mirror of
https://github.com/bombsquad-community/plugin-manager.git
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639 lines
26 KiB
Python
639 lines
26 KiB
Python
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# Released under the MIT License. See LICENSE for details.
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# BY Stary_Agent
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"""Hockey game and support classes."""
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# ba_meta require api 7
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# (see https://ballistica.net/wiki/meta-tag-system)
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba,_ba
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from bastd.actor.playerspaz import PlayerSpaz
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from bastd.actor.scoreboard import Scoreboard
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from bastd.actor.powerupbox import PowerupBoxFactory
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from bastd.gameutils import SharedObjects
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if TYPE_CHECKING:
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from typing import Any, Sequence, Dict, Type, List, Optional, Union
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class PuckDiedMessage:
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"""Inform something that a puck has died."""
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def __init__(self, puck: Puck):
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self.puck = puck
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def create_slope(self):
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shared = SharedObjects.get()
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x=5
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y=12
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for i in range(0,10):
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ba.newnode('region',attrs={'position': (x, y, -5.52),'scale': (0.2,0.1,6),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]})
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x = x+0.3
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y = y+0.1
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class Puck(ba.Actor):
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"""A lovely giant hockey puck."""
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def __init__(self, position: Sequence[float] = (0.0, 13.0, 0.0)):
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super().__init__()
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shared = SharedObjects.get()
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activity = self.getactivity()
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# Spawn just above the provided point.
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self._spawn_pos = (position[0], position[1] + 1.0, position[2])
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self.last_players_to_touch: Dict[int, Player] = {}
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self.scored = False
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assert activity is not None
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assert isinstance(activity, HockeyGame)
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pmats = [shared.object_material, activity.puck_material]
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self.node = ba.newnode('prop',
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delegate=self,
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attrs={
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'model': activity.puck_model,
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'color_texture': activity.puck_tex,
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'body': 'sphere',
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'reflection': 'soft',
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'reflection_scale': [0.2],
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'gravity_scale':0.3,
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'shadow_size': 0.5,
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'is_area_of_interest': True,
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'position': self._spawn_pos,
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'materials': pmats
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})
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ba.animate(self.node, 'model_scale', {0: 0, 0.2: 1.3, 0.26: 1})
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, ba.DieMessage):
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assert self.node
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self.node.delete()
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activity = self._activity()
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if activity and not msg.immediate:
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activity.handlemessage(PuckDiedMessage(self))
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# If we go out of bounds, move back to where we started.
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elif isinstance(msg, ba.OutOfBoundsMessage):
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assert self.node
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self.node.position = self._spawn_pos
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elif isinstance(msg, ba.HitMessage):
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assert self.node
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assert msg.force_direction is not None
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self.node.handlemessage(
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'impulse', msg.pos[0], msg.pos[1], msg.pos[2], msg.velocity[0],
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msg.velocity[1], msg.velocity[2], 1.0 * msg.magnitude,
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1.0 * msg.velocity_magnitude, msg.radius, 0,
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msg.force_direction[0], msg.force_direction[1],
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msg.force_direction[2])
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# If this hit came from a player, log them as the last to touch us.
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s_player = msg.get_source_player(Player)
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if s_player is not None:
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activity = self._activity()
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if activity:
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if s_player in activity.players:
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self.last_players_to_touch[s_player.team.id] = s_player
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else:
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super().handlemessage(msg)
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class Player(ba.Player['Team']):
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"""Our player type for this game."""
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class Team(ba.Team[Player]):
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"""Our team type for this game."""
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def __init__(self) -> None:
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self.score = 0
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# ba_meta export game
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class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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"""Ice hockey game."""
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name = 'Epic Air Soccer'
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description = 'Score some goals.'
