mirror of
https://github.com/Freaku17/BombSquad-Mods-byFreaku
synced 2025-10-19 20:20:40 +00:00
Rename & update volley_ball.py for 1.7.37+ (API 9)
• Removed base64 encoded text (trusting the community that they won't change the name & steal credits) • Properly formatted for readability
This commit is contained in:
parent
24d1fad594
commit
98304c6db7
1 changed files with 125 additions and 156 deletions
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@ -3,20 +3,14 @@
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# Made by your friend: Freaku
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# Join BCS:
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# https://discord.gg/ucyaesh
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# My GitHub:
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# https://github.com/Freaku17/BombSquad-Mods-byFreaku
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# CHANGELOG:
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"""
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## 2021
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@ -38,21 +32,14 @@
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"""
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# ba_meta require api 8
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# ba_meta require api 9
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import babase, random
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import babase
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import random
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import bascenev1 as bs
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from bascenev1lib.actor.playerspaz import PlayerSpaz
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from bascenev1lib.actor.scoreboard import Scoreboard
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@ -64,7 +51,6 @@ if TYPE_CHECKING:
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from typing import Any, Sequence, Dict, Type, List, Optional, Union
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class PuckDiedMessage:
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"""Inform something that a puck has died."""
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@ -100,14 +86,13 @@ class Puck(bs.Actor):
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'position': self._spawn_pos,
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'materials': pmats
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})
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# Since it rolls on spawn, lets make gravity
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# to 0, and when another node (bomb/spaz)
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# touches it. It'll act back as our normie puck!
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bs.animate(self.node, 'gravity_scale', {0:-0.1, 0.2:1}, False)
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bs.animate(self.node, 'gravity_scale', {0: -0.1, 0.2: 1}, False)
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# When other node touches, it realises its new gravity_scale
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, bs.DieMessage):
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assert self.node
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@ -148,6 +133,7 @@ class Player(bs.Player['Team']):
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class Team(bs.Team[Player]):
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"""Our team type for this game."""
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def __init__(self) -> None:
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self.score = 0
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@ -253,15 +239,14 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]):
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actions=(('modify_part_collision', 'collide',
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True), ('modify_part_collision', 'physical', False),
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('call', 'at_connect', self._handle_score)))
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self._wall_material=bs.Material()
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self._fake_wall_material=bs.Material()
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self._wall_material = bs.Material()
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self._fake_wall_material = bs.Material()
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self._wall_material.add_actions(
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actions=(
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('modify_part_collision', 'friction', 100000),
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))
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))
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self._wall_material.add_actions(
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conditions=('they_have_material', shared.pickup_material),
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actions=(
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@ -270,13 +255,13 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]):
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self._wall_material.add_actions(
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conditions=(('we_are_younger_than', 100),
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'and',
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('they_have_material',shared.object_material)),
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'and',
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('they_have_material', shared.object_material)),
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actions=(
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('modify_part_collision', 'collide', False),
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))
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self._wall_material.add_actions(
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conditions=('they_have_material',shared.footing_material),
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conditions=('they_have_material', shared.footing_material),
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actions=(
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('modify_part_collision', 'friction', 9999.5),
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))
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@ -285,25 +270,24 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]):
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actions=(
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('modify_part_collision', 'collide', False),
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('modify_part_collision', 'physical', False)
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))
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self._fake_wall_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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))
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self.blocks=[]
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self.blocks = []
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self._net_wall_material=bs.Material()
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self._net_wall_material = bs.Material()
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self._net_wall_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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))
