions), 0.2,random.choice(random_zpositions))
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Bomb(position=bomb_position, velocity=velocity, bomb_type = 'ice').autoretain()
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# ba_meta export plugin
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class byFreaku(babase.Plugin):
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def __init__(self):
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## Campaign support ##
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randomPic = ['lakeFrigidPreview','hockeyStadiumPreview']
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babase.app.classic.add_coop_practice_level(bs.Level(name='Icy Emits', displayname='${GAME}', gametype=IcyEmitsGame, settings={}, preview_texture_name=random.choice(randomPic)))
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File diff suppressed because it is too large
Load diff
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@ -1,100 +1,99 @@
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# Made by MattZ45986 on GitHub
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# Ported by: Freaku / @[Just] Freak#4999
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## Made by MattZ45986 on GitHub
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## Ported by your friend: Freaku
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# Bug Fixes & Improvements as well...
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#Bug Fixes & Improvements as well...
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# Join BCS:
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#Join BCS:
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# https://discord.gg/ucyaesh
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import _ba
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import ba
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import random
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import math
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from bastd.actor.flag import Flag, FlagPickedUpMessage
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from bastd.actor.playerspaz import PlayerSpaz
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import _babase, random, math
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import bascenev1 as bs
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from bascenev1lib.actor.flag import Flag,FlagPickedUpMessage
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from bascenev1lib.actor.playerspaz import PlayerSpaz
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if TYPE_CHECKING:
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from typing import Any, Type, List, Dict, Tuple, Union, Sequence, Optional
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class Player(ba.Player['Team']):
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class Player(bs.Player['Team']):
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def __init__(self) -> None:
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self.done: bool = False
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self.survived: bool = True
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class Team(ba.Team[Player]):
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class Team(bs.Team[Player]):
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def __init__(self) -> None:
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self.score = 0
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# ba_meta require api 7
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# ba_meta export game
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class MFGame(ba.TeamGameActivity[Player, Team]):
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# ba_meta require api 8
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# ba_meta export bascenev1.GameActivity
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class MFGame(bs.TeamGameActivity[Player, Team]):
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name = 'Musical Flags'
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description = "Don't be the one stuck without a flag!"
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@classmethod
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def get_available_settings(
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cls, sessiontype: Type[ba.Session]) -> List[ba.Setting]:
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cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
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settings = [
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ba.IntChoiceSetting(
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'Time Limit',
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choices=[
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('None', 0),
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('1 Minute', 60),
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('2 Minutes', 120),
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('5 Minutes', 300),
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('10 Minutes', 600),
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('20 Minutes', 1200),
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],
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default=0,
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bs.IntSetting(
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'Max Round Time',
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min_value=15,
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default=25,
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increment=5,
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),
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ba.BoolSetting('Epic Mode', default=False),
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ba.BoolSetting('Enable Running', default=True),
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ba.BoolSetting('Enable Punching', default=False),
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ba.BoolSetting('Enable Bottom Credit', True)
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bs.BoolSetting('Epic Mode', default=False),
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bs.BoolSetting('Enable Running', default=True),
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bs.BoolSetting('Enable Punching', default=False),
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bs.BoolSetting('Enable Bottom Credit', True)
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]
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return settings
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@classmethod
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def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
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return (issubclass(sessiontype, ba.DualTeamSession)
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or issubclass(sessiontype, ba.FreeForAllSession))
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def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
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return (issubclass(sessiontype, bs.DualTeamSession)
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or issubclass(sessiontype, bs.FreeForAllSession))
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
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def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
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return ['Doom Shroom']
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def __init__(self, settings: dict):
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super().__init__(settings)
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self.nodes = []
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self._dingsound = ba.getsound('dingSmall')
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self._dingsound = bs.getsound('dingSmall')
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self._epic_mode = bool(settings['Epic Mode'])
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self.credit_text = bool(settings['Enable Bottom Credit'])
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self._time_limit = float(settings['Time Limit'])
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self.is_punch = bool(settings['Enable Punching'])
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self.is_run = bool(settings['Enable Running'])
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self._textRound = ba.newnode('text',
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attrs={'text': '',
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'position': (0, -38),
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'scale': 1,
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'shadow': 1.0,
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'flatness': 1.0,
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'color': (1.0, 0.0, 1.0),
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'opacity': 1,
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'v_attach': 'top',
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'h_attach': 'center',
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'h_align': 'center',
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'v_align': 'center'})
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self._textRound = bs.newnode('text',
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attrs={'text': '',
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'position': (0, -38),
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'scale': 1,
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'shadow': 1.0,
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'flatness': 1.0,
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'color': (1.0, 0.0, 1.0),
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'opacity': 1,
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'v_attach': 'top',
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'h_attach': 'center',
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'h_align': 'center',
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'v_align': 'center'})
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self.round_time = int(settings['Max Round Time'])
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self.reset_round_time = int(settings['Max Round Time'])
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self.should_die_occur = True
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self.round_time_textnode = bs.newnode('text',
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attrs={
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'text': "",'flatness':1.0,'h_align':'center','h_attach':'center','v_attach':'top','v_align':'center','position':(0,-15),'scale':0.9,'color':(1,0.7,0.9)})
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self.slow_motion = self._epic_mode
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# A cool music, matching our gamemode theme
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self.default_music = ba.MusicType.FLAG_CATCHER
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self.default_music = bs.MusicType.FLAG_CATCHER
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def get_instance_description(self) -> Union[str, Sequence]:
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return 'Catch Flag for yourself'
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@ -104,10 +103,10 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
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def on_player_join(self, player: Player) -> None:
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if self.has_begun():
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ba.screenmessage(
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ba.Lstr(resource='playerDelayedJoinText',
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bs.broadcastmessage(
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bs.Lstr(resource='playerDelayedJoinText',
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subs=[('${PLAYER}', player.getname(full=True))]),
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color=(0, 1, 0), transient=True)
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color=(0, 1, 0),transient=True)
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player.survived = False
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return
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self.spawn_player(player)
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@ -115,7 +114,7 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
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def on_player_leave(self, player: Player) -> None:
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super().on_player_leave(player)
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# A departing player may trigger game-over.
