From 89295db5cc107ba2d4f3d90ccda9b79b5a0cc843 Mon Sep 17 00:00:00 2001 From: brostosjoined Date: Wed, 24 Jan 2024 18:17:42 +0000 Subject: [PATCH] [ci] auto-format --- plugins/minigames/you_vs_bombsquad.py | 197 ++++++++++++++------------ 1 file changed, 108 insertions(+), 89 deletions(-) diff --git a/plugins/minigames/you_vs_bombsquad.py b/plugins/minigames/you_vs_bombsquad.py index 5d662d1..c28a539 100644 --- a/plugins/minigames/you_vs_bombsquad.py +++ b/plugins/minigames/you_vs_bombsquad.py @@ -36,110 +36,129 @@ else: # def ba_get_api_version(): # return 6 -def ba_get_levels(): - return [babase._level.Level( - name_easy, - gametype=TUvsBombSquad, - settings={}, - preview_texture_name='footballStadiumPreview'), - babase._level.Level( - name_easy_epic, - gametype=TUvsBombSquad, - settings={'Epic Mode': True}, - preview_texture_name='footballStadiumPreview'), - babase._level.Level( - name_hard, - gametype=TUvsBombSquad, - settings={'Hard Mode': True}, - preview_texture_name='footballStadiumPreview'), - babase._level.Level( - name_hard_epic, - gametype=TUvsBombSquad, - settings={'Hard Mode': True, - 'Epic Mode': True}, - preview_texture_name='footballStadiumPreview')] +def ba_get_levels(): + return [babase._level.Level( + name_easy, + gametype=TUvsBombSquad, + settings={}, + preview_texture_name='footballStadiumPreview'), + babase._level.Level( + name_easy_epic, + gametype=TUvsBombSquad, + settings={'Epic Mode': True}, + preview_texture_name='footballStadiumPreview'), + + babase._level.Level( + name_hard, + gametype=TUvsBombSquad, + settings={'Hard Mode': True}, + preview_texture_name='footballStadiumPreview'), + babase._level.Level( + name_hard_epic, + gametype=TUvsBombSquad, + settings={'Hard Mode': True, + 'Epic Mode': True}, + preview_texture_name='footballStadiumPreview')] #### BOTS #### + + class SpazBot(BrawlerBot): character = 'Spaz' - color=(0.1,0.35,0.1) - highlight=(1,0.15,0.15) + color = (0.1, 0.35, 0.1) + highlight = (1, 0.15, 0.15) + class ZoeBot(BrawlerBot): character = 'Zoe' - color=(0.6,0.6,0.6) - highlight=(0,1,0) + color = (0.6, 0.6, 0.6) + highlight = (0, 1, 0) + class SnakeBot(BrawlerBot): character = 'Snake Shadow' - color=(1,1,1) - highlight=(0.55,0.8,0.55) + color = (1, 1, 1) + highlight = (0.55, 0.8, 0.55) + class MelBot(BrawlerBot): character = 'Mel' - color=(1,1,1) - highlight=(0.1,0.6,0.1) + color = (1, 1, 1) + highlight = (0.1, 0.6, 0.1) + class JackBot(BrawlerBot): character = 'Jack Morgan' - color=(1,0.2,0.1) - highlight=(1,1,0) + color = (1, 0.2, 0.1) + highlight = (1, 1, 0) + class SantaBot(BrawlerBot): character = 'Santa Claus' - color=(1,0,0) - highlight=(1,1,1) + color = (1, 0, 0) + highlight = (1, 1, 1) + class FrostyBot(BrawlerBot): character = 'Frosty' - color=(0.5,0.5,1) - highlight=(1,0.5,0) + color = (0.5, 0.5, 1) + highlight = (1, 0.5, 0) + class BonesBot(BrawlerBot): character = 'Bones' - color=(0.6,0.9,1) - highlight=(0.6,0.9,1) + color = (0.6, 0.9, 1) + highlight = (0.6, 0.9, 1) + class BernardBot(BrawlerBot): character = 'Bernard' - color=(0.7,0.5,0.0) - highlight=(0.6,0.5,0.8) + color = (0.7, 0.5, 0.0) + highlight = (0.6, 0.5, 0.8) + class PascalBot(BrawlerBot): character = 'Pascal' - color=(0.3,0.5,0.8) - highlight=(1,0,0) + color = (0.3, 0.5, 0.8) + highlight = (1, 0, 0) + class TaobaoBot(BrawlerBot): character = 'Taobao Mascot' - color=(1,0.5,0) - highlight=(1,1,1) + color = (1, 0.5, 0) + highlight = (1, 1, 1) + class BBot(BrawlerBot): character = 'B-9000' - color=(0.5,0.5,0.5) - highlight=(1,0,0) + color = (0.5, 0.5, 0.5) + highlight = (1, 0, 0) + class AgentBot(BrawlerBot): character = 'Agent Johnson' - color=(0.3,0.3,0.33) - highlight=(1,0.5,0.3) + color = (0.3, 0.3, 0.33) + highlight = (1, 0.5, 0.3) + class GrumbledorfBot(BrawlerBot): character = 'Grumbledorf' - color=(0.2,0.4,1.0) - highlight=(0.06,0.15,0.4) + color = (0.2, 0.4, 1.0) + highlight = (0.06, 0.15, 0.4) + class PixelBot(BrawlerBot): character = 'Pixel' - color=(0,1,0.7) - highlight=(0.65,0.35,0.75) + color = (0, 1, 0.7) + highlight = (0.65, 0.35, 0.75) + class BunnyBot(BrawlerBot): character = 'Easter Bunny' - color=(1,1,1) - highlight=(1,0.5,0.5) + color = (1, 1, 1) + highlight = (1, 0.5, 0.5) + class Player(bs.Player['Team']): """Our player type for this game.""" @@ -299,108 +318,108 @@ class TUvsBombSquad(bs.TeamGameActivity[Player, Team]): for i in range(len(self._spaz_easy)): self._spawn_bots(4.0, SpazBot, - self._spaz_easy[i][0], self._spaz_easy[i][1]) + self._spaz_easy[i][0], self._spaz_easy[i][1]) for i in range(len(self._zoe_easy)): self._spawn_bots(4.0, ZoeBot, - self._zoe_easy[i][0], self._zoe_easy[i][1]) + self._zoe_easy[i][0], self._zoe_easy[i][1]) for i in range(len(self._snake_easy)): self._spawn_bots(4.0, SnakeBot, - self._snake_easy[i][0], self._snake_easy[i][1]) + self._snake_easy[i][0], self._snake_easy[i][1]) for i in range(len(self._kronk_easy)): self._spawn_bots(4.0, BrawlerBot, - self._kronk_easy[i][0], self._kronk_easy[i][1]) + self._kronk_easy[i][0], self._kronk_easy[i][1]) for i in range(len(self._mel_easy)): self._spawn_bots(4.0, MelBot, - self._mel_easy[i][0], self._mel_easy[i][1]) + self._mel_easy[i][0], self._mel_easy[i][1]) for i in range(len(self._jack_easy)): self._spawn_bots(4.0, JackBot, - self._jack_easy[i][0], self._jack_easy[i][1]) + self._jack_easy[i][0], self._jack_easy[i][1]) for i in range(len(self._santa_easy)): self._spawn_bots(4.0, SantaBot, - self._santa_easy[i][0], self._santa_easy[i][1]) + self._santa_easy[i][0], self._santa_easy[i][1]) for i in range(len(self._frosty_easy)): self._spawn_bots(4.0, FrostyBot, - self._frosty_easy[i][0], self._frosty_easy[i][1]) + self._frosty_easy[i][0], self._frosty_easy[i][1]) for i in range(len(self._bunny_easy)): self._spawn_bots(4.0, BunnyBot, - self._bunny_easy[i][0], self._bunny_easy[i][1]) + self._bunny_easy[i][0], self._bunny_easy[i][1]) for i in range(len(self._bones_easy)): self._spawn_bots(4.0, BonesBot, - self._bones_easy[i][0], self._bones_easy[i][1]) + self._bones_easy[i][0], self._bones_easy[i][1]) for i in range(len(self._bernard_easy)): self._spawn_bots(4.0, BernardBot, - self._bernard_easy[i][0], self._bernard_easy[i][1]) + self._bernard_easy[i][0], self._bernard_easy[i][1]) for i in range(len(self._pascal_easy)): self._spawn_bots(4.0, PascalBot, - self._pascal_easy[i][0], self._pascal_easy[i][1]) + self._pascal_easy[i][0], self._pascal_easy[i][1]) for i in range(len(self._taobao_easy)): self._spawn_bots(4.0, TaobaoBot, - self._taobao_easy[i][0], self._taobao_easy[i][1]) + self._taobao_easy[i][0], self._taobao_easy[i][1]) for i in range(len(self._bbot_easy)): self._spawn_bots(4.0, BBot, - self._bbot_easy[i][0], self._bbot_easy[i][1]) + self._bbot_easy[i][0], self._bbot_easy[i][1]) for i in range(len(self._agent_easy)): self._spawn_bots(4.0, AgentBot, - self._agent_easy[i][0], self._agent_easy[i][1]) + self._agent_easy[i][0], self._agent_easy[i][1]) for i in range(len(self._wizard_easy)): self._spawn_bots(4.0, GrumbledorfBot, - self._wizard_easy[i][0], self._wizard_easy[i][1]) + self._wizard_easy[i][0], self._wizard_easy[i][1]) for