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self._net_wall_material.add_actions(
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@ -321,8 +305,7 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]):
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actions=(
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('modify_part_collision', 'collide', True),
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))
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self.net_blocc=[]
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self.net_blocc = []
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self._puck_spawn_pos: Optional[Sequence[float]] = None
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self._score_regions: Optional[List[bs.NodeActor]] = None
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@ -365,7 +348,7 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]):
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bs.NodeActor(
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bs.newnode('region',
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attrs={
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'position':(5.7, 0, -0.065),
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'position': (5.7, 0, -0.065),
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'scale': (10.7, 0.001, 8),
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'type': 'box',
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'materials': [self._score_region_material]
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@ -374,19 +357,29 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]):
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bs.NodeActor(
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bs.newnode('region',
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attrs={
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'position':(-5.7, 0, -0.065),
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'position': (-5.7, 0, -0.065),
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'scale': (10.7, 0.001, 8),
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'type': 'box',
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'materials': [self._score_region_material]
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})))
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self._update_scoreboard()
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self._chant_sound.play()
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import base64
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exec(base64.b64decode("aWYgc2VsZi5jcmVkaXRfdGV4dDoKICAgICMjIFBlb3BsZSBzdGVhbGVkIGNyZWRpdHMgc28gdGhhdHMgd2h5IEkgZW5jb2RlZCB0aGlzLi4uCiAgICAjIyBFdmVuIHRobyB0aGVyZSBpcyBhIG9wdGlvbiwgdGhleSBjaGFuZ2VkIGNyZWF0ZWQgYnkKICAgICMjIGxpa2Ugd3RmIGlzIHRoaWVyIHByb2JsZW0/PwogICAgCiAgICAjIyBBbnl3YXlzIGhhdmUgYSBnb29kIGRheSEKICAgIHQgPSBicy5uZXdub2RlKCd0ZXh0JywKICAgICAgICAgICAgICAgYXR0cnM9eyAndGV4dCc6IkNyZWF0ZWQgYnkg7oGIRnJlYWt1XG5Wb2xsZXlCYWxsIiwgIyMgRGlzYWJsZSAnRW5hYmxlIEJvdHRvbSBDcmVkaXRzJyB3aGVuIG1ha2luZyBwbGF5bGlzdCwgTm8gbmVlZCB0byBlZGl0IHRoaXMgbG92ZWx5Li4uCiAgICAgICAgJ3NjYWxlJzowLjcsCiAgICAgICAgJ3Bvc2l0aW9uJzooMCwwKSwgI0xldHMgaG9wZSBoZSB1c2VzIFRWIGJvcmRlciBvZiBzZXR0aW5ncz5HcmFwaGljcwogICAgICAgICdzaGFkb3cnOjAuNSwKICAgICAgICAnZmxhdG5lc3MnOjEuMiwKICAgICAgICAnY29sb3InOigxLCAxLCAxKSwKICAgICAgICAnaF9hbGlnbic6J2NlbnRlcicsCiAgICAgICAgJ3ZfYXR0YWNoJzonYm90dG9tJ30p").decode('UTF-8'))
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if self.credit_text:
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t = bs.newnode('text',
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attrs={'text': "Created by Freaku\nVolleyBall", # Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
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'scale': 0.7,
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'position': (0, 0),
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'shadow': 0.5,
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'flatness': 1.2,
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'color': (1, 1, 1),
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'h_align': 'center',
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'v_attach': 'bottom'})
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shared = SharedObjects.get()
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self.blocks.append(bs.NodeActor(bs.newnode('region',attrs={'position': (0,2.4,0),'scale': (0.8,6,20),'type': 'box','materials': (self._fake_wall_material, )})))
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self.net_blocc.append(bs.NodeActor(bs.newnode('region',attrs={'position': (0,0,0),'scale': (0.6,2.4,20),'type': 'box','materials': (self._net_wall_material, )})))
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self.blocks.append(bs.NodeActor(bs.newnode('region', attrs={'position': (0, 2.4, 0), 'scale': (
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0.8, 6, 20), 'type': 'box', 'materials': (self._fake_wall_material, )})))
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self.net_blocc.append(bs.NodeActor(bs.newnode('region', attrs={'position': (0, 0, 0), 'scale': (
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0.6, 2.4, 20), 'type': 'box', 'materials': (self._net_wall_material, )})))
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def on_team_join(self, team: Team) -> None:
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self._update_scoreboard()
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@ -426,18 +419,15 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]):
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scoring_team = team
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team.score += 1
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# Change puck Spawn
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if team.id == 0: # left side scored
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self._puck_spawn_pos= (5, 0.42, 0)
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elif team.id == 1: # right side scored
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self._puck_spawn_pos= (-5, 0.42, 0)
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else: # normally shouldn't occur
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self._puck_spawn_pos= (0, 0.42, 0)
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if team.id == 0: # left side scored
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self._puck_spawn_pos = (5, 0.42, 0)
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elif team.id == 1: # right side scored
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self._puck_spawn_pos = (-5, 0.42, 0)
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else: # normally shouldn't occur
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self._puck_spawn_pos = (0, 0.42, 0)
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# Easy pizzy
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for player in team.players:
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if player.actor:
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player.actor.handlemessage(bs.CelebrateMessage(2.0))
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@ -461,10 +451,10 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]):
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self._puck.scored = True
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# Kill the puck (it'll respawn itself shortly).
