bombsquad-plugin-manager/plugins/minigames/air_soccer.py

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# Released under the MIT License. See LICENSE for details.
# BY Stary_Agent
"""Hockey game and support classes."""
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# ba_meta require api 9
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from __future__ import annotations
from typing import TYPE_CHECKING
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import babase
import bascenev1 as bs
from bascenev1lib.actor.playerspaz import PlayerSpaz
from bascenev1lib.actor.scoreboard import Scoreboard
from bascenev1lib.actor.powerupbox import PowerupBoxFactory
from bascenev1lib.gameutils import SharedObjects
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if TYPE_CHECKING:
from typing import Any, Sequence, Dict, Type, List, Optional, Union
class PuckDiedMessage:
"""Inform something that a puck has died."""
def __init__(self, puck: Puck):
self.puck = puck
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def create_slope(self):
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shared = SharedObjects.get()
x = 5
y = 12
for i in range(0, 10):
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bs.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (0.2, 0.1, 6),
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'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
x = x+0.3
y = y+0.1
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class Puck(bs.Actor):
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"""A lovely giant hockey puck."""
def __init__(self, position: Sequence[float] = (0.0, 13.0, 0.0)):
super().__init__()
shared = SharedObjects.get()
activity = self.getactivity()
# Spawn just above the provided point.
self._spawn_pos = (position[0], position[1] + 1.0, position[2])
self.last_players_to_touch: Dict[int, Player] = {}
self.scored = False
assert activity is not None
assert isinstance(activity, HockeyGame)
pmats = [shared.object_material, activity.puck_material]
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self.node = bs.newnode('prop',
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delegate=self,
attrs={
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'mesh': activity.puck_mesh,
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'color_texture': activity.puck_tex,
'body': 'sphere',
'reflection': 'soft',
'reflection_scale': [0.2],
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'gravity_scale': 0.3,
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'shadow_size': 0.5,
'is_area_of_interest': True,
'position': self._spawn_pos,
'materials': pmats
})
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bs.animate(self.node, 'mesh_scale', {0: 0, 0.2: 1.3, 0.26: 1})
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, bs.DieMessage):
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assert self.node
self.node.delete()
activity = self._activity()
if activity and not msg.immediate:
activity.handlemessage(PuckDiedMessage(self))
# If we go out of bounds, move back to where we started.
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elif isinstance(msg, bs.OutOfBoundsMessage):
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assert self.node
self.node.position = self._spawn_pos
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elif isinstance(msg, bs.HitMessage):
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assert self.node
assert msg.force_direction is not None
self.node.handlemessage(
'impulse', msg.pos[0], msg.pos[1], msg.pos[2], msg.velocity[0],
msg.velocity[1], msg.velocity[2], 1.0 * msg.magnitude,
1.0 * msg.velocity_magnitude, msg.radius, 0,
msg.force_direction[0], msg.force_direction[1],
msg.force_direction[2])
# If this hit came from a player, log them as the last to touch us.
s_player = msg.get_source_player(Player)
if s_player is not None:
activity = self._activity()
if activity:
if s_player in activity.players:
self.last_players_to_touch[s_player.team.id] = s_player
else:
super().handlemessage(msg)
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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class Team(bs.Team[Player]):
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"""Our team type for this game."""
def __init__(self) -> None:
self.score = 0
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# ba_meta export bascenev1.GameActivity
class AirSoccerGame(bs.TeamGameActivity[Player, Team]):
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"""Ice hockey game."""
name = 'Epic Air Soccer'
description = 'Score some goals.'
