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https://github.com/Freaku17/BombSquad-Mods-byFreaku
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Bug Fix: Musical Flags
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parent
ae10c7f291
commit
7e007bf5e2
1 changed files with 3 additions and 3 deletions
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@ -178,7 +178,7 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
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def check_respawn(self, player):
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def check_respawn(self, player):
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if not player.done and player.survived:
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if not player.done and player.survived:
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self.respawn_player(player, 1.5)
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self.respawn_player(player, 2.5)
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def handlemessage(self, msg: Any) -> Any:
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def handlemessage(self, msg: Any) -> Any:
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@ -200,7 +200,7 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
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msg.flag.handlemessage(ba.DieMessage())
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msg.flag.handlemessage(ba.DieMessage())
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msg.node.handlemessage(ba.DieMessage())
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msg.node.handlemessage(ba.DieMessage())
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msg.node.delete()
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msg.node.delete()
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if self.numPickedUp >= len(self.flags):
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if self.numPickedUp == len(self.flags):
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for player in self.spawned:
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for player in self.spawned:
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if not player.done:
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if not player.done:
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try:
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try:
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@ -216,7 +216,7 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
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for player in self.spawned:
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for player in self.spawned:
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if player.survived:
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if player.survived:
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e += 1
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e += 1
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if e == len(self.spawned):
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if e == len(self.players):
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ba.timer(3.5,self.killRound)
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ba.timer(3.5,self.killRound)
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ba.timer(3.55,self.makeRound)
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ba.timer(3.55,self.makeRound)
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else:
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else:
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