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bs.emitfx(position= bs.getcollision().position, count=int(6.0 + 7.0 * 12), scale=3, spread=0.5, chunk_type='spark')
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bs.emitfx(position=bs.getcollision().position, count=int(
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6.0 + 7.0 * 12), scale=3, spread=0.5, chunk_type='spark')
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bs.timer(0.7, self._kill_puck)
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bs.cameraflash(duration=7.0)
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self._update_scoreboard()
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@ -494,7 +484,6 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]):
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spaz.bomb_count = 0
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# Imagine not being able to swipe those colorful buttons ;(
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if self._punchie_:
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spaz.connect_controls_to_player(enable_punch=False)
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@ -517,7 +506,8 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]):
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def _flash_puck_spawn(self) -> None:
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# Effect >>>>>> Flashly
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bs.emitfx(position= self._puck_spawn_pos, count=int(6.0 + 7.0 * 12), scale=1.7, spread=0.4, chunk_type='spark')
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bs.emitfx(position=self._puck_spawn_pos, count=int(
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6.0 + 7.0 * 12), scale=1.7, spread=0.4, chunk_type='spark')
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def _spawn_puck(self) -> None:
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self._swipsound.play()
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@ -527,45 +517,26 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]):
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self._puck = Puck(position=self._puck_spawn_pos)
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class Pointzz:
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points, boxes = {}, {}
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points['spawn1'] = (-8.03866, 0.02275, 0.0) + (0.5, 0.05, 4.0)
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points['spawn2'] = (8.82311, 0.01092, 0.0) + (0.5, 0.05, 4.0)
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boxes['area_of_interest_bounds'] = (0.0, 1.18575, 0.43262) + (0, 0, 0) + (29.81803, 11.57249, 18.89134)
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boxes['area_of_interest_bounds'] = (0.0, 1.18575, 0.43262) + \
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(0, 0, 0) + (29.81803, 11.57249, 18.89134)
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boxes['map_bounds'] = (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (
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42.09506485, 22.81173179, 29.76723155)
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42.09506485, 22.81173179, 29.76723155)
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class PointzzforH:
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points, boxes = {}, {}
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boxes['area_of_interest_bounds'] = (0.0, 0.7956858119, 0.0) + (0.0, 0.0, 0.0) + (30.80223883, 0.5961646365, 13.88431707)
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boxes['area_of_interest_bounds'] = (0.0, 0.7956858119, 0.0) + \
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(0.0, 0.0, 0.0) + (30.80223883, 0.5961646365, 13.88431707)
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boxes['map_bounds'] = (0.0, 0.7956858119, -0.4689020853) + (0.0, 0.0, 0.0) + (
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35.16182389, 12.18696164, 21.52869693)
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35.16182389, 12.18696164, 21.52869693)
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points['spawn1'] = (-6.835352227, 0.02305323209, 0.0) + (1.0, 1.0, 3.0)
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points['spawn2'] = (6.857415055, 0.03938567998, 0.0) + (1.0, 1.0, 3.0)
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class VolleyBallMap(bs.Map):
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defs = Pointzz()
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name = "Open Field"
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@ -587,47 +558,47 @@ class VolleyBallMap(bs.Map):
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'tex': bs.gettexture('footballStadium')
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}
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return data
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def __init__(self):
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super().__init__()
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shared = SharedObjects.get()
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x = -5
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while x<5:
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self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,0,x),
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'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
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self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.25,x),
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'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
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self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.5,x),
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'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
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self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.75,x),
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'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
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self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,1,x),
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'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
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while x < 5:
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self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, 0, x),
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'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
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self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .25, x),
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'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
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self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .5, x),
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'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
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self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .75, x),
