mirror of
https://github.com/Freaku17/BombSquad-Mods-byFreaku
synced 2025-10-19 20:20:40 +00:00
Rename & update memory_game.py for 1.7.37+ (API 9)
This commit is contained in:
parent
98b8133144
commit
4f23ee5fff
1 changed files with 261 additions and 248 deletions
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@ -12,32 +12,29 @@ from __future__ import annotations
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# (& some improvements)
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# incase someone is wondering how is map floating. Check out
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# def spawnAllMap(self)
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# ba_meta require api 8
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# ba_meta require api 9
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from typing import TYPE_CHECKING, overload
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import _babase, babase, random
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import _babase
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import babase
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import random
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import bascenev1 as bs
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from bascenev1lib.gameutils import SharedObjects
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if TYPE_CHECKING:
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from typing import Any, Sequence, Optional, List, Dict, Type, Union, Any, Literal
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class OnTimer(bs.Actor):
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"""Timer which counts but doesn't show on-screen"""
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def __init__(self) -> None:
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super().__init__()
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self._starttime_ms: int | None = None
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self.node = bs.newnode('text', attrs={ 'v_attach': 'top', 'h_attach': 'center', 'h_align': 'center', 'color': (1, 1, 0.5, 1), 'flatness': 0.5, 'shadow': 0.5, 'position': (0, -70), 'scale': 0, 'text': ''})
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self.node = bs.newnode('text', attrs={'v_attach': 'top', 'h_attach': 'center', 'h_align': 'center', 'color': (
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1, 1, 0.5, 1), 'flatness': 0.5, 'shadow': 0.5, 'position': (0, -70), 'scale': 0, 'text': ''})
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self.inputnode = bs.newnode(
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'timedisplay', attrs={'timemin': 0, 'showsubseconds': True}
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)
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@ -101,8 +98,6 @@ class OnTimer(bs.Actor):
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self.node.delete()
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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@ -120,7 +115,8 @@ class MGgame(bs.TeamGameActivity[Player, Team]):
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name = 'Memory Game'
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description = 'Memories tiles and survive till the end!'
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available_settings = [bs.BoolSetting('Epic Mode', default=False), bs.BoolSetting('Enable Bottom Credits', True)]
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available_settings = [bs.BoolSetting(
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'Epic Mode', default=False), bs.BoolSetting('Enable Bottom Credits', True)]
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scoreconfig = bs.ScoreConfig(label='Survived', scoretype=bs.ScoreType.MILLISECONDS, version='B')
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# Print messages when players die (since its meaningful in this game).
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@ -152,9 +148,9 @@ class MGgame(bs.TeamGameActivity[Player, Team]):
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if self._epic_mode:
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self.slow_motion = True
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shared = SharedObjects.get()
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self._collide_with_player=bs.Material()
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self._collide_with_player = bs.Material()
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self._collide_with_player.add_actions(actions=(('modify_part_collision', 'collide', True)))
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self.dont_collide=bs.Material()
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self.dont_collide = bs.Material()
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self.dont_collide.add_actions(actions=(('modify_part_collision', 'collide', False)))
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self._levelStage = 0
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@ -177,7 +173,7 @@ class MGgame(bs.TeamGameActivity[Player, Team]):
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self._mapFGSpaz = bs.gettexture('neoSpazIcon')
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self._mapFGZoe = bs.gettexture('zoeIcon')
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self._mapFGSnake = bs.gettexture('ninjaIcon')
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self._mapFGKronk= bs.gettexture('kronkIcon')
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self._mapFGKronk = bs.gettexture('kronkIcon')
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self._mapFGMel = bs.gettexture('melIcon')
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self._mapFGJack = bs.gettexture('jackIcon')
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self._mapFGSanta = bs.gettexture('santaIcon')
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@ -195,59 +191,58 @@ class MGgame(bs.TeamGameActivity[Player, Team]):
