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#Made by your friend: @[Just] Freak#4999 / Freaku
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# Defines a simple plugin that allows you to:
## See any errors of your mods (if present) in folder BombSquad/logging/logs.txt
## Get config contents
## Enable internal debugging
## Create/Delete sys
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# Note: Please perform the activities to log, if its a gamemode pls open and play it and then see logs. If its a window please touch buttons and then see logs.
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# and so on according to the mod you're working...
# https://discord.gg/ucyaesh
__author__ = " Freaku "
__version__ = 2
##### Goals for v3: #####
# Focusing on universal platform modding (instead of just Android)
# Terminal UI
# Ability to get 2D/3D points for nodes like text or object positions (live via UI to adjust them)
# Creating mod environment with a click!
# Move the bottom index thingy somewhere in UI (or yeet it's existance 😨)
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########## INDEX ##########
'''
- Must READ
- For beginners
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- Fixing errors . . .
'''
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# ----- MUST READ -----
'''
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# I hope you know Python Programming Language and have seen Bombsquad's API, avaiable at
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# https://ballistica.net/wiki
# else... its still fine :)
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# Python is easiest language, hardly will take 1 week to learn (See YouTube tutorials)
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# This mod is *genuinely* for Mobile Modders,
# in PC you can directly get these Terminal Errors in console.
# but sadly on mobile there's no way to view console.
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# We can, by following GitHub's Android coding environment
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# https://github.com/efroemling/ballistica/wiki/Coding-Environment-(Android)
# but it's long process, additionally around 500mb of data to download
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# for Pydroid 3 and it's Pydroid's plugins... (not guaranteed to work properly)
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# This is helpful for new Modders (who don't use PC)
# Also I'll ***HIGHLY*** suggest to not use this when other mods are installed
# As a TONS of other mods includes errors (which aren't fixed)
# Rename BombSquad folder to BombSquad1 and make a
# new BombSquad folder and paste this in that
# and also the mod you're working on....
# Happy coding! 🔥
# Dont worry about those currency mods or similar stuffs...
# Their data is still stored on app so whenever you use them back
# (deleting BombSquad folder and renaming BombSquad1 back to BombSquad)
# All currency/data will still be avaiable!!
#AndroidModdersRock
'''
# ----- For beginners -----
'''
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# Use create_sys / delete_sys in Plugins
# and a Code Editor app (on Play Store)
'''
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# ----- Fixing errors... -----
'''
# Incase you haven't ever seen console:
# The logs.txt shows full stuff ...
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# Like say you made a mod but in logs you'll see entire file paths of in-game files.
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# Over here you should ignore in-game files and just see Exception/Traceback (or the path where your mod file is named)
# and bottom lines (to know what error is it exactly)
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# Reason? Game is certainly completed so no matter what it wont have any error, the error causing is just your file.
# Traceback could look like: Game called a activity as said in this-this line of file, then Map was loaded by the activity, then Map tried to fetch spawn points, but spawn points have error (since you modified it)
'''
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# Additionally, errors like
# - Invalid Syntax (if you use code editor just press 3 dots and off word wrap, so you can scroll left/right so you can see the ^ arrow pointing correctly) This error is either cuz of some brackets opened but not closed or the other way around. Could also be if you put = instead of ==
# - Indentation error (this is related to spaces, Google can help/explain you in this...)
# - etc etc (take help of Google 🤐)
# Sometimes you can't just solve it yourself, so you need to ask someone for help
# I would suggest this lovely discord server,
# https://discord.gg/ucyaesh
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# That's it UwU #
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# ba_meta require api 6
import _ba , ba , os
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folder = _ba . env ( ) [ ' python_directory_user ' ] + " /logging/ "
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log_copy = folder + ' logs.txt '
config_copy = folder + ' config.txt '
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def make_folder ( ) :
if not os . path . exists ( folder ) :
os . makedirs ( folder )
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def make_logs ( content ) :
with open ( log_copy , ' w+ ' ) as l :
l . write ( content )
l . close ( )
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def log_it ( ) :
our_logs = _ba . getlog ( )
if our_logs != " " :
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make_logs ( our_logs )
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else :
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make_logs ( " 🔥 Congratulations! No errors were found during this playing session!! 🔥 " )
def make_config ( ) :
configs = _ba . app . config_file_path
config_contents = ' '
with open ( configs ) as f :
config_contents = f . read ( )
with open ( config_copy , ' w+ ' ) as e :
e . write ( config_contents )
e . close ( )
def internal_debug ( ) :
"""
Eg . May show some error via screen msg even if try except is used .
Use only if you are going for really ADVANCED modding . . .
"""
setattr ( _ba . app , ' _debug_enabled ' , True )
def make_sys ( ) :
path = _ba . app . python_directory_user + ' /sys/ ' + _ba . app . version
if not os . path . exists ( path ) :
ba . modutils . create_user_system_scripts ( )
ba . screenmessage ( f " Scripts created at { path } " , color = ( 0 , 1 , 0 ) )
ba . screenmessage ( " Restart BombSquad to use them " , color = ( 0 , 1 , 0 ) )
ba . app . config [ ' Plugins ' ] [ __name__ + ' .create_sys ' ] [ ' enabled ' ] = False
ba . app . config . apply_and_commit ( )
else : ba . screenmessage ( ' Cannot run ' + __name__ + ' .create_sys \n Scripts already exist :/ ' , color = ( 1 , 0 , 0 ) )
def yeet_sys ( ) :
path = _ba . app . python_directory_user + ' /sys/ ' + _ba . app . version
if os . path . exists ( path ) :
ba . modutils . delete_user_system_scripts ( )
ba . screenmessage ( " Scripts deleted! " , color = ( 1 , 1 , 0 ) )
ba . screenmessage ( " Restart BombSquad to use internal " , color = ( 1 , 1 , 0 ) )
ba . app . config [ ' Plugins ' ] [ __name__ + ' .delete_sys ' ] [ ' enabled ' ] = False
ba . app . config . apply_and_commit ( )
else : ba . screenmessage ( ' Cannot run ' + __name__ + ' .delete_sys \n No Scripts exist :/ ' , color = ( 1 , 0 , 0 ) )
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# ba_meta export plugin
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class get_logs ( ba . Plugin ) :
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def on_app_launch ( self ) :
make_folder ( )
log_it ( )
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ba . timer ( 1 , log_it , repeat = True )
# ba_meta export plugin
class get_config ( ba . Plugin ) :
def __init__ ( self ) : make_config ( )
# ba_meta export plugin
class live_debug ( ba . Plugin ) :
def __init__ ( self ) : internal_debug ( )
# ba_meta export plugin
class create_sys ( ba . Plugin ) :
def __init__ ( self ) : ba . timer ( 3 , make_sys )
# ba_meta export plugin
class delete_sys ( ba . Plugin ) :
def __init__ ( self ) : ba . timer ( 3.5 , yeet_sys )