Minecraft-Console-Client/MinecraftClient/WinAPI/ConsoleIcon.cs

119 lines
4.5 KiB
C#

using System;
using System.Drawing;
using System.IO;
using System.Net.Http;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
using System.Threading.Tasks;
namespace MinecraftClient.WinAPI
{
/// <summary>
/// Allow to set the player skin as console icon, on Windows only.
/// See StackOverflow no. 2986853
/// </summary>
public static class ConsoleIcon
{
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool SetConsoleIcon(IntPtr hIcon);
[System.Runtime.InteropServices.DllImport("user32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto)]
private static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, IntPtr lParam);
/// <summary>
/// An application sends the WM_SETICON message to associate a new large or small icon with a window.
/// The system displays the large icon in the ALT+TAB dialog box, and the small icon in the window caption.
/// </summary>
public enum WinMessages : uint
{
SETICON = 0x0080,
}
private static void SetWindowIcon(System.Drawing.Icon icon)
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
IntPtr mwHandle = System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle;
SendMessage(mwHandle, (int)WinMessages.SETICON, 0, icon.Handle);
SendMessage(mwHandle, (int)WinMessages.SETICON, 1, icon.Handle);
}
}
/// <summary>
/// Asynchronously download the player's skin and set the head as console icon
/// </summary>
[SupportedOSPlatform("windows")]
public static void SetPlayerIconAsync(string playerName)
{
Thread t = new(new ThreadStart(delegate
{
HttpClient httpClient = new();
try
{
Task<Stream> httpWebRequest = httpClient.GetStreamAsync("https://minotar.net/helm/" + playerName + "/100.png");
httpWebRequest.Wait();
Stream imageStream = httpWebRequest.Result;
try
{
Task<Stream> httpWebRequest = httpClient.GetStreamAsync("https://minotar.net/helm/" + playerName + "/100.png");
httpWebRequest.Wait();
Stream imageStream = httpWebRequest.Result;
try
{
Bitmap skin = new(Image.FromStream(imageStream)); //Read skin from network
SetWindowIcon(Icon.FromHandle(skin.GetHicon())); // Windows 10+ (New console)
SetConsoleIcon(skin.GetHicon()); // Windows 8 and lower (Older console)
}
catch (ArgumentException)
{
/* Invalid image in HTTP response */
}
imageStream.Dispose();
httpWebRequest.Dispose();
}
catch (AggregateException ae)
{
bool needRevert = false;
foreach (var ex in ae.InnerExceptions)
{
if (ex is HttpRequestException || ex is TaskCanceledException) //Skin not found? Reset to default icon
needRevert = true;
}
if (needRevert)
RevertToMCCIcon();
}
catch (HttpRequestException) //Skin not found? Reset to default icon
{
RevertToMCCIcon();
}
finally
{
httpClient.Dispose();
}
}
))
{
Name = "Player skin icon setter"
};
t.Start();
}
/// <summary>
/// Set the icon back to the default MCC icon
/// </summary>
public static void RevertToMCCIcon()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) //Windows Only
{
try
{
Icon defaultIcon = Icon.ExtractAssociatedIcon(Environment.ProcessPath!)!;
SetWindowIcon(Icon.FromHandle(defaultIcon.Handle)); // Windows 10+ (New console)
SetConsoleIcon(defaultIcon.Handle); // Windows 8 and lower (Older console)
}
catch { }
}
}
}
}