mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2026-08-15 13:03:08 +00:00
commit
a9695e1622
2 changed files with 122 additions and 55 deletions
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@ -14,6 +14,12 @@
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}
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],
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"versions": {
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"1.2.0": {
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"api_version": 7,
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"commit_sha": "d838115",
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"released_on": "06-10-2022",
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"md5sum": "bcb8e605969eef35a210590b410e2d44"
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},
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"1.0.0": {
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"api_version": 7,
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"commit_sha": "430da49",
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@ -1,6 +1,8 @@
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# ba_meta require api 7
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from __future__ import annotations
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from typing import TYPE_CHECKING, cast
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if TYPE_CHECKING:
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from typing import Any, Sequence, Callable, List, Dict, Tuple, Optional, Union
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import ba
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import _ba
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@ -10,14 +12,19 @@ from bastd import mainmenu
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from bastd.ui.party import PartyWindow
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from bastd.gameutils import SharedObjects
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from time import sleep
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if TYPE_CHECKING:
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from typing import Any, Sequence, Callable, List, Dict, Tuple, Optional, Union
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# mood light plugin by ʟօʊքɢǟʀօʊ
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"""mood light plugin by ʟօʊքɢǟʀօʊ
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type ml in chat or use plugin manager to open settings"""
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def Print(arg1, arg2="", arg3=""):
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ba.screenmessage(str(arg1)+str(arg2)+str(arg3))
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def Print(*args):
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out = " ".join(args)
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ba.screenmessage(out)
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def cprint(*args):
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out = "\n".join(args)
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_ba.chatmessage(out)
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try:
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@ -26,6 +33,14 @@ except:
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ba.app.config["moodlightingSettings"] = (15, 20)
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Ldefault, Udefault = ba.app.config.get("moodlightingSettings")
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Print("settings up moodlight")
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Print("Type ml in chat or use plugin manager to access settings")
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try:
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loop = ba.app.config.get("moodlightEnabled")
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except:
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ba.app.config["moodlightEnabled"] = True
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ba.app.config.commit()
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loop = True
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class SettingWindow(ba.Window):
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@ -91,28 +106,39 @@ class SettingWindow(ba.Window):
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size=(200, 100),
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position=(150, 550),
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scale=2,
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selectable=False,
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h_align="center",
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v_align="center",
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text="Mood light settings",
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color=(0, 1, 0))
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increase_button = ba.buttonwidget(
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self.enable_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(600, 100),
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size=(5, 1),
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scale=3.5,
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extra_touch_border_scale=2.5,
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icon=ba.gettexture("upButton"),
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on_activate_call=self.increase_limit)
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position=(100, 470),
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size=(90, 70),
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scale=1.5,
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color=(1, 0, 0) if loop else (0, 1, 0),
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label="DISABLE" if loop else "ENABLE",
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on_activate_call=self.on_enableButton_press)
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decrease_button = ba.buttonwidget(
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save_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(100, 100),
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size=(5, 1),
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scale=3.5,
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extra_touch_border_scale=2.5,
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icon=ba.gettexture("downButton"),
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on_activate_call=self.decrease_limit)
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position=(520, 470),
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size=(90, 70),
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scale=1.5,
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label="SAVE",
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on_activate_call=self.save_settings)
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self.close_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(550, 590),
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size=(35, 35),
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icon=ba.gettexture("crossOut"),
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icon_color=(1, 0.2, 0.2),
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scale=2,
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color=(1, 0.2, 0.2),
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extra_touch_border_scale=5,
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on_activate_call=self.close)
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self.lower_text = ba.textwidget(
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parent=self._root_widget,
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@ -154,6 +180,24 @@ class SettingWindow(ba.Window):
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v_align="center",
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text="Limit brightness")
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decrease_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(100, 100),
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size=(5, 1),
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scale=3.5,
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extra_touch_border_scale=2.5,
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icon=ba.gettexture("downButton"),
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on_activate_call=self.decrease_limit)
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increase_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(600, 100),
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size=(5, 1),
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scale=3.5,
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extra_touch_border_scale=2.5,
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icon=ba.gettexture("upButton"),
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on_activate_call=self.increase_limit)
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self.warn_text = ba.textwidget(
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parent=self._root_widget,
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text="",
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@ -163,30 +207,42 @@ class SettingWindow(ba.Window):
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v_align="center",
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maxwidth=600)
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self.close_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(550, 590),
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size=(35, 35),
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icon=ba.gettexture("crossOut"),
