From 98304c6db727414634a3d3600b84318410c67ffa Mon Sep 17 00:00:00 2001 From: ! Freaku <92618708+Freaku17@users.noreply.github.com> Date: Sat, 8 Feb 2025 11:16:39 +0530 Subject: [PATCH] Rename & update `volley_ball.py` for 1.7.37+ (API 9) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit • Removed base64 encoded text (trusting the community that they won't change the name & steal credits) • Properly formatted for readability --- Gamemodes/{VolleyBall.py => volley_ball.py} | 281 +++++++++----------- 1 file changed, 125 insertions(+), 156 deletions(-) rename Gamemodes/{VolleyBall.py => volley_ball.py} (71%) diff --git a/Gamemodes/VolleyBall.py b/Gamemodes/volley_ball.py similarity index 71% rename from Gamemodes/VolleyBall.py rename to Gamemodes/volley_ball.py index 48b9fc1..0653dff 100644 --- a/Gamemodes/VolleyBall.py +++ b/Gamemodes/volley_ball.py @@ -3,20 +3,14 @@ # Made by your friend: Freaku - - # Join BCS: # https://discord.gg/ucyaesh - - # My GitHub: # https://github.com/Freaku17/BombSquad-Mods-byFreaku - - # CHANGELOG: """ ## 2021 @@ -38,21 +32,14 @@ """ - - - - - - - - -# ba_meta require api 8 +# ba_meta require api 9 from __future__ import annotations from typing import TYPE_CHECKING -import babase, random +import babase +import random import bascenev1 as bs from bascenev1lib.actor.playerspaz import PlayerSpaz from bascenev1lib.actor.scoreboard import Scoreboard @@ -64,7 +51,6 @@ if TYPE_CHECKING: from typing import Any, Sequence, Dict, Type, List, Optional, Union - class PuckDiedMessage: """Inform something that a puck has died.""" @@ -100,14 +86,13 @@ class Puck(bs.Actor): 'position': self._spawn_pos, 'materials': pmats }) - + # Since it rolls on spawn, lets make gravity # to 0, and when another node (bomb/spaz) # touches it. It'll act back as our normie puck! - bs.animate(self.node, 'gravity_scale', {0:-0.1, 0.2:1}, False) + bs.animate(self.node, 'gravity_scale', {0: -0.1, 0.2: 1}, False) # When other node touches, it realises its new gravity_scale - def handlemessage(self, msg: Any) -> Any: if isinstance(msg, bs.DieMessage): assert self.node @@ -148,6 +133,7 @@ class Player(bs.Player['Team']): class Team(bs.Team[Player]): """Our team type for this game.""" + def __init__(self) -> None: self.score = 0 @@ -253,15 +239,14 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]): actions=(('modify_part_collision', 'collide', True), ('modify_part_collision', 'physical', False), ('call', 'at_connect', self._handle_score))) - - - self._wall_material=bs.Material() - self._fake_wall_material=bs.Material() + + self._wall_material = bs.Material() + self._fake_wall_material = bs.Material() self._wall_material.add_actions( - + actions=( ('modify_part_collision', 'friction', 100000), - )) + )) self._wall_material.add_actions( conditions=('they_have_material', shared.pickup_material), actions=( @@ -270,13 +255,13 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]): self._wall_material.add_actions( conditions=(('we_are_younger_than', 100), - 'and', - ('they_have_material',shared.object_material)), + 'and', + ('they_have_material', shared.object_material)), actions=( ('modify_part_collision', 'collide', False), )) self._wall_material.add_actions( - conditions=('they_have_material',shared.footing_material), + conditions=('they_have_material', shared.footing_material), actions=( ('modify_part_collision', 'friction', 9999.5), )) @@ -285,25 +270,24 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]): actions=( ('modify_part_collision', 'collide', False), ('modify_part_collision', 'physical', False) - + )) self._fake_wall_material.add_actions( conditions=('they_have_material', shared.player_material), actions=( ('modify_part_collision', 'collide', True), ('modify_part_collision', 'physical', True) - + )) - self.blocks=[] + self.blocks = [] - - self._net_wall_material=bs.Material() + self._net_wall_material = bs.Material() self._net_wall_material.add_actions( conditions=('they_have_material', shared.player_material), actions=( ('modify_part_collision', 'collide', True), ('modify_part_collision', 