[ci] auto-format

This commit is contained in:
DhextraS 2023-07-04 06:29:56 +00:00 committed by github-actions[bot]
parent 768280103f
commit bf3e61bc9c

View file

@ -171,23 +171,23 @@ def new_refresh_in_game(
h, v, scale = positions[self._p_index]
v += 35
bui.textwidget(parent=self._root_widget,
position=(h - self._button_width / 2, v),
size=(self._button_width, self._button_height),
color=(1, 1, 1, 0.5),
scale=0.7,
h_align='center',
text=bs.Lstr(value=player_name))
position=(h - self._button_width / 2, v),
size=(self._button_width, self._button_height),
color=(1, 1, 1, 0.5),
scale=0.7,
h_align='center',
text=bs.Lstr(value=player_name))
else:
player_name = ''
h, v, scale = positions[self._p_index]
self._p_index += 1
btn = bui.buttonwidget(parent=self._root_widget,
position=(h - self._button_width / 2, v),
size=(self._button_width, self._button_height),
scale=scale,
label=bs.Lstr(resource=self._r + '.resumeText'),
autoselect=self._use_autoselect,
on_activate_call=self._resume)
position=(h - self._button_width / 2, v),
size=(self._button_width, self._button_height),
scale=scale,
label=bs.Lstr(resource=self._r + '.resumeText'),
autoselect=self._use_autoselect,
on_activate_call=self._resume)
bui.containerwidget(edit=self._root_widget, cancel_button=btn)
# Add any custom options defined by the current game.
@ -205,25 +205,25 @@ def new_refresh_in_game(
call = bs.Call(entry['call'], bs.WeakCall(self._resume))
bui.buttonwidget(parent=self._root_widget,
position=(h - self._button_width / 2, v),
size=(self._button_width, self._button_height),
scale=scale,
on_activate_call=call,
label=entry['label'],
autoselect=self._use_autoselect)
position=(h - self._button_width / 2, v),
size=(self._button_width, self._button_height),
scale=scale,
on_activate_call=call,
label=entry['label'],
autoselect=self._use_autoselect)
# Add a 'leave' button if the menu-owner has a player.
if ((self._input_player or self._connected_to_remote_player)
and not (self._is_demo or self._is_arcade)):
h, v, scale = positions[self._p_index]
self._p_index += 1
btn = bui.buttonwidget(parent=self._root_widget,
position=(h - self._button_width / 2, v),
size=(self._button_width,
self._button_height),
scale=scale,
on_activate_call=self._leave,
label='',
autoselect=self._use_autoselect)
position=(h - self._button_width / 2, v),
size=(self._button_width,
self._button_height),
scale=scale,
on_activate_call=self._leave,
label='',
autoselect=self._use_autoselect)
if (player_name != '' and player_name[0] != '<'
and player_name[-1] != '>'):
@ -232,26 +232,26 @@ def new_refresh_in_game(
else:
txt = bs.Lstr(value=player_name)
bui.textwidget(parent=self._root_widget,
position=(h, v + self._button_height *
(0.64 if player_name != '' else 0.5)),
size=(0, 0),
text=bs.Lstr(resource=self._r + '.leaveGameText'),
scale=(0.83 if player_name != '' else 1.0),
color=(0.75, 1.0, 0.7),
h_align='center',
v_align='center',
draw_controller=btn,
maxwidth=self._button_width * 0.9)
position=(h, v + self._button_height *
(0.64 if player_name != '' else 0.5)),
size=(0, 0),
text=bs.Lstr(resource=self._r + '.leaveGameText'),
scale=(0.83 if player_name != '' else 1.0),
color=(0.75, 1.0, 0.7),
h_align='center',
v_align='center',
draw_controller=btn,
maxwidth=self._button_width * 0.9)
bui.textwidget(parent=self._root_widget,
position=(h, v + self._button_height * 0.27),
size=(0, 0),
text=txt,
color=(0.75, 1.0, 0.7),