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icon_color=(1, 0.2, 0.2),
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scale=2,
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color=(1, 0.2, 0.2),
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extra_touch_border_scale=5,
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on_activate_call=self.close,
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button_type="square")
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save_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(520, 470),
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size=(90, 70),
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scale=1.5,
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label="SAVE",
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button_type="square",
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on_activate_call=self.save_settings)
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# ++++++++++++++++for keyboard navigation++++++++++++++++
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ba.widget(edit=self.enable_button, up_widget=decrease_button,
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down_widget=self.lower_text, left_widget=save_button, right_widget=save_button)
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ba.widget(edit=save_button, up_widget=self.close_button, down_widget=self.upper_text,
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left_widget=self.enable_button, right_widget=self.enable_button)
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ba.widget(edit=self.close_button, up_widget=increase_button, down_widget=save_button,
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left_widget=self.enable_button, right_widget=save_button)
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ba.widget(edit=self.lower_text, up_widget=self.enable_button, down_widget=decrease_button,
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left_widget=self.upper_text, right_widget=self.upper_text)
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ba.widget(edit=self.upper_text, up_widget=save_button, down_widget=increase_button,
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left_widget=self.lower_text, right_widget=self.lower_text)
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ba.widget(edit=decrease_button, up_widget=self.lower_text, down_widget=self.enable_button,
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left_widget=increase_button, right_widget=increase_button)
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ba.widget(edit=increase_button, up_widget=self.upper_text, down_widget=self.close_button,
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left_widget=decrease_button, right_widget=decrease_button)
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# --------------------------------------------------------------------------------------------------
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ba.textwidget(edit=self.upper_text, on_activate_call=ba.Call(self.on_text_click, "upper"))
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ba.textwidget(edit=self.lower_text, on_activate_call=ba.Call(self.on_text_click, "lower"))
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def on_enableButton_press(self):
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global loop
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loop = ba.app.config.get("moodlightEnabled")
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if loop:
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loop = False
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label = "ENABLE"
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color = (0, 1, 0)
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elif not loop:
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loop = True
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label = "DISABLE"
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color = (1, 0, 0)
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Print("Restart level to enable")
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ba.app.config["moodlightEnabled"] = loop
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ba.app.config.commit()
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ba.buttonwidget(edit=self.enable_button, label=label, color=color)
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def save_settings(self):
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ba.app.config["moodlightingSettings"] = (Ldefault, Udefault)
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ba.app.config.commit()
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@ -197,16 +253,13 @@ class SettingWindow(ba.Window):
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ba.containerwidget(edit=self._root_widget, transition="out_right",)
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Map._old_init = Map.__init__
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def new_chat_message(msg: Union[str, ba.Lstr], clients: Sequence[int] = None, sender_override: str = None):
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old_fcm(msg, clients, sender_override)
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if msg == 'ml':
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try:
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Ldefault, Udefault = ba.app.config.get("moodlightingSettings")
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SettingWindow()
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_ba.chatmessage("Mood light settings opened")
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cprint("Mood light settings opened")
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except Exception as err:
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Print(err)
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@ -214,6 +267,7 @@ def new_chat_message(msg: Union[str, ba.Lstr], clients: Sequence[int] = None, se
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old_fcm = _ba.chatmessage
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_ba.chatmessage = new_chat_message
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_ba.set_party_icon_always_visible(True)
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Map._old_init = Map.__init__
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# ba_meta export plugin
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@ -223,12 +277,9 @@ class moodlight(ba.Plugin):
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pass
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def on_app_running(self):
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try:
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pass
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except Exception as err:
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Print(err)
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_ba.show_progress_bar()
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def on_plugin_manager_prompt(self):
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def on_plugin_manager_prompt(self): # called by plugin manager
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SettingWindow()
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def _new_init(self, vr_overlay_offset: Optional[Sequence[float]] = None) -> None:
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@ -238,13 +289,23 @@ class moodlight(ba.Plugin):
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return
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gnode = _ba.getactivity().globalsnode
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default_tint = (1.100000023841858, 1.0, 0.8999999761581421)
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transition_duration = 1.0 # for future improvements
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def changetint():
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Range = (random.randrange(Ldefault, Udefault)/10, random.randrange(Ldefault,
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Udefault)/10, random.randrange(Ldefault, Udefault)/10)
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ba.animate_array(gnode, 'tint', 3, {
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0.0: gnode.tint,
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1.0: Range
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})
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_ba.timer(0.3, changetint, repeat=True)
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if loop:
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Range = (random.randrange(Ldefault, Udefault)/10, random.randrange(Ldefault,
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Udefault)/10, random.randrange(Ldefault, Udefault)/10)
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ba.animate_array(gnode, 'tint', 3, {
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0.0: gnode.tint,
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transition_duration: Range
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})
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else:
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global timer
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timer = None
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ba.animate_array(gnode, "tint", 3, {0.0: gnode.tint, 0.4: default_tint})
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global timer
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timer = ba.Timer(0.3, changetint, repeat=True)
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Map.__init__ = _new_init
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