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self._circleTex = bs.gettexture('circleShadow')
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self._image = bs.newnode('image',
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attrs={'texture': self._imageTextDefault,
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'position':(0,-100),
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'scale':(100,100),
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'opacity': 0.0,
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'attach':'topCenter'})
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attrs={'texture': self._imageTextDefault,
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'position': (0, -100),
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'scale': (100, 100),
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'opacity': 0.0,
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'attach': 'topCenter'})
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self._textCounter = bs.newnode('text',
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attrs={'text': '10',
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'position': (0, -100),
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'scale': 2.3,
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'shadow': 1.0,
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'flatness': 1.0,
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'opacity': 0.0,
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'v_attach': 'top',
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'h_attach': 'center',
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'h_align': 'center',
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'v_align': 'center'})
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attrs={'text': '10',
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'position': (0, -100),
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'scale': 2.3,
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'shadow': 1.0,
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'flatness': 1.0,
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'opacity': 0.0,
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'v_attach': 'top',
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'h_attach': 'center',
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'h_align': 'center',
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'v_align': 'center'})
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self._textLevel = bs.newnode('text',
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attrs={'text': 'Level ' + str(self._levelStage),
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'position': (0, -28),
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'scale': 1.3,
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'shadow': 1.0,
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'flatness': 1.0,
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'color': (1.0, 0.0, 1.0),
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'opacity': 0.0,
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'v_attach': 'top',
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'h_attach': 'center',
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'h_align': 'center',
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'v_align': 'center'})
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attrs={'text': 'Level ' + str(self._levelStage),
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'position': (0, -28),
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'scale': 1.3,
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'shadow': 1.0,
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'flatness': 1.0,
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'color': (1.0, 0.0, 1.0),
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'opacity': 0.0,
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'v_attach': 'top',
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'h_attach': 'center',
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'h_align': 'center',
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'v_align': 'center'})
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self._imageCircle = bs.newnode('image',
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attrs={'texture': self._circleTex,
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'position': (75, -75),
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'scale': (20,20),
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'color': (0.2, 0.2, 0.2),
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'opacity': 0.0,
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'attach': 'topCenter'})
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attrs={'texture': self._circleTex,
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'position': (75, -75),
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'scale': (20, 20),
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'color': (0.2, 0.2, 0.2),
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'opacity': 0.0,
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'attach': 'topCenter'})
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self._imageCircle2 = bs.newnode('image',
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attrs={'texture': self._circleTex,
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'position': (75, -100),
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'scale': (20,20),
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'color': (0.2, 0.2, 0.2),
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'opacity': 0.0,
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'attach': 'topCenter'})
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attrs={'texture': self._circleTex,
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'position': (75, -100),
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'scale': (20, 20),
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'color': (0.2, 0.2, 0.2),
