From 7e007bf5e29e9f86a1b4baf127b3b3d1b39618b1 Mon Sep 17 00:00:00 2001 From: Freaku17 <92618708+Freaku17@users.noreply.github.com> Date: Sun, 17 Apr 2022 14:32:01 +0530 Subject: [PATCH] Bug Fix: Musical Flags --- Gamemodes/MusicalFlags.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Gamemodes/MusicalFlags.py b/Gamemodes/MusicalFlags.py index 975109d..d99d8fa 100644 --- a/Gamemodes/MusicalFlags.py +++ b/Gamemodes/MusicalFlags.py @@ -178,7 +178,7 @@ class MFGame(ba.TeamGameActivity[Player, Team]): def check_respawn(self, player): if not player.done and player.survived: - self.respawn_player(player, 1.5) + self.respawn_player(player, 2.5) def handlemessage(self, msg: Any) -> Any: @@ -200,7 +200,7 @@ class MFGame(ba.TeamGameActivity[Player, Team]): msg.flag.handlemessage(ba.DieMessage()) msg.node.handlemessage(ba.DieMessage()) msg.node.delete() - if self.numPickedUp >= len(self.flags): + if self.numPickedUp == len(self.flags): for player in self.spawned: if not player.done: try: @@ -216,7 +216,7 @@ class MFGame(ba.TeamGameActivity[Player, Team]): for player in self.spawned: if player.survived: e += 1 - if e == len(self.spawned): + if e == len(self.players): ba.timer(3.5,self.killRound) ba.timer(3.55,self.makeRound) else: