diff --git a/Gamemodes/MemoryGame.py b/Gamemodes/memory_game.py similarity index 56% rename from Gamemodes/MemoryGame.py rename to Gamemodes/memory_game.py index ed697ce..ae4cfa4 100644 --- a/Gamemodes/MemoryGame.py +++ b/Gamemodes/memory_game.py @@ -12,32 +12,29 @@ from __future__ import annotations # (& some improvements) - - - - # incase someone is wondering how is map floating. Check out # def spawnAllMap(self) - -# ba_meta require api 8 +# ba_meta require api 9 from typing import TYPE_CHECKING, overload -import _babase, babase, random +import _babase +import babase +import random import bascenev1 as bs from bascenev1lib.gameutils import SharedObjects if TYPE_CHECKING: from typing import Any, Sequence, Optional, List, Dict, Type, Union, Any, Literal - - class OnTimer(bs.Actor): """Timer which counts but doesn't show on-screen""" + def __init__(self) -> None: super().__init__() self._starttime_ms: int | None = None - self.node = bs.newnode('text', attrs={ 'v_attach': 'top', 'h_attach': 'center', 'h_align': 'center', 'color': (1, 1, 0.5, 1), 'flatness': 0.5, 'shadow': 0.5, 'position': (0, -70), 'scale': 0, 'text': ''}) + self.node = bs.newnode('text', attrs={'v_attach': 'top', 'h_attach': 'center', 'h_align': 'center', 'color': ( + 1, 1, 0.5, 1), 'flatness': 0.5, 'shadow': 0.5, 'position': (0, -70), 'scale': 0, 'text': ''}) self.inputnode = bs.newnode( 'timedisplay', attrs={'timemin': 0, 'showsubseconds': True} ) @@ -101,8 +98,6 @@ class OnTimer(bs.Actor): self.node.delete() - - class Player(bs.Player['Team']): """Our player type for this game.""" @@ -120,7 +115,8 @@ class MGgame(bs.TeamGameActivity[Player, Team]): name = 'Memory Game' description = 'Memories tiles and survive till the end!' - available_settings = [bs.BoolSetting('Epic Mode', default=False), bs.BoolSetting('Enable Bottom Credits', True)] + available_settings = [bs.BoolSetting( + 'Epic Mode', default=False), bs.BoolSetting('Enable Bottom Credits', True)] scoreconfig = bs.ScoreConfig(label='Survived', scoretype=bs.ScoreType.MILLISECONDS, version='B') # Print messages when players die (since its meaningful in this game). @@ -152,9 +148,9 @@ class MGgame(bs.TeamGameActivity[Player, Team]): if self._epic_mode: self.slow_motion = True shared = SharedObjects.get() - self._collide_with_player=bs.Material() + self._collide_with_player = bs.Material() self._collide_with_player.add_actions(actions=(('modify_part_collision', 'collide', True))) - self.dont_collide=bs.Material() + self.dont_collide = bs.Material() self.dont_collide.add_actions(actions=(('modify_part_collision', 'collide', False))) self._levelStage = 0 @@ -177,7 +173,7 @@ class MGgame(bs.TeamGameActivity[Player, Team]): self._mapFGSpaz = bs.gettexture('neoSpazIcon') self._mapFGZoe = bs.gettexture('zoeIcon') self._mapFGSnake = bs.gettexture('ninjaIcon') - self._mapFGKronk= bs.gettexture('kronkIcon') + self._mapFGKronk = bs.gettexture('kronkIcon') self._mapFGMel = bs.gettexture('melIcon') self._mapFGJack = bs.gettexture('jackIcon') self._mapFGSanta = bs.gettexture('santaIcon') @@ -195,59 +191,58 @@ class MGgame(bs.TeamGameActivity[Player, Team]): self._circleTex = bs.gettexture('circleShadow') self._image = bs.newnode('image', - attrs={'texture': self._imageTextDefault, - 'position':(0,-100), - 'scale':(100,100), - 