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self.checkEnd()
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bs.timer(0, self.checkEnd)
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def on_begin(self) -> None:
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super().on_begin()
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@ -124,74 +123,97 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
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self.nodes = []
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self.flags = []
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self.spawned = []
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self.setup_standard_time_limit(self._time_limit)
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if self.credit_text:
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t = ba.newnode('text',
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attrs={'text': "Ported by Freaku\nMade by MattZ45986", # Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
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'scale': 0.7,
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'position': (0, 0),
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'shadow': 0.5,
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'flatness': 1.2,
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'color': (1, 1, 1),
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'h_align': 'center',
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'v_attach': 'bottom'})
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t = bs.newnode('text',
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attrs={ 'text':"Ported by Freaku\nMade by MattZ45986", ## Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
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'scale':0.7,
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'position':(0,0),
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'shadow':0.5,
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'flatness':1.2,
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'color':(1, 1, 1),
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'h_align':'center',
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'v_attach':'bottom'})
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self.makeRound()
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self._textRound.text = 'Round ' + str(self.roundNum)
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ba.timer(5, self.checkEnd)
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bs.timer(3, self.checkEnd)
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self.keepcalling = bs.timer(1, self._timeround, True)
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def _timeround(self):
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if self.round_time == 0 and self.should_die_occur:
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self.should_die_occur = False
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self.round_time_textnode.opacity = 0
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bs.broadcastmessage('Proceeding Round...')
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for player in self.spawned:
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if not player.done:
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try:
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player.survived = False
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player.actor.handlemessage(bs.StandMessage((0,3,-2)))
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bs.timer(0.5,bs.Call(player.actor.handlemessage, bs.FreezeMessage()))
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bs.timer(1.5,bs.Call(player.actor.handlemessage, bs.FreezeMessage()))
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bs.timer(2.5,bs.Call(player.actor.handlemessage, bs.FreezeMessage()))
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bs.timer(3,bs.Call(player.actor.handlemessage, bs.ShouldShatterMessage()))
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except: pass
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bs.timer(3.5,self.killRound)
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bs.timer(3.55,self.makeRound)
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self.round_time_textnode.opacity = 0
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self.round_time = self.reset_round_time
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else:
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self.round_time_textnode.text = "Time: " + str(self.round_time)
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self.round_time -= 1
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def makeRound(self):
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for player in self.players:
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if player.survived:
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player.team.score += 1
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if player.survived: player.team.score += 1
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self.roundNum += 1
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self._textRound.text = 'Round ' + str(self.roundNum)
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self.flags = []
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self.spawned = []
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angle = random.randint(0, 359)
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c = 0
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self.should_die_occur = True
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self.round_time = self.reset_round_time
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self.round_time_textnode.opacity = 1
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angle = random.randint(0,359)
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c=0
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for player in self.players:
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if player.survived:
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c += 1
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if player.survived: c+=1
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spacing = 10
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for player in self.players:
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player.done = False
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if player.survived:
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if not player.is_alive():
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self.spawn_player(player, (.5, 5, -4))
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self.spawn_player(player,(.5,5,-4))
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self.spawned.append(player)
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try:
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spacing = 360 // (c)
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except:
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self.checkEnd()
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colors = [(1, 0, 0), (0, 1, 0), (0, 0, 1), (1, 1, 0), (1, 0, 1), (0, 1, 1), (0, 0, 0),
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(0.5, 0.8, 0), (0, 0.8, 0.5), (0.8, 0.25, 0.7), (0, 0.27, 0.55), (2, 2, 0.6), (0.4, 3, 0.85)]
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try: spacing = 360 // (c)
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except: self.checkEnd()
