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https://github.com/Freaku17/BombSquad-Mods-byFreaku
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#Made by your friend: @[Just] Freak#4999 / Freaku
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# Defines a simple plugin that allows you to see any errors of your mods (if present) in BombSquad/logging/logs.txt
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# Defines a simple plugin that allows you to:
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## See any errors of your mods (if present) in folder BombSquad/logging/logs.txt
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## Get config contents
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## Enable internal debugging
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## Create/Delete sys
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# Note: Please perform the activities to log, if its a gamemode pls open and play it and then see logs. If its a window please touch buttons and then see logs.
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# and so on according to the mod youre working...
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# and so on according to the mod you're working...
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# https://discord.gg/ucyaesh
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__author__ = "Freaku"
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__version__ = 2
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##### Goals for v3: #####
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# Focusing on universal platform modding (instead of just Android)
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# Terminal UI
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# Ability to get 2D/3D points for nodes like text or object positions (live via UI to adjust them)
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# Creating mod environment with a click!
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# Move the bottom index thingy somewhere in UI (or yeet it's existance 😨)
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########## INDEX ##########
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'''
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- Must READ
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- For beginners
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- Fixing errors...'''
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- Fixing errors...
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'''
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# ----- MUST READ -----
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'''
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# I hope you know Python and have seen Bombsquad's API, avaiable at
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# I hope you know Python Programming Language and have seen Bombsquad's API, avaiable at
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# https://ballistica.net/wiki
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# else... its still fine :)
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# Python is easiest language, hardly will take 1 week to learn (See YouTube tutorials)
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# This mod is *genuinely* for Mobile Modders,
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# in PC you can directly get these Terminal Errors in console.
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# but sadly on mobile there's no way to view console.
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# We can tho, by following GitHub's Android coding environment
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# We can, by following GitHub's Android coding environment
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# https://github.com/efroemling/ballistica/wiki/Coding-Environment-(Android)
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# but it's long process, additionally around 500mb of data to download
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# for Pydroid 3 and it's Pydroid's plugins...
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# for Pydroid 3 and it's Pydroid's plugins... (not guaranteed to work properly)
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# This is helpful for new Modders (who don't use PC)
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# Also I'll ***HIGHLY*** suggest to not use this when other mods are installed
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# As a TONS of other mods includes errors (which aren't fixed)
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@ -44,51 +68,27 @@
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#AndroidModdersRock
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# Btw I'll probably edit/add new things if you would like, I'm also currently learning Bombsquad modding stuffs!!
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'''
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# ----- For beginners -----
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'''
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# You should have Custom Scripts mod
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# https://youtu.be/z4IvcyWQqsw
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# and you should also view other mods file (if you don't have, you can get some mods from same channel)
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# and a Code Editor app (on Play Store)'''
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# Use create_sys / delete_sys in Plugins
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# and a Code Editor app (on Play Store)
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'''
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# ----- Fixing errors... -----
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'''
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# Incase you haven't ever seen console:
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# The logs.txt shows full stuff ...
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# Like say you made a mod but in logs you'll see even file paths of in-game files. Example:'''
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# Like say you made a mod but in logs you'll see entire file paths of in-game files.
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'''ERROR: error adding level '<ba.Level object at 0x78b4614a60>'
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root call: <unavailable>
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context: <UI Context>
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real-time: 1773
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sim-time: <unavailable>
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base-time: <unavailable>
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PRINTED-FROM:
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File "ba_data/python/ba/_app.py", line 387, in on_app_launch
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self.plugins.on_app_launch()
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File "ba_data/python/ba/_plugin.py", line 35, in on_app_launch
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plugin.on_app_launch()
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File "/storage/emulated/0/BombSquad/MoreMinigames.py", line 1979, in on_app_launch
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new_campaigns()
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File "/storage/emulated/0/BombSquad/MoreMinigames.py", line 1945, in new_campaigns
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print_exception("error adding level '"+str(level)+"'")
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File "ba_data/python/ba/_error.py", line 155, in print_exception
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stackstr = ''.join(traceback.format_stack())
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EXCEPTION:
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Traceback (most recent call last):
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File "/storage/emulated/0/BombSquad/MoreMinigames.py", line 1943, in new_campaigns
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campaign.addlevel(level)
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File "ba_data/python/ba/_campaign.py", line 49, in addlevel
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raise RuntimeError('Level already belongs to a campaign.')
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RuntimeError: Level already belongs to a campaign.'''
