[ci] auto-format

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brostosjoined 2024-01-24 18:17:42 +00:00 committed by github-actions[bot]
parent fcd4cc8169
commit 89295db5cc

View file

@ -36,110 +36,129 @@ else:
# def ba_get_api_version(): # def ba_get_api_version():
# return 6 # return 6
def ba_get_levels():
return [babase._level.Level(
name_easy,
gametype=TUvsBombSquad,
settings={},
preview_texture_name='footballStadiumPreview'),
babase._level.Level(
name_easy_epic,
gametype=TUvsBombSquad,
settings={'Epic Mode': True},
preview_texture_name='footballStadiumPreview'),
babase._level.Level( def ba_get_levels():
name_hard, return [babase._level.Level(
gametype=TUvsBombSquad, name_easy,
settings={'Hard Mode': True}, gametype=TUvsBombSquad,
preview_texture_name='footballStadiumPreview'), settings={},
babase._level.Level( preview_texture_name='footballStadiumPreview'),
name_hard_epic, babase._level.Level(
gametype=TUvsBombSquad, name_easy_epic,
settings={'Hard Mode': True, gametype=TUvsBombSquad,
'Epic Mode': True}, settings={'Epic Mode': True},
preview_texture_name='footballStadiumPreview')] preview_texture_name='footballStadiumPreview'),
babase._level.Level(
name_hard,
gametype=TUvsBombSquad,
settings={'Hard Mode': True},
preview_texture_name='footballStadiumPreview'),
babase._level.Level(
name_hard_epic,
gametype=TUvsBombSquad,
settings={'Hard Mode': True,
'Epic Mode': True},
preview_texture_name='footballStadiumPreview')]
#### BOTS #### #### BOTS ####
class SpazBot(BrawlerBot): class SpazBot(BrawlerBot):
character = 'Spaz' character = 'Spaz'
color=(0.1,0.35,0.1) color = (0.1, 0.35, 0.1)
highlight=(1,0.15,0.15) highlight = (1, 0.15, 0.15)
class ZoeBot(BrawlerBot): class ZoeBot(BrawlerBot):
character = 'Zoe' character = 'Zoe'
color=(0.6,0.6,0.6) color = (0.6, 0.6, 0.6)
highlight=(0,1,0) highlight = (0, 1, 0)
class SnakeBot(BrawlerBot): class SnakeBot(BrawlerBot):
character = 'Snake Shadow' character = 'Snake Shadow'
color=(1,1,1) color = (1, 1, 1)
highlight=(0.55,0.8,0.55) highlight = (0.55, 0.8, 0.55)
class MelBot(BrawlerBot): class MelBot(BrawlerBot):
character = 'Mel' character = 'Mel'
color=(1,1,1) color = (1, 1, 1)
highlight=(0.1,0.6,0.1) highlight = (0.1, 0.6, 0.1)
class JackBot(BrawlerBot): class JackBot(BrawlerBot):
character = 'Jack Morgan' character = 'Jack Morgan'
color=(1,0.2,0.1) color = (1, 0.2, 0.1)
highlight=(1,1,0) highlight = (1, 1, 0)
class SantaBot(BrawlerBot): class SantaBot(BrawlerBot):
character = 'Santa Claus' character = 'Santa Claus'
color=(1,0,0) color = (1, 0, 0)
highlight=(1,1,1) highlight = (1, 1, 1)
class FrostyBot(BrawlerBot): class FrostyBot(BrawlerBot):
character = 'Frosty' character = 'Frosty'
color=(0.5,0.5,1) color = (0.5, 0.5, 1)
highlight=(1,0.5,0) highlight = (1, 0.5, 0)
class BonesBot(BrawlerBot): class BonesBot(BrawlerBot):
character = 'Bones' character = 'Bones'
color=(0.6,0.9,1) color = (0.6, 0.9, 1)
highlight=(0.6,0.9,1) highlight = (0.6, 0.9, 1)
class BernardBot(BrawlerBot): class BernardBot(BrawlerBot):
character = 'Bernard' character = 'Bernard'
color=(0.7,0.5,0.0) color = (0.7, 0.5, 0.0)
highlight=(0.6,0.5,0.8) highlight = (0.6, 0.5, 0.8)
class PascalBot(BrawlerBot): class PascalBot(BrawlerBot):
character = 'Pascal' character = 'Pascal'
color=(0.3,0.5,0.8) color = (0.3, 0.5, 0.8)
highlight=(1,0,0) highlight = (1, 0, 0)