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colors = [(1,0,0),(0,1,0),(0,0,1),(1,1,0),(1,0,1),(0,1,1),(0,0,0),(0.5,0.8,0),(0,0.8,0.5),(0.8,0.25,0.7),(0,0.27,0.55),(2,2,0.6),(0.4,3,0.85)]
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# Add support for more than 13 players
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if c > 12:
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for i in range(c-12):
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colors.append((random.uniform(0.1, 1), random.uniform(0.1, 1), random.uniform(0.1, 1)))
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# Smart Mathematics:
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# All Flags spawn same distance from the players
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for i in range(c-1):
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angle += spacing
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angle %= 360
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x = 6 * math.sin(math.degrees(angle))
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z = 6 * math.cos(math.degrees(angle))
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flag = Flag(position=(x+.5, 5, z-4), color=colors[i]).autoretain()
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x=6 * math.sin(math.degrees(angle))
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z=6 * math.cos(math.degrees(angle))
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flag = Flag(position=(x+.5,5,z-4), color=colors[i]).autoretain()
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self.flags.append(flag)
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def killRound(self):
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self.numPickedUp = 0
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for player in self.players:
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if player.is_alive():
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player.actor.handlemessage(ba.DieMessage())
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for flag in self.flags:
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flag.node.delete()
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||||
for light in self.nodes:
|
||||
light.delete()
|
||||
if player.is_alive(): player.actor.handlemessage(bs.DieMessage())
|
||||
for flag in self.flags: flag.node.delete()
|
||||
for light in self.nodes: light.delete()
|
||||
|
||||
def spawn_player(self, player: Player, pos: tuple = (0, 0, 0)) -> ba.Actor:
|
||||
def spawn_player(self, player: Player, pos: tuple = (0,0,0)) -> bs.Actor:
|
||||
spaz = self.spawn_player_spaz(player)
|
||||
if pos == (0, 0, 0):
|
||||
pos = (-.5+random.random()*2, 3+random.random()*2, -5+random.random()*2)
|
||||
spaz.connect_controls_to_player(enable_punch=self.is_punch,
|
||||
enable_bomb=False, enable_run=self.is_run)
|
||||
spaz.handlemessage(ba.StandMessage(pos))
|
||||
if pos == (0,0,0):
|
||||
pos = (-.5+random.random()*2,3+random.random()*2,-5+random.random()*2)
|
||||
spaz.connect_controls_to_player(enable_punch=self.is_punch, enable_bomb=False, enable_run=self.is_run)
|
||||
spaz.handlemessage(bs.StandMessage(pos))
|
||||
return spaz
|
||||
|
||||
def check_respawn(self, player):
|
||||
|
|
@ -200,36 +222,37 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
|
|||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
if isinstance(msg, ba.PlayerDiedMessage):
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
super().handlemessage(msg)
|
||||
player = msg.getplayer(Player)
|
||||
ba.timer(0.1, ba.Call(self.check_respawn, player))
|
||||
ba.timer(0.5, self.checkEnd)
|
||||
bs.timer(0.1, bs.Call(self.check_respawn, player))
|
||||
bs.timer(0.5, self.checkEnd)
|
||||
elif isinstance(msg, FlagPickedUpMessage):
|
||||
self.numPickedUp += 1
|
||||
msg.node.getdelegate(PlayerSpaz, True).getplayer(Player, True).done = True
|
||||
l = ba.newnode('light',
|
||||
owner=None,
|
||||
attrs={'color': msg.node.color,
|
||||
'position': (msg.node.position_center),
|
||||
'intensity': 1})
|
||||
l = bs.newnode('light',
|
||||
owner=None,
|
||||
attrs={'color':msg.node.color,
|
||||
'position':(msg.node.position_center),
|
||||
'intensity':1})
|
||||
self.nodes.append(l)
|
||||
msg.flag.handlemessage(ba.DieMessage())
|
||||
msg.node.handlemessage(ba.DieMessage())
|
||||
msg.flag.handlemessage(bs.DieMessage())
|
||||
msg.node.handlemessage(bs.DieMessage())
|
||||
msg.node.delete()
|
||||
if self.numPickedUp == len(self.flags):
|
||||
self.round_time_textnode.opacity = 0
|
||||
self.round_time = self.reset_round_time
|
||||
for player in self.spawned:
|
||||
if not player.done:
|
||||
try:
|
||||
player.survived = False
|
||||
ba.screenmessage("No Flag? "+player.getname())
|
||||
player.actor.handlemessage(ba.StandMessage((0, 3, -2)))
|
||||
ba.timer(0.5, ba.Call(player.actor.handlemessage, ba.FreezeMessage()))
|
||||
ba.timer(3, ba.Call(player.actor.handlemessage, ba.ShouldShatterMessage()))
|
||||
except:
|
||||
pass
|
||||
ba.timer(3.5, self.killRound)
|
||||
ba.timer(3.55, self.makeRound)
|
||||
bs.broadcastmessage("No Flag? "+player.getname())
|
||||
player.actor.handlemessage(bs.StandMessage((0,3,-2)))
|
||||
bs.timer(0.5,bs.Call(player.actor.handlemessage, bs.FreezeMessage()))
|
||||
bs.timer(3,bs.Call(player.actor.handlemessage, bs.ShouldShatterMessage()))
|
||||
except: pass
|
||||
bs.timer(3.5,self.killRound)
|
||||
bs.timer(3.55,self.makeRound)
|
||||
else:
|
||||
return super().handlemessage(msg)
|
||||
return None
|
||||
|
|
@ -238,15 +261,15 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
|
|||
i = 0
|
||||
for player in self.players:
|
||||
if player.survived:
|
||||
i += 1
|
||||
i+=1
|
||||
if i <= 1:
|
||||
for player in self.players:
|
||||
if player.survived:
|
||||
player.team.score += 10
|
||||
ba.timer(2.5, self.end_game)
|
||||
bs.timer(2.5, self.end_game)
|
||||
|
||||
def end_game(self) -> None:
|
||||
results = ba.GameResults()
|
||||
results = bs.GameResults()
|
||||
for team in self.teams:
|
||||
results.set_team_score(team, team.score)
|
||||
self.end(results=results)
|
||||
|
|
@ -1,16 +1,22 @@
|
|||
# Volley Ball (final)
|
||||
|
||||
# Made by your friend: Freaku / @[Just] Freak#4999
|
||||
# Made by your friend: Freaku
|
||||
|
||||
|
||||
|
||||
|
||||
# Join BCS:
|
||||
# https://discord.gg/ucyaesh
|
||||
|
||||
|
||||
|
||||
|
||||
# My GitHub:
|
||||
# https://github.com/Freaku17/BombSquad-Mods-byFreaku
|
||||
|
||||
|
||||
|
||||
|
||||
# CHANGELOG:
|
||||
"""
|
||||
## 2021
|
||||
|
|
@ -28,30 +34,37 @@
|
|||
|
||||
## 2022
|
||||
- Code cleanup
|
||||
- No longer requires a plugin
|
||||
- More accurate Goal positions
|
||||
"""
|
||||
|
||||
|
||||
# ba_meta require api 7
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# ba_meta require api 8
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import _ba
|
||||
import ba
|
||||
import random
|
||||
from bastd.actor.playerspaz import PlayerSpaz
|
||||
from bastd.actor.scoreboard import Scoreboard
|
||||
from bastd.actor.powerupbox import PowerupBoxFactory
|
||||
from bastd.actor.bomb import BombFactory
|
||||
from bastd.gameutils import SharedObjects
|
||||
import babase, random
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
from bascenev1lib.actor.scoreboard import Scoreboard
|
||||
from bascenev1lib.actor.powerupbox import PowerupBoxFactory
|
||||
from bascenev1lib.actor.bomb import BombFactory
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Sequence, Dict, Type, List, Optional, Union
|
||||
|
||||
|
||||
|
||||
class PuckDiedMessage:
|
||||
"""Inform something that a puck has died."""