'opacity': 0.0, - 'attach':'topCenter'}) + attrs={'texture': self._imageTextDefault, + 'position': (0, -100), + 'scale': (100, 100), + 'opacity': 0.0, + 'attach': 'topCenter'}) self._textCounter = bs.newnode('text', - attrs={'text': '10', - 'position': (0, -100), - 'scale': 2.3, - 'shadow': 1.0, - 'flatness': 1.0, - 'opacity': 0.0, - 'v_attach': 'top', - 'h_attach': 'center', - 'h_align': 'center', - 'v_align': 'center'}) + attrs={'text': '10', + 'position': (0, -100), + 'scale': 2.3, + 'shadow': 1.0, + 'flatness': 1.0, + 'opacity': 0.0, + 'v_attach': 'top', + 'h_attach': 'center', + 'h_align': 'center', + 'v_align': 'center'}) self._textLevel = bs.newnode('text', - attrs={'text': 'Level ' + str(self._levelStage), - 'position': (0, -28), - 'scale': 1.3, - 'shadow': 1.0, - 'flatness': 1.0, - 'color': (1.0, 0.0, 1.0), - 'opacity': 0.0, - 'v_attach': 'top', - 'h_attach': 'center', - 'h_align': 'center', - 'v_align': 'center'}) + attrs={'text': 'Level ' + str(self._levelStage), + 'position': (0, -28), + 'scale': 1.3, + 'shadow': 1.0, + 'flatness': 1.0, + 'color': (1.0, 0.0, 1.0), + 'opacity': 0.0, + 'v_attach': 'top', + 'h_attach': 'center', + 'h_align': 'center', + 'v_align': 'center'}) self._imageCircle = bs.newnode('image', - attrs={'texture': self._circleTex, - 'position': (75, -75), - 'scale': (20,20), - 'color': (0.2, 0.2, 0.2), - 'opacity': 0.0, - 'attach': 'topCenter'}) + attrs={'texture': self._circleTex, + 'position': (75, -75), + 'scale': (20, 20), + 'color': (0.2, 0.2, 0.2), + 'opacity': 0.0, + 'attach': 'topCenter'}) self._imageCircle2 = bs.newnode('image', - attrs={'texture': self._circleTex, - 'position': (75, -100), - 'scale': (20,20), - 'color': (0.2, 0.2, 0.2), - 'opacity': 0.0, - 'attach': 'topCenter'}) + attrs={'texture': self._circleTex, + 'position': (75, -100), + 'scale': (20, 20), + 'color': (0.2, 0.2, 0.2), + 'opacity': 0.0, + 'attach': 'topCenter'}) self._imageCircle3 = bs.newnode('image', - attrs={'texture': self._circleTex, - 'position': (75, -125), - 'scale': (20,20), - 'color': (0.2, 0.2, 0.2), - 'opacity': 0.0, - 'attach': 'topCenter'}) - + attrs={'texture': self._circleTex, + 'position': (75, -125), + 'scale': (20, 20), + 'color': (0.2, 0.2, 0.2), + 'opacity': 0.0, + 'attach': 'topCenter'}) def on_transition_in(self) -> None: super().on_transition_in() @@ -298,10 +293,18 @@ class MGgame(bs.TeamGameActivity[Player, Team]): self.coldel14 = True self.coldel15 = True self.coldel16 = True - import base64 - exec(base64.b64decode("aWYgc2VsZi5jcmVkaXRfdGV4dDoKICAgICMjIFBlb3BsZSBzdGVhbGVkIGNyZWRpdHMgc28gdGhhdHMgd2h5IEkgZW5jb2RlZCB0aGlzLi4uCiAgICAjIyBFdmVuIHRobyB0aGVyZSBpcyBhIG9wdGlvbiwgdGhleSBjaGFuZ2VkIGNyZWF0ZWQgYnkKICAgICMjIGxpa2Ugd3RmIGlzIHRoaWVyIHByb2JsZW0/PwoKICAgICMjIEFueXdheXMgaGF2ZSBhIGdvb2QgZGF5IQogICAgdCA9IGJzLm5ld25vZGUoJ3RleHQnLAogICAgICAgICAgICAgICBhdHRycz17ICd0ZXh0JzoiTWFkZSBieSDugYhGcmVha3Vcbk9yaWdpbmFsbHkgZm9yIDEuNDogYnlBTkczTCIsICMjIERpc2FibGUgJ0VuYWJsZSBCb3R0b20gQ3JlZGl0cycgd2hlbiBtYWtpbmcgcGxheWxpc3QsIE5vIG5lZWQgdG8gZWRpdCB0aGlzIGxvdmVseS4uLgogICAgICAgICdzY2FsZSc6MC43LAogICAgICAgICdwb3NpdGlvbic6KDAsMCksCiAgICAgICAgJ3NoYWRvdyc6MC41LAogICAgICAgICdmbGF0bmVzcyc6MS4yLAogICAgICAgICdjb2xvcic6KDEsIDEsIDEpLAogICAgICAgICdoX2FsaWduJzonY2VudGVyJywKICAgICAgICAndl9hdHRhY2gnOidib3R0b20nfSk=").decode('UTF-8')) - self.spawnAllMap() - self.flashHide() + if