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available_settings = [
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ba.IntSetting(
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'Score to Win',
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min_value=1,
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default=1,
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increment=1,
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),
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ba.IntChoiceSetting(
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'Time Limit',
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choices=[
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('None', 0),
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('1 Minute', 60),
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('2 Minutes', 120),
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('5 Minutes', 300),
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('10 Minutes', 600),
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('20 Minutes', 1200),
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],
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default=0,
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),
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ba.FloatChoiceSetting(
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'Respawn Times',
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choices=[
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('Shorter', 0.1),
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('Short', 0.5),
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('Normal', 1.0),
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('Long', 2.0),
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('Longer', 4.0),
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],
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default=1.0,
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),
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]
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default_music = ba.MusicType.HOCKEY
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@classmethod
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def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
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return issubclass(sessiontype, ba.DualTeamSession)
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
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return ['Creative Thoughts']
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def __init__(self, settings: dict):
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super().__init__(settings)
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shared = SharedObjects.get()
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self.slow_motion = True
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self._scoreboard = Scoreboard()
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self._cheer_sound = ba.getsound('cheer')
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self._chant_sound = ba.getsound('crowdChant')
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self._foghorn_sound = ba.getsound('foghorn')
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self._swipsound = ba.getsound('swip')
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self._whistle_sound = ba.getsound('refWhistle')
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self.puck_model = ba.getmodel('bomb')
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self.puck_tex = ba.gettexture('landMine')
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self.puck_scored_tex = ba.gettexture('landMineLit')
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self._puck_sound = ba.getsound('metalHit')
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self.puck_material = ba.Material()
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self.puck_material.add_actions(actions=(('modify_part_collision',
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'friction', 0.5)))
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self.puck_material.add_actions(conditions=('they_have_material',
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shared.pickup_material),
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actions=('modify_part_collision',
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'collide', True))
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self.puck_material.add_actions(
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conditions=(
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('we_are_younger_than', 100),
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'and',
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('they_have_material', shared.object_material),
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),
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actions=('modify_node_collision', 'collide', False),
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)
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self.puck_material.add_actions(conditions=('they_have_material',
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shared.footing_material),
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actions=('impact_sound',
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self._puck_sound, 0.2, 5))
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self._real_wall_material=ba.Material()
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self._real_wall_material.add_actions(
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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))
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self._real_wall_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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))
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self._goal_post_material=ba.Material()
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self._goal_post_material.add_actions(
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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))
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self._goal_post_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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actions=(
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('modify_part_collision', 'collide', False),
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('modify_part_collision', 'physical', False)
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))
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# Keep track of which player last touched the puck
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self.puck_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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actions=(('call', 'at_connect',
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self._handle_puck_player_collide), ))
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# We want the puck to kill powerups; not get stopped by them
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self.puck_material.add_actions(
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conditions=('they_have_material',
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PowerupBoxFactory.get().powerup_material),
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actions=(('modify_part_collision', 'physical', False),
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('message', 'their_node', 'at_connect', ba.DieMessage())))
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self._score_region_material = ba.Material()
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self._score_region_material.add_actions(
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conditions=('they_have_material', self.puck_material),
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actions=(('modify_part_collision', 'collide',
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True), ('modify_part_collision', 'physical', False),
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('call', 'at_connect', self._handle_score)))
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self._puck_spawn_pos: Optional[Sequence[float]] = None
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self._score_regions: Optional[List[ba.NodeActor]] = None
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self._puck: Optional[Puck] = None
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self._score_to_win = int(settings['Score to Win'])
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self._time_limit = float(settings['Time Limit'])
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def get_instance_description(self) -> Union[str, Sequence]:
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if self._score_to_win == 1:
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return 'Score a goal.'
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return 'Score ${ARG1} goals.', self._score_to_win
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def get_instance_description_short(self) -> Union[str, Sequence]:
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if self._score_to_win == 1:
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return 'score a goal'
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return 'score ${ARG1} goals', self._score_to_win
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def on_begin(self) -> None:
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super().on_begin()
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self.setup_standard_time_limit(self._time_limit)
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self.setup_standard_powerup_drops()
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self._puck_spawn_pos =(0,16.9,-5.5)
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self._spawn_puck()
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self.make_map()
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# Set up the two score regions.