class TaobaoBot(BrawlerBot): class TaobaoBot(BrawlerBot):
character = 'Taobao Mascot' character = 'Taobao Mascot'
color=(1,0.5,0) color = (1, 0.5, 0)
highlight=(1,1,1) highlight = (1, 1, 1)
class BBot(BrawlerBot): class BBot(BrawlerBot):
character = 'B-9000' character = 'B-9000'
color=(0.5,0.5,0.5) color = (0.5, 0.5, 0.5)
highlight=(1,0,0) highlight = (1, 0, 0)
class AgentBot(BrawlerBot): class AgentBot(BrawlerBot):
character = 'Agent Johnson' character = 'Agent Johnson'
color=(0.3,0.3,0.33) color = (0.3, 0.3, 0.33)
highlight=(1,0.5,0.3) highlight = (1, 0.5, 0.3)
class GrumbledorfBot(BrawlerBot): class GrumbledorfBot(BrawlerBot):
character = 'Grumbledorf' character = 'Grumbledorf'
color=(0.2,0.4,1.0) color = (0.2, 0.4, 1.0)
highlight=(0.06,0.15,0.4) highlight = (0.06, 0.15, 0.4)
class PixelBot(BrawlerBot): class PixelBot(BrawlerBot):
character = 'Pixel' character = 'Pixel'
color=(0,1,0.7) color = (0, 1, 0.7)
highlight=(0.65,0.35,0.75) highlight = (0.65, 0.35, 0.75)
class BunnyBot(BrawlerBot): class BunnyBot(BrawlerBot):
character = 'Easter Bunny' character = 'Easter Bunny'
color=(1,1,1) color = (1, 1, 1)
highlight=(1,0.5,0.5) highlight = (1, 0.5, 0.5)
class Player(bs.Player['Team']): class Player(bs.Player['Team']):
"""Our player type for this game.""" """Our player type for this game."""
@ -299,108 +318,108 @@ class TUvsBombSquad(bs.TeamGameActivity[Player, Team]):
for i in range(len(self._spaz_easy)): for i in range(len(self._spaz_easy)):
self._spawn_bots(4.0, SpazBot, self._spawn_bots(4.0, SpazBot,
self._spaz_easy[i][0], self._spaz_easy[i][1]) self._spaz_easy[i][0], self._spaz_easy[i][1])
for i in range(len(self._zoe_easy)): for i in range(len(self._zoe_easy)):
self._spawn_bots(4.0, ZoeBot, self._spawn_bots(4.0, ZoeBot,
self._zoe_easy[i][0], self._zoe_easy[i][1]) self._zoe_easy[i][0], self._zoe_easy[i][1])
for i in range(len(self._snake_easy)): for i in range(len(self._snake_easy)):
self._spawn_bots(4.0, SnakeBot, self._spawn_bots(4.0, SnakeBot,
self._snake_easy[i][0], self._snake_easy[i][1]) self._snake_easy[i][0], self._snake_easy[i][1])
for i in range(len(self._kronk_easy)): for i in range(len(self._kronk_easy)):
self._spawn_bots(4.0, BrawlerBot, self._spawn_bots(4.0, BrawlerBot,
self._kronk_easy[i][0], self._kronk_easy[i][1]) self._kronk_easy[i][0], self._kronk_easy[i][1])
for i in range(len(self._mel_easy)): for i in range(len(self._mel_easy)):
self._spawn_bots(4.0, MelBot, self._spawn_bots(4.0, MelBot,
self._mel_easy[i][0], self._mel_easy[i][1]) self._mel_easy[i][0], self._mel_easy[i][1])
for i in range(len(self._jack_easy)): for i in range(len(self._jack_easy)):
self._spawn_bots(4.0, JackBot, self._spawn_bots(4.0, JackBot,
self._jack_easy[i][0], self._jack_easy[i][1]) self._jack_easy[i][0], self._jack_easy[i][1])
for i in range(len(self._santa_easy)): for i in range(len(self._santa_easy)):
self._spawn_bots(4.0, SantaBot, self._spawn_bots(4.0, SantaBot,
self._santa_easy[i][0], self._santa_easy[i][1]) self._santa_easy[i][0], self._santa_easy[i][1])
for i in range(len(self._frosty_easy)): for i in range(len(self._frosty_easy)):
self._spawn_bots(4.0, FrostyBot, self._spawn_bots(4.0, FrostyBot,
self._frosty_easy[i][0], self._frosty_easy[i][1]) self._frosty_easy[i][0], self._frosty_easy[i][1])
for i in range(len(self._bunny_easy)): for i in range(len(self._bunny_easy)):
self._spawn_bots(4.0, BunnyBot, self._spawn_bots(4.0, BunnyBot,