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'opacity': 0.0,
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'attach': 'topCenter'})
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self._imageCircle3 = bs.newnode('image',
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attrs={'texture': self._circleTex,
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'position': (75, -125),
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'scale': (20,20),
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'color': (0.2, 0.2, 0.2),
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'opacity': 0.0,
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'attach': 'topCenter'})
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attrs={'texture': self._circleTex,
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'position': (75, -125),
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'scale': (20, 20),
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'color': (0.2, 0.2, 0.2),
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'opacity': 0.0,
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'attach': 'topCenter'})
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def on_transition_in(self) -> None:
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super().on_transition_in()
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@ -298,10 +293,18 @@ class MGgame(bs.TeamGameActivity[Player, Team]):
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self.coldel14 = True
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self.coldel15 = True
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self.coldel16 = True
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import base64
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exec(base64.b64decode("aWYgc2VsZi5jcmVkaXRfdGV4dDoKICAgICMjIFBlb3BsZSBzdGVhbGVkIGNyZWRpdHMgc28gdGhhdHMgd2h5IEkgZW5jb2RlZCB0aGlzLi4uCiAgICAjIyBFdmVuIHRobyB0aGVyZSBpcyBhIG9wdGlvbiwgdGhleSBjaGFuZ2VkIGNyZWF0ZWQgYnkKICAgICMjIGxpa2Ugd3RmIGlzIHRoaWVyIHByb2JsZW0/PwoKICAgICMjIEFueXdheXMgaGF2ZSBhIGdvb2QgZGF5IQogICAgdCA9IGJzLm5ld25vZGUoJ3RleHQnLAogICAgICAgICAgICAgICBhdHRycz17ICd0ZXh0JzoiTWFkZSBieSDugYhGcmVha3Vcbk9yaWdpbmFsbHkgZm9yIDEuNDogYnlBTkczTCIsICMjIERpc2FibGUgJ0VuYWJsZSBCb3R0b20gQ3JlZGl0cycgd2hlbiBtYWtpbmcgcGxheWxpc3QsIE5vIG5lZWQgdG8gZWRpdCB0aGlzIGxvdmVseS4uLgogICAgICAgICdzY2FsZSc6MC43LAogICAgICAgICdwb3NpdGlvbic6KDAsMCksCiAgICAgICAgJ3NoYWRvdyc6MC41LAogICAgICAgICdmbGF0bmVzcyc6MS4yLAogICAgICAgICdjb2xvcic6KDEsIDEsIDEpLAogICAgICAgICdoX2FsaWduJzonY2VudGVyJywKICAgICAgICAndl9hdHRhY2gnOidib3R0b20nfSk=").decode('UTF-8'))
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self.spawnAllMap()
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self.flashHide()
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if self.credit_text:
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t = bs.newnode('text',
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attrs={'text': "Made by Freaku\nOriginally for 1.4: byANG3L", # Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
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'scale': 0.7,
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'position': (0, 0),
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'shadow': 0.5,
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'flatness': 1.2,
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'color': (1, 1, 1),
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'h_align': 'center',
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'v_attach': 'bottom'})
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self.spawnAllMap()
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self.flashHide()
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# Check for immediate end (if we've only got 1 player, etc).
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bs.timer(5, self._check_end_game)
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@ -310,6 +313,7 @@ class MGgame(bs.TeamGameActivity[Player, Team]):
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def startCounter(self):
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self._textCounter.text = '10'
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def count9():
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def count8():
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def count7():
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@ -358,8 +362,8 @@ class MGgame(bs.TeamGameActivity[Player, Team]):
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if self.has_begun():
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bs.broadcastmessage(
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babase.Lstr(resource='playerDelayedJoinText',
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subs=[('${PLAYER}', player.getname(full=True))]),
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color=(0, 1, 0),transient=True,clients=[player.sessionplayer.inputdevice.client_id])
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subs=[('${PLAYER}', player.getname(full=True))]),
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color=(0, 1, 0), transient=True, clients=[player.sessionplayer.inputdevice.client_id])
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# For score purposes, mark them as having died right as the
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# game started.
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assert self._timer is not None
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@ -377,7 +381,8 @@ class MGgame(bs.TeamGameActivity[Player, Team]):
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# overriding the default character spawning..
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def spawn_player(self, player: Player) -> bs.Actor:
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spaz = self.spawn_player_spaz(player)
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pos = (self._spawnCenter[0] + random.uniform(-1.5, 2.5), self._spawnCenter[1], self._spawnCenter[2] + random.uniform(-2.5, 1.5))
