Fix chatmessage in character_maker

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Freaku17 2022-10-10 20:37:49 +05:30 committed by GitHub
parent a9695e1622
commit 86a22ce16a
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@ -439,7 +439,7 @@ class CharacterBuilder(ba.TeamGameActivity[Player, Team]):
cm = _ba.chatmessage
def _new_chatmessage(msg):
def _new_chatmessage(msg: str | ba.Lstr, clients: Sequence[int] | None = None, sender_override: str | None = None):
if msg.split(" ")[0] == "export":
if len(msg.split(" ")) > 1:
savecharacter(msg.split(" ")[1])
@ -449,7 +449,7 @@ def _new_chatmessage(msg):
importcharacter(msg[7:])
else:
cm(msg)
cm(msg, clients, sender_override)
_ba.chatmessage = _new_chatmessage