self._bunny_easy[i][0], self._bunny_easy[i][1]) self._bunny_easy[i][0], self._bunny_easy[i][1])
for i in range(len(self._bones_easy)): for i in range(len(self._bones_easy)):
self._spawn_bots(4.0, BonesBot, self._spawn_bots(4.0, BonesBot,
self._bones_easy[i][0], self._bones_easy[i][1]) self._bones_easy[i][0], self._bones_easy[i][1])
for i in range(len(self._bernard_easy)): for i in range(len(self._bernard_easy)):
self._spawn_bots(4.0, BernardBot, self._spawn_bots(4.0, BernardBot,
self._bernard_easy[i][0], self._bernard_easy[i][1]) self._bernard_easy[i][0], self._bernard_easy[i][1])
for i in range(len(self._pascal_easy)): for i in range(len(self._pascal_easy)):
self._spawn_bots(4.0, PascalBot, self._spawn_bots(4.0, PascalBot,
self._pascal_easy[i][0], self._pascal_easy[i][1]) self._pascal_easy[i][0], self._pascal_easy[i][1])
for i in range(len(self._taobao_easy)): for i in range(len(self._taobao_easy)):
self._spawn_bots(4.0, TaobaoBot, self._spawn_bots(4.0, TaobaoBot,
self._taobao_easy[i][0], self._taobao_easy[i][1]) self._taobao_easy[i][0], self._taobao_easy[i][1])
for i in range(len(self._bbot_easy)): for i in range(len(self._bbot_easy)):
self._spawn_bots(4.0, BBot, self._spawn_bots(4.0, BBot,
self._bbot_easy[i][0], self._bbot_easy[i][1]) self._bbot_easy[i][0], self._bbot_easy[i][1])
for i in range(len(self._agent_easy)): for i in range(len(self._agent_easy)):
self._spawn_bots(4.0, AgentBot, self._spawn_bots(4.0, AgentBot,
self._agent_easy[i][0], self._agent_easy[i][1]) self._agent_easy[i][0], self._agent_easy[i][1])
for i in range(len(self._wizard_easy)): for i in range(len(self._wizard_easy)):
self._spawn_bots(4.0, GrumbledorfBot, self._spawn_bots(4.0, GrumbledorfBot,
self._wizard_easy[i][0], self._wizard_easy[i][1]) self._wizard_easy[i][0], self._wizard_easy[i][1])
for i in range(len(self._pixel_easy)): for i in range(len(self._pixel_easy)):
self._spawn_bots(4.0, PixelBot, self._spawn_bots(4.0, PixelBot,
self._pixel_easy[i][0], self._pixel_easy[i][1]) self._pixel_easy[i][0], self._pixel_easy[i][1])
if self._hard_mode: if self._hard_mode:
for i in range(len(self._spaz_hard)): for i in range(len(self._spaz_hard)):
self._spawn_bots(4.0, SpazBot, self._spawn_bots(4.0, SpazBot,
self._spaz_hard[i][0], self._spaz_hard[i][1]) self._spaz_hard[i][0], self._spaz_hard[i][1])
for i in range(len(self._zoe_hard)): for i in range(len(self._zoe_hard)):
self._spawn_bots(4.0, ZoeBot, self._spawn_bots(4.0, ZoeBot,
self._zoe_hard[i][0], self._zoe_hard[i][1]) self._zoe_hard[i][0], self._zoe_hard[i][1])
for i in range(len(self._snake_hard)): for i in range(len(self._snake_hard)):
self._spawn_bots(4.0, SnakeBot, self._spawn_bots(4.0, SnakeBot,
self._snake_hard[i][0], self._snake_hard[i][1]) self._snake_hard[i][0], self._snake_hard[i][1])
for i in range(len(self._kronk_hard)): for i in range(len(self._kronk_hard)):
self._spawn_bots(4.0, BrawlerBot, self._spawn_bots(4.0, BrawlerBot,
self._kronk_hard[i][0], self._kronk_hard[i][1]) self._kronk_hard[i][0], self._kronk_hard[i][1])
for i in range(len(self._mel_hard)): for i in range(len(self._mel_hard)):
self._spawn_bots(4.0, MelBot, self._spawn_bots(4.0, MelBot,
self._mel_hard[i][0], self._mel_hard[i][1]) self._mel_hard[i][0], self._mel_hard[i][1])
for i in range(len(self._jack_hard)): for i in range(len(self._jack_hard)):
self._spawn_bots(4.0, JackBot, self._spawn_bots(4.0, JackBot,