'physical', True) - + )) self._net_wall_material.add_actions( @@ -321,8 +305,7 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]): actions=( ('modify_part_collision', 'collide', True), )) - self.net_blocc=[] - + self.net_blocc = [] self._puck_spawn_pos: Optional[Sequence[float]] = None self._score_regions: Optional[List[bs.NodeActor]] = None @@ -365,7 +348,7 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]): bs.NodeActor( bs.newnode('region', attrs={ - 'position':(5.7, 0, -0.065), + 'position': (5.7, 0, -0.065), 'scale': (10.7, 0.001, 8), 'type': 'box', 'materials': [self._score_region_material] @@ -374,19 +357,29 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]): bs.NodeActor( bs.newnode('region', attrs={ - 'position':(-5.7, 0, -0.065), + 'position': (-5.7, 0, -0.065), 'scale': (10.7, 0.001, 8), 'type': 'box', 'materials': [self._score_region_material] }))) self._update_scoreboard() self._chant_sound.play() - import base64 - exec(base64.b64decode("aWYgc2VsZi5jcmVkaXRfdGV4dDoKICAgICMjIFBlb3BsZSBzdGVhbGVkIGNyZWRpdHMgc28gdGhhdHMgd2h5IEkgZW5jb2RlZCB0aGlzLi4uCiAgICAjIyBFdmVuIHRobyB0aGVyZSBpcyBhIG9wdGlvbiwgdGhleSBjaGFuZ2VkIGNyZWF0ZWQgYnkKICAgICMjIGxpa2Ugd3RmIGlzIHRoaWVyIHByb2JsZW0/PwogICAgCiAgICAjIyBBbnl3YXlzIGhhdmUgYSBnb29kIGRheSEKICAgIHQgPSBicy5uZXdub2RlKCd0ZXh0JywKICAgICAgICAgICAgICAgYXR0cnM9eyAndGV4dCc6IkNyZWF0ZWQgYnkg7oGIRnJlYWt1XG5Wb2xsZXlCYWxsIiwgIyMgRGlzYWJsZSAnRW5hYmxlIEJvdHRvbSBDcmVkaXRzJyB3aGVuIG1ha2luZyBwbGF5bGlzdCwgTm8gbmVlZCB0byBlZGl0IHRoaXMgbG92ZWx5Li4uCiAgICAgICAgJ3NjYWxlJzowLjcsCiAgICAgICAgJ3Bvc2l0aW9uJzooMCwwKSwgI0xldHMgaG9wZSBoZSB1c2VzIFRWIGJvcmRlciBvZiBzZXR0aW5ncz5HcmFwaGljcwogICAgICAgICdzaGFkb3cnOjAuNSwKICAgICAgICAnZmxhdG5lc3MnOjEuMiwKICAgICAgICAnY29sb3InOigxLCAxLCAxKSwKICAgICAgICAnaF9hbGlnbic6J2NlbnRlcicsCiAgICAgICAgJ3ZfYXR0YWNoJzonYm90dG9tJ30p").decode('UTF-8')) + if self.credit_text: + t = bs.newnode('text', + attrs={'text': "Created by Freaku\nVolleyBall", # Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely... + 'scale': 0.7, + 'position': (0, 0), + 'shadow': 0.5, + 'flatness': 1.2, + 'color': (1, 1, 1), + 'h_align': 'center', + 'v_attach': 'bottom'}) shared = SharedObjects.get() - self.blocks.append(bs.NodeActor(bs.newnode('region',attrs={'position': (0,2.4,0),'scale': (0.8,6,20),'type': 'box','materials': (self._fake_wall_material, )}))) - - self.net_blocc.append(bs.NodeActor(bs.newnode('region',attrs={'position': (0,0,0),'scale': (0.6,2.4,20),'type': 'box','materials': (self._net_wall_material, )}))) + self.blocks.append(bs.NodeActor(bs.newnode('region', attrs={'position': (0, 2.4, 0), 'scale': ( + 0.8, 6, 20), 'type': 'box', 'materials': (self._fake_wall_material, )}))) + + self.net_blocc.append(bs.NodeActor(bs.newnode('region', attrs={'position': (0, 0, 0), 'scale': ( + 0.6, 2.4, 20), 'type': 'box', 'materials': (self._net_wall_material, )}))) def on_team_join(self, team: Team) -> None: self._update_scoreboard() @@ -426,18 +419,15 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]): scoring_team = team team.score += 1 - - # Change puck Spawn - if team.id == 0: # left side scored - self._puck_spawn_pos= (5, 0.42, 0) - elif team.id == 1: # right side scored - self._puck_spawn_pos= (-5, 0.42, 0) - else: # normally shouldn't occur - self._puck_spawn_pos= (0, 0.42, 0) + if team.id == 0: # left side scored + self._puck_spawn_pos = (5, 0.42, 0) + elif team.id == 1: # right side scored + self._puck_spawn_pos = (-5, 0.42, 0) + else: # normally shouldn't occur + self._puck_spawn_pos = (0, 0.42, 0) # Easy pizzy - - + for player in team.players: if player.actor: player.actor.handlemessage(bs.CelebrateMessage(2.0)) @@ -461,10 +451,10 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]): self._puck.scored = True # Kill the puck (it'll respawn itself shortly). - bs.emitfx(position= bs.getcollision().position, count=int(6.0 + 7.0 * 12), scale=3, spread=0.5, chunk_type='spark') + bs.emitfx(position=bs.getcollision().position, count=int( + 6.0 + 7.0 * 12), scale=3, spread=0.5, chunk_type='spark') bs.timer(0.7, self._kill_puck) - bs.cameraflash(duration=7.0) self._update_scoreboard() @@ -494,7 +484,6 