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defs = self.map.defs
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self._score_regions = []
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self._score_regions.append(
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ba.NodeActor(
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ba.newnode('region',
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attrs={
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'position': (17,14.5,-5.52),
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'scale': (1,3,1),
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'type': 'box',
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'materials': [self._score_region_material]
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})))
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self._score_regions.append(
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ba.NodeActor(
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ba.newnode('region',
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attrs={
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'position': (-17,14.5,-5.52),
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'scale': (1,3,1),
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'type': 'box',
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'materials': [self._score_region_material]
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})))
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self._update_scoreboard()
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ba.playsound(self._chant_sound)
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def on_team_join(self, team: Team) -> None:
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self._update_scoreboard()
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def _handle_puck_player_collide(self) -> None:
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collision = ba.getcollision()
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try:
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puck = collision.sourcenode.getdelegate(Puck, True)
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player = collision.opposingnode.getdelegate(PlayerSpaz,
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True).getplayer(
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Player, True)
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except ba.NotFoundError:
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return
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puck.last_players_to_touch[player.team.id] = player
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def make_map(self):
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shared = SharedObjects.get()
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_ba.get_foreground_host_activity()._map.leftwall.materials= [shared.footing_material,self._real_wall_material ]
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_ba.get_foreground_host_activity()._map.rightwall.materials=[shared.footing_material,self._real_wall_material ]
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_ba.get_foreground_host_activity()._map.topwall.materials=[shared.footing_material,self._real_wall_material ]
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self.floorwall=ba.newnode('region',attrs={'position': (0, 5, -5.52),'scale': (35.4,0.2,2),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]})
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ba.newnode('locator', attrs={'shape':'box', 'position':(0, 5, -5.52), 'color':(0,0,0), 'opacity':1,'draw_beauty':True,'additive':False,'size':(35.4,0.2,2)})
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self.create_goal_post(-16.65,12.69)
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self.create_goal_post(-16.65,16.69)
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self.create_goal_post(16.65,12.69)
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self.create_goal_post(16.65,16.69)
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self.create_static_step(0,16.29)
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self.create_static_step(4.35,11.1)
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self.create_static_step(-4.35,11.1)
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self.create_vertical(10, 15.6)
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self.create_vertical(-10, 15.6)
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def create_static_step(self,x,y):
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floor=""
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for i in range(0,7):
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floor+="_ "
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shared = SharedObjects.get()
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step={}
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step["r"]=ba.newnode('region',attrs={'position': (x, y, -5.52),'scale': (3,0.1,6),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]})
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ba.newnode('locator', attrs={'shape':'box', 'position':( x, y, -5.52), 'color':(1,1,0), 'opacity':1,'draw_beauty':True,'additive':False,'size':(3,0.1,2)})
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return step
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def create_goal_post(self,x,y):
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shared = SharedObjects.get()
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if x > 0:
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color = (1,0,0) #change to team specific color
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else:
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color = (0,0,1)
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floor=""
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for i in range(0,4):
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floor+="_ "
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ba.newnode('region',attrs={'position': (x-0.2, y, -5.52),'scale': (1.8,0.1,6),'type': 'box','materials': [shared.footing_material,self._goal_post_material]})
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ba.newnode('locator', attrs={'shape':'box', 'position':( x-0.2, y, -5.52), 'color': color, 'opacity':1,'draw_beauty':True,'additive':False,'size':(1.8,0.1,2)})
|
||
|
|
|
||
|
|
|
||
|
|
def create_vertical(self,x,y):
|
||
|
|
shared = SharedObjects.get()
|
||
|
|
floor = ""
|
||
|
|
for i in range(0,4):
|
||
|
|
floor +="|\n"
|
||
|
|
ba.newnode('region',attrs={'position': (x, y, -5.52),'scale': (0.1,2.8,1),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]})
|
||
|
|
ba.newnode('locator', attrs={'shape':'box', 'position':( x, y, -5.52), 'color':(1,1,0), 'opacity':1,'draw_beauty':True,'additive':False,'size':(0.1,2.8,2)})
|
||
|
|
|
||
|
|
|
||
|
|
def spawn_player_spaz(self,
|
||
|
|
player: Player,
|
||
|
|
position: Sequence[float] = None,
|
||
|
|
angle: float = None) -> PlayerSpaz:
|
||
|
|
"""Intercept new spazzes and add our team material for them."""