self._jack_hard[i][0], self._jack_hard[i][1]) self._jack_hard[i][0], self._jack_hard[i][1])
for i in range(len(self._santa_hard)): for i in range(len(self._santa_hard)):
self._spawn_bots(4.0, SantaBot, self._spawn_bots(4.0, SantaBot,
self._santa_hard[i][0], self._santa_hard[i][1]) self._santa_hard[i][0], self._santa_hard[i][1])
for i in range(len(self._frosty_hard)): for i in range(len(self._frosty_hard)):
self._spawn_bots(4.0, FrostyBot, self._spawn_bots(4.0, FrostyBot,
self._frosty_hard[i][0], self._frosty_hard[i][1]) self._frosty_hard[i][0], self._frosty_hard[i][1])
for i in range(len(self._bunny_hard)): for i in range(len(self._bunny_hard)):
self._spawn_bots(4.0, BunnyBot, self._spawn_bots(4.0, BunnyBot,
self._bunny_hard[i][0], self._bunny_hard[i][1]) self._bunny_hard[i][0], self._bunny_hard[i][1])
for i in range(len(self._bones_hard)): for i in range(len(self._bones_hard)):
self._spawn_bots(4.0, BonesBot, self._spawn_bots(4.0, BonesBot,
self._bones_hard[i][0], self._bones_hard[i][1]) self._bones_hard[i][0], self._bones_hard[i][1])
for i in range(len(self._bernard_hard)): for i in range(len(self._bernard_hard)):
self._spawn_bots(4.0, BernardBot, self._spawn_bots(4.0, BernardBot,
self._bernard_hard[i][0], self._bernard_hard[i][1]) self._bernard_hard[i][0], self._bernard_hard[i][1])
for i in range(len(self._pascal_hard)): for i in range(len(self._pascal_hard)):
self._spawn_bots(4.0, PascalBot, self._spawn_bots(4.0, PascalBot,
self._pascal_hard[i][0], self._pascal_hard[i][1]) self._pascal_hard[i][0], self._pascal_hard[i][1])
for i in range(len(self._taobao_hard)): for i in range(len(self._taobao_hard)):
self._spawn_bots(4.0, TaobaoBot, self._spawn_bots(4.0, TaobaoBot,
self._taobao_hard[i][0], self._taobao_hard[i][1]) self._taobao_hard[i][0], self._taobao_hard[i][1])
for i in range(len(self._bbot_hard)): for i in range(len(self._bbot_hard)):
self._spawn_bots(4.0, BBot, self._spawn_bots(4.0, BBot,
self._bbot_hard[i][0], self._bbot_hard[i][1]) self._bbot_hard[i][0], self._bbot_hard[i][1])
for i in range(len(self._agent_hard)): for i in range(len(self._agent_hard)):
self._spawn_bots(4.0, AgentBot, self._spawn_bots(4.0, AgentBot,
self._agent_hard[i][0], self._agent_hard[i][1]) self._agent_hard[i][0], self._agent_hard[i][1])
for i in range(len(self._wizard_hard)): for i in range(len(self._wizard_hard)):
self._spawn_bots(4.0, GrumbledorfBot, self._spawn_bots(4.0, GrumbledorfBot,
self._wizard_hard[i][0], self._wizard_hard[i][1]) self._wizard_hard[i][0], self._wizard_hard[i][1])
for i in range(len(self._pixel_hard)): for i in range(len(self._pixel_hard)):
self._spawn_bots(4.0, PixelBot, self._spawn_bots(4.0, PixelBot,
self._pixel_hard[i][0], self._pixel_hard[i][1]) self._pixel_hard[i][0], self._pixel_hard[i][1])
def _spawn_bots(self, time: float, bot: Any, def _spawn_bots(self, time: float, bot: Any,
pos: float, spawn_time: float) -> None: pos: float, spawn_time: float) -> None:
@ -411,7 +430,7 @@ class TUvsBombSquad(bs.TeamGameActivity[Player, Team]):
if self.has_begun(): if self.has_begun():
bs.broadcastmessage( bs.broadcastmessage(
babase.Lstr(resource='playerDelayedJoinText', babase.Lstr(resource='playerDelayedJoinText',
subs=[('${PLAYER}', player.getname(full=True))]), subs=[('${PLAYER}', player.getname(full=True))]),
color=(0, 1, 0), color=(0, 1, 0),
) )
return return