i in range(len(self._pixel_easy)): self._spawn_bots(4.0, PixelBot, - self._pixel_easy[i][0], self._pixel_easy[i][1]) + self._pixel_easy[i][0], self._pixel_easy[i][1]) if self._hard_mode: for i in range(len(self._spaz_hard)): self._spawn_bots(4.0, SpazBot, - self._spaz_hard[i][0], self._spaz_hard[i][1]) + self._spaz_hard[i][0], self._spaz_hard[i][1]) for i in range(len(self._zoe_hard)): self._spawn_bots(4.0, ZoeBot, - self._zoe_hard[i][0], self._zoe_hard[i][1]) + self._zoe_hard[i][0], self._zoe_hard[i][1]) for i in range(len(self._snake_hard)): self._spawn_bots(4.0, SnakeBot, - self._snake_hard[i][0], self._snake_hard[i][1]) + self._snake_hard[i][0], self._snake_hard[i][1]) for i in range(len(self._kronk_hard)): self._spawn_bots(4.0, BrawlerBot, - self._kronk_hard[i][0], self._kronk_hard[i][1]) + self._kronk_hard[i][0], self._kronk_hard[i][1]) for i in range(len(self._mel_hard)): self._spawn_bots(4.0, MelBot, - self._mel_hard[i][0], self._mel_hard[i][1]) + self._mel_hard[i][0], self._mel_hard[i][1]) for i in range(len(self._jack_hard)): self._spawn_bots(4.0, JackBot, - self._jack_hard[i][0], self._jack_hard[i][1]) + self._jack_hard[i][0], self._jack_hard[i][1]) for i in range(len(self._santa_hard)): self._spawn_bots(4.0, SantaBot, - self._santa_hard[i][0], self._santa_hard[i][1]) + self._santa_hard[i][0], self._santa_hard[i][1]) for i in range(len(self._frosty_hard)): self._spawn_bots(4.0, FrostyBot, - self._frosty_hard[i][0], self._frosty_hard[i][1]) + self._frosty_hard[i][0], self._frosty_hard[i][1]) for i in range(len(self._bunny_hard)): self._spawn_bots(4.0, BunnyBot, - self._bunny_hard[i][0], self._bunny_hard[i][1]) + self._bunny_hard[i][0], self._bunny_hard[i][1]) for i in range(len(self._bones_hard)): self._spawn_bots(4.0, BonesBot, - self._bones_hard[i][0], self._bones_hard[i][1]) + self._bones_hard[i][0], self._bones_hard[i][1]) for i in range(len(self._bernard_hard)): self._spawn_bots(4.0, BernardBot, - self._bernard_hard[i][0], self._bernard_hard[i][1]) + self._bernard_hard[i][0], self._bernard_hard[i][1]) for i in range(len(self._pascal_hard)): self._spawn_bots(4.0, PascalBot, - self._pascal_hard[i][0], self._pascal_hard[i][1]) + self._pascal_hard[i][0], self._pascal_hard[i][1]) for i in range(len(self._taobao_hard)): self._spawn_bots(4.0, TaobaoBot, - self._taobao_hard[i][0], self._taobao_hard[i][1]) + self._taobao_hard[i][0], self._taobao_hard[i][1]) for i in range(len(self._bbot_hard)): self._spawn_bots(4.0, BBot, - self._bbot_hard[i][0], self._bbot_hard[i][1]) + self._bbot_hard[i][0], self._bbot_hard[i][1]) for i in range(len(self._agent_hard)): self._spawn_bots(4.0, AgentBot, - self._agent_hard[i][0], self._agent_hard[i][1]) + self._agent_hard[i][0], self._agent_hard[i][1]) for i in range(len(self._wizard_hard)): self._spawn_bots(4.0, GrumbledorfBot, - self._wizard_hard[i][0], self._wizard_hard[i][1]) + self._wizard_hard[i][0], self._wizard_hard[i][1]) for i in range(len(self._pixel_hard)): self._spawn_bots(4.0, PixelBot, - self._pixel_hard[i][0], self._pixel_hard[i][1]) + self._pixel_hard[i][0], self._pixel_hard[i][1]) def _spawn_bots(self, time: float, bot: Any, pos: float, spawn_time: float) -> None: @@ -411,7 +430,7 @@ class TUvsBombSquad(bs.TeamGameActivity[Player, Team]): if self.has_begun(): bs.broadcastmessage( babase.Lstr(resource='playerDelayedJoinText', - subs=[('${PLAYER}', player.getname(full=True))]), + subs=[('${PLAYER}', player.getname(full=True))]), color=(0, 1, 0), ) return