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'''
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# Over here you should ignore in-game files and just see Exception/Traceback (or the path where your mod file is named)
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# and bottom lines (to know what error is it exactly)
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# Reason? Game is certainly completed so no matter what it wont have any error, the error causing is just your file.
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# Traceback could look like: Game called a activity as said in this-this line of file, then Map was loaded by the activity, then Map tried to fetch spawn points, but spawn points have error (since you modified it)
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'''
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# Additionally, errors like
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# - Invalid Syntax (if you use code editor just press 3 dots and off word wrap, so you can scroll left/right so you can see the ^ arrow pointing correctly) This error is either cuz of some brackets opened but not closed or the other way around. Could also be if you put = instead of ==
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# - Indentation error (this is related to spaces, Google can help/explain you in this...)
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@ -98,39 +98,95 @@
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# I would suggest this lovely discord server,
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# https://discord.gg/ucyaesh
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# That's it UwU'''
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# That's it UwU #
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# ba_meta require api 6
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import ba, _ba, os, pickle
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import _ba, ba, os
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folder = _ba.env()['python_directory_user'] + "/logging/"
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file = folder + 'logs.txt'
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log_copy = folder + 'logs.txt'
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config_copy = folder + 'config.txt'
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def make_folder():
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if not os.path.exists(folder):
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os.makedirs(folder)
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if not os.path.exists(file):
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with open(file, 'wb') as f:
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pickle.dump({}, f)
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def make_dirty_logs(logg):
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f= open(file, "w+")
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f.write(logg)
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f.close()
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def make_logs(content):
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with open(log_copy, 'w+') as l:
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l.write(content)
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l.close()
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def log_it():
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our_logs = _ba.getlog()
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if our_logs != "":
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make_dirty_logs(our_logs)
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make_logs(our_logs)
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else:
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make_dirty_logs("🔥 Congratulations! No errors were found during this playing session!! 🔥")
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make_logs("🔥 Congratulations! No errors were found during this playing session!! 🔥")
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def make_config():
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configs = _ba.app.config_file_path
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config_contents = ''
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with open(configs) as f:
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config_contents = f.read()
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with open(config_copy, 'w+') as e:
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e.write(config_contents)
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e.close()
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def internal_debug():
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"""
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Eg. May show some error via screen msg even if try except is used.
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Use only if you are going for really ADVANCED modding...
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"""
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setattr(_ba.app, '_debug_enabled', True)
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def make_sys():
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path = _ba.app.python_directory_user +'/sys/'+_ba.app.version
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if not os.path.exists(path):
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ba.modutils.create_user_system_scripts()
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ba.screenmessage(f"Scripts created at {path}",color=(0, 1, 0))
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ba.screenmessage("Restart BombSquad to use them",color=(0, 1, 0))
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ba.app.config['Plugins'][__name__+'.create_sys']['enabled'] = False
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ba.app.config.apply_and_commit()
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else: ba.screenmessage('Cannot run '+__name__+'.create_sys\nScripts already exist :/',color=(1,0,0))
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def yeet_sys():
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path = _ba.app.python_directory_user +'/sys/'+_ba.app.version
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if os.path.exists(path):
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ba.modutils.delete_user_system_scripts()
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ba.screenmessage("Scripts deleted!",color=(1, 1, 0))
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ba.screenmessage("Restart BombSquad to use internal",color=(1, 1, 0))
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ba.app.config['Plugins'][__name__+'.delete_sys']['enabled'] = False
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ba.app.config.apply_and_commit()
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else: ba.screenmessage('Cannot run '+__name__+'.delete_sys\nNo Scripts exist :/',color=(1,0,0))
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# ba_meta export plugin
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class seeINDEX_IN_thisFile(ba.Plugin):
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class get_logs(ba.Plugin):
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def on_app_launch(self):
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make_folder()
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log_it()
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self.update_logging = ba.timer(3, log_it, True)
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ba.timer(1, log_it, repeat=True)
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# ba_meta export plugin
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class get_config(ba.Plugin):
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def __init__(self): make_config()
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# ba_meta export plugin
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class live_debug(ba.Plugin):
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def __init__(self): internal_debug()
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# ba_meta export plugin
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class create_sys(ba.Plugin):
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def __init__(self): ba.timer(3, make_sys)
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# ba_meta export plugin
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class delete_sys(ba.Plugin):
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def __init__(self): ba.timer(3.5, yeet_sys)
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