available_settings = [
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bs.IntSetting(
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'Score to Win',
min_value=1,
default=1,
increment=1,
),
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bs.IntChoiceSetting(
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'Time Limit',
choices=[
('None', 0),
('1 Minute', 60),
('2 Minutes', 120),
('5 Minutes', 300),
('10 Minutes', 600),
('20 Minutes', 1200),
],
default=0,
),
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bs.FloatChoiceSetting(
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'Respawn Times',
choices=[
('Shorter', 0.1),
('Short', 0.5),
('Normal', 1.0),
('Long', 2.0),
('Longer', 4.0),
],
default=1.0,
),
]
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default_music = bs.MusicType.HOCKEY
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@classmethod
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def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
return issubclass(sessiontype, bs.DualTeamSession)
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
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return ['Creative Thoughts']
def __init__(self, settings: dict):
super().__init__(settings)
shared = SharedObjects.get()
self.slow_motion = True
self._scoreboard = Scoreboard()
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self._cheer_sound = bs.getsound('cheer')
self._chant_sound = bs.getsound('crowdChant')
self._foghorn_sound = bs.getsound('foghorn')
self._swipsound = bs.getsound('swip')
self._whistle_sound = bs.getsound('refWhistle')
self.puck_mesh = bs.getmesh('bomb')
self.puck_tex = bs.gettexture('landMine')
self.puck_scored_tex = bs.gettexture('landMineLit')
self._puck_sound = bs.getsound('metalHit')
self.puck_material = bs.Material()
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self.puck_material.add_actions(actions=(('modify_part_collision',
'friction', 0.5)))
self.puck_material.add_actions(conditions=('they_have_material',
shared.pickup_material),
actions=('modify_part_collision',
'collide', True))
self.puck_material.add_actions(
conditions=(
('we_are_younger_than', 100),
'and',
('they_have_material', shared.object_material),
),
actions=('modify_node_collision', 'collide', False),
)
self.puck_material.add_actions(conditions=('they_have_material',
shared.footing_material),
actions=('impact_sound',
self._puck_sound, 0.2, 5))
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self._real_wall_material = bs.Material()
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self._real_wall_material.add_actions(
actions=(
('modify_part_collision', 'collide', True),
('modify_part_collision', 'physical', True)
))
self._real_wall_material.add_actions(
conditions=('they_have_material', shared.player_material),
actions=(
('modify_part_collision', 'collide', True),
('modify_part_collision', 'physical', True)
))
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self._goal_post_material = bs.Material()
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self._goal_post_material.add_actions(
actions=(
('modify_part_collision', 'collide', True),
('modify_part_collision', 'physical', True)
))
self._goal_post_material.add_actions(
conditions=('they_have_material', shared.player_material),
actions=(
('modify_part_collision', 'collide', False),
('modify_part_collision', 'physical', False)
))
# Keep track of which player last touched the puck
self.puck_material.add_actions(
conditions=('they_have_material', shared.player_material),
actions=(('call', 'at_connect',
self._handle_puck_player_collide), ))
# We want the puck to kill powerups; not get stopped by them
self.puck_material.add_actions(
conditions=('they_have_material',
PowerupBoxFactory.get().powerup_material),
actions=(('modify_part_collision', 'physical', False),
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('message', 'their_node', 'at_connect', bs.DieMessage())))
self._score_region_material = bs.Material()
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self._score_region_material.add_actions(
conditions=('they_have_material', self.puck_material),
actions=(('modify_part_collision', 'collide',
True), ('modify_part_collision', 'physical', False),
('call', 'at_connect', self._handle_score)))
self._puck_spawn_pos: Optional[Sequence[float]] = None
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self._score_regions: Optional[List[bs.NodeActor]] = None
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self._puck: Optional[Puck] = None
self._score_to_win = int(settings['Score to Win'])
self._time_limit = float(settings['Time Limit'])
def get_instance_description(self) -> Union[str, Sequence]:
if self._score_to_win == 1:
return 'Score a goal.'
return 'Score ${ARG1} goals.', self._score_to_win
def get_instance_description_short(self) -> Union[str, Sequence]:
if self._score_to_win == 1:
return 'score a goal'
return 'score ${ARG1} goals', self._score_to_win
def on_begin(self) -> None:
super().on_begin()
self.setup_standard_time_limit(self._time_limit)
self.setup_standard_powerup_drops()
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self._puck_spawn_pos = (0, 16.9, -5.5)
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self._spawn_puck()
self.make_map()