|
||||
|
||||
|
|
@ -59,7 +72,7 @@ class PuckDiedMessage:
|
|||
self.puck = puck
|
||||
|
||||
|
||||
class Puck(ba.Actor):
|
||||
class Puck(bs.Actor):
|
||||
def __init__(self, position: Sequence[float] = (0.0, 1.0, 0.0)):
|
||||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
|
|
@ -72,16 +85,16 @@ class Puck(ba.Actor):
|
|||
assert activity is not None
|
||||
assert isinstance(activity, VolleyBallGame)
|
||||
pmats = [shared.object_material, activity.puck_material]
|
||||
self.node = ba.newnode('prop',
|
||||
self.node = bs.newnode('prop',
|
||||
delegate=self,
|
||||
attrs={
|
||||
'model': activity.puck_model,
|
||||
'mesh': activity.puck_mesh,
|
||||
'color_texture': activity.puck_tex,
|
||||
'body': 'sphere',
|
||||
'reflection': 'soft',
|
||||
'reflection_scale': [0.2],
|
||||
'shadow_size': 0.6,
|
||||
'model_scale': 0.4,
|
||||
'mesh_scale': 0.4,
|
||||
'body_scale': 1.07,
|
||||
'is_area_of_interest': True,
|
||||
'position': self._spawn_pos,
|
||||
|
|
@ -91,11 +104,12 @@ class Puck(ba.Actor):
|
|||
# Since it rolls on spawn, lets make gravity
|
||||
# to 0, and when another node (bomb/spaz)
|
||||
# touches it. It'll act back as our normie puck!
|
||||
ba.animate(self.node, 'gravity_scale', {0: -0.1, 0.2: 1}, False)
|
||||
bs.animate(self.node, 'gravity_scale', {0:-0.1, 0.2:1}, False)
|
||||
# When other node touches, it realises its new gravity_scale
|
||||
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, ba.DieMessage):
|
||||
if isinstance(msg, bs.DieMessage):
|
||||
assert self.node
|
||||
self.node.delete()
|
||||
activity = self._activity()
|
||||
|
|
@ -103,11 +117,11 @@ class Puck(ba.Actor):
|
|||
activity.handlemessage(PuckDiedMessage(self))
|
||||
|
||||
# If we go out of bounds, move back to where we started.
|
||||
elif isinstance(msg, ba.OutOfBoundsMessage):
|
||||
elif isinstance(msg, bs.OutOfBoundsMessage):
|
||||
assert self.node
|
||||
self.node.position = self._spawn_pos
|
||||
|
||||
elif isinstance(msg, ba.HitMessage):
|
||||
elif isinstance(msg, bs.HitMessage):
|
||||
assert self.node
|
||||
assert msg.force_direction is not None
|
||||
self.node.handlemessage(
|
||||
|
|
@ -128,29 +142,28 @@ class Puck(ba.Actor):
|
|||
super().handlemessage(msg)
|
||||
|
||||
|
||||
class Player(ba.Player['Team']):
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
||||
|
||||
class Team(ba.Team[Player]):
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.score = 0
|
||||
|
||||
|
||||
# ba_meta export game
|
||||
class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class VolleyBallGame(bs.TeamGameActivity[Player, Team]):
|
||||
name = 'Volley Ball'
|
||||
description = 'Score some goals.\nby \ue048Freaku'
|
||||
available_settings = [
|
||||
ba.IntSetting(
|
||||
bs.IntSetting(
|
||||
'Score to Win',
|
||||
min_value=1,
|
||||
default=1,
|
||||
increment=1,
|
||||
),
|
||||
ba.IntChoiceSetting(
|
||||
bs.IntChoiceSetting(
|
||||
'Time Limit',
|
||||
choices=[
|
||||
('None', 0),
|
||||
|
|
@ -162,7 +175,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
],
|
||||
default=0,
|
||||
),
|
||||
ba.FloatChoiceSetting(
|
||||
bs.FloatChoiceSetting(
|
||||
'Respawn Times',
|
||||
choices=[
|
||||
('Shorter', 0.25),
|
||||
|
|
@ -173,36 +186,36 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
],
|
||||
default=1.0,
|
||||
),
|
||||
ba.BoolSetting('Epic Mode', True),
|
||||
ba.BoolSetting('Night Mode', False),
|
||||
ba.BoolSetting('Icy Floor', True),
|
||||
ba.BoolSetting('Disable Punch', False),
|
||||
ba.BoolSetting('Disable Bombs', False),
|
||||
ba.BoolSetting('Enable Bottom Credits', True),
|
||||
bs.BoolSetting('Epic Mode', True),
|
||||
bs.BoolSetting('Night Mode', False),
|
||||
bs.BoolSetting('Icy Floor', True),
|
||||
bs.BoolSetting('Disable Punch', False),
|
||||
bs.BoolSetting('Disable Bombs', False),
|
||||
bs.BoolSetting('Enable Bottom Credits', True),
|
||||
]
|
||||
default_music = ba.MusicType.HOCKEY
|
||||
default_music = bs.MusicType.HOCKEY
|
||||
|
||||
@classmethod
|
||||
def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
|
||||
return issubclass(sessiontype, ba.DualTeamSession)
|
||||
def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
|
||||
return issubclass(sessiontype, bs.DualTeamSession)
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
|
||||
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||
return ['Open Field', 'Closed Arena']
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
shared = SharedObjects.get()
|
||||
self._scoreboard = Scoreboard()
|
||||
self._cheer_sound = ba.getsound('cheer')
|
||||