h_align='center',
v_align='center',
draw_controller=btn,
scale=0.45,
maxwidth=self._button_width * 0.9)
position=(h, v + self._button_height * 0.27),
size=(0, 0),
text=txt,
color=(0.75, 1.0, 0.7),
h_align='center',
v_align='center',
draw_controller=btn,
scale=0.45,
maxwidth=self._button_width * 0.9)
return h, v, scale
@ -366,16 +366,16 @@ def new_refresh(self) -> None:
# Scattered eggs on easter.
if _baplus.get_v1_account_misc_read_val('easter',
False) and not self._in_game:
False) and not self._in_game:
icon_size = 34
bui.imagewidget(parent=self._root_widget,
position=(h - icon_size * 0.5 - 15,
v + self._button_height * scale -
icon_size * 0.24 + 1.5),
transition_delay=self._tdelay,
size=(icon_size, icon_size),
texture=bui.gettexture('egg3'),
tilt_scale=0.0)
position=(h - icon_size * 0.5 - 15,
v + self._button_height * scale -
icon_size * 0.24 + 1.5),
transition_delay=self._tdelay,
size=(icon_size, icon_size),
texture=bui.gettexture('egg3'),
tilt_scale=0.0)
self._tdelay += self._t_delay_inc
@ -386,13 +386,13 @@ def new_refresh(self) -> None:
# If we're in a replay, we have a 'Leave Replay' button.
if _bs.is_in_replay():
bui.buttonwidget(parent=self._root_widget,
position=(h - self._button_width * 0.5 * scale,
v),
scale=scale,
size=(self._button_width, self._button_height),
autoselect=self._use_autoselect,
label=bs.Lstr(resource='replayEndText'),
on_activate_call=self._confirm_end_replay)
position=(h - self._button_width * 0.5 * scale,
v),
scale=scale,
size=(self._button_width, self._button_height),
autoselect=self._use_autoselect,
label=bs.Lstr(resource='replayEndText'),
on_activate_call=self._confirm_end_replay)
elif _bs.get_foreground_host_session() is not None:
bui.buttonwidget(
parent=self._root_widget,
@ -465,16 +465,16 @@ def new_refresh(self) -> None:
if _baplus.get_v1_account_misc_read_val('easter', False):
icon_size = 30
bui.imagewidget(parent=self._root_widget,
position=(h - icon_size * 0.5 + 25,
v + self._button_height * scale -
icon_size * 0.24 + 1.5),
transition_delay=self._tdelay,
size=(icon_size, icon_size),
texture=bui.gettexture('egg1'),
tilt_scale=0.0)
position=(h - icon_size * 0.5 + 25,
v + self._button_height * scale -
icon_size * 0.24 + 1.5),
transition_delay=self._tdelay,
size=(icon_size, icon_size),
texture=bui.gettexture('egg1'),
tilt_scale=0.0)
bui.containerwidget(edit=self._root_widget,
cancel_button=quit_button)
cancel_button=quit_button)
self._tdelay += self._t_delay_inc
else:
self._quit_button = None
@ -488,7 +488,7 @@ def new_refresh(self) -> None:
QuitWindow(swish=True, back=True)
bui.containerwidget(edit=self._root_widget,
on_cancel_call=_do_quit)
on_cancel_call=_do_quit)
# Add speed-up/slow-down buttons for replays.
# (ideally this should be part of a fading-out playback bar like most
@ -526,14 +526,14 @@ def new_refresh(self) -> None:
bs.WeakCall(self._change_replay_speed, 0),
repeat=True)
btn = bui.buttonwidget(parent=self._root_widget,
position=(h - b_size - b_buffer,
v - b_size - b_buffer + v_offs),
button_type='square',
size=(b_size, b_size),
label='',
autoselect=True,
on_activate_call=bs.Call(
self._change_replay_speed, -1))
position=(h - b_size - b_buffer,
v - b_size - b_buffer + v_offs),
button_type='square',
size=(b_size, b_size),
label='',
autoselect=True,
on_activate_call=bs.Call(
self._change_replay_speed, -1))
bui.textwidget(
parent=self._root_widget,
draw_controller=btn,