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]): spaz.bomb_count = 0 # Imagine not being able to swipe those colorful buttons ;( - if self._punchie_: spaz.connect_controls_to_player(enable_punch=False) @@ -517,7 +506,8 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]): def _flash_puck_spawn(self) -> None: # Effect >>>>>> Flashly - bs.emitfx(position= self._puck_spawn_pos, count=int(6.0 + 7.0 * 12), scale=1.7, spread=0.4, chunk_type='spark') + bs.emitfx(position=self._puck_spawn_pos, count=int( + 6.0 + 7.0 * 12), scale=1.7, spread=0.4, chunk_type='spark') def _spawn_puck(self) -> None: self._swipsound.play() @@ -527,45 +517,26 @@ class VolleyBallGame(bs.TeamGameActivity[Player, Team]): self._puck = Puck(position=self._puck_spawn_pos) - - - - - - - - - - - - - - - - - - - - - class Pointzz: points, boxes = {}, {} points['spawn1'] = (-8.03866, 0.02275, 0.0) + (0.5, 0.05, 4.0) points['spawn2'] = (8.82311, 0.01092, 0.0) + (0.5, 0.05, 4.0) - boxes['area_of_interest_bounds'] = (0.0, 1.18575, 0.43262) + (0, 0, 0) + (29.81803, 11.57249, 18.89134) + boxes['area_of_interest_bounds'] = (0.0, 1.18575, 0.43262) + \ + (0, 0, 0) + (29.81803, 11.57249, 18.89134) boxes['map_bounds'] = (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + ( - 42.09506485, 22.81173179, 29.76723155) + 42.09506485, 22.81173179, 29.76723155) + class PointzzforH: points, boxes = {}, {} - boxes['area_of_interest_bounds'] = (0.0, 0.7956858119, 0.0) + (0.0, 0.0, 0.0) + (30.80223883, 0.5961646365, 13.88431707) + boxes['area_of_interest_bounds'] = (0.0, 0.7956858119, 0.0) + \ + (0.0, 0.0, 0.0) + (30.80223883, 0.5961646365, 13.88431707) boxes['map_bounds'] = (0.0, 0.7956858119, -0.4689020853) + (0.0, 0.0, 0.0) + ( - 35.16182389, 12.18696164, 21.52869693) + 35.16182389, 12.18696164, 21.52869693) points['spawn1'] = (-6.835352227, 0.02305323209, 0.0) + (1.0, 1.0, 3.0) points['spawn2'] = (6.857415055, 0.03938567998, 0.0) + (1.0, 1.0, 3.0) - class VolleyBallMap(bs.Map): defs = Pointzz() name = "Open Field" @@ -587,47 +558,47 @@ class VolleyBallMap(bs.Map): 'tex': bs.gettexture('footballStadium') } return data - + def __init__(self): super().__init__() shared = SharedObjects.get() x = -5 - while x<5: - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,0,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.25,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.5,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.75,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,1,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) + while x < 5: + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, 0, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .25, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .5, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .75, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, 1, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) x = x + 0.5 y = -1 - while y>-11: - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4), - 'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,-4), - 'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,4), - 'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4), - 'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - y-=1 + while y > -11: + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, 4), + 'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, -4), + 'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, 4), + 'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, -4), + 'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + y -= 1 z = 0 - while z<5: - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z), - 'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,-z), - 'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,z), - 'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z), - 'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - z+=1 + while z < 5: + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, z), + 'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, -z), + 'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, z), + 'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, -z), + 'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + z += 1 self.node = bs.newnode( 'terrain', @@ -655,7 +626,6 @@ class VolleyBallMap(bs.Map): gnode.vr_near_clip = 0.5 - class VolleyBallMapH(bs.Map): defs = PointzzforH() name = 'Closed Arena' @@ -672,7 +642,7 @@ class VolleyBallMapH(bs.Map): def on_preload(cls) -> Any: data: Dict[str, Any] = { 'meshs': (bs.getmesh('hockeyStadiumOuter'), - bs.getmesh('hockeyStadiumInner')), + bs.getmesh('hockeyStadiumInner')), 'vr_fill_mesh': bs.getmesh('footballStadiumVRFill'), 'collision_mesh': bs.getcollisionmesh('hockeyStadiumCollide'), 'tex': bs.gettexture('hockeyStadium'), @@ -686,42 +656,42 @@ class VolleyBallMapH(bs.Map): super().__init__() shared = SharedObjects.get() x = -5 - while x<5: - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,0,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.25,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.5,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.75,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,1,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) + while x < 5: + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, 0, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .25, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .5, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .75, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, 1, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) x = x + 0.5 y = -1 - while y>-11: - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4), - 'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,-4), - 'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,4), - 'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4), - 'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - y-=1 + while y > -11: + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, 4), + 'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, -4), + 'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, 4), + 'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, -4), + 'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + y -= 1 z = 0 - while z<5: - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z), - 'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,-z), - 'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,z), - 'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z), - 'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - z+=1 + while z < 5: + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, z), + 'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, -z), + 'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, z), + 'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, -z), + 'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + z += 1 self.node = bs.newnode('terrain', delegate=self, @@ -729,7 +699,8 @@ class VolleyBallMapH(bs.Map): 'mesh': None, 'collision_mesh': - bs.getcollisionmesh('footballStadiumCollide'), # we dont want Goalposts... + # we dont want Goalposts... + bs.getcollisionmesh('footballStadiumCollide'), 'color_texture': self.preloaddata['tex'], 'materials': [ @@ -750,7 +721,7 @@ class VolleyBallMapH(bs.Map): 'opacity': 0.92, 'opacity_in_low_or_medium_quality': 1.0, 'materials': mats, - 'color': (0.4,0.9,0) + 'color': (0.4, 0.9, 0) }) self.background = bs.newnode( @@ -759,7 +730,7 @@ class VolleyBallMapH(bs.Map): 'mesh': bs.getmesh('natureBackground'), 'lighting': False, 'background': True, - 'color': (0.5,0.30,0.4) + 'color': (0.5, 0.30, 0.4) }) gnode = bs.getactivity().globalsnode @@ -772,9 +743,7 @@ class VolleyBallMapH(bs.Map): gnode.vignette_inner = (0.93, 0.93, 0.95) gnode.vr_camera_offset = (0, -0.8, -1.1) gnode.vr_near_clip = 0.5 - #self.is_hockey = True - - + # self.is_hockey = True bs._map.register_map(VolleyBallMap) @@ -790,4 +759,4 @@ class byFreaku(babase.Plugin): # Then why not include function here? # On server upon first launch, plugins are not activated, # (same can be case for user if disabled auto-enable plugins) - pass \ No newline at end of file + pass