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pos = (self._spawnCenter[0] + random.uniform(-1.5, 2.5),
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self._spawnCenter[1], self._spawnCenter[2] + random.uniform(-2.5, 1.5))
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spaz.connect_controls_to_player(enable_punch=False, enable_bomb=False, enable_pickup=False)
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spaz.handlemessage(bs.StandMessage(pos))
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return spaz
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@ -385,49 +390,50 @@ class MGgame(bs.TeamGameActivity[Player, Team]):
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def _randomSelect(self):
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if self._levelStage == 1:
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self._textureSelected = random.choice([self._mapFGMinesTex,
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self._mapFGStickyTex])
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self._mapFGStickyTex])
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self._image.texture = self._textureSelected
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elif self._levelStage == 2:
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self._textureSelected = random.choice([self._mapFGIceTex,
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self._mapFGShieldTex])
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self._mapFGShieldTex])
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self._image.texture = self._textureSelected
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elif self._levelStage in [3,4,5]:
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elif self._levelStage in [3, 4, 5]:
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self._textureSelected = random.choice([self._mapFGStickyTex,
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self._mapFGIceTex,
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self._mapFGImpactTex,
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self._mapFGMinesTex])
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self._mapFGIceTex,
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self._mapFGImpactTex,
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self._mapFGMinesTex])
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self._image.texture = self._textureSelected
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elif self._levelStage in [6,7,8,9]:
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elif self._levelStage in [6, 7, 8, 9]:
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self._textureSelected = random.choice([self._mapFGCurseTex,
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self._mapFGHealthTex,
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self._mapFGIceTex,
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self._mapFGImpactTex,
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self._mapFGMinesTex,
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self._mapFGPunchTex,
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self._mapFGShieldTex])
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self._mapFGHealthTex,
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self._mapFGIceTex,
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self._mapFGImpactTex,
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self._mapFGMinesTex,
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self._mapFGPunchTex,
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self._mapFGShieldTex])
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self._image.texture = self._textureSelected
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elif self._levelStage >= 10:
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self._textureSelected = random.choice([self._mapFGSpaz,
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self._mapFGZoe,
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self._mapFGSnake,
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self._mapFGKronk,
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self._mapFGMel,
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self._mapFGJack,
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self._mapFGSanta,
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self._mapFGFrosty,
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self._mapFGBones,
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self._mapFGBernard,
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self._mapFGPascal,
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self._mapFGAli,
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self._mapFGRobot,
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self._mapFGAgent,
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self._mapFGGrumbledorf,
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self._mapFGPixel])
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self._mapFGZoe,
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self._mapFGSnake,
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self._mapFGKronk,
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self._mapFGMel,
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self._mapFGJack,
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self._mapFGSanta,
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self._mapFGFrosty,
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self._mapFGBones,
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self._mapFGBernard,
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self._mapFGPascal,
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self._mapFGAli,
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self._mapFGRobot,
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self._mapFGAgent,
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self._mapFGGrumbledorf,
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self._mapFGPixel])
