using System; using System.Drawing; using System.IO; using System.Net.Http; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Threading; using System.Threading.Tasks; namespace MinecraftClient.WinAPI { /// /// Allow to set the player skin as console icon, on Windows only. /// See StackOverflow no. 2986853 /// public static class ConsoleIcon { [DllImport("kernel32.dll", SetLastError = true)] private static extern bool SetConsoleIcon(IntPtr hIcon); [System.Runtime.InteropServices.DllImport("user32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto)] private static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, IntPtr lParam); /// /// An application sends the WM_SETICON message to associate a new large or small icon with a window. /// The system displays the large icon in the ALT+TAB dialog box, and the small icon in the window caption. /// public enum WinMessages : uint { SETICON = 0x0080, } private static void SetWindowIcon(System.Drawing.Icon icon) { if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { IntPtr mwHandle = System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle; SendMessage(mwHandle, (int)WinMessages.SETICON, 0, icon.Handle); SendMessage(mwHandle, (int)WinMessages.SETICON, 1, icon.Handle); } } /// /// Asynchronously download the player's skin and set the head as console icon /// [SupportedOSPlatform("windows")] public static void SetPlayerIconAsync(string playerName) { Thread t = new(new ThreadStart(delegate { HttpClient httpClient = new(); try { Task httpWebRequest = httpClient.GetStreamAsync("https://minotar.net/helm/" + playerName + "/100.png"); httpWebRequest.Wait(); Stream imageStream = httpWebRequest.Result; try { Task httpWebRequest = httpClient.GetStreamAsync("https://minotar.net/helm/" + playerName + "/100.png"); httpWebRequest.Wait(); Stream imageStream = httpWebRequest.Result; try { Bitmap skin = new(Image.FromStream(imageStream)); //Read skin from network SetWindowIcon(Icon.FromHandle(skin.GetHicon())); // Windows 10+ (New console) SetConsoleIcon(skin.GetHicon()); // Windows 8 and lower (Older console) } catch (ArgumentException) { /* Invalid image in HTTP response */ } imageStream.Dispose(); httpWebRequest.Dispose(); } catch (AggregateException ae) { bool needRevert = false; foreach (var ex in ae.InnerExceptions) { if (ex is HttpRequestException || ex is TaskCanceledException) //Skin not found? Reset to default icon needRevert = true; } if (needRevert) RevertToMCCIcon(); } catch (HttpRequestException) //Skin not found? Reset to default icon { RevertToMCCIcon(); } finally { httpClient.Dispose(); } } )) { Name = "Player skin icon setter" }; t.Start(); } /// /// Set the icon back to the default MCC icon /// public static void RevertToMCCIcon() { if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) //Windows Only { try { Icon defaultIcon = Icon.ExtractAssociatedIcon(Environment.ProcessPath!)!; SetWindowIcon(Icon.FromHandle(defaultIcon.Handle)); // Windows 10+ (New console) SetConsoleIcon(defaultIcon.Handle); // Windows 8 and lower (Older console) } catch { } } } } }