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WalkTemplate now detects when physics.OnClimbable is true (player entering a ladder/vine block) and switches from Sprint to Jump input, with extended stuck detection thresholds. This prevents the template from failing when the path walks through climbable blocks. Tested on 1.21.11: all movement types pass (walk, diagonal, ascend, descend, climb, parkour 2-4 gap, mixed courses with direction changes). Made-with: Cursor |
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| .. | ||
| Templates | ||
| ActionTemplateFactory.cs | ||
| IActionTemplate.cs | ||
| PathExecutor.cs | ||
| PathSegment.cs | ||
| PathSegmentManager.cs | ||