self._chant_sound = ba.getsound('crowdChant')
|
||||
self._foghorn_sound = ba.getsound('foghorn')
|
||||
self._swipsound = ba.getsound('swip')
|
||||
self._whistle_sound = ba.getsound('refWhistle')
|
||||
self.puck_model = ba.getmodel('shield')
|
||||
self.puck_tex = ba.gettexture('gameCircleIcon')
|
||||
self._puck_sound = ba.getsound('metalHit')
|
||||
self.puck_material = ba.Material()
|
||||
self._cheer_sound = bs.getsound('cheer')
|
||||
self._chant_sound = bs.getsound('crowdChant')
|
||||
self._foghorn_sound = bs.getsound('foghorn')
|
||||
self._swipsound = bs.getsound('swip')
|
||||
self._whistle_sound = bs.getsound('refWhistle')
|
||||
self.puck_mesh = bs.getmesh('shield')
|
||||
self.puck_tex = bs.gettexture('gameCircleIcon')
|
||||
self._puck_sound = bs.getsound('metalHit')
|
||||
self.puck_material = bs.Material()
|
||||
self.puck_material.add_actions(actions=(('modify_part_collision',
|
||||
'friction', 0.5)))
|
||||
self.puck_material.add_actions(conditions=('they_have_material',
|
||||
|
|
@ -233,21 +246,22 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
conditions=('they_have_material',
|
||||
PowerupBoxFactory.get().powerup_material),
|
||||
actions=(('modify_part_collision', 'physical', False),
|
||||
('message', 'their_node', 'at_connect', ba.DieMessage())))
|
||||
self._score_region_material = ba.Material()
|
||||
('message', 'their_node', 'at_connect', bs.DieMessage())))
|
||||
self._score_region_material = bs.Material()
|
||||
self._score_region_material.add_actions(
|
||||
conditions=('they_have_material', self.puck_material),
|
||||
actions=(('modify_part_collision', 'collide',
|
||||
True), ('modify_part_collision', 'physical', False),
|
||||
('call', 'at_connect', self._handle_score)))
|
||||
|
||||
self._wall_material = ba.Material()
|
||||
self._fake_wall_material = ba.Material()
|
||||
|
||||
self._wall_material=bs.Material()
|
||||
self._fake_wall_material=bs.Material()
|
||||
self._wall_material.add_actions(
|
||||
|
||||
actions=(
|
||||
('modify_part_collision', 'friction', 100000),
|
||||
))
|
||||
))
|
||||
self._wall_material.add_actions(
|
||||
conditions=('they_have_material', shared.pickup_material),
|
||||
actions=(
|
||||
|
|
@ -256,13 +270,13 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
|
||||
self._wall_material.add_actions(
|
||||
conditions=(('we_are_younger_than', 100),
|
||||
'and',
|
||||
('they_have_material', shared.object_material)),
|
||||
'and',
|
||||
('they_have_material',shared.object_material)),
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', False),
|
||||
))
|
||||
self._wall_material.add_actions(
|
||||
conditions=('they_have_material', shared.footing_material),
|
||||
conditions=('they_have_material',shared.footing_material),
|
||||
actions=(
|
||||
('modify_part_collision', 'friction', 9999.5),
|
||||
))
|
||||
|
|
@ -280,9 +294,10 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self.blocks = []
|
||||
self.blocks=[]
|
||||
|
||||
self._net_wall_material = ba.Material()
|
||||
|
||||
self._net_wall_material=bs.Material()
|
||||
self._net_wall_material.add_actions(
|
||||
conditions=('they_have_material', shared.player_material),
|
||||
actions=(
|
||||
|
|
@ -306,10 +321,11 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
))
|
||||
self.net_blocc = []
|
||||
self.net_blocc=[]
|
||||
|
||||
|
||||
self._puck_spawn_pos: Optional[Sequence[float]] = None
|
||||
self._score_regions: Optional[List[ba.NodeActor]] = None
|
||||
self._score_regions: Optional[List[bs.NodeActor]] = None
|
||||
self._puck: Optional[Puck] = None
|
||||
self._score_to_win = int(settings['Score to Win'])
|
||||
self._punchie_ = bool(settings['Disable Punch'])
|
||||
|
|
@ -321,8 +337,8 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
self._epic_mode = bool(settings['Epic Mode'])
|
||||
# Base class overrides.
|
||||
self.slow_motion = self._epic_mode
|
||||
self.default_music = (ba.MusicType.EPIC if self._epic_mode else
|
||||
ba.MusicType.TO_THE_DEATH)
|
||||
self.default_music = (bs.MusicType.EPIC if self._epic_mode else
|
||||
bs.MusicType.TO_THE_DEATH)
|
||||
|
||||
def get_instance_description(self) -> Union[str, Sequence]:
|
||||
if self._score_to_win == 1:
|
||||
|
|
@ -339,60 +355,58 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
|
||||
self.setup_standard_time_limit(self._time_limit)
|
||||
if self._night_mode:
|
||||
ba.getactivity().globalsnode.tint = (0.5, 0.7, 1)
|
||||
bs.getactivity().globalsnode.tint = (0.5, 0.7, 1)
|
||||
self._puck_spawn_pos = self.map.get_flag_position(None)
|
||||
self._spawn_puck()