|
||
|
|
if player.team.id==0:
|
||
|
|
position=(-10.75152479, 5.057427485, -5.52)
|
||
|
|
elif player.team.id==1:
|
||
|
|
position=(8.75152479, 5.057427485, -5.52)
|
||
|
|
|
||
|
|
|
||
|
|
spaz = super().spawn_player_spaz(player, position, angle)
|
||
|
|
return spaz
|
||
|
|
|
||
|
|
def _kill_puck(self) -> None:
|
||
|
|
self._puck = None
|
||
|
|
|
||
|
|
def _handle_score(self) -> None:
|
||
|
|
"""A point has been scored."""
|
||
|
|
|
||
|
|
assert self._puck is not None
|
||
|
|
assert self._score_regions is not None
|
||
|
|
|
||
|
|
# Our puck might stick around for a second or two
|
||
|
|
# we don't want it to be able to score again.
|
||
|
|
if self._puck.scored:
|
||
|
|
return
|
||
|
|
|
||
|
|
region = ba.getcollision().sourcenode
|
||
|
|
index = 0
|
||
|
|
for index in range(len(self._score_regions)):
|
||
|
|
if region == self._score_regions[index].node:
|
||
|
|
break
|
||
|
|
|
||
|
|
for team in self.teams:
|
||
|
|
if team.id == index:
|
||
|
|
scoring_team = team
|
||
|
|
team.score += 1
|
||
|
|
|
||
|
|
# Tell all players to celebrate.
|
||
|
|
for player in team.players:
|
||
|
|
if player.actor:
|
||
|
|
player.actor.handlemessage(ba.CelebrateMessage(2.0))
|
||
|
|
|
||
|
|
# If we've got the player from the scoring team that last
|
||
|
|
# touched us, give them points.
|
||
|
|
if (scoring_team.id in self._puck.last_players_to_touch
|
||
|
|
and self._puck.last_players_to_touch[scoring_team.id]):
|
||
|
|
self.stats.player_scored(
|
||
|
|
self._puck.last_players_to_touch[scoring_team.id],
|
||
|
|
20,
|
||
|
|
big_message=True)
|
||
|
|
|
||
|
|
# End game if we won.
|
||
|
|
if team.score >= self._score_to_win:
|
||
|
|
self.end_game()
|
||
|
|
|
||
|
|
ba.playsound(self._foghorn_sound)
|
||
|
|
ba.playsound(self._cheer_sound)
|
||
|
|
|
||
|
|
self._puck.scored = True
|
||
|
|
|
||
|
|
# Change puck texture to something cool
|
||
|
|
self._puck.node.color_texture = self.puck_scored_tex
|
||
|
|
# Kill the puck (it'll respawn itself shortly).
|
||
|
|
ba.timer(1.0, self._kill_puck)
|
||
|
|
|
||
|
|
light = ba.newnode('light',
|
||
|
|
attrs={
|
||
|
|
'position': ba.getcollision().position,
|
||
|
|
'height_attenuated': False,
|
||
|
|
'color': (1, 0, 0)
|
||
|
|
})
|
||
|
|
ba.animate(light, 'intensity', {0: 0, 0.5: 1, 1.0: 0}, loop=True)
|
||
|
|
ba.timer(1.0, light.delete)
|
||
|
|
|
||
|
|
ba.cameraflash(duration=10.0)
|
||
|
|
self._update_scoreboard()
|
||
|
|
|
||
|
|
def end_game(self) -> None:
|
||
|
|
results = ba.GameResults()
|
||
|
|
for team in self.teams:
|
||
|
|
results.set_team_score(team, team.score)
|
||
|
|
self.end(results=results)
|
||
|
|
|
||
|
|
def _update_scoreboard(self) -> None:
|
||
|
|
winscore = self._score_to_win
|
||
|
|
for team in self.teams:
|
||
|
|
self._scoreboard.set_team_value(team, team.score, winscore)
|
||
|
|
|
||
|
|
def handlemessage(self, msg: Any) -> Any:
