Minecraft-Console-Client/MinecraftClient/Pathing/Execution/Templates
BruceChen fb30886756 fix: handle climbable blocks in WalkTemplate to prevent stuck on ladders
WalkTemplate now detects when physics.OnClimbable is true (player entering
a ladder/vine block) and switches from Sprint to Jump input, with extended
stuck detection thresholds. This prevents the template from failing when
the path walks through climbable blocks.

Tested on 1.21.11: all movement types pass (walk, diagonal, ascend, descend,
climb, parkour 2-4 gap, mixed courses with direction changes).

Made-with: Cursor
2026-04-12 18:43:32 +00:00
..
AscendTemplate.cs fix: set movement input before completion check to maintain sprint momentum 2026-04-12 18:43:32 +00:00
ClimbTemplate.cs feat: add parkour moves and template-based path execution system 2026-04-12 18:43:32 +00:00
DescendTemplate.cs feat: add 4-block jumps, diagonal parkour, high-fall water/ladder support 2026-04-12 18:43:32 +00:00
FallTemplate.cs feat: add 4-block jumps, diagonal parkour, high-fall water/ladder support 2026-04-12 18:43:32 +00:00
SprintJumpTemplate.cs feat: add 4-block jumps, diagonal parkour, high-fall water/ladder support 2026-04-12 18:43:32 +00:00
TemplateHelper.cs feat: add parkour moves and template-based path execution system 2026-04-12 18:43:32 +00:00
WalkTemplate.cs fix: handle climbable blocks in WalkTemplate to prevent stuck on ladders 2026-04-12 18:43:32 +00:00