|
||||
|
||||
# Set up the two score regions.
|
||||
self._score_regions = []
|
||||
self._score_regions.append(
|
||||
ba.NodeActor(
|
||||
ba.newnode('region',
|
||||
bs.NodeActor(
|
||||
bs.newnode('region',
|
||||
attrs={
|
||||
'position': (5.7, 0, -0.065),
|
||||
'position':(5.7, 0, -0.065),
|
||||
'scale': (10.7, 0.001, 8),
|
||||
'type': 'box',
|
||||
'materials': [self._score_region_material]
|
||||
})))
|
||||
self._score_regions.append(
|
||||
ba.NodeActor(
|
||||
ba.newnode('region',
|
||||
bs.NodeActor(
|
||||
bs.newnode('region',
|
||||
attrs={
|
||||
'position': (-5.7, 0, -0.065),
|
||||
'position':(-5.7, 0, -0.065),
|
||||
'scale': (10.7, 0.001, 8),
|
||||
'type': 'box',
|
||||
'materials': [self._score_region_material]
|
||||
})))
|
||||
self._update_scoreboard()
|
||||
ba.playsound(self._chant_sound)
|
||||
self._chant_sound.play()
|
||||
if self.credit_text:
|
||||
t = ba.newnode('text',
|
||||
attrs={'text': "Created by Freaku\nVolleyBall", # Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
|
||||
'scale': 0.7,
|
||||
'position': (0, 0),
|
||||
'shadow': 0.5,
|
||||
'flatness': 1.2,
|
||||
'color': (1, 1, 1),
|
||||
'h_align': 'center',
|
||||
'v_attach': 'bottom'})
|
||||
t = bs.newnode('text',
|
||||
attrs={ 'text':"Created by Freaku\nVolleyBall", ## Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
|
||||
'scale':0.7,
|
||||
'position':(0,0),
|
||||
'shadow':0.5,
|
||||
'flatness':1.2,
|
||||
'color':(1, 1, 1),
|
||||
'h_align':'center',
|
||||
'v_attach':'bottom'})
|
||||
shared = SharedObjects.get()
|
||||
self.blocks.append(ba.NodeActor(ba.newnode('region', attrs={'position': (0, 2.4, 0), 'scale': (
|
||||
0.8, 6, 20), 'type': 'box', 'materials': (self._fake_wall_material, )})))
|
||||
self.blocks.append(bs.NodeActor(bs.newnode('region',attrs={'position': (0,2.4,0),'scale': (0.8,6,20),'type': 'box','materials': (self._fake_wall_material, )})))
|
||||
|
||||
self.net_blocc.append(ba.NodeActor(ba.newnode('region', attrs={'position': (0, 0, 0), 'scale': (
|
||||
0.6, 2.4, 20), 'type': 'box', 'materials': (self._net_wall_material, )})))
|
||||
self.net_blocc.append(bs.NodeActor(bs.newnode('region',attrs={'position': (0,0,0),'scale': (0.6,2.4,20),'type': 'box','materials': (self._net_wall_material, )})))
|
||||
|
||||
def on_team_join(self, team: Team) -> None:
|
||||
self._update_scoreboard()
|
||||
|
||||
def _handle_puck_player_collide(self) -> None:
|
||||
collision = ba.getcollision()
|
||||
collision = bs.getcollision()
|
||||
try:
|
||||
puck = collision.sourcenode.getdelegate(Puck, True)
|
||||
player = collision.opposingnode.getdelegate(PlayerSpaz,
|
||||
True).getplayer(
|
||||
Player, True)
|
||||
except ba.NotFoundError:
|
||||
except bs.NotFoundError:
|
||||
return
|
||||
|
||||
puck.last_players_to_touch[player.team.id] = player
|
||||
|
|
@ -409,7 +423,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
if self._puck.scored:
|
||||
return
|
||||
|
||||
region = ba.getcollision().sourcenode
|
||||
region = bs.getcollision().sourcenode
|
||||
index = 0
|
||||
for index in range(len(self._score_regions)):
|
||||
if region == self._score_regions[index].node:
|
||||
|
|
@ -420,18 +434,21 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
scoring_team = team
|
||||
team.score += 1
|
||||
|
||||
|
||||
|
||||
# Change puck Spawn
|
||||
if team.id == 0: # left side scored
|
||||
self._puck_spawn_pos = (5, 0.42, 0)
|
||||
elif team.id == 1: # right side scored
|
||||
self._puck_spawn_pos = (-5, 0.42, 0)
|
||||
else: # normally shouldn't occur
|
||||
self._puck_spawn_pos = (0, 0.42, 0)
|
||||
if team.id == 0: # left side scored
|
||||
self._puck_spawn_pos= (5, 0.42, 0)
|
||||
elif team.id == 1: # right side scored
|
||||
self._puck_spawn_pos= (-5, 0.42, 0)
|
||||
else: # normally shouldn't occur
|
||||
self._puck_spawn_pos= (0, 0.42, 0)
|
||||
# Easy pizzy
|
||||
|
||||
|
||||
for player in team.players:
|
||||
if player.actor:
|
||||
player.actor.handlemessage(ba.CelebrateMessage(2.0))
|
||||
player.actor.handlemessage(bs.CelebrateMessage(2.0))
|
||||
|
||||
# If we've got the player from the scoring team that last
|
||||
# touched us, give them points.
|
||||
|
|
@ -446,28 +463,28 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
if team.score >= self._score_to_win:
|
||||
self.end_game()
|
||||
|
||||
ba.playsound(self._foghorn_sound)
|
||||
ba.playsound(self._cheer_sound)
|
||||
self._foghorn_sound.play()
|
||||
self._cheer_sound.play()
|
||||
|
||||
self._puck.scored = True
|
||||
|
||||
# Kill the puck (it'll respawn itself shortly).
|
||||
ba.emitfx(position=ba.getcollision().position, count=int(
|
||||
6.0 + 7.0 * 12), scale=3, spread=0.5, chunk_type='spark')
|
||||
ba.timer(0.7, self._kill_puck)
|
||||
bs.emitfx(position= bs.getcollision().position, count=int(6.0 + 7.0 * 12), scale=3, spread=0.5, chunk_type='spark')
|
||||
bs.timer(0.7, self._kill_puck)
|
||||
|
||||
ba.cameraflash(duration=7.0)
|
||||
|
||||
bs.cameraflash(duration=7.0)
|
||||
self._update_scoreboard()
|
||||
|
||||
def end_game(self) -> None:
|
||||
results = ba.GameResults()
|
||||
results = bs.GameResults()
|
||||
for team in self.teams:
|
||||
results.set_team_score(team, team.score)
|
||||
self.end(results=results)
|
||||
|
||||
def on_transition_in(self) -> None:
|
||||
super().on_transition_in()
|
||||
activity = ba.getactivity()
|
||||
activity = bs.getactivity()
|
||||
if self._icy_flooor:
|
||||
activity.map.is_hockey = True
|
||||
|
||||
|
|
@ -477,7 +494,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
self._scoreboard.set_team_value(team, team.score, winscore)
|
||||
|
||||
# overriding the default character spawning..
|
||||
def spawn_player(self, player: Player) -> ba.Actor:
|
||||
def spawn_player(self, player: Player) -> bs.Actor:
|
||||
spaz = self.spawn_player_spaz(player)
|
||||
|
||||
if self._bombies_:
|
||||
|
|
@ -485,6 +502,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
spaz.bomb_count = 0
|
||||
# Imagine not being able to swipe those colorful buttons ;(
|
||||
|
||||
|
||||
if self._punchie_:
|
||||
spaz.connect_controls_to_player(enable_punch=False)
|
||||
|
||||
|
|
@ -493,7 +511,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
# Respawn dead players if they're still in the game.
|
||||
if isinstance(msg, ba.PlayerDiedMessage):
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
# Augment standard behavior...
|
||||
super().handlemessage(msg)
|
||||
self.respawn_player(msg.getplayer(Player))
|
||||
|
|
@ -501,44 +519,62 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
# Respawn dead pucks.
|
||||
elif isinstance(msg, PuckDiedMessage):
|
||||
if not self.has_ended():
|
||||
ba.timer(2.2, self._spawn_puck)
|
||||
bs.timer(2.2, self._spawn_puck)
|
||||
else:
|
||||
super().handlemessage(msg)
|
||||
|
||||
def _flash_puck_spawn(self) -> None:
|
||||
# Effect >>>>>> Flashly
|
||||
ba.emitfx(position=self._puck_spawn_pos, count=int(
|
||||
6.0 + 7.0 * 12), scale=1.7, spread=0.4, chunk_type='spark')
|
||||
bs.emitfx(position= self._puck_spawn_pos, count=int(6.0 + 7.0 * 12), scale=1.7, spread=0.4, chunk_type='spark')
|
||||
|
||||
def _spawn_puck(self) -> None:
|
||||
ba.playsound(self._swipsound)
|
||||
ba.playsound(self._whistle_sound)
|
||||
self._swipsound.play()
|
||||
self._whistle_sound.play()
|
||||
self._flash_puck_spawn()
|
||||
assert self._puck_spawn_pos is not None
|
||||
self._puck = Puck(position=self._puck_spawn_pos)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class Pointzz:
|
||||
points, boxes = {}, {}
|
||||
points['spawn1'] = (-8.03866, 0.02275, 0.0) + (0.5, 0.05, 4.0)
|
||||
points['spawn2'] = (8.82311, 0.01092, 0.0) + (0.5, 0.05, 4.0)
|
||||
boxes['area_of_interest_bounds'] = (0.0, 1.18575, 0.43262) + \
|
||||
(0, 0, 0) + (29.81803, 11.57249, 18.89134)
|
||||
boxes['area_of_interest_bounds'] = (0.0, 1.18575, 0.43262) + (0, 0, 0) + (29.81803, 11.57249, 18.89134)
|
||||
boxes['map_bounds'] = (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (
|
||||
42.09506485, 22.81173179, 29.76723155)
|
||||
|
||||
42.09506485, 22.81173179, 29.76723155)
|
||||
|
||||
class PointzzforH:
|
||||
points, boxes = {}, {}
|
||||
boxes['area_of_interest_bounds'] = (0.0, 0.7956858119, 0.0) + \
|
||||
(0.0, 0.0, 0.0) + (30.80223883, 0.5961646365, 13.88431707)
|
||||
boxes['area_of_interest_bounds'] = (0.0, 0.7956858119, 0.0) + (0.0, 0.0, 0.0) + (30.80223883, 0.5961646365, 13.88431707)
|
||||
boxes['map_bounds'] = (0.0, 0.7956858119, -0.4689020853) + (0.0, 0.0, 0.0) + (
|
||||
35.16182389, 12.18696164, 21.52869693)
|
||||
35.16182389, 12.18696164, 21.52869693)
|
||||
points['spawn1'] = (-6.835352227, 0.02305323209, 0.0) + (1.0, 1.0, 3.0)
|
||||
points['spawn2'] = (6.857415055, 0.03938567998, 0.0) + (1.0, 1.0, 3.0)
|
||||
|
||||
|
||||
class VolleyBallMap(ba.Map):
|
||||
|
||||
class VolleyBallMap(bs.Map):
|
||||
defs = Pointzz()
|
||||
name = "Open Field"
|
||||
|
||||
|
|
@ -553,10 +589,10 @@ class VolleyBallMap(ba.Map):
|
|||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: Dict[str, Any] = {
|
||||
'model': ba.getmodel('footballStadium'),
|
||||
'vr_fill_model': ba.getmodel('footballStadiumVRFill'),
|
||||
'collide_model': ba.getcollidemodel('footballStadiumCollide'),
|
||||
'tex': ba.gettexture('footballStadium')
|
||||
'mesh': bs.getmesh('footballStadium'),
|
||||
'vr_fill_mesh': bs.getmesh('footballStadiumVRFill'),
|
||||
'collision_mesh': bs.getcollisionmesh('footballStadiumCollide'),
|
||||
'tex': bs.gettexture('footballStadium')
|
||||
}
|
||||
return data
|
||||
|
||||
|
|
@ -564,61 +600,61 @@ class VolleyBallMap(ba.Map):
|
|||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
x = -5
|
||||
while x < 5:
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, 0, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .25, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .5, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .75, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, 1, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
while x<5:
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,0,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.25,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.5,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.75,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,1,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
x = x + 0.5
|
||||
|
||||
y = -1
|
||||
while y > -11:
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, 4),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, -4),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, 4),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, -4),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
y -= 1
|
||||
while y>-11:
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,-4),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,4),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
y-=1
|
||||
|
||||
z = 0
|
||||
while z < 5:
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, z),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, -z),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, z),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, -z),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
z += 1
|
||||
while z<5:
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,-z),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,z),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
z+=1
|
||||
|
||||
self.node = ba.newnode(
|
||||
self.node = bs.newnode(
|
||||
'terrain',
|
||||
delegate=self,
|
||||
attrs={
|
||||
'model': self.preloaddata['model'],
|
||||
'collide_model': self.preloaddata['collide_model'],
|
||||
'mesh': self.preloaddata['mesh'],
|
||||
'collision_mesh': self.preloaddata['collision_mesh'],
|
||||
'color_texture': self.preloaddata['tex'],
|
||||
'materials': [shared.footing_material]
|
||||
})
|
||||
ba.newnode('terrain',
|
||||
bs.newnode('terrain',
|
||||
attrs={
|
||||
'model': self.preloaddata['vr_fill_model'],
|
||||
