mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
119 lines
4.5 KiB
C#
119 lines
4.5 KiB
C#
using System;
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using System.Drawing;
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using System.IO;
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using System.Net.Http;
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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using System.Threading;
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using System.Threading.Tasks;
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namespace MinecraftClient.WinAPI
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{
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/// <summary>
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/// Allow to set the player skin as console icon, on Windows only.
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/// See StackOverflow no. 2986853
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/// </summary>
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public static class ConsoleIcon
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{
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[DllImport("kernel32.dll", SetLastError = true)]
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private static extern bool SetConsoleIcon(IntPtr hIcon);
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[System.Runtime.InteropServices.DllImport("user32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto)]
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private static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, IntPtr lParam);
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/// <summary>
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/// An application sends the WM_SETICON message to associate a new large or small icon with a window.
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/// The system displays the large icon in the ALT+TAB dialog box, and the small icon in the window caption.
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/// </summary>
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public enum WinMessages : uint
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{
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SETICON = 0x0080,
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}
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private static void SetWindowIcon(System.Drawing.Icon icon)
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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IntPtr mwHandle = System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle;
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SendMessage(mwHandle, (int)WinMessages.SETICON, 0, icon.Handle);
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SendMessage(mwHandle, (int)WinMessages.SETICON, 1, icon.Handle);
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}
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}
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/// <summary>
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/// Asynchronously download the player's skin and set the head as console icon
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/// </summary>
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[SupportedOSPlatform("windows")]
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public static void SetPlayerIconAsync(string playerName)
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{
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Thread t = new(new ThreadStart(delegate
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{
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HttpClient httpClient = new();
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try
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{
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Task<Stream> httpWebRequest = httpClient.GetStreamAsync("https://minotar.net/helm/" + playerName + "/100.png");
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httpWebRequest.Wait();
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Stream imageStream = httpWebRequest.Result;
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try
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{
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Task<Stream> httpWebRequest = httpClient.GetStreamAsync("https://minotar.net/helm/" + playerName + "/100.png");
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httpWebRequest.Wait();
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Stream imageStream = httpWebRequest.Result;
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try
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{
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Bitmap skin = new(Image.FromStream(imageStream)); //Read skin from network
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SetWindowIcon(Icon.FromHandle(skin.GetHicon())); // Windows 10+ (New console)
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SetConsoleIcon(skin.GetHicon()); // Windows 8 and lower (Older console)
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}
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catch (ArgumentException)
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{
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/* Invalid image in HTTP response */
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}
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imageStream.Dispose();
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httpWebRequest.Dispose();
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}
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catch (AggregateException ae)
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{
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bool needRevert = false;
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foreach (var ex in ae.InnerExceptions)
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{
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if (ex is HttpRequestException || ex is TaskCanceledException) //Skin not found? Reset to default icon
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needRevert = true;
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}
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if (needRevert)
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RevertToMCCIcon();
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}
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catch (HttpRequestException) //Skin not found? Reset to default icon
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{
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RevertToMCCIcon();
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}
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finally
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{
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httpClient.Dispose();
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}
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}
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))
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{
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Name = "Player skin icon setter"
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};
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t.Start();
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}
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/// <summary>
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/// Set the icon back to the default MCC icon
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/// </summary>
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public static void RevertToMCCIcon()
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) //Windows Only
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{
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try
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{
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Icon defaultIcon = Icon.ExtractAssociatedIcon(Environment.ProcessPath!)!;
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SetWindowIcon(Icon.FromHandle(defaultIcon.Handle)); // Windows 10+ (New console)
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SetConsoleIcon(defaultIcon.Handle); // Windows 8 and lower (Older console)
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}
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catch { }
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}
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}
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}
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}
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