# Set up the two score regions.
defs = self.map.defs
self._score_regions = []
self._score_regions.append(
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bs.NodeActor(
bs.newnode('region',
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attrs={
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'position': (17, 14.5, -5.52),
'scale': (1, 3, 1),
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'type': 'box',
'materials': [self._score_region_material]
})))
self._score_regions.append(
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bs.NodeActor(
bs.newnode('region',
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attrs={
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'position': (-17, 14.5, -5.52),
'scale': (1, 3, 1),
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'type': 'box',
'materials': [self._score_region_material]
})))
self._update_scoreboard()
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self._chant_sound.play()
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def on_team_join(self, team: Team) -> None:
self._update_scoreboard()
def _handle_puck_player_collide(self) -> None:
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collision = bs.getcollision()
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try:
puck = collision.sourcenode.getdelegate(Puck, True)
player = collision.opposingnode.getdelegate(PlayerSpaz,
True).getplayer(
Player, True)
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except bs.NotFoundError:
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return
puck.last_players_to_touch[player.team.id] = player
def make_map(self):
shared = SharedObjects.get()
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bs.get_foreground_host_activity()._map.leftwall.materials = [
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shared.footing_material, self._real_wall_material]
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bs.get_foreground_host_activity()._map.rightwall.materials = [
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shared.footing_material, self._real_wall_material]
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bs.get_foreground_host_activity()._map.topwall.materials = [
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shared.footing_material, self._real_wall_material]
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self.floorwall = bs.newnode('region', attrs={'position': (0, 5, -5.52), 'scale': (
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35.4, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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bs.newnode('locator', attrs={'shape': 'box', 'position': (
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0, 5, -5.52), 'color': (0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (35.4, 0.2, 2)})
self.create_goal_post(-16.65, 12.69)
self.create_goal_post(-16.65, 16.69)
self.create_goal_post(16.65, 12.69)
self.create_goal_post(16.65, 16.69)
self.create_static_step(0, 16.29)
self.create_static_step(4.35, 11.1)
self.create_static_step(-4.35, 11.1)
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self.create_vertical(10, 15.6)
self.create_vertical(-10, 15.6)
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def create_static_step(self, x, y):
floor = ""
for i in range(0, 7):
floor += "_ "
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shared = SharedObjects.get()
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step = {}
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step["r"] = bs.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (
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3, 0.1, 6), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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bs.newnode('locator', attrs={'shape': 'box', 'position': (
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x, y, -5.52), 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (3, 0.1, 2)})
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return step
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def create_goal_post(self, x, y):
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shared = SharedObjects.get()
if x > 0:
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color = (1, 0, 0) # change to team specific color
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else:
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color = (0, 0, 1)
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floor = ""
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for i in range(0, 4):
floor += "_ "
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bs.newnode('region', attrs={'position': (x-0.2, y, -5.52), 'scale': (1.8, 0.1, 6),
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'type': 'box', 'materials': [shared.footing_material, self._goal_post_material]})
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bs.newnode('locator', attrs={'shape': 'box', 'position': (
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x-0.2, y, -5.52), 'color': color, 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (1.8, 0.1, 2)})
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def create_vertical(self, x, y):
shared = SharedObjects.get()
floor = ""
for i in range(0, 4):
floor += "|\n"
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bs.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (0.1, 2.8, 1),
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'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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bs.newnode('locator', attrs={'shape': 'box', 'position': (
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x, y, -5.52), 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 2.8, 2)})
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def spawn_player_spaz(self,
player: Player,
position: Sequence[float] = None,
angle: float = None) -> PlayerSpaz:
"""Intercept new spazzes and add our team material for them."""
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if player.team.id == 0:
position = (-10.75152479, 5.057427485, -5.52)
elif player.team.id == 1:
position = (8.75152479, 5.057427485, -5.52)
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spaz = super().spawn_player_spaz(player, position, angle)
return spaz
def _kill_puck(self) -> None:
self._puck = None
def _handle_score(self) -> None:
"""A point has been scored."""
assert self._puck is not None
assert self._score_regions is not None
# Our puck might stick around for a second or two
# we don't want it to be able to score again.
if self._puck.scored:
return
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region = bs.getcollision().sourcenode
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index = 0
for index in range(len(self._score_regions)):
if region == self._score_regions[index].node:
break
for team in self.teams:
if team.id == index:
scoring_team = team
team.score += 1
# Tell all players to celebrate.
for player in team.players:
if player.actor:
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player.actor.handlemessage(bs.CelebrateMessage(2.0))
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# If we've got the player from the scoring team that last
# touched us, give them points.
if (scoring_team.id in self._puck.last_players_to_touch
and self._puck.last_players_to_touch[scoring_team.id]):
self.stats.player_scored(
self._puck.last_players_to_touch[scoring_team.id],
20,
big_message=True)
# End game if we won.
if team.score >= self._score_to_win:
self.end_game()
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self._foghorn_sound.play()
self._cheer_sound.play()