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self._image.texture = self._textureSelected
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return self._textureSelected
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def _stop(self):
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self._textureSelected = self._randomSelect()
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def circle():
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def circle2():
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def circle3():
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@ -447,100 +453,100 @@ class MGgame(bs.TeamGameActivity[Player, Team]):
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def _randomPlatform(self):
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if self._levelStage == 1:
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randomTexture=[self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex]
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randomTexture = [self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex]
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elif self._levelStage == 2:
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randomTexture=[self._mapFGIceTex,
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self._mapFGIceTex,
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self._mapFGIceTex,
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self._mapFGIceTex,
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self._mapFGIceTex,
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self._mapFGIceTex,
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self._mapFGIceTex,
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self._mapFGIceTex,
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self._mapFGShieldTex,
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self._mapFGShieldTex,
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self._mapFGShieldTex,
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self._mapFGShieldTex,
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self._mapFGShieldTex,
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self._mapFGShieldTex,
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self._mapFGShieldTex,
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self._mapFGShieldTex]
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elif self._levelStage in [3,4,5]:
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randomTexture=[self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGIceTex,
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self._mapFGIceTex,
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self._mapFGIceTex,
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self._mapFGIceTex,
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self._mapFGImpactTex,
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self._mapFGImpactTex,
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self._mapFGImpactTex,
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self._mapFGImpactTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex]
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elif self._levelStage in [6,7,8,9]:
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randomTexture=[self._mapFGHealthTex,
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self._mapFGShieldTex,
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self._mapFGCurseTex,
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self._mapFGCurseTex,
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self._mapFGHealthTex,
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self._mapFGHealthTex,
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self._mapFGIceTex,
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self._mapFGIceTex,
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self._mapFGImpactTex,
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self._mapFGImpactTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGPunchTex,
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self._mapFGPunchTex,
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self._mapFGShieldTex,
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self._mapFGShieldTex]
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randomTexture = [self._mapFGIceTex,
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self._mapFGIceTex,
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self._mapFGIceTex,
|
||||
self._mapFGIceTex,
|
||||
self._mapFGIceTex,
|
||||
self._mapFGIceTex,
|
||||
self._mapFGIceTex,
|
||||
self._mapFGIceTex,
|
||||
self._mapFGShieldTex,
|
||||
self._mapFGShieldTex,
|
||||
self._mapFGShieldTex,
|
||||
self._mapFGShieldTex,
|
||||
self._mapFGShieldTex,
|
||||
self._mapFGShieldTex,
|
||||
self._mapFGShieldTex,
|
||||
self._mapFGShieldTex]
|
||||
elif self._levelStage in [3, 4, 5]:
|
||||
randomTexture = [self._mapFGStickyTex,
|
||||
self._mapFGStickyTex,
|
||||
self._mapFGStickyTex,
|
||||
self._mapFGStickyTex,
|
||||
self._mapFGIceTex,
|
||||
self._mapFGIceTex,
|
||||
self._mapFGIceTex,
|
||||
self._mapFGIceTex,
|
||||
self._mapFGImpactTex,
|
||||
self._mapFGImpactTex,
|
||||
self._mapFGImpactTex,
|
||||
self._mapFGImpactTex,
|
||||
self._mapFGMinesTex,
|
||||
self._mapFGMinesTex,
|
||||
self._mapFGMinesTex,
|
||||
self._mapFGMinesTex]
|
||||
elif self._levelStage in [6, 7, 8, 9]:
|
||||
randomTexture = [self._mapFGHealthTex,
|
||||
self._mapFGShieldTex,
|
||||
self._mapFGCurseTex,
|
||||
self._mapFGCurseTex,
|
||||
self._mapFGHealthTex,
|
||||
self._mapFGHealthTex,
|
||||
self._mapFGIceTex,
|
||||
self._mapFGIceTex,
|
||||
self._mapFGImpactTex,
|
||||
self._mapFGImpactTex,
|
||||
self._mapFGMinesTex,
|
||||
self._mapFGMinesTex,
|
||||
self._mapFGPunchTex,
|
||||
self._mapFGPunchTex,
|
||||
self._mapFGShieldTex,
|
||||
self._mapFGShieldTex]
|
||||
elif self._levelStage >= 10:
|
||||
randomTexture=[self._mapFGSpaz,
|
||||
self._mapFGZoe,
|
||||
self._mapFGSnake,
|
||||
self._mapFGKronk,
|
||||
self._mapFGMel,
|
||||
self._mapFGJack,
|