self.credit_text: + t = bs.newnode('text', + attrs={'text': "Made by Freaku\nOriginally for 1.4: byANG3L", # Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely... + 'scale': 0.7, + 'position': (0, 0), + 'shadow': 0.5, + 'flatness': 1.2, + 'color': (1, 1, 1), + 'h_align': 'center', + 'v_attach': 'bottom'}) + self.spawnAllMap() + self.flashHide() # Check for immediate end (if we've only got 1 player, etc). bs.timer(5, self._check_end_game) @@ -310,6 +313,7 @@ class MGgame(bs.TeamGameActivity[Player, Team]): def startCounter(self): self._textCounter.text = '10' + def count9(): def count8(): def count7(): @@ -358,8 +362,8 @@ class MGgame(bs.TeamGameActivity[Player, Team]): if self.has_begun(): bs.broadcastmessage( babase.Lstr(resource='playerDelayedJoinText', - subs=[('${PLAYER}', player.getname(full=True))]), - color=(0, 1, 0),transient=True,clients=[player.sessionplayer.inputdevice.client_id]) + subs=[('${PLAYER}', player.getname(full=True))]), + color=(0, 1, 0), transient=True, clients=[player.sessionplayer.inputdevice.client_id]) # For score purposes, mark them as having died right as the # game started. assert self._timer is not None @@ -377,7 +381,8 @@ class MGgame(bs.TeamGameActivity[Player, Team]): # overriding the default character spawning.. def spawn_player(self, player: Player) -> bs.Actor: spaz = self.spawn_player_spaz(player) - pos = (self._spawnCenter[0] + random.uniform(-1.5, 2.5), self._spawnCenter[1], self._spawnCenter[2] + random.uniform(-2.5, 1.5)) + pos = (self._spawnCenter[0] + random.uniform(-1.5, 2.5), + self._spawnCenter[1], self._spawnCenter[2] + random.uniform(-2.5, 1.5)) spaz.connect_controls_to_player(enable_punch=False, enable_bomb=False, enable_pickup=False) spaz.handlemessage(bs.StandMessage(pos)) return spaz @@ -385,49 +390,50 @@ class MGgame(bs.TeamGameActivity[Player, Team]): def _randomSelect(self): if self._levelStage == 1: self._textureSelected = random.choice([self._mapFGMinesTex, - self._mapFGStickyTex]) + self._mapFGStickyTex]) self._image.texture = self._textureSelected elif self._levelStage == 2: self._textureSelected = random.choice([self._mapFGIceTex, - self._mapFGShieldTex]) + self._mapFGShieldTex]) self._image.texture = self._textureSelected - elif self._levelStage in [3,4,5]: + elif self._levelStage in [3, 4, 5]: self._textureSelected = random.choice([self._mapFGStickyTex, - self._mapFGIceTex, - self._mapFGImpactTex, - self._mapFGMinesTex]) + self._mapFGIceTex, + self._mapFGImpactTex, + self._mapFGMinesTex]) self._image.texture = self._textureSelected - elif self._levelStage in [6,7,8,9]: + elif self._levelStage in [6, 7, 8, 9]: self._textureSelected = random.choice([self._mapFGCurseTex, - self._mapFGHealthTex, - self._mapFGIceTex, - self._mapFGImpactTex, - self._mapFGMinesTex, - self._mapFGPunchTex, - self._mapFGShieldTex]) + self._mapFGHealthTex, + self._mapFGIceTex, + self._mapFGImpactTex, + self._mapFGMinesTex, + self._mapFGPunchTex, + self._mapFGShieldTex]) self._image.texture = self._textureSelected elif self._levelStage >= 10: self._textureSelected = random.choice([self._mapFGSpaz, - self._mapFGZoe, - self._mapFGSnake, - self._mapFGKronk, - self._mapFGMel, - self._mapFGJack, - self._mapFGSanta, - self._mapFGFrosty, - self._mapFGBones, - self._mapFGBernard, - self._mapFGPascal, - self._mapFGAli, - self._mapFGRobot, - self._mapFGAgent, - self._mapFGGrumbledorf, - self._mapFGPixel]) + self._mapFGZoe, + self._mapFGSnake, + self._mapFGKronk, + self._mapFGMel, + self._mapFGJack, + self._mapFGSanta, + self._mapFGFrosty, + self._mapFGBones, + self._mapFGBernard, + self._mapFGPascal, + self._mapFGAli, + self._mapFGRobot, + self._mapFGAgent, + self._mapFGGrumbledorf, + self._mapFGPixel]) self._image.texture = self._textureSelected return self._textureSelected def _stop(self): self._textureSelected = self._randomSelect() + def circle(): def circle2(): def circle3(): @@ -447,100 +453,100 @@ class MGgame(bs.TeamGameActivity[Player, Team]): def _randomPlatform(self): if self._levelStage == 1: - randomTexture=[self._mapFGMinesTex, - self._mapFGMinesTex, - self._mapFGMinesTex, - self._mapFGMinesTex, - self._mapFGMinesTex, - self._mapFGMinesTex, - self._mapFGMinesTex, - self._mapFGMinesTex, - self._mapFGStickyTex, - self._mapFGStickyTex, - self._mapFGStickyTex, - self._mapFGStickyTex, - self._mapFGStickyTex, - self._mapFGStickyTex, - self._mapFGStickyTex, - self._mapFGStickyTex] + randomTexture = [self._mapFGMinesTex, + self._mapFGMinesTex, + self._mapFGMinesTex, + self._mapFGMinesTex, + self._mapFGMinesTex, + self._mapFGMinesTex, + self._mapFGMinesTex, + self._mapFGMinesTex, + self._mapFGStickyTex, + self._mapFGStickyTex, + self._mapFGStickyTex, + self._mapFGStickyTex, + self._mapFGStickyTex, + self._mapFGStickyTex, + self._mapFGStickyTex, + self._mapFGStickyTex] elif self._levelStage == 2: - randomTexture=[self._mapFGIceTex, - self._mapFGIceTex, - self._mapFGIceTex, - self._mapFGIceTex, - self._mapFGIceTex, - self._mapFGIceTex, - self._mapFGIceTex, - self._mapFGIceTex, - self._mapFGShieldTex, - self._mapFGShieldTex, - self._mapFGShieldTex, - self._mapFGShieldTex, - self._mapFGShieldTex, - self._mapFGShieldTex, - self._mapFGShieldTex, - self._mapFGShieldTex] - elif self._levelStage in [3,4,5]: - randomTexture=[self._mapFGStickyTex, - self._mapFGStickyTex, - self._mapFGStickyTex, - self._mapFGStickyTex, - self._mapFGIceTex, - self._mapFGIceTex, - self._mapFGIceTex, - self._mapFGIceTex, - self._mapFGImpactTex, - self._mapFGImpactTex, - self._mapFGImpactTex, - self._mapFGImpactTex, - self._mapFGMinesTex, - self._mapFGMinesTex, - self._mapFGMinesTex, - self._mapFGMinesTex] - elif self._levelStage in [6,7,8,9]: - randomTexture=[self._mapFGHealthTex, - self._mapFGShieldTex, - self._mapFGCurseTex, - self._mapFGCurseTex, - self._mapFGHealthTex, - self._mapFGHealthTex, - self._mapFGIceTex, - self._mapFGIceTex, - self._mapFGImpactTex, - self._mapFGImpactTex, - self._mapFGMinesTex, - self._mapFGMinesTex, - self._mapFGPunchTex, - self._mapFGPunchTex, - self._mapFGShieldTex, - self._mapFGShieldTex] + randomTexture = [self._mapFGIceTex, + self._mapFGIceTex, + self._mapFGIceTex, + self._mapFGIceTex, + self._mapFGIceTex, + self._mapFGIceTex, + self._mapFGIceTex, + self._mapFGIceTex, + self._mapFGShieldTex, + self._mapFGShieldTex, + self._mapFGShieldTex, + self._mapFGShieldTex, + self._mapFGShieldTex, + self._mapFGShieldTex, + self._mapFGShieldTex, + self._mapFGShieldTex] + elif self._levelStage in [3, 4, 5]: + randomTexture = [self._mapFGStickyTex, + self._mapFGStickyTex, + self._mapFGStickyTex, + self._mapFGStickyTex, + self._mapFGIceTex, + self._mapFGIceTex, + self._mapFGIceTex, + self._mapFGIceTex, + self._mapFGImpactTex, + self._mapFGImpactTex, + self._mapFGImpactTex, + self._mapFGImpactTex, + self._mapFGMinesTex, + self._mapFGMinesTex, + self._mapFGMinesTex, + self._mapFGMinesTex] + elif self._levelStage in [6, 7, 8, 9]: + randomTexture = [self._mapFGHealthTex, + self._mapFGShieldTex, + self._mapFGCurseTex, + self._mapFGCurseTex, + self._mapFGHealthTex, + self._mapFGHealthTex, + self._mapFGIceTex, + self._mapFGIceTex, + self._mapFGImpactTex, + self._mapFGImpactTex, + self._mapFGMinesTex, + self._mapFGMinesTex, + self._mapFGPunchTex, + self._mapFGPunchTex, + self._mapFGShieldTex, + self._mapFGShieldTex] elif self._levelStage >= 10: - randomTexture=[self._mapFGSpaz, - self._mapFGZoe, - self._mapFGSnake, - self._mapFGKronk, - self._mapFGMel, - self._mapFGJack, - self._mapFGSanta, - self._mapFGFrosty, - self._mapFGBones, - self._mapFGBernard, - self._mapFGPascal, - self._mapFGAli, - self._mapFGRobot, - self._mapFGAgent, - self._mapFGGrumbledorf, - self._mapFGPixel] + randomTexture = [self._mapFGSpaz, + self._mapFGZoe, + self._mapFGSnake, + self._mapFGKronk, + self._mapFGMel, + self._mapFGJack, + self._mapFGSanta, + self._mapFGFrosty, + self._mapFGBones, + self._mapFGBernard, + self._mapFGPascal, + self._mapFGAli, + self._mapFGRobot, + self._mapFGAgent, + self._mapFGGrumbledorf, + self._mapFGPixel] (self.mapFGPTex, self.mapFGP2Tex, self.mapFGP3Tex, self.mapFGP4Tex, - self.mapFGP5Tex, self.mapFGP6Tex, - self.mapFGP7Tex, self.mapFGP8Tex, - self.mapFGP9Tex,self.mapFGP10Tex, - self.mapFGP11Tex, self.mapFGP12Tex, - self.mapFGP13Tex, self.mapFGP14Tex, - self.mapFGP15Tex, self.mapFGP16Tex) = ( - random.sample(randomTexture, 16)) + self.mapFGP5Tex, self.mapFGP6Tex, + self.mapFGP7Tex, self.mapFGP8Tex, + self.mapFGP9Tex, self.mapFGP10Tex, + self.mapFGP11Tex, self.mapFGP12Tex, + self.mapFGP13Tex, self.mapFGP14Tex, + self.mapFGP15Tex, self.mapFGP16Tex) = ( + random.sample(randomTexture, 16)) self._mixPlatform() def _mixPlatform(self): @@ -677,114 +683,130 @@ class MGgame(bs.TeamGameActivity[Player, Team]): shared = SharedObjects.get() if self.coldel: self.mapFGP = bs.newnode('prop', - attrs={'body': 'puck', 'position': (4.5,2,-9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) + attrs={'body': 'puck', 'position': (4.5, 2, -9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mapFGPTex = None - self.mapFGPcol = bs.newnode('region',attrs={'position': (4.5,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) + self.mapFGPcol = bs.newnode('region', attrs={'position': (4.5, 2, -9), 'scale': ( + 3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.coldel = False if self.coldel2: - self.mapFGP2 = bs.newnode('prop', - attrs={'body': 'puck', 'position': (4.5,2,-6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) + self.mapFGP2 = bs.newnode('prop', + attrs={'body': 'puck', 'position': (4.5, 2, -6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mapFGP2Tex = None - self.mapFGP2col = bs.newnode('region',attrs={'position': (4.5,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) + self.mapFGP2col = bs.newnode('region', attrs={'position': (4.5, 2, -6), 'scale': ( + 