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Update/Add my gamemodes for 1.7.20+ (API 8)
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6 changed files with 890 additions and 773 deletions
46
plugins/minigames/icy_emits.py
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46
plugins/minigames/icy_emits.py
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# Made by your friend: Freaku
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import babase
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import bascenev1 as bs, random
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from bascenev1lib.actor.bomb import Bomb
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from bascenev1lib.game.meteorshower import Player, MeteorShowerGame
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# ba_meta require api 8
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# ba_meta export bascenev1.GameActivity
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class IcyEmitsGame(MeteorShowerGame):
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name = 'Icy Emits'
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@classmethod
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def get_supported_maps(cls, sessiontype):
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return ['Lake Frigid','Hockey Stadium']
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def _drop_bomb_cluster(self) -> None:
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delay = 0.0
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for _i in range(random.randrange(1, 3)):
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# Drop them somewhere within our bounds with velocity pointing
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# toward the opposite side.
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pos = (-7.3 + 15.3 * random.random(), 5.3,
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-5.5 + 2.1 * random.random())
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dropdir = (-1.0 if pos[0] > 0 else 1.0)
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vel = (0,10,0)
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bs.timer(delay, babase.Call(self._drop_bomb, pos, vel))
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delay += 0.1
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self._set_meteor_timer()
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def _drop_bomb(self, position, velocity):
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random_xpositions = [-10,-9,-8,-7,-6,-5,-4,-3,-2,-1,0,1,2,3,4,5,6,7,8,9,10]
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random_zpositions = [-5,-4.5,-4,-3.5,-3,-2.5,-2,-1.5,-1,-0.5,0,0.5,1,1.5,2,2.5,3,3.5,4,4.5,5]
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bomb_position = (random.choice(random_xpositions), 0.2,random.choice(random_zpositions))
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Bomb(position=bomb_position, velocity=velocity, bomb_type = 'ice').autoretain()
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# ba_meta export plugin
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class byFreaku(babase.Plugin):
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def __init__(self):
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## Campaign support ##
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randomPic = ['lakeFrigidPreview','hockeyStadiumPreview']
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babase.app.classic.add_coop_practice_level(bs.Level(name='Icy Emits', displayname='${GAME}', gametype=IcyEmitsGame, settings={}, preview_texture_name=random.choice(randomPic)))
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