||||
self._mapFGSanta,
|
||||
self._mapFGFrosty,
|
||||
self._mapFGBones,
|
||||
self._mapFGBernard,
|
||||
self._mapFGPascal,
|
||||
self._mapFGAli,
|
||||
self._mapFGRobot,
|
||||
self._mapFGAgent,
|
||||
self._mapFGGrumbledorf,
|
||||
self._mapFGPixel]
|
||||
randomTexture = [self._mapFGSpaz,
|
||||
self._mapFGZoe,
|
||||
self._mapFGSnake,
|
||||
self._mapFGKronk,
|
||||
self._mapFGMel,
|
||||
self._mapFGJack,
|
||||
self._mapFGSanta,
|
||||
self._mapFGFrosty,
|
||||
self._mapFGBones,
|
||||
self._mapFGBernard,
|
||||
self._mapFGPascal,
|
||||
self._mapFGAli,
|
||||
self._mapFGRobot,
|
||||
self._mapFGAgent,
|
||||
self._mapFGGrumbledorf,
|
||||
self._mapFGPixel]
|
||||
|
||||
(self.mapFGPTex, self.mapFGP2Tex,
|
||||
self.mapFGP3Tex, self.mapFGP4Tex,
|
||||
self.mapFGP5Tex, self.mapFGP6Tex,
|
||||
self.mapFGP7Tex, self.mapFGP8Tex,
|
||||
self.mapFGP9Tex,self.mapFGP10Tex,
|
||||
self.mapFGP11Tex, self.mapFGP12Tex,
|
||||
self.mapFGP13Tex, self.mapFGP14Tex,
|
||||
self.mapFGP15Tex, self.mapFGP16Tex) = (
|
||||
random.sample(randomTexture, 16))
|
||||
self.mapFGP5Tex, self.mapFGP6Tex,
|
||||
self.mapFGP7Tex, self.mapFGP8Tex,
|
||||
self.mapFGP9Tex, self.mapFGP10Tex,
|
||||
self.mapFGP11Tex, self.mapFGP12Tex,
|
||||
self.mapFGP13Tex, self.mapFGP14Tex,
|
||||
self.mapFGP15Tex, self.mapFGP16Tex) = (
|
||||
random.sample(randomTexture, 16))
|
||||
self._mixPlatform()
|
||||
|
||||
def _mixPlatform(self):
|
||||
|
|
@ -677,114 +683,130 @@ class MGgame(bs.TeamGameActivity[Player, Team]):
|
|||
shared = SharedObjects.get()
|
||||
if self.coldel:
|
||||
self.mapFGP = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (4.5,2,-9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
attrs={'body': 'puck', 'position': (4.5, 2, -9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGPTex = None
|
||||
self.mapFGPcol = bs.newnode('region',attrs={'position': (4.5,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGPcol = bs.newnode('region', attrs={'position': (4.5, 2, -9), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel = False
|
||||
|
||||
if self.coldel2:
|
||||
self.mapFGP2 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (4.5,2,-6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP2 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (4.5, 2, -6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP2Tex = None
|
||||
self.mapFGP2col = bs.newnode('region',attrs={'position': (4.5,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP2col = bs.newnode('region', attrs={'position': (4.5, 2, -6), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel2 = False
|
||||
|
||||
if self.coldel3:
|
||||
self.mapFGP3 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (4.5,2,-3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP3 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (4.5, 2, -3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP3Tex = None
|
||||
self.mapFGP3col = bs.newnode('region',attrs={'position': (4.5,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP3col = bs.newnode('region', attrs={'position': (4.5, 2, -3), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel3 = False
|
||||
|
||||
if self.coldel4:
|
||||
self.mapFGP4 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (4.5,2,0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP4 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (4.5, 2, 0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP4Tex = None
|
||||
self.mapFGP4col = bs.newnode('region',attrs={'position': (4.5,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP4col = bs.newnode('region', attrs={'position': (4.5, 2, 0), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel4 = False
|
||||
|
||||
if self.coldel5:
|
||||
self.mapFGP5 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (1.5,2,-9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP5 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (1.5, 2, -9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP5Tex = None
|
||||
self.mapFGP5col = bs.newnode('region',attrs={'position': (1.5,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP5col = bs.newnode('region', attrs={'position': (1.5, 2, -9), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel5 = False
|
||||
|
||||
if self.coldel6:
|
||||
self.mapFGP6 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (1.5,2,-6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP6 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (1.5, 2, -6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP6Tex = None
|
||||
self.mapFGP6col = bs.newnode('region',attrs={'position': (1.5,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP6col = bs.newnode('region', attrs={'position': (1.5, 2, -6), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel6 = False
|
||||
|
||||
if self.coldel7:
|
||||
self.mapFGP7 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (1.5,2,-3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP7 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (1.5, 2, -3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP7Tex = None
|
||||
self.mapFGP7col = bs.newnode('region',attrs={'position': (1.5,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP7col = bs.newnode('region', attrs={'position': (1.5, 2, -3), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel7 = False
|
||||
|
||||
if self.coldel8:
|
||||
self.mapFGP8 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (1.5,2,0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP8 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (1.5, 2, 0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP8Tex = None
|
||||
self.mapFGP8col = bs.newnode('region',attrs={'position': (1.5,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP8col = bs.newnode('region', attrs={'position': (1.5, 2, 0), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel8 = False
|
||||
|
||||
if self.coldel9:
|
||||
self.mapFGP9 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-1.5,2,-9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP9 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-1.5, 2, -9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP9Tex = None