|
||
|
|
|
||
|
|
# Respawn dead players if they're still in the game.
|
||
|
|
if isinstance(msg, ba.PlayerDiedMessage):
|
||
|
|
# Augment standard behavior...
|
||
|
|
super().handlemessage(msg)
|
||
|
|
self.respawn_player(msg.getplayer(Player))
|
||
|
|
|
||
|
|
# Respawn dead pucks.
|
||
|
|
elif isinstance(msg, PuckDiedMessage):
|
||
|
|
if not self.has_ended():
|
||
|
|
ba.timer(3.0, self._spawn_puck)
|
||
|
|
else:
|
||
|
|
super().handlemessage(msg)
|
||
|
|
|
||
|
|
def _flash_puck_spawn(self) -> None:
|
||
|
|
light = ba.newnode('light',
|
||
|
|
attrs={
|
||
|
|
'position': self._puck_spawn_pos,
|
||
|
|
'height_attenuated': False,
|
||
|
|
'color': (1, 0, 0)
|
||
|
|
})
|
||
|
|
ba.animate(light, 'intensity', {0.0: 0, 0.25: 1, 0.5: 0}, loop=True)
|
||
|
|
ba.timer(1.0, light.delete)
|
||
|
|
|
||
|
|
def _spawn_puck(self) -> None:
|
||
|
|
ba.playsound(self._swipsound)
|
||
|
|
ba.playsound(self._whistle_sound)
|
||
|
|
self._flash_puck_spawn()
|
||
|
|
assert self._puck_spawn_pos is not None
|
||
|
|
self._puck = Puck(position=self._puck_spawn_pos)
|
||
|
|
|
||
|
|
|
||
|
|
class mapdefs:
|
||
|
|
points = {}
|
||
|
|
# noinspection PyDictCreation
|
||
|
|
boxes = {}
|
||
|
|
boxes['area_of_interest_bounds'] = (-1.045859963, 12.67722855,
|
||
|
|
-5.401537075) + (0.0, 0.0, 0.0) + (
|
||
|
|
42.46156851, 20.94044653, 0.6931564611)
|
||
|
|
points['ffa_spawn1'] = (-9.295167711, 8.010664315,
|
||
|
|
-5.44451005) + (1.555840357, 1.453808816, 0.1165648888)
|
||
|
|
points['ffa_spawn2'] = (7.484707127, 8.172681752, -5.614479365) + (
|
||
|
|
1.553861796, 1.453808816, 0.04419853907)
|
||
|
|
points['ffa_spawn3'] = (9.55724115, 11.30789446, -5.614479365) + (
|
||
|
|
1.337925849, 1.453808816, 0.04419853907)
|
||
|
|
points['ffa_spawn4'] = (-11.55747023, 10.99170684, -5.614479365) + (
|
||
|
|
1.337925849, 1.453808816, 0.04419853907)
|
||
|
|
points['ffa_spawn5'] = (-1.878892369, 9.46490571, -5.614479365) + (
|
||
|
|
1.337925849, 1.453808816, 0.04419853907)
|
||
|
|
points['ffa_spawn6'] = (-0.4912812943, 5.077006397, -5.521672101) + (
|
||
|
|
1.878332089, 1.453808816, 0.007578097856)
|
||
|
|
points['flag1'] = (-11.75152479, 8.057427485, -5.52)
|
||
|
|
points['flag2'] = (9.840909039, 8.188634282, -5.52)
|
||
|
|
points['flag3'] = (-0.2195258696, 5.010273907, -5.52)
|
||
|
|
points['flag4'] = (-0.04605809154, 12.73369108, -5.52)
|
||
|
|
points['flag_default'] = (-0.04201942896, 12.72374492, -5.52)
|
||
|
|
boxes['map_bounds'] = (-0.8748348681, 9.212941713, -5.729538885) + (
|
||
|
|
0.0, 0.0, 0.0) + (42.09666006, 26.19950145, 7.89541168)
|
||
|
|
points['powerup_spawn1'] = (1.160232442, 6.745963662, -5.469115985)
|
||
|
|