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self._puck.scored = True
# Change puck texture to something cool
self._puck.node.color_texture = self.puck_scored_tex
# Kill the puck (it'll respawn itself shortly).
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bs.timer(1.0, self._kill_puck)
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light = bs.newnode('light',
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attrs={
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'position': bs.getcollision().position,
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'height_attenuated': False,
'color': (1, 0, 0)
})
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bs.animate(light, 'intensity', {0: 0, 0.5: 1, 1.0: 0}, loop=True)
bs.timer(1.0, light.delete)
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bs.cameraflash(duration=10.0)
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self._update_scoreboard()
def end_game(self) -> None:
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results = bs.GameResults()
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for team in self.teams:
results.set_team_score(team, team.score)
self.end(results=results)
def _update_scoreboard(self) -> None:
winscore = self._score_to_win
for team in self.teams:
self._scoreboard.set_team_value(team, team.score, winscore)
def handlemessage(self, msg: Any) -> Any:
# Respawn dead players if they're still in the game.
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if isinstance(msg, bs.PlayerDiedMessage):
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# Augment standard behavior...
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super().handlemessage(msg)
self.respawn_player(msg.getplayer(Player))
# Respawn dead pucks.
elif isinstance(msg, PuckDiedMessage):
if not self.has_ended():
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bs.timer(3.0, self._spawn_puck)
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else:
super().handlemessage(msg)
def _flash_puck_spawn(self) -> None:
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light = bs.newnode('light',
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attrs={
'position': self._puck_spawn_pos,
'height_attenuated': False,
'color': (1, 0, 0)
})
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bs.animate(light, 'intensity', {0.0: 0, 0.25: 1, 0.5: 0}, loop=True)
bs.timer(1.0, light.delete)
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def _spawn_puck(self) -> None:
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self._swipsound.play()
self._whistle_sound.play()
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self._flash_puck_spawn()
assert self._puck_spawn_pos is not None
self._puck = Puck(position=self._puck_spawn_pos)
class mapdefs:
points = {}
# noinspection PyDictCreation
boxes = {}
boxes['area_of_interest_bounds'] = (-1.045859963, 12.67722855,
-5.401537075) + (0.0, 0.0, 0.0) + (
42.46156851, 20.94044653, 0.6931564611)
points['ffa_spawn1'] = (-9.295167711, 8.010664315,
-5.44451005) + (1.555840357, 1.453808816, 0.1165648888)
points['ffa_spawn2'] = (7.484707127, 8.172681752, -5.614479365) + (
1.553861796, 1.453808816, 0.04419853907)
points['ffa_spawn3'] = (9.55724115, 11.30789446, -5.614479365) + (
1.337925849, 1.453808816, 0.04419853907)
points['ffa_spawn4'] = (-11.55747023, 10.99170684, -5.614479365) + (
1.337925849, 1.453808816, 0.04419853907)
points['ffa_spawn5'] = (-1.878892369, 9.46490571, -5.614479365) + (
1.337925849, 1.453808816, 0.04419853907)
points['ffa_spawn6'] = (-0.4912812943, 5.077006397, -5.521672101) + (
1.878332089, 1.453808816, 0.007578097856)
points['flag1'] = (-11.75152479, 8.057427485, -5.52)
points['flag2'] = (9.840909039, 8.188634282, -5.52)
points['flag3'] = (-0.2195258696, 5.010273907, -5.52)
points['flag4'] = (-0.04605809154, 12.73369108, -5.52)
points['flag_default'] = (-0.04201942896, 12.72374492, -5.52)
boxes['map_bounds'] = (-0.8748348681, 9.212941713, -5.729538885) + (
0.0, 0.0, 0.0) + (42.09666006, 26.19950145, 7.89541168)
points['powerup_spawn1'] = (1.160232442, 6.745963662, -5.469115985)
points['powerup_spawn2'] = (-1.899700206, 10.56447241, -5.505721177)
points['powerup_spawn3'] = (10.56098871, 12.25165669, -5.576232453)
points['powerup_spawn4'] = (-12.33530337, 12.25165669, -5.576232453)
points['spawn1'] = (-9.295167711, 8.010664315,
-5.44451005) + (1.555840357, 1.453808816, 0.1165648888)
points['spawn2'] = (7.484707127, 8.172681752,
-5.614479365) + (1.553861796, 1.453808816, 0.04419853907)
points['spawn_by_flag1'] = (-9.295167711, 8.010664315, -5.44451005) + (
1.555840357, 1.453808816, 0.1165648888)
points['spawn_by_flag2'] = (7.484707127, 8.172681752, -5.614479365) + (
1.553861796, 1.453808816, 0.04419853907)
points['spawn_by_flag3'] = (-1.45994593, 5.038762459, -5.535288724) + (
0.9516389866, 0.6666414677, 0.08607244075)
points['spawn_by_flag4'] = (0.4932087091, 12.74493212, -5.598987003) + (
0.5245740665, 0.5245740665, 0.01941146064)
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class CreativeThoughts(bs.Map):
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"""Freaking map by smoothy."""