|
||||
self.mapFGP9col = bs.newnode('region',attrs={'position': (-1.5,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP9col = bs.newnode('region', attrs={'position': (-1.5, 2, -9), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel9 = False
|
||||
|
||||
if self.coldel10:
|
||||
self.mapFGP10 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-1.5,2,-6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP10 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-1.5, 2, -6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP10Tex = None
|
||||
self.mapFGP10col = bs.newnode('region',attrs={'position': (-1.5,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP10col = bs.newnode('region', attrs={'position': (-1.5, 2, -6), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel10 = False
|
||||
|
||||
if self.coldel11:
|
||||
self.mapFGP11 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-1.5,2,-3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP11 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-1.5, 2, -3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP11Tex = None
|
||||
self.mapFGP11col = bs.newnode('region',attrs={'position': (-1.5,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP11col = bs.newnode('region', attrs={'position': (-1.5, 2, -3), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel11 = False
|
||||
|
||||
if self.coldel12:
|
||||
self.mapFGP12 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-1.5,2,0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP12 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-1.5, 2, 0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP12Tex = None
|
||||
self.mapFGP12col = bs.newnode('region',attrs={'position': (-1.5,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP12col = bs.newnode('region', attrs={'position': (-1.5, 2, 0), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel12 = False
|
||||
|
||||
if self.coldel13:
|
||||
self.mapFGP13 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-4.5,2,-9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP13 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-4.5, 2, -9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP13Tex = None
|
||||
self.mapFGP13col = bs.newnode('region',attrs={'position': (-4.5,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP13col = bs.newnode('region', attrs={'position': (-4.5, 2, -9), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel13 = False
|
||||
|
||||
if self.coldel14:
|
||||
self.mapFGP14 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-4.5,2,-6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP14 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-4.5, 2, -6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP14Tex = None
|
||||
self.mapFGP14col = bs.newnode('region',attrs={'position': (-4.5,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP14col = bs.newnode('region', attrs={'position': (-4.5, 2, -6), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel14 = False
|
||||
|
||||
if self.coldel15:
|
||||
self.mapFGP15 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-4.5,2,-3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP15 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-4.5, 2, -3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP15Tex = None
|
||||
self.mapFGP15col = bs.newnode('region',attrs={'position': (-4.5,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP15col = bs.newnode('region', attrs={'position': (-4.5, 2, -3), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel15 = False
|
||||
|
||||
if self.coldel16:
|
||||
self.mapFGP16 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-4.5,2,0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP16 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-4.5, 2, 0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP16Tex = None
|
||||
self.mapFGP16col = bs.newnode('region',attrs={'position': (-4.5,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP16col = bs.newnode('region', attrs={'position': (-4.5, 2, 0), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel16 = False
|
||||
|
||||
def _platformTexDefault(self):
|
||||
|
|
@ -868,7 +890,6 @@ class MGgame(bs.TeamGameActivity[Player, Team]):
|
|||
if living_team_count <= 1:
|
||||
self.end_game()
|
||||
|
||||
|
||||
def end_game(self) -> None:
|
||||
cur_time = bs.time()
|
||||
assert self._timer is not None
|
||||
|
|
@ -921,18 +942,14 @@ class MGgame(bs.TeamGameActivity[Player, Team]):
|
|||
self.end(results=results)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class MGdefs():
|
||||
points = {}
|
||||
boxes = {}
|
||||
boxes['area_of_interest_bounds'] = (0.3544110667, 4.493562578, -2.518391331) + (0.0, 0.0, 0.0) + (16.64754831, 8.06138989, 18.5029888)
|
||||
boxes['map_bounds'] = (0.2608783669, 4.899663734, -3.543675157) + (0.0, 0.0, 0.0) + (29.23565494, 14.19991443, 29.92689344)
|
||||
boxes['area_of_interest_bounds'] = (
|
||||
0.3544110667, 4.493562578, -2.518391331) + (0.0, 0.0, 0.0) + (16.64754831, 8.06138989, 18.5029888)
|
||||
boxes['map_bounds'] = (0.2608783669, 4.899663734, -3.543675157) + \
|
||||
(0.0, 0.0, 0.0) + (29.23565494, 14.19991443, 29.92689344)
|
||||
|
||||
|
||||
class MGmap(bs.Map):
|
||||
defs = MGdefs()
|
||||
|
|
@ -975,16 +992,12 @@ class MGmap(bs.Map):
|
|||
gnode.vr_near_clip = 0.5
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bs._map.register_map(MGmap)
|
||||
|
||||
|
||||
|
||||
|
||||
# ba_meta export plugin
|
||||
class byFreaku(babase.Plugin):
|
||||
def __init__(self):
|
||||
## Campaign support ##
|
||||
babase.app.classic.add_coop_practice_level(bs.Level(name='Memory Game', displayname='${GAME}', gametype=MGgame, settings={}, preview_texture_name='achievementOffYouGo'))
|
||||
babase.app.classic.add_coop_practice_level(bs.Level(
|
||||
name='Memory Game', displayname='${GAME}', gametype=MGgame, settings={}, preview_texture_name='achievementOffYouGo'))
|
||||
Loading…
Add table
Add a link
Reference in a new issue