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Minecraft 1.21.9 changed the SpawnEntity (Add Entity) packet layout: the velocity/movement field was moved before the angle fields and switched from 3 x Short to a new variable-length LpVec3 encoding. Add ReadNextLpVec3() to consume the LpVec3 wire format (1 byte header, optionally 5+ more bytes with a continuation VarInt), and update ReadNextEntity() to use the new field order for protocol >= 773. Made-with: Cursor |
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| .. | ||
| Forge | ||
| Packet/s2c | ||
| PacketPalettes | ||
| StructuredComponents | ||
| ConfigurationPacketTypesIn.cs | ||
| ConfigurationPacketTypesOut.cs | ||
| DataTypes.cs | ||
| PacketType18Handler.cs | ||
| PacketTypesIn.cs | ||
| PacketTypesOut.cs | ||
| Protocol16.cs | ||
| Protocol18.cs | ||
| Protocol18Forge.cs | ||
| Protocol18Terrain.cs | ||
| SocketWrapper.cs | ||
| ZlibUtils.cs | ||