points['powerup_spawn2'] = (-1.899700206, 10.56447241, -5.505721177)
|
||
|
|
points['powerup_spawn3'] = (10.56098871, 12.25165669, -5.576232453)
|
||
|
|
points['powerup_spawn4'] = (-12.33530337, 12.25165669, -5.576232453)
|
||
|
|
points['spawn1'] = (-9.295167711, 8.010664315,
|
||
|
|
-5.44451005) + (1.555840357, 1.453808816, 0.1165648888)
|
||
|
|
points['spawn2'] = (7.484707127, 8.172681752,
|
||
|
|
-5.614479365) + (1.553861796, 1.453808816, 0.04419853907)
|
||
|
|
points['spawn_by_flag1'] = (-9.295167711, 8.010664315, -5.44451005) + (
|
||
|
|
1.555840357, 1.453808816, 0.1165648888)
|
||
|
|
points['spawn_by_flag2'] = (7.484707127, 8.172681752, -5.614479365) + (
|
||
|
|
1.553861796, 1.453808816, 0.04419853907)
|
||
|
|
points['spawn_by_flag3'] = (-1.45994593, 5.038762459, -5.535288724) + (
|
||
|
|
0.9516389866, 0.6666414677, 0.08607244075)
|
||
|
|
points['spawn_by_flag4'] = (0.4932087091, 12.74493212, -5.598987003) + (
|
||
|
|
0.5245740665, 0.5245740665, 0.01941146064)
|
||
|
|
class CreativeThoughts(ba.Map):
|
||
|
|
"""Freaking map by smoothy."""
|
||
|
|
|
||
|
|
defs = mapdefs
|
||
|
|
|
||
|
|
name = 'Creative Thoughts'
|
||
|
|
|
||
|
|
@classmethod
|
||
|
|
def get_play_types(cls) -> List[str]:
|
||
|
|
"""Return valid play types for this map."""
|
||
|
|
return [
|
||
|
|
'melee', 'keep_away', 'team_flag'
|
||
|
|
]
|
||
|
|
|
||
|
|
@classmethod
|
||
|
|
def get_preview_texture_name(cls) -> str:
|
||
|
|
return 'alwaysLandPreview'
|
||
|
|
|
||
|
|
@classmethod
|
||
|
|
def on_preload(cls) -> Any:
|
||
|
|
data: Dict[str, Any] = {
|
||
|
|
'model': ba.getmodel('alwaysLandLevel'),
|
||
|
|
'bottom_model': ba.getmodel('alwaysLandLevelBottom'),
|
||
|
|
'bgmodel': ba.getmodel('alwaysLandBG'),
|
||
|
|
'collide_model': ba.getcollidemodel('alwaysLandLevelCollide'),
|
||
|
|
'tex': ba.gettexture('alwaysLandLevelColor'),
|
||
|
|
'bgtex': ba.gettexture('alwaysLandBGColor'),
|
||
|
|
'vr_fill_mound_model': ba.getmodel('alwaysLandVRFillMound'),
|
||
|
|
'vr_fill_mound_tex': ba.gettexture('vrFillMound')
|
||
|
|
}
|
||
|
|
return data
|
||
|
|
|
||
|
|
@classmethod
|
||
|
|
def get_music_type(cls) -> ba.MusicType:
|
||
|
|
return ba.MusicType.FLYING
|
||
|
|
|
||
|
|
def __init__(self) -> None:
|
||
|
|
super().__init__(vr_overlay_offset=(0, -3.7, 2.5))
|
||
|
|
shared = SharedObjects.get()
|
||
|
|
self._fake_wall_material=ba.Material()
|
||
|
|
self._real_wall_material=ba.Material()
|
||
|
|
self._fake_wall_material.add_actions(
|
||
|
|
conditions=(('they_are_younger_than',9000),'and',('they_have_material', shared.player_material)),
|
||
|
|
actions=(
|
||
|
|
('modify_part_collision', 'collide', True),
|
||
|
|
('modify_part_collision', 'physical', True)
|
||
|
|
|
||
|
|
))
|
||
|
|
