From bf3e61bc9c1fa993a8c959d94bb082df02ec83e1 Mon Sep 17 00:00:00 2001 From: DhextraS Date: Tue, 4 Jul 2023 06:29:56 +0000 Subject: [PATCH] [ci] auto-format --- plugins/utilities/server_switch.py | 152 ++++++++++++++--------------- 1 file changed, 76 insertions(+), 76 deletions(-) diff --git a/plugins/utilities/server_switch.py b/plugins/utilities/server_switch.py index 3c246c7..aacb0fe 100644 --- a/plugins/utilities/server_switch.py +++ b/plugins/utilities/server_switch.py @@ -171,23 +171,23 @@ def new_refresh_in_game( h, v, scale = positions[self._p_index] v += 35 bui.textwidget(parent=self._root_widget, - position=(h - self._button_width / 2, v), - size=(self._button_width, self._button_height), - color=(1, 1, 1, 0.5), - scale=0.7, - h_align='center', - text=bs.Lstr(value=player_name)) + position=(h - self._button_width / 2, v), + size=(self._button_width, self._button_height), + color=(1, 1, 1, 0.5), + scale=0.7, + h_align='center', + text=bs.Lstr(value=player_name)) else: player_name = '' h, v, scale = positions[self._p_index] self._p_index += 1 btn = bui.buttonwidget(parent=self._root_widget, - position=(h - self._button_width / 2, v), - size=(self._button_width, self._button_height), - scale=scale, - label=bs.Lstr(resource=self._r + '.resumeText'), - autoselect=self._use_autoselect, - on_activate_call=self._resume) + position=(h - self._button_width / 2, v), + size=(self._button_width, self._button_height), + scale=scale, + label=bs.Lstr(resource=self._r + '.resumeText'), + autoselect=self._use_autoselect, + on_activate_call=self._resume) bui.containerwidget(edit=self._root_widget, cancel_button=btn) # Add any custom options defined by the current game. @@ -205,25 +205,25 @@ def new_refresh_in_game( call = bs.Call(entry['call'], bs.WeakCall(self._resume)) bui.buttonwidget(parent=self._root_widget, - position=(h - self._button_width / 2, v), - size=(self._button_width, self._button_height), - scale=scale, - on_activate_call=call, - label=entry['label'], - autoselect=self._use_autoselect) + position=(h - self._button_width / 2, v), + size=(self._button_width, self._button_height), + scale=scale, + on_activate_call=call, + label=entry['label'], + autoselect=self._use_autoselect) # Add a 'leave' button if the menu-owner has a player. if ((self._input_player or self._connected_to_remote_player) and not (self._is_demo or self._is_arcade)): h, v, scale = positions[self._p_index] self._p_index += 1 btn = bui.buttonwidget(parent=self._root_widget, - position=(h - self._button_width / 2, v), - size=(self._button_width, - self._button_height), - scale=scale, - on_activate_call=self._leave, - label='', - autoselect=self._use_autoselect) + position=(h - self._button_width / 2, v), + size=(self._button_width, + self._button_height), + scale=scale, + on_activate_call=self._leave, + label='', + autoselect=self._use_autoselect) if (player_name != '' and player_name[0] != '<' and player_name[-1] != '>'): @@ -232,26 +232,26 @@ def new_refresh_in_game( else: txt = bs.Lstr(value=player_name) bui.textwidget(parent=self._root_widget, - position=(h, v + self._button_height * - (0.64 if player_name != '' else 0.5)), - size=(0, 0), - text=bs.Lstr(resource=self._r + '.leaveGameText'), - scale=(0.83 if player_name != '' else 1.0), - color=(0.75, 1.0, 0.7), - h_align='center', - v_align='center', - draw_controller=btn, - maxwidth=self._button_width * 0.9) + position=(h, v + self._button_height * + (0.64 if player_name != '' else 0.5)), + size=(0, 0), + text=bs.Lstr(resource=self._r + '.leaveGameText'), + scale=(0.83 if player_name != '' else 1.0), + color=(0.75, 1.0, 0.7), + h_align='center', + v_align='center', + draw_controller=btn, + maxwidth=self._button_width * 0.9) bui.textwidget(parent=self._root_widget, - position=(h, v + self._button_height * 0.27), - size=(0, 0), - text=txt, - color=(0.75, 1.0, 0.7), - h_align='center', - v_align='center', - draw_controller=btn, - scale=0.45, - maxwidth=self._button_width * 0.9) + position=(h, v + self._button_height * 0.27), + size=(0, 0), + text=txt, + color=(0.75, 1.0, 0.7), + h_align='center', + v_align='center', + draw_controller=btn, + scale=0.45, + maxwidth=self._button_width * 0.9) return h, v, scale @@ -366,16 +366,16 @@ def new_refresh(self) -> None: # Scattered eggs on easter. if _baplus.get_v1_account_misc_read_val('easter', - False) and not self._in_game: + False) and not self._in_game: icon_size = 34 bui.imagewidget(parent=self._root_widget, - position=(h - icon_size * 0.5 - 15, - v + self._button_height * scale - - icon_size * 0.24 + 1.5), - transition_delay=self._tdelay, - size=(icon_size, icon_size), - texture=bui.gettexture('egg3'), - tilt_scale=0.0) + position=(h - icon_size * 0.5 - 15, + v + self._button_height * scale - + icon_size * 0.24 + 1.5), + transition_delay=self._tdelay, + size=(icon_size, icon_size), + texture=bui.gettexture('egg3'), + tilt_scale=0.0) self._tdelay += self._t_delay_inc @@ -386,13 +386,13 @@ def new_refresh(self) -> None: # If we're in a replay, we have a 'Leave Replay' button. if _bs.is_in_replay(): bui.buttonwidget(parent=self._root_widget, - position=(h - self._button_width * 0.5 * scale, - v), - scale=scale, - size=(self._button_width, self._button_height), - autoselect=self._use_autoselect, - label=bs.Lstr(resource='replayEndText'), - on_activate_call=self._confirm_end_replay) + position=(h - self._button_width * 0.5 * scale, + v), + scale=scale, + size=(self._button_width, self._button_height), + autoselect=self._use_autoselect, + label=bs.Lstr(resource='replayEndText'), + on_activate_call=self._confirm_end_replay) elif _bs.get_foreground_host_session() is not None: bui.buttonwidget( parent=self._root_widget, @@ -465,16 +465,16 @@ def new_refresh(self) -> None: if _baplus.get_v1_account_misc_read_val('easter', False): icon_size = 30 bui.imagewidget(parent=self._root_widget, - position=(h - icon_size * 0.5 + 25, - v + self._button_height * scale - - icon_size * 0.24 + 1.5), - transition_delay=self._tdelay, - size=(icon_size, icon_size), - texture=bui.gettexture('egg1'), - tilt_scale=0.0) + position=(h - icon_size * 0.5 + 25, + v + self._button_height * scale - + icon_size * 0.24 + 1.5), + transition_delay=self._tdelay, + size=(icon_size, icon_size), + texture=bui.gettexture('egg1'), + tilt_scale=0.0) bui.containerwidget(edit=self._root_widget, - cancel_button=quit_button) + cancel_button=quit_button) self._tdelay += self._t_delay_inc else: self._quit_button = None @@ -488,7 +488,7 @@ def new_refresh(self) -> None: QuitWindow(swish=True, back=True) bui.containerwidget(edit=self._root_widget, - on_cancel_call=_do_quit) + on_cancel_call=_do_quit) # Add speed-up/slow-down buttons for replays. # (ideally this should be part of a fading-out playback bar like most @@ -526,14 +526,14 @@ def new_refresh(self) -> None: bs.WeakCall(self._change_replay_speed, 0), repeat=True) btn = bui.buttonwidget(parent=self._root_widget, - position=(h - b_size - b_buffer, - v - b_size - b_buffer + v_offs), - button_type='square', - size=(b_size, b_size), - label='', - autoselect=True, - on_activate_call=bs.Call( - self._change_replay_speed, -1)) + position=(h - b_size - b_buffer, + v - b_size - b_buffer + v_offs), + button_type='square', + size=(b_size, b_size), + label='', + autoselect=True, + on_activate_call=bs.Call( + self._change_replay_speed, -1)) bui.textwidget( parent=self._root_widget, draw_controller=btn,