'mesh': self.preloaddata['vr_fill_mesh'],
|
||||
'lighting': False,
|
||||
'vr_only': True,
|
||||
'background': True,
|
||||
'color_texture': self.preloaddata['tex']
|
||||
})
|
||||
gnode = ba.getactivity().globalsnode
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.tint = (1.3, 1.2, 1.0)
|
||||
gnode.ambient_color = (1.3, 1.2, 1.0)
|
||||
gnode.vignette_outer = (0.57, 0.57, 0.57)
|
||||
|
|
@ -627,7 +663,8 @@ class VolleyBallMap(ba.Map):
|
|||
gnode.vr_near_clip = 0.5
|
||||
|
||||
|
||||
class VolleyBallMapH(ba.Map):
|
||||
|
||||
class VolleyBallMapH(bs.Map):
|
||||
defs = PointzzforH()
|
||||
name = 'Closed Arena'
|
||||
|
||||
|
|
@ -642,13 +679,13 @@ class VolleyBallMapH(ba.Map):
|
|||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: Dict[str, Any] = {
|
||||
'models': (ba.getmodel('hockeyStadiumOuter'),
|
||||
ba.getmodel('hockeyStadiumInner')),
|
||||
'vr_fill_model': ba.getmodel('footballStadiumVRFill'),
|
||||
'collide_model': ba.getcollidemodel('hockeyStadiumCollide'),
|
||||
'tex': ba.gettexture('hockeyStadium'),
|
||||
'meshs': (bs.getmesh('hockeyStadiumOuter'),
|
||||
bs.getmesh('hockeyStadiumInner')),
|
||||
'vr_fill_mesh': bs.getmesh('footballStadiumVRFill'),
|
||||
'collision_mesh': bs.getcollisionmesh('hockeyStadiumCollide'),
|
||||
'tex': bs.gettexture('hockeyStadium'),
|
||||
}
|
||||
mat = ba.Material()
|
||||
mat = bs.Material()
|
||||
mat.add_actions(actions=('modify_part_collision', 'friction', 0.01))
|
||||
data['ice_material'] = mat
|
||||
return data
|
||||
|
|
@ -657,84 +694,83 @@ class VolleyBallMapH(ba.Map):
|
|||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
x = -5
|
||||
while x < 5:
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, 0, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .25, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .5, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .75, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, 1, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
while x<5:
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,0,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.25,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.5,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.75,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,1,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
x = x + 0.5
|
||||
|
||||
y = -1
|
||||
while y > -11:
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, 4),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, -4),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, 4),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, -4),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
y -= 1
|
||||
while y>-11:
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,-4),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,4),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
y-=1
|
||||
|
||||
z = 0
|
||||
while z < 5:
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, z),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, -z),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, z),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, -z),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
z += 1
|
||||
while z<5:
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,-z),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,z),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
z+=1
|
||||
|
||||
self.node = ba.newnode('terrain',
|
||||
self.node = bs.newnode('terrain',
|
||||
delegate=self,
|
||||
attrs={
|
||||
'model':
|
||||
'mesh':
|
||||
None,
|
||||
'collide_model':
|
||||
# we dont want Goalposts...
|
||||
ba.getcollidemodel('footballStadiumCollide'),
|
||||
'collision_mesh':
|
||||
bs.getcollisionmesh('footballStadiumCollide'), # we dont want Goalposts...
|
||||
'color_texture':
|
||||
self.preloaddata['tex'],
|
||||
'materials': [
|
||||
shared.footing_material]
|
||||
})
|
||||
ba.newnode('terrain',
|
||||
bs.newnode('terrain',
|
||||
attrs={
|
||||
'model': self.preloaddata['vr_fill_model'],
|
||||
'mesh': self.preloaddata['vr_fill_mesh'],
|
||||
'vr_only': True,
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
})
|
||||
mats = [shared.footing_material]
|
||||
self.floor = ba.newnode('terrain',
|
||||
self.floor = bs.newnode('terrain',
|
||||
attrs={
|
||||
'model': self.preloaddata['models'][1],
|
||||
'mesh': self.preloaddata['meshs'][1],
|
||||
'color_texture': self.preloaddata['tex'],
|
||||
'opacity': 0.92,
|
||||
'opacity_in_low_or_medium_quality': 1.0,
|
||||
'materials': mats,
|
||||
'color': (0.4, 0.9, 0)
|
||||
'color': (0.4,0.9,0)
|
||||
})
|
||||
|
||||
self.background = ba.newnode(
|
||||
self.background = bs.newnode(
|
||||
'terrain',
|
||||
attrs={
|
||||
'model': ba.getmodel('natureBackground'),
|
||||
'mesh': bs.getmesh('natureBackground'),
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
'color': (0.5, 0.30, 0.4)
|
||||
'color': (0.5,0.30,0.4)
|
||||
})
|
||||
|
||||
gnode = ba.getactivity().globalsnode
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.floor_reflection = True
|
||||
gnode.debris_friction = 0.3
|
||||
gnode.debris_kill_height = -0.3
|
||||
|
|
@ -747,5 +783,19 @@ class VolleyBallMapH(ba.Map):
|
|||
#self.is_hockey = True
|
||||
|
||||
|
||||
ba._map.register_map(VolleyBallMap)
|
||||
ba._map.register_map(VolleyBallMapH)
|
||||
|
||||
|
||||
bs._map.register_map(VolleyBallMap)
|
||||
bs._map.register_map(VolleyBallMapH)
|
||||
|
||||
|
||||
# ba_meta export plugin
|
||||
class byFreaku(babase.Plugin):
|
||||
def __init__(self):
|
||||
# Reason of plugin:
|
||||
# To register maps.
|
||||
#
|
||||
# Then why not include function here?
|
||||
# On server upon first launch, plugins are not activated,
|
||||
# (same can be case for user if disabled auto-enable plugins)
|
||||
pass
|
||||
Loading…
Add table
Add a link
Reference in a new issue