self._real_wall_material.add_actions(
|
||
|
|
conditions=('they_have_material', shared.player_material),
|
||
|
|
actions=(
|
||
|
|
('modify_part_collision', 'collide', True),
|
||
|
|
('modify_part_collision', 'physical', True)
|
||
|
|
|
||
|
|
))
|
||
|
|
self.background = ba.newnode(
|
||
|
|
'terrain',
|
||
|
|
attrs={
|
||
|
|
'model': self.preloaddata['bgmodel'],
|
||
|
|
'lighting': False,
|
||
|
|
'background': True,
|
||
|
|
'color_texture': ba.gettexture("rampageBGColor")
|
||
|
|
})
|
||
|
|
|
||
|
|
self.leftwall=ba.newnode('region',attrs={'position': (-17.75152479, 13, -5.52),'scale': (0.1,15.5,2),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]})
|
||
|
|
self.rightwall=ba.newnode('region',attrs={'position': (17.75, 13, -5.52),'scale': (0.1,15.5,2),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]})
|
||
|
|
self.topwall=ba.newnode('region',attrs={'position': (0, 21.0, -5.52),'scale': (35.4,0.2,2),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]})
|
||
|
|
ba.newnode('locator', attrs={'shape':'box', 'position':(-17.75152479, 13, -5.52), 'color':(0,0,0), 'opacity':1,'draw_beauty':True,'additive':False,'size':(0.1,15.5,2)})
|
||
|
|
ba.newnode('locator', attrs={'shape':'box', 'position':(17.75, 13, -5.52), 'color':(0,0,0), 'opacity':1,'draw_beauty':True,'additive':False,'size':(0.1,15.5,2)})
|
||
|
|
ba.newnode('locator', attrs={'shape':'box', 'position':(0, 21.0, -5.52), 'color':(0,0,0), 'opacity':1,'draw_beauty':True,'additive':False,'size':(35.4,0.2,2)})
|
||
|
|
|
||
|
|
gnode = ba.getactivity().globalsnode
|
||
|
|
gnode.happy_thoughts_mode = True
|
||
|
|
gnode.shadow_offset = (0.0, 8.0, 5.0)
|
||
|
|
gnode.tint = (1.3, 1.23, 1.0)
|
||
|
|
gnode.ambient_color = (1.3, 1.23, 1.0)
|
||
|
|
gnode.vignette_outer = (0.64, 0.59, 0.69)
|
||
|
|
gnode.vignette_inner = (0.95, 0.95, 0.93)
|
||
|
|
gnode.vr_near_clip = 1.0
|
||
|
|
self.is_flying = True
|
||
|
|
|
||
|
|
# throw out some tips on flying
|
||
|
|
txt = ba.newnode('text',
|
||
|
|
attrs={
|
||
|
|
'text': ba.Lstr(resource='pressJumpToFlyText'),
|
||
|
|
'scale': 1.2,
|
||
|
|
'maxwidth': 800,
|
||
|
|
'position': (0, 200),
|
||
|
|
'shadow': 0.5,
|
||
|
|
'flatness': 0.5,
|
||
|
|
'h_align': 'center',
|
||
|
|
'v_attach': 'bottom'
|
||
|
|
})
|
||
|
|
cmb = ba.newnode('combine',
|
||
|
|
owner=txt,
|
||
|
|
attrs={
|
||
|
|
'size': 4,
|
||
|
|
'input0': 0.3,
|
||
|
|
'input1': 0.9,
|
||
|
|
'input2': 0.0
|
||
|
|
})
|
||
|
|
ba.animate(cmb, 'input3', {3.0: 0, 4.0: 1, 9.0: 1, 10.0: 0})
|
||
|
|
cmb.connectattr('output', txt, 'color')
|
||
|
|
ba.timer(10.0, txt.delete)
|
||
|
|
|
||
|
|
|
||
|
|
try:
|
||
|
|
ba._map.register_map(CreativeThoughts)
|
||
|
|
except:
|
||
|
|
pass
|