defs = mapdefs
name = 'Creative Thoughts'
@classmethod
def get_play_types(cls) -> List[str]:
"""Return valid play types for this map."""
return [
'melee', 'keep_away', 'team_flag'
]
@classmethod
def get_preview_texture_name(cls) -> str:
return 'alwaysLandPreview'
@classmethod
def on_preload(cls) -> Any:
data: Dict[str, Any] = {
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'mesh': bs.getmesh('alwaysLandLevel'),
'bottom_mesh': bs.getmesh('alwaysLandLevelBottom'),
'bgmesh': bs.getmesh('alwaysLandBG'),
'collision_mesh': bs.getcollisionmesh('alwaysLandLevelCollide'),
'tex': bs.gettexture('alwaysLandLevelColor'),
'bgtex': bs.gettexture('alwaysLandBGColor'),
'vr_fill_mound_mesh': bs.getmesh('alwaysLandVRFillMound'),
'vr_fill_mound_tex': bs.gettexture('vrFillMound')
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}
return data
@classmethod
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def get_music_type(cls) -> bs.MusicType:
return bs.MusicType.FLYING
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def __init__(self) -> None:
super().__init__(vr_overlay_offset=(0, -3.7, 2.5))
shared = SharedObjects.get()
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self._fake_wall_material = bs.Material()
self._real_wall_material = bs.Material()
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self._fake_wall_material.add_actions(
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conditions=(('they_are_younger_than', 9000), 'and',
('they_have_material', shared.player_material)),
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actions=(
('modify_part_collision', 'collide', True),
('modify_part_collision', 'physical', True)
))
self._real_wall_material.add_actions(
conditions=('they_have_material', shared.player_material),
actions=(
('modify_part_collision', 'collide', True),
('modify_part_collision', 'physical', True)
))
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self.background = bs.newnode(
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'terrain',
attrs={
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'mesh': self.preloaddata['bgmesh'],
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'lighting': False,
'background': True,
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'color_texture': bs.gettexture("rampageBGColor")
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})
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self.leftwall = bs.newnode('region', attrs={'position': (-17.75152479, 13, -5.52), 'scale': (
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0.1, 15.5, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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self.rightwall = bs.newnode('region', attrs={'position': (17.75, 13, -5.52), 'scale': (
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0.1, 15.5, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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self.topwall = bs.newnode('region', attrs={'position': (0, 21.0, -5.52), 'scale': (
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35.4, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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bs.newnode('locator', attrs={'shape': 'box', 'position': (-17.75152479, 13, -5.52), 'color': (
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0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 15.5, 2)})
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bs.newnode('locator', attrs={'shape': 'box', 'position': (17.75, 13, -5.52), 'color': (
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0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 15.5, 2)})
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bs.newnode('locator', attrs={'shape': 'box', 'position': (0, 21.0, -5.52), 'color': (
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0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (35.4, 0.2, 2)})
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gnode = bs.getactivity().globalsnode
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gnode.happy_thoughts_mode = True
gnode.shadow_offset = (0.0, 8.0, 5.0)
gnode.tint = (1.3, 1.23, 1.0)
gnode.ambient_color = (1.3, 1.23, 1.0)
gnode.vignette_outer = (0.64, 0.59, 0.69)
gnode.vignette_inner = (0.95, 0.95, 0.93)
gnode.vr_near_clip = 1.0
self.is_flying = True
# throw out some tips on flying
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txt = bs.newnode('text',
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attrs={
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'text': babase.Lstr(resource='pressJumpToFlyText'),
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'scale': 1.2,
'maxwidth': 800,
'position': (0, 200),
'shadow': 0.5,
'flatness': 0.5,
'h_align': 'center',
'v_attach': 'bottom'
})
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cmb = bs.newnode('combine',
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owner=txt,
attrs={
'size': 4,
'input0': 0.3,
'input1': 0.9,
'input2': 0.0
})
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bs.animate(cmb, 'input3', {3.0: 0, 4.0: 1, 9.0: 1, 10.0: 0})
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cmb.connectattr('output', txt, 'color')
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bs.timer(10.0, txt.delete)
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try:
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bs._map.register_map(CreativeThoughts)
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except:
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pass