3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.coldel2 = False if self.coldel3: - self.mapFGP3 = bs.newnode('prop', - attrs={'body': 'puck', 'position': (4.5,2,-3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) + self.mapFGP3 = bs.newnode('prop', + attrs={'body': 'puck', 'position': (4.5, 2, -3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mapFGP3Tex = None - self.mapFGP3col = bs.newnode('region',attrs={'position': (4.5,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) + self.mapFGP3col = bs.newnode('region', attrs={'position': (4.5, 2, -3), 'scale': ( + 3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.coldel3 = False if self.coldel4: - self.mapFGP4 = bs.newnode('prop', - attrs={'body': 'puck', 'position': (4.5,2,0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) + self.mapFGP4 = bs.newnode('prop', + attrs={'body': 'puck', 'position': (4.5, 2, 0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mapFGP4Tex = None - self.mapFGP4col = bs.newnode('region',attrs={'position': (4.5,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) + self.mapFGP4col = bs.newnode('region', attrs={'position': (4.5, 2, 0), 'scale': ( + 3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.coldel4 = False if self.coldel5: - self.mapFGP5 = bs.newnode('prop', - attrs={'body': 'puck', 'position': (1.5,2,-9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) + self.mapFGP5 = bs.newnode('prop', + attrs={'body': 'puck', 'position': (1.5, 2, -9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mapFGP5Tex = None - self.mapFGP5col = bs.newnode('region',attrs={'position': (1.5,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) + self.mapFGP5col = bs.newnode('region', attrs={'position': (1.5, 2, -9), 'scale': ( + 3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.coldel5 = False if self.coldel6: - self.mapFGP6 = bs.newnode('prop', - attrs={'body': 'puck', 'position': (1.5,2,-6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) + self.mapFGP6 = bs.newnode('prop', + attrs={'body': 'puck', 'position': (1.5, 2, -6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mapFGP6Tex = None - self.mapFGP6col = bs.newnode('region',attrs={'position': (1.5,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) + self.mapFGP6col = bs.newnode('region', attrs={'position': (1.5, 2, -6), 'scale': ( + 3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.coldel6 = False if self.coldel7: - self.mapFGP7 = bs.newnode('prop', - attrs={'body': 'puck', 'position': (1.5,2,-3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) + self.mapFGP7 = bs.newnode('prop', + attrs={'body': 'puck', 'position': (1.5, 2, -3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mapFGP7Tex = None - self.mapFGP7col = bs.newnode('region',attrs={'position': (1.5,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) + self.mapFGP7col = bs.newnode('region', attrs={'position': (1.5, 2, -3), 'scale': ( + 3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.coldel7 = False if self.coldel8: - self.mapFGP8 = bs.newnode('prop', - attrs={'body': 'puck', 'position': (1.5,2,0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) + self.mapFGP8 = bs.newnode('prop', + attrs={'body': 'puck', 'position': (1.5, 2, 0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mapFGP8Tex = None - self.mapFGP8col = bs.newnode('region',attrs={'position': (1.5,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) + self.mapFGP8col = bs.newnode('region', attrs={'position': (1.5, 2, 0), 'scale': ( + 3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.coldel8 = False if self.coldel9: - self.mapFGP9 = bs.newnode('prop', - attrs={'body': 'puck', 'position': (-1.5,2,-9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) + self.mapFGP9 = bs.newnode('prop', + attrs={'body': 'puck', 'position': (-1.5, 2, -9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mapFGP9Tex = None - self.mapFGP9col = bs.newnode('region',attrs={'position': (-1.5,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) + self.mapFGP9col = bs.newnode('region', attrs={'position': (-1.5, 2, -9), 'scale': ( + 3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.coldel9 = False if self.coldel10: - self.mapFGP10 = bs.newnode('prop', - attrs={'body': 'puck', 'position': (-1.5,2,-6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) + self.mapFGP10 = bs.newnode('prop', + attrs={'body': 'puck', 'position': (-1.5, 2, -6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mapFGP10Tex = None - self.mapFGP10col = bs.newnode('region',attrs={'position': (-1.5,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) + self.mapFGP10col = bs.newnode('region', attrs={'position': (-1.5, 2, -6), 'scale': ( + 3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.coldel10 = False if self.coldel11: - self.mapFGP11 = bs.newnode('prop', - attrs={'body': 'puck', 'position': (-1.5,2,-3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) + self.mapFGP11 = bs.newnode('prop', + attrs={'body': 'puck', 'position': (-1.5, 2, -3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mapFGP11Tex = None - self.mapFGP11col = bs.newnode('region',attrs={'position': (-1.5,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) + self.mapFGP11col = bs.newnode('region', attrs={'position': (-1.5, 2, -3), 'scale': ( + 3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.coldel11 = False if self.coldel12: - self.mapFGP12 = bs.newnode('prop', - attrs={'body': 'puck', 'position': (-1.5,2,0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) + self.mapFGP12 = bs.newnode('prop', + attrs={'body': 'puck', 'position': (-1.5, 2, 0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mapFGP12Tex = None - self.mapFGP12col = bs.newnode('region',attrs={'position': (-1.5,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) + self.mapFGP12col = bs.newnode('region', attrs={'position': (-1.5, 2, 0), 'scale': ( + 3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.coldel12 = False if self.coldel13: - self.mapFGP13 = bs.newnode('prop', - attrs={'body': 'puck', 'position': (-4.5,2,-9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) + self.mapFGP13 = bs.newnode('prop', + attrs={'body': 'puck', 'position': (-4.5, 2, -9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mapFGP13Tex = None - self.mapFGP13col = bs.newnode('region',attrs={'position': (-4.5,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) + self.mapFGP13col = bs.newnode('region', attrs={'position': (-4.5, 2, -9), 'scale': ( + 3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.coldel13 = False if self.coldel14: - self.mapFGP14 = bs.newnode('prop', - attrs={'body': 'puck', 'position': (-4.5,2,-6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) + self.mapFGP14 = bs.newnode('prop', + attrs={'body': 'puck', 'position': (-4.5, 2, -6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mapFGP14Tex = None - self.mapFGP14col = bs.newnode('region',attrs={'position': (-4.5,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) + self.mapFGP14col = bs.newnode('region', attrs={'position': (-4.5, 2, -6), 'scale': ( + 3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.coldel14 = False if self.coldel15: - self.mapFGP15 = bs.newnode('prop', - attrs={'body': 'puck', 'position': (-4.5,2,-3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) + self.mapFGP15 = bs.newnode('prop', + attrs={'body': 'puck', 'position': (-4.5, 2, -3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mapFGP15Tex = None - self.mapFGP15col = bs.newnode('region',attrs={'position': (-4.5,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) + self.mapFGP15col = bs.newnode('region', attrs={'position': (-4.5, 2, -3), 'scale': ( + 3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.coldel15 = False if self.coldel16: - self.mapFGP16 = bs.newnode('prop', - attrs={'body': 'puck', 'position': (-4.5,2,0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) + self.mapFGP16 = bs.newnode('prop', + attrs={'body': 'puck', 'position': (-4.5, 2, 0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mapFGP16Tex = None - self.mapFGP16col = bs.newnode('region',attrs={'position': (-4.5,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) + self.mapFGP16col = bs.newnode('region', attrs={'position': (-4.5, 2, 0), 'scale': ( + 3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.coldel16 = False def _platformTexDefault(self): @@ -868,7 +890,6 @@ class MGgame(bs.TeamGameActivity[Player, Team]): if living_team_count <= 1: self.end_game() - def end_game(self) -> None: cur_time = bs.time() assert self._timer is not None @@ -921,18 +942,14 @@ class MGgame(bs.TeamGameActivity[Player, Team]): self.end(results=results) - - - - - - - class MGdefs(): points = {} boxes = {} - boxes['area_of_interest_bounds'] = (0.3544110667, 4.493562578, -2.518391331) + (0.0, 0.0, 0.0) + (16.64754831, 8.06138989, 18.5029888) - boxes['map_bounds'] = (0.2608783669, 4.899663734, -3.543675157) + (0.0, 0.0, 0.0) + (29.23565494, 14.19991443, 29.92689344) + boxes['area_of_interest_bounds'] = ( + 0.3544110667, 4.493562578, -2.518391331) + (0.0, 0.0, 0.0) + (16.64754831, 8.06138989, 18.5029888) + boxes['map_bounds'] = (0.2608783669, 4.899663734, -3.543675157) + \ + (0.0, 0.0, 0.0) + (29.23565494, 14.19991443, 29.92689344) + class MGmap(bs.Map): defs = MGdefs() @@ -975,16 +992,12 @@ class MGmap(bs.Map): gnode.vr_near_clip = 0.5 - - - bs._map.register_map(MGmap) - - # ba_meta export plugin class byFreaku(babase.Plugin): def __init__(self): ## Campaign support ## - babase.app.classic.add_coop_practice_level(bs.Level(name='Memory Game', displayname='${GAME}', gametype=MGgame, settings={}, preview_texture_name='achievementOffYouGo')) \ No newline at end of file + babase.app.classic.add_coop_practice_level(bs.Level( + name='Memory Game', displayname='${GAME}', gametype=MGgame, settings={}, preview_texture_name='achievementOffYouGo'))