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'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
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self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, 1, x),
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'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
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x = x + 0.5
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y = -1
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while y>-11:
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self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4),
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'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
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self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,-4),
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'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
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self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,4),
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'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
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self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4),
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'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
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y-=1
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while y > -11:
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self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, 4),
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'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
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self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, -4),
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'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
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self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, 4),
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'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
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self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, -4),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
y -= 1
|
||||
|
||||
z = 0
|
||||
while z<5:
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,-z),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,z),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
z+=1
|
||||
while z < 5:
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, z),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, -z),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, z),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, -z),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
z += 1
|
||||
|
||||
self.node = bs.newnode(
|
||||
'terrain',
|
||||
|
|
@ -655,7 +626,6 @@ class VolleyBallMap(bs.Map):
|
|||
gnode.vr_near_clip = 0.5
|
||||
|
||||
|
||||
|
||||
class VolleyBallMapH(bs.Map):
|
||||
defs = PointzzforH()
|
||||
name = 'Closed Arena'
|
||||
|
|
@ -672,7 +642,7 @@ class VolleyBallMapH(bs.Map):
|
|||
def on_preload(cls) -> Any:
|
||||
data: Dict[str, Any] = {
|
||||
'meshs': (bs.getmesh('hockeyStadiumOuter'),
|
||||
bs.getmesh('hockeyStadiumInner')),
|
||||
bs.getmesh('hockeyStadiumInner')),
|
||||
'vr_fill_mesh': bs.getmesh('footballStadiumVRFill'),
|
||||
'collision_mesh': bs.getcollisionmesh('hockeyStadiumCollide'),
|
||||
'tex': bs.gettexture('hockeyStadium'),
|
||||
|
|
@ -686,42 +656,42 @@ class VolleyBallMapH(bs.Map):
|
|||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
x = -5
|
||||
while x<5:
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,0,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.25,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.5,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.75,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,1,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
while x < 5:
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, 0, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .25, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .5, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .75, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, 1, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
x = x + 0.5
|
||||
|
||||
y = -1
|
||||
while y>-11:
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,-4),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,4),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
y-=1
|
||||
while y > -11:
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, 4),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, -4),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, 4),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, -4),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
y -= 1
|
||||
|
||||
z = 0
|
||||
while z<5:
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,-z),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,z),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
z+=1
|
||||
while z < 5:
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, z),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, -z),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, z),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, -z),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
z += 1
|
||||
|
||||
self.node = bs.newnode('terrain',
|
||||
delegate=self,
|
||||
|
|
@ -729,7 +699,8 @@ class VolleyBallMapH(bs.Map):
|
|||
'mesh':
|
||||
None,
|
||||
'collision_mesh':
|
||||
bs.getcollisionmesh('footballStadiumCollide'), # we dont want Goalposts...
|
||||
# we dont want Goalposts...
|
||||
bs.getcollisionmesh('footballStadiumCollide'),
|
||||
'color_texture':
|
||||
self.preloaddata['tex'],
|
||||
'materials': [
|
||||
|
|
@ -750,7 +721,7 @@ class VolleyBallMapH(bs.Map):
|
|||
'opacity': 0.92,
|
||||
'opacity_in_low_or_medium_quality': 1.0,
|
||||
'materials': mats,
|
||||
'color': (0.4,0.9,0)
|
||||
'color': (0.4, 0.9, 0)
|
||||
})
|
||||
|
||||
self.background = bs.newnode(
|
||||
|
|
@ -759,7 +730,7 @@ class VolleyBallMapH(bs.Map):
|
|||
'mesh': bs.getmesh('natureBackground'),
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
'color': (0.5,0.30,0.4)
|
||||
'color': (0.5, 0.30, 0.4)
|
||||
})
|
||||
|
||||
gnode = bs.getactivity().globalsnode
|
||||
|
|
@ -772,9 +743,7 @@ class VolleyBallMapH(bs.Map):
|
|||
gnode.vignette_inner = (0.93, 0.93, 0.95)
|
||||
gnode.vr_camera_offset = (0, -0.8, -1.1)
|
||||
gnode.vr_near_clip = 0.5
|
||||
#self.is_hockey = True
|
||||
|
||||
|
||||
# self.is_hockey = True
|
||||
|
||||
|
||||
bs._map.register_map(VolleyBallMap)
|
||||
|
|
@ -790,4 +759,4 @@ class byFreaku(babase.Plugin):
|
|||
# Then why not include function here?
|
||||
# On server upon first launch, plugins are not activated,
|
||||
# (same can be case for user if disabled auto-enable plugins)
|
||||
pass
|
||||
pass
|
||||
